Chuffy Lickwound

Puseater of the Licktoad's page

244 posts. Alias of JuanAdriel.


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Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Very fun game, just hope to see you all around! :)


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Pus has expressed previously his distrust of Chief Rendwattle Gutwad and his intentions of gathering all the Licktoads into the Thisletop fort.

But I think we get rid of the angryshanks first too. Politics can wait.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Aaaah, here they are, yes yes!!

Pus retrieves the necklace quickly trying that it goes unnoticed, and then retires from the corpse, allowing Sticky to finally claiming it, hissing at him one last time.

Sure, you can cut-off the head with you big pointy stick, Plays.

sleight of hand: 1d20 + 11 ⇒ (12) + 11 = 23


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Pus moves over Bruthazmus corpse, and starts looking for anything interesting, aswell as shinnies. Although Pus looks at Plays when he speaks those strange words, his attention is on Sticky, and if he gets near Bruthazmus while he is on, the skinny goblin hisses.

And now? Who is next? The talky-shanks Plays was courting? Or the angry-shanks that is bossing around a we never seen?


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Edited after the dice roll XD

Pus is the undisputed king of fumbles!!


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Sinpawns? where where?

Brother words about the bensahnks makes Pus totally out of himself, thus the dagger he throwed to Bruthazmus barely stabs the dancer instead.

Aaargh!

Needlewing: 1d20 + 10 ⇒ (1) + 10 = 11


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Well, I'm for nailing him just at the entrance, so placing there the bear-trap, Pus and Sticky hidden at the other side of the door to stab-stab while him blinds him with glassdirt-to-the eyes trick, and shalelu pincushioning him from away.

Luckily Pus was not there to hear Brutus offering the elven ears. XD


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

10-4

Waiting for you to come!!


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Pus is too in the glassyworks, trying to figure how is posible to give form to the brittle glass.

Hey, hey, Play!

How longshanks make things of this? It breaks when me tries. And what is this big-big thing? -Asks suddenly the little gobling while monkeing through the furnace.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

To help with that idea, perhaps is time the goblins have a new chief, democratically elected.

By us.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Not knowing even a word in elven, Pus waits until all is decided, and then adheres to the ambush in the glassyworks.

Yes, yes, we can say to Brutus that elfshanks is hidding there, and if we say elfshanks to hide there, we will not lying.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Well, in all our previous ambushes, we used the bear-trap. It is like as our signature move. None of our casters can make it invisible, or just hide it after an illusion or something?

If not we can work on something rought, like hiding it under whatever we decide to cover the floor with. (straw, debris, etc.)


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Having Thistletop for us, as a fortress or citadel, is all a little gobbo can dream about.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater walks around aimlessly, and looking distracted, but he is listening to the conversation.

Kitty Gobbo will like her too!

But we don't know where angryshanks is. Or we know?

Says the little goblin finally.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

A bit disconnected those festivities, but I'll try to make myself show, just to being noticed as active. :)


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater got a little dizzy with the outcome, but happy about not to have to fight the menacingly-big-hobbo nor the brain eater creature.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

XD


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Sounds good, just some ideas and "if".

2) WHAT IF Chief Guttwald is already bribed/recruited by the angryshanks?
Idea: We can try to get that info from the Hobgoblin?

3b)Idea: We can propose the bugbear a chance to ambush the elfshank by himself. Of course the ambushed will be him, with the optional help of the elfshank.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

I was more inclined to let them fight and take whoever wins as our ally, but if you two like more the elf, there is not problem in some backstabing.

For Pus, both have pros and cons, as Plays say, the hobgob is perhaps somehow unreliable, but the elf will not be at our side in some "gobbo activities".

As he is undecided, will give support to the most.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

knowledge(local): 1d20 + 1 ⇒ (8) + 1 = 9

Puseater does not have a clue of who is him, but the little goblin admires the necklace while salivating.

Oh, nice nice, me never think of making a portable snack at the neck.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

They are big stony pointy tentacly and have long sticky arms they use to eat your brains!!
There, on the salt-smelling caves after the door!


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

The vision of the Tentamort is too much for Pus, that closes the door wiolently and runs on its four until he meets Plays, and cowers behind him.

No..., bad place, bad place, full of hell dogs and sticky-Tentamort!!


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater was fascinately looking at the door carving, when suddenly Brother Tochack arrives and bumps it open. The vision of the floating dogs gives the young gobling goosebumps so he goes running away in the opposite direction, trying to use the next door to hide away, without caring what is behind.

the idea is that Pus will cower behind the door in front of his token, even if he needs to lockpick it.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater wanders around aimlessly, as the pictures does not impress him nor the great intelect battle is going on between Plays and the rudeshanks.

Hmmm, it must be something edible somewhere.

The little goblin continues wandering, when finally one thing call his attention, an impresive carved stone doors.

Woooow... scary beauty. Says Pus staring at them.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Nice one, Plays :)


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater moves after Brother, but not sure about the meaning of his words.

Last longshank we trapped with Sticky trap is now friend, that I remember it. Maybe is how they do.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Ack!
Pus shuts up, with a tear about to drop from one of his eyes.

But that what me said. Longshanks served, in plates.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Why you all talky-talky longshanks in longshanks tongue?

I know her ears will make a nice snack, and the little purrer tastes very good, like rabbit, but better. I even know a very good recipe, you put skinned purrer on a plate covered with chopped garlic and parsley, then...

The little gobbo continues, drooling, with the recipe description, while begging to the others to get the menacing longshanks.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Hey, hey, but now Sandypoint is a gobo town, it is our town.
And Sinpawns are a lot of trouble. Trouble!

Ugh... you said here... and down? So we can get them before they can get them?

Asks the little goblin with his eyes shinning. Of fear.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Pus is more to the basement cleaning, just in case. :)


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

So now longshanks are good? no, no, speechy gobo wrong. He must be. Well, they are good...in a pot, cooked.
While Brother's words left Puseater confused, the ones from Sticky makes better results on his head.

Yess, we get the angryshank and its howling demon horses.
Just after saying this, the little gobo shakes, as the words 'howling demon horses' comes to his mind.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Me wants take their crunchy ears... errr, take vengeance, yees, yes, vengeance.

But Kitty right, Longshanks make problems, no Tienshanks, but Longashanks. They will ask things to do. Or aks to not do things.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Oooh, so the other gobos gone? They dog's feed now?

I curse that angryshanks-scaredbelly she.

For first time, Puseater looks really angry, making tiny fists with his tiny hands.

I wanna make them pay. Them all. Chief Gutwad for sending here and angry-she for talky-talk chief Ripnugget to make dog-food of friends.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

First and second option are totally compatible, just depends on the party's mood.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Pus finally decides to go after Brother in help of sticky, but he is really upset at the idea of them being dumped by the chief.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Uh? Why talky-gobo says that? Is chief afraid of us?

The little gobo tries to think about it, but after a few minutes his head starts to hurt, like the time he swallowed that a'lot of snow last winter, as he was really hungry.

Me wonders where Aunty and the others are. You think they gave to the infernalhellishmonstersinthebasement? Or did the chief lied to take us apart?


Pus starts to realize something, he does not realize what, but anyway, he frowns while gestures and walks aimlessly.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Jareth!!
The UNbenevolent goblin king.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

UnScout level 3 -> 4

HP: 5+2Con = +7
+1 BAB
+1 Ref
+1 ability point -> Dex

Skills: 8+1Int+1FCB= 10
acrobatics, climb, disable device, Knowledge (dungoneering), perception, sense motive, Sleight of Hand x2, stealth, UMD.

Talent: Weapon training -> daggers

Scout's Charge class feature

Debilitating Injury class feature
--------------------------------------------------------------------

Finesse training class feature -> to daggers instead of dogslicers.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Going crazy-route is a must. :)


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

"Pus is an adaptable survivor. Lacking any special quality, he does whatever fits him to continue ahead, even being a coward. Or a hero.

He is too a free spirit, so no one figuring what is he going to do is expected :)
He lacks the evil trait common to most gobos, so he is not egoistical and can help others if it does not take too much effort.

Pus lack of self-confidence and hunger of acknowledgement makes him adhere and imitate the behavior of strong/charismatic leaders."

I think I'll add this as his personality traits in the character profile.

About Pus goals, must say I never though about it before, I expected to follow an adventure and get fun being gobbo.

Guess that being someone relevant in a group that relies on him, and he being able to rely upon them is a an important goal for him.

Probably not enough, but that is a quite unexpected question.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

It sounds soo good, just hope this does not mean too much work for you, YBD.

Making a game with just a CN can be dificult, having more of them looks imposible, luckily none of us went the murderhobo way, and plays in the party's interest. Even having some degree of loyalty to the tribe's chief.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

I recognise being guilty of slow posting and some lack of initiative, but I really like this party.
The think is that we are in a point that even in RL games I have a problem with, and it is when, for whatever cause, I can't really decide what the hell my character must do. That thing added to my already low posting.:(

I hope we can get out of this hotpole and continue the game, as you are a reliable GM, and that is not easy to find.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Sorry for the cricket-erish stance. :(


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater is in doubt. He has been said to stay out of the way so the chief gets into the trap, so the demon-horse takes him, and now he is scared of it.

Finally the little goblin comes to an idea, as Needlewing is in his belt, he takes it and throws the pointy blade to the nearest Thisletopian.

Needlewing: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d3 + 1 ⇒ (2) + 1 = 3


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater goes side by side with Plays, trying too to climb as he sees the other goblin doig it.

Climb: 1d20 + 9 ⇒ (1) + 9 = 10

You will never get us up there!!

Says the goblin, while teasing them with both blades.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Pus runs with quick feet after the klepto-gob, like accepting an imaginary challenge to get him.

I run, I call dibs on the ball'o'fire, I run.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Yes, we champions, slayers of the Sin-pawns and... The speech from Plays inspires Pus to do hiw own, until the flame sphere pops.

Ooooh, firey fire... so beautiful... I must... own it

Unaware of his actions, the little gobling draw his both blades, and readies to defend the ball of fire he called dibs on it. But somehow, he recalls Plays wanting him to run to the horse-hold, and he will do, but he will return to retrieve the ball.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Oh yes, yes, toothy trap worked well last time with the elf-shanks.

The little goblin looks big big eyes how Sticky prepares the trap, getting totally distracted from wathever he was doing previously.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater puts his hands on the bar too, and then stares patiently at Plays, waiting for the trap to be set up. Somehow. Magically.

Me helping!

Haha, I'll better roll for helping anyone with better chances to do it then :) to help: 1d20 ⇒ 2 XD ouch!


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Yes, I help with the wood. But you think playing with demon-horsey is smart?

Do the goblins reach? or do we need to do any kind of roll for the setup? climb/disable: 1d20 + 9 ⇒ (9) + 9 = 18

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