Warforged

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16 posts. Alias of Doctor Hopeless.




Well, Spazmodeus says that his schedule-allotment of campaigns is full, and has given up his spot.
I'm going to be sending a PM over to DaWay. If he would care to join, the fifth slot is his :)


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Curtains of water fall from the sky as you traverse the labyrinthine walkways of Sharn. The stone and wooden paths wind around and between the towers and spires high above the ground, forming a complex lattice-work that can be very confusing on evenings such as this. The rain falls hard, running off higher walkways and balconies in drenching waves, making it difficult to see much more than a few feet ahead of you. The distant glow of everbright lanterns, barely visible in the soaking gloom, does little to light the paths on this warm, wet evening. You occasionally turn to check on your companion, assuring that you haven't lost them in the night, before continuing on.

This is the recruitment for the 3.5e DnD Eberron Campaign Path, starting with the Forgotten Forge. I'm looking for 4 First Level PCs.

Character Creation:

  • Start Level One Levels will be given out as the adventure path progresses. Start with full HP for your first Hit Die, I'd rather not see any wizards roll a 1 on their measly d4.
  • Standard DnD Classes Including those offered in the Eberron setting. Nothing from a campaign setting other than Eberron, and please source any non-core classes, races, abilities, etc. in character submission.
  • Most Races Allowed Since Eberron is a world where hobgoblins and kobolds are 'citizens' the same as humans and elves, I'm fairly open to 'monstrous' races. Keep them +0 LA and no racial HD, please.
  • Starting Equipment Will be average on GP for classes (Fighter is 150, Wizard is 75, etc)
  • Ability Scores Will Be Rolled Scroll down a bit, I'll explain
  • 3PP Disallowed By default. Cite a specific book and feature, and I'll take a look and decide on a yes or no.


Ability Scores:

I'm a fan of rolling for ability scores, but things don't always work out for players who roll low, so here's the way we'll do it:
Roll 4d6, drop the lowest roll Repeat 6 times. Keep those 6 numbers in a set, and then roll the set again. You'll get the choice of either of the 2 sets of 6 ability scores. If either set qualifies for a re-roll, go ahead and re-roll the set and then take your choice. A set qualifies for a re-roll if the total modifier is +0 or lower (before racial adjustment) or if you have no score above 13 (before racial adjustment)
Example Rolls:
Set 1: 7, 12, 15, 10, 16, 11 (These would stay, and I'd probably use them for my character)
Set 2: 6, 4, 13, 13, 12, 10 (I'd scrap these and roll a second set of scores.)

One more thing I would like to mention for your post:
I would like you to decide a reason for your character to be known to one of the other PC's chosen. You can pick another player to 'team' with (feel free to chat about here) or you could leave it open ended so that I can match 2 people together. This is really just for a slight bit of party cohesion, since partying up 4 random people from a big ol' city like Sharn is a little odd sometimes, and I'd like you all to have a say in it. I'd like you all to have the first and final say in the pairings, but if things don't work that way then we can decide things after 4 PC's have been chosen.

The majority of things will take place here on the Paizo Boards, but I'd like it if we could bring combat over to TTopRPG, since I'm fairly familiar with it's use and it certainly makes combat fly by.

This will be my first time DM'ing a PBP here on the boards, but I've DM'd plenty of games and hope that I can interest a few people into Eberron!

Goblin Squad Member

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Moving over from this thread.

"I am Sir Reginald Jeremiah Gottwald, knight errant of Sarenrae. As a paladin of Sarenrae, I feel that it is my duty to do what I must to bring peace to lands, and fight for those who cannot fight for themselves. In order to do this, I felt it appropriate to form a group of allies who think the same as I, called the Vanguard. Now, I am here to ask for blades, merchants and friends to come join in my cause."

This will be the official Vanguard recruitment and discussion thread.
Any questions and concerns from prospective members, recruits, members, and anyone else should be posted here.
Here, we will also discuss the tenets and guidelines for the Vanguard, for feedback and approval for anyone who decidedly joins.

Character concept is also welcome for discussion, and anything else about your future in game on PFO.

Vanguard Info:
Name The Vanguard
Alignment LG, NG, CG, N
Structure An oligarchy, on the whole. Odd number of members on a ruling council (5-9) for voting. Council members are selected by a combination of merit and nomination. Every so often (Once a year or so), the Vanguard as a whole partakes in an open-nomination vote to decide the members of 'The Council'.
RP Level Low-Moderate. Council meetings will likely be mainly OOC, to keep things quick and understandable. Other than that, RP can be as much or as little as the players wish.
Purpose Think 'Robin Hood'. The Vanguard is a fairly loosely organized group of people bound by nothing but the desire to help those who cannot help themselves, and the brotherhood formed in doing so.
Information The Vanguard is a collection of individuals from any manner of background, though most people with the 'Vanguard' mindset would hail from a religious background (ie Sarenrae, Erastil). Classes of any kind would be more than welcome, as membership will be less of sign-ups, and more of a 'Hey, thanks for showing interest, buddy! Welcome to the Vanguard!'. The only hard requirement to joining is dedication to protecting the weak and to the well-being of the commonfolk. Skills of all sorts will be required on a whole: Fighters, politicians, merchants, craftsmen.