Sesserak

Qhisz Leadflare's page

66 posts. Organized Play character for Valkery.


Full Name

Qhisz Leadflare

Race

Kobold

Classes/Levels

Alchemist/2 1745xp

Gender

Male

Size

Small (2'9'', 25 Lbs)

Age

17

Special Abilities

Dark Vision 60ft, +1 NA, Gliding Wings, Light Sensitivity, Draconic Aspect: Blue

Alignment

CG

Deity

Torag

Languages

Draconic, Common, Dwarven, Undercommon, Thessolonian

Occupation

Alchemist (Toxicant)

Homepage URL

voice refrence:

Strength 6
Dexterity 18
Constitution 10
Intelligence 16
Wisdom 15
Charisma 7

About Qhisz Leadflare

HP:13
BAB:+1 (+1 size bonus)
Saves:Fort=3, Reflex=6, Will=2

AC:
18 10+4(Dex)+2(Armor)+1(NA)+1(Size)

DR:Electric 5
SR:

Speed:30ft Flight(dc 15): 5/20ft

Skills (4+int):
    Craft Alchemy 11, Craft Weapons 8, Craft Mechanical 8, Disable Device 8, Fly 1 (+2), Knowledge Arcana 9, Knowledge Engineering 9, Knowledge History 0(+2), Perception 6, Stealth 1(+4), Spellcraft 7, Use Magic Device 4

Traits:
Alchemical Adept, Mathematical Prodigy, Guardian of the Forge, Scholar of Ancients(campaign), Zealous(drawback)

Feats:
Draconic Aspect

Inventory:
    Backpack, Belt Pouch, Blow Gun,18 Darts, 10 needles, Leather Armor, flint and steel, ink, inkpen, 10 Paper Candle Fireworks,3 Star Candle Fire Works, Acid Flask,3 Alchemist Fire, Water Skin, Thieves Tools, Signet of Torag,Family crest Ring, 1/2Lbs of Tobacco, Scroll of Magic Missile,2 potions (True Strike), 77 GP
Current Weight: 8 LBS

Throw anything:
Throw Anything (Ex): All alchemists gain the Throw Anything feat as a bonus feat at 1st level. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature

Poison Resist:
Poison Resistance (Ex): At 2nd level, an alchemist gains a +2 bonus on all saving throws against poison. This bonus increases to +4 at 5th level, and then again to +6 at 8th level. At 10th level, an alchemist becomes completely immune to poison.

Poison Use:
Poison Use (Ex): Alchemists are trained in the use of poison and starting at 2nd level, cannot accidentally poison themselves when applying poison to a weapon.

Bombs:
(6/day)=1d6+3 Fire, Splash Save dc=14

Toxic Secretion:
At 1st level, a toxicant has learned to mimic creatures with the ability to secrete harmful toxins through the skin. Once per day, in a process that takes 10 minutes, the toxicant can create and imbibe a tincture that causes her skin to secrete a mild toxin. The toxicant is immune to this secretion, but any creature that hits her with a natural attack or unarmed strike must succeed at a Fortitude save (DC = 10 + 1/2 the toxicant’s alchemist level + the toxicant’s Intelligence modifier). On a failed save, the target takes an amount of damage equal to the toxicant’s Intelligence modifier.
At 4th level a target that fails its save must succeed at a second save 1 round later or take the same amount of damage again. This effect repeats as long as the target continues to fail its saving throws, to a maximum number of rounds equal to 1 + 1 for every 4 alchemist levels the toxicant possesses (to a maximum of 6 rounds at 20th level).This is a poison effect.
At 3rd level and every 3 levels thereafter, the toxicant can choose a condition to have her toxin impose.
Once this choice is made, it can’t be changed. A creature that fails its save against the toxic secretion also gains these conditions until it succeeds at a save against the secretion, or until the toxin’s duration ends.
At higher alchemist levels, the toxicant gains access to stronger conditions; some replace lower-level conditions, which must be selected first.
The following conditions are available at the given alchemist levels: 3rd—bleed (1d6), dazzled, fatigued, or sickened; 6th—dazed or shaken; 9th—blinded (replaces dazzled) or staggered (replaces dazed); 12th—exhausted (replaces fatigued); 18th—stunned (replaces exhausted and staggered).

As a swift action the toxicant can collect and concentrate this secretion into a poison she can deliver as a touch attack or apply to a weapon. Targets of such attacks must attempt saving throws as if they had touched the toxicant’s toxic secretion. The toxicant can do this a number of times per day equal to her alchemist level + her Intelligence modifier.
This ability replaces mutagen.

Discoveries:
    Smoke Bomb

Formulas(3/day)

1st Level:
    Bombers Eye, Cure Light Wounds, Detect Secret Doors, Identify, Shield, True Strike

BackGround:

Born to family in the Sanos Forrest, Qhisz Leadflare grew up well as his forbearears in the distant past had procured
a small bit of land and title through some great fortuitious event (it changes depending on which family member you ask).
His Parents (The Lord & Lady, Leadflare) where trained as Bards and told fantastic tales about the past. One story in particular stuck with Qhisz about a champion of Torag slaying a Dragon
that had threatened the area long ago. During Qhuiz's formative years a local barony came and went, but he just kept on learning and became friends with
a local priest of Torag, who filled his mind and heart with stories of The Forge. When the old man was comeing to the end of his life, He gave Qhuiz a small
signet and told him he was being initated as an honorary gaurdian of the forge and that even though he beleived more in his alchemy and was not alway adhearant to
the "not being destructive" part of Torags teachings he had a good enough understanding to be worthy of the title, but that he would need to seek more in order to truly be a champion of Torag

Untrained Hireling(paid for 2 Days)

Carried Inventory:
alchemy crafting kit,iron pot,mess kit, soap, torches (10), trail rations (5 days), 10 lbs of salt, Current Weight: 33 LBS

Mule & Cart

In Cart:
Anvil, Forge, Hammer