About Qitarah al-Tabib of SedeqQitarah al-Tabib of Sedeq (aka Kit) Description:
She is currently eighteen years old. Back story:
As a young adult, Qitarah became known in the community for providing her skills as a healer to any that needed it. It was at this time that she became known as al-Tabib, the doctor. There were many geniekin that feared going to a regular healer. There were also others who were not geniekin, but still did not want to visit a healer that would ask too many questions about how their injuries happened. When the Pathfinder Society released Ranginori from his imprisonment, word traveled quickly through the geniekin in Sedeq. The stories interested Qitarah and anything involving awesome lion hybrids interested her companion Jinglemane. Eventually this led to Qitarah becoming a priest in Ranginori’s service. It is only very recently that the Pathfinder Society established a lodge in Sedeq. This led to both Qitarah and Jinglemane joining the group that was so instrumental in freeing Ranginori. The Sedeq lodge was so pleased by their skills and knowledge that they were quickly promoted to field agent status. Botting:
Saving Throws [dice=Fortitude]d20+11[/dice]
Perception
Spells Range 60’
Range 60’
Range 30’
Heal
Spiritual Armament, range 120’
Battle Medicine
[dice=Medicine Expert, Battle Medic’s Baton vs DC 20]d20+14+1[/dice]
Risky Surgery, can not be used with Batlle Medicine
Qitarah
Melee
Ranged
Divine Spells: Cantrips:
1st rank:
2nd rank:
3rd rank:
Healing Font 5/day, use d10 (Healing Hands) Focus:
Unimpeded Stride Reactions ————
Skills
Lore Underworld +9
Languages: Common, Kelish, Sussuran (Air), Goblin
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Combat Gear: Explorer's Clothing, +1 Whip, Crossbow, 10 Bolts, Dagger, Healer's tools, Silver Religious Symbol, Wayfinder, Pearly White Spindle aeon stone, Shining Symbol, Battle Medic’s Rod Other Gear: Adventurer’s Pack, Pup Tent, Winter Clothing, Spacious Pouch type I Consumables
Invested items:
Provisions and items picked up along the way: scroll of heroism
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Ranginori
First Doctrine (1st): You gain the Domain Initiate cleric feat.
Domain Initiate Feat 1
Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics. Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes. Special You can select this feat multiple times, selecting a different domain each time and gaining its domain spell. Domain: Freedom Healing Hands Feat 1
Prerequisites healing font Your vitality is even more vibrant and restorative. When you cast heal, you roll d10s instead of d8s. Medic Dedication Feat 2
Prerequisites trained in Medicine, Battle Medicine You become an expert in Medicine. When you succeed with Battle Medicine or Treat Wounds, the target gains a circumstance bonus to the number of Hit Points they regain equal to 5 HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. Once per day, you can use Battle Medicine on a creature that's temporarily immune due to having already been treated with Battle Medicine. If you're a master in Medicine, you can do so once per hour. Magic Hands Feat 6
Prerequisites Healing Hands
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Battle Medicine [one-action] Feat 1
Prerequisites trained in Medicine
You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds. Continual Recovery Feat 2
Prerequisites expert in Medicine You zealously monitor a patient's progress to administer treatment faster. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. This applies only to your Treat Wounds activities, not any other the patient receives. Ward Medic Feat 2
Prerequisites expert in Medicine
Ancestral Paragon Feat 3
Whether through instinct, study, or magic, you feel a deeper connection to your ancestry. You gain a 1st-level ancestry feat. Took Adapted Cantrip ————
Back-Alley Doctor background
Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You're trained in the Medicine skill and the Underworld Lore skill. You gain the Risky Surgery skill feat. Sylph Heritage (Uncommon)
Elemental Eyes Feat 1
Prerequisites low-light vision You can see in the darkness as easily as an elemental. You gain darkvision. Special You can select this feat only at 1st level, and you can't retrain into or out of this feat. Adapted Cantrip Feat 1
Prerequisites spellcasting class feature Through study of multiple magical traditions, you've altered a spell to suit your spellcasting style. Choose one cantrip from a magical tradition other than your own. If you prepare spells, you can choose this spell when you prepare your cantrips, in addition to your other options. If you have a spell repertoire, replace one of your cantrips known with the chosen spell. You can cast this cantrip as a spell of your class's tradition. Took Electric Arc cantrip. Got this ancestry feat from Ancestral Paragon. Cloud Gazer Feat 5
Your connection to air allows you to see through obscuring mists. You can see well enough through fog, mist, and clouds that would normally cause creatures to be concealed that you don't need to succeed at a flat check to target creatures benefiting from such concealment. Character creation:
———— Character Creation ———— Str +0 Dex +2 FV Con +1 V Int +2 FV Wis +4 ABCFV Cha +3 ABF Ancestry: human (Geniekin Sylph)
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