Sir Holton

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Organized Play Member. 14 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character. 1 alias.


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Liberty's Edge

Paz wrote:
Another idea is that if the GM doesn't register new sets of cards very often, he may still be able to retrieve the relevant cards (with the codes on) by going to 'My Pathfinder Society', then 'GM/Event Coordinator', then clicking 'Download Ten Most Recent Pathfinder Society Cards'.

That is what I'm hoping he can do and this is more a lesson on making sure the kids register their numbers properly. All great ideas and options I can take with the GM the first path (easiest) to hardest.

Liberty's Edge

Sniggevert wrote:
Quella wrote:
Jeff Morse wrote:
The GM whom registered the game should have the numbers if he recorded them. If not than simply get new numbers and use them, than give them to the GM. As for contact info, there is a list of the V.O.'s on the Event page. For this though you just need the GM, and seems you are in contact with him. Hope this helps.

Jeff, thanks for the reply to my massage. They have the PFS numbers there were given, but they never used the code to activate and set-up the characters online. My fear is that is we move to new PFS numbers they will lose all their past plays (6+ modules) and if it is easy enough to get the codes activated for those numbers it would be easier on them and the GM.

I would be happy to Direct Message someone at Paizo if I knew who would be able to provide the codes or some other way to register the numbers with them correctly if they lost the confirmation codes.

Have them register their accounts as PFS players, it will give them a new number.

Then contact Mike Brock with both numbers and explain the situation, he would be able to merge the accounts. You can PM him here, or email at mike.brock@paizo.com.

Thanks for the pointers and contact. I will email him after I find out if the GM has a backup copy or a digital download of the ones he provided to the kids. If he has that (another great suggestion from this thread), I will take care of registration of the kids properly. If not, I will get Mike involved and see if we can merge or somehow register the current ones or merge new ones.

I have to say, I have never been disappointed with the people and ideas here on the Paizo forums. Thanks all for your help and direction. Another reason to love this game, the people who play it!

Please note, he's already in Indy for GenCon, so I might suggest waiting until next week when he's back in the office to follow up.

Liberty's Edge

Jeff Morse wrote:
The GM whom registered the game should have the numbers if he recorded them. If not than simply get new numbers and use them, than give them to the GM. As for contact info, there is a list of the V.O.'s on the Event page. For this though you just need the GM, and seems you are in contact with him. Hope this helps.

Jeff, thanks for the reply to my massage. They have the PFS numbers there were given, but they never used the code to activate and set-up the characters online. My fear is that is we move to new PFS numbers they will lose all their past plays (6+ modules) and if it is easy enough to get the codes activated for those numbers it would be easier on them and the GM.

I would be happy to Direct Message someone at Paizo if I knew who would be able to provide the codes or some other way to register the numbers with them correctly if they lost the confirmation codes.

Liberty's Edge

I have been playing PFS with family and relatives at our local game store for a few months; all just reached level 3. But, come to find out via email yesterday the GM who has been doing the modules recently told me that it appears two of the players (family relatives) never seemed to register and setup their characters online using the temp code provided them when we first went to play.

I asked them if their father set up their online characters for logging purposes and they said they had not because they lost the piece of paper with the "confirmation code" on it over the past few months. The GM has been logging the events as normal, but I would like to know who I should contact to keep the numbers active, but we need to get the code or somehow be able to properly register the numbers with missing confirmation codes.

I looked online for a contact for PFS specific questions and looked over the FAQ, but could not seem to locate such information on retrieving or getting the confirmation code resent to a specific email or the GM, etc.

Any pointers or thoughts on how I can get them the needed confirmation code so they can properly register online so they do not lose their character numbers, etc?

Liberty's Edge

Once again, thanks all for your encouragement and support of my questions. I feel that I can now move forward and attack this game little by little. All the suggestions are great and I like to see that others have younger kids participating in these activities. There is hope for me yet I think. :)

Liberty's Edge

DarkLightHitomi wrote:

Don't be afraid to try radically different things either.

I myself am best when playing spontaneously. I don't need to do hardly any homework compared to other GMs and I find it enjoyable to discover things right along with the players. I once forgot my beastiary and thus for a random one off encounter made up creatures on the spot. They became the centerpoint for the entire campaign.

There are a huge number of ways to play with the same rules, some are rules sticklers, others play fast and loose with them, some focus entirely on combat while others focus on the social front.

Finding the style that works for you and your players is essential to enjoying the game, and the first play through can make or break a new players opinion on coming back.

As for whether to join a group or learn the rules first, that depends entirely on your comfort level. I hoped in cold. GM helped me make a character, then sat me down with everyone else and I learned as I played through, asking questions as I needed them.

Great advice. I had to laugh when I read your sentence "...the first play through can make or break a new players opinion on coming back." and my first thought was that my 10yo daughter does not have that option. :) I really do want to make it a fun and enjoyable experience for her.

Liberty's Edge

Khelreddin wrote:

I'd second the vote for Hollow's Last Hope, and the Kobold King adventures that it leads into. I converted Hollow's Last Hope to Beginner Box rules with no trouble at all, just substituting monsters that appeared where necessary and switching skill checks over on the fly (where it says Spot check, PF uses Perception, for example).

And I'd echo your view that the forums here will generally be supportive, helpful and informative. Lots of folks who love the game and want others to learn it make that happen (obviously, there will be occasional exceptions to this pattern). But your questions aren't dumb, they're welcomed - if you have any that come up in adapting modules, running games, whatever, you'll generally get a quick, useful answer here.

Again, I cannot say it loud enough how impressed I am with the people in this group and the materials of the product from Paizo. I may be slow to learn and have many questions going forward, but I love the community and support.

One other question if I could ask it here, do people find that they learn better by playing in a group before trying to go on their own, or do they find that the materials themselves are easy enough to do the job; along with the forum help?

There is not a group near me, but one an hour from my home that meets ones a month on a Sat to do the Pathfinder Society modules. Would that help, or should I learn some more before going into the game socially>

Liberty's Edge

Thanks all for the recommendations and ideas. Looks like there are some good options, and it seems even with a few of the more PG-13+ campaigns one can choose to make modifications that do not often destroy the theme or story line. I'm glad to know there are options and that people are willing to share their thoughts and understand the reasoning why this may be a concern. Thank you.

Liberty's Edge

Captain Yesterday, what great suggestions and detailed post to my questions. I'm sure you guys get these type all the time, yet you put up with us new comers to the game. That tells me a lot about the people the love and play this game. I will take all the advice here and make sure our next adventure is one that she will enjoy and want more. :)

captain yesterday wrote:

Jade Regent is pretty good, i recommend having one of the PCs be the last amatatsu instead of how they have it, my daughter just turned 9 and i had same problem with beginner box adventure not enough. also as a bonus it starts (but does not stay) in the same town as the beginner box (you might even recognize some of the NPCs and artwork from the beginner box in the modules)

beyond Jade Regent,
Kingmaker is the best for kids (tho extremely hard to find in book format without being taken for a ride (scratch n dent from paizo would be the cheapest route there)
the feel of Kingmaker is very much old school-king arthur's court-robin hood-fairytale-esque.

Shattered Star is easily edited for kids, a few adult situations in book 2 and book 5 is creepy in a lovecraftian sort of way (tho no in bred country folk mating with aliens, more exploring leng and nightmares and what not)

my nephews are really digging Serpent's Skull and Carrion Crown, tho my daughter not as much (girls are less curious about vampires and werewolves and more afraid of them in experience, which is limited to my own as i had all brothers, who all loved horror, myself included)
Serpent's Skull is more indiana jones with a touch of pirates of the caribbean, tho book 3 requires you to make your own maps of buildings and such (look thru the message boards before investing in it, the reviews are needlessly harsh so take them with a grain of salt. personally i like Serpent's skull and its fun for kids (there are cannibals in first book but if handled cinematically or comically can be a memorable and fun encounter.

Skull & Shackles is also great for kids with some editing (especially in book 5)

adventure paths to avoid or i know nothing about
Rise of the Runelords, yes its the first ap however book 2 and 3 are pretty gruesome and hadrd to edit out with keeping story intact, also will encounter an area in book you'll want to change

Council of Thieves, a great adventure path (one of my favorites right now in fact) however it is more...

Liberty's Edge

Thanks again Doug's Workshop. It seems that the people in these forums are really wanting to help and not just make you troll (no pun intended) bait. All these suggestions get me excited and know there is a path that we can take as a family to keep it PG-(13) at times.

Doug's Workshop wrote:

Hey, I'm 40 years old and still don't mind my adventuring exploits staying at the PG level.

As I was thinking about it, I should also plug Raging Swan's "Shadowed Keep on the Borderlands." It's a pretty straight forward adventure, plenty of chances to beat stuff up, but chances for intelligent role-play as well.

Plus, if you don't like it, Raging Swan has a money-back guarantee.

Some of the Paizo stuff is stronger than I would like, but for the most part it can be removed without an issue. Failing that, you can look for adventures that have reviews written, and email the reviewer (or private-message him/her) to ask if the material is appropriate.

Personally, I'm a fan of some of the older-edition stuff (Village of Hommlet, Keep on the Borderlands, Secret of Bone Hill, Sinister Secret of Saltmarsh). It's not Pathfinder, but I prefer fewer rules. I think someone on the boards has a Pathfinder-ized version of the Keep on the Borderlands. A little searching may be in order.

Good luck.

Liberty's Edge

Thanks Oladon for your comments. I'm still learning what I can and cannot do with a given adventure or game. I'm still reading through the beginner materials, but want to be ready when or if she wants to progress quickly after the initial one. :)

Oladon wrote:

My live group is currently playing through Rise of the Runelords with an eleven-year-old (his 9-year-old sister has recently begun sitting with us while we play, as well). It works out pretty well. There have been some sexual themes, but we tend to tone them down and/or omit them... it's not like the plot suffers for their lack.

Liberty's Edge

Thanks Doug's Workshop for the quick reply to my general and I'm sure dumb questions. I was not sure how to go about selecting a new adventure that would be somewhat age correct (all but sexual content would be fine). She does not have issues with fighting, killing, etc. due to video games or CRPGs. I just read that some material had NSFW (which I assume is more sexual in nature and not just violence. I just want to take it slow and safe, but welcomed any ideas on a next step once we complete the initial beginner adventure.

Doug's Workshop wrote:

Quella, as to your first question: Yes, there are third-party beginner box adventures. 0one Games has some (that's zero-one), and there was recent a Store Blog post that highlighted others (it's the Weds May 1 entry; I'm not smart enough to figure out the web address).

As for younger gamers, I'm at a bit of a loss. I string together modules for a 12 and 14 year old, and just keep out anything that might be objectionable. But the 12 year old quickly discovered the "loot the bodies!" bandwagon.

Also, don't be afraid of forgetting the rules. Better to make up a ruling on the spot and look it up later, after the game. Because your players will . . . WILL . . . try to put together a plan that the rules don't cover. Especially children. Super-creative minds that aren't bound by knowledge of the "rules."

Liberty's Edge

Thanks Captain Yesterday for the below recommendations on material that may be age correct (or can be modified to be). I have a 10 year old daughter that we will be doing the beginner adventure and looking to fill the next with one of the below campaigns you suggested.

captain yesterday wrote:

my recommendation would be to look for what THEME would work best then edit it as needed for your children's sensibilities. my daughter is 9 and very much likes pirates of the caribbean and LOTR (and the hobbit) as a side note to parents when showing movies like those WATCH THE MAKING OF.. FEATURE THEY HAVE ON THE DVDS, we did and no crying or nightmares just excited cries of "i know how they did that!!"

any way with my daughter i picked Jade Regent because the themes fit (epic journey, exploring other cultures) so far i've only had to change one monster in book 1 (an attic whisperer became a mimic), but really its just about knowing where your kids limits would be, then edit away
i recommend (in order)
Kingmaker (do the kingdom building, kids LOVE it)
Jade Regent
Serpent's Skull
Skull & Shackles
Carrion Crown (what 10 year old wouldn't want to fight ghosts, werewolves, aliens or vampires or even a mad wizard on top of a tower)

once you get thru those the kids should be old enough to handle meatier fare like ROTRL or Shattered Star.
have fun with whatever you choose.

Liberty's Edge

My first post and starting to search and look over the many messages posted here, sorry if there are repeated questions.

I'm new to the whole Paper (Table Top) RPG genre. I have played computer RPGs, so I have a basic understanding of the RPG world and concepts. New to the Pathfinder game and have purchased the Beginner Box and the Core Rules book (also in PDF which I love). My questions are:

1) I know there is the built-in adventure in the Beginner Box, but I was wondering where to go next? Are there some campaigns here or via third-parties that are good for first level characters and better for beginner players (both the GM and players)? If so, any recommendations or links to these resources. Just overwhelmed with so many choices that I would love to learn from the wisdom of others.

2) The second is that I have a younger (10 almost 11) year-old daughter who is interested in this whole paper RPG games, and has experience with Magic the Gathering card game. Any campaigns which are more kid friendly (not sure if such exist)?