Purvis Anathema's page

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When starting a new campaign, what guidance do folks use for incorporating Uncommon and Rare level items, ancestries, options, etc.?

Do you let the party as a whole have access to X number of these options over the course of a campaign? Or maybe each character gets access to one only? Is there "official" advice somewhere that I have missed?

I am really curious how this super interesting mechanic is getting used at actual tables as I plan for the next campaign. Thanks!


"Cheese weasel" is officially my new favorite way to refer to this behavior.

I agree that finding an official answer to potential abuses is a good use of time, but I think that (realistically) restricting its use at your own table is pretty much the practical limit for success.

As much as we would all like to constantly strive for the Conan Trifecta (crush, driven, lamentations, etc) in all our interactions, I think keeping shenanigans off the table in front of me is enough of a victory.


Voss wrote:
Somatic is fine. Material explicitly requires a free hand.

So the somatic component does not require me to change my grip. But if I did something else that required that I use that hand (like a Material component), then I would have to pay one Action to replace the hand.

Is that right?


Can you hold a 2H (not 1+, actual 2H)weapon and cast spells that have the Somatic component?

The text of somatic components seems to imply you can:

CRB wrote:
A somatic component is a specific hand movement or gesture that generates a magical nexus. The spell gains the manipulate trait and requires you to make gestures. You can use this component while holding something in your hand, but not if you are restrained or otherwise unable to gesture freely.

but the Interact action seems to imply that any changing of hand placement is an Action.

So do I cast while holding my polearm normally? Do I have to pay an Action to take my hand off the weapon? How about to put it back on the weapon?

Do we have a definitive answer for this? I tried searching but failed miserably.


Heading to lunch, then I'll gett all this straightened out.


Sweet. Those demon bastards! Gonna make'em pay!


• Do you own the book?
Yarp
• How familiar are you with the rules?
I have never played but I have read the book.
• Is your character sheet complete?
Not yet. I need to marry the two posts together to finalize it
• Do you agree to the three rules listed below?
Yes. I look forward to posting.

I am old and don't computer well - is anyone else having problems selecting an avatar pic? The choices on the selection screen look very jumbled and weird, and I can't select any of them.


This is my first PBP game. What does dot and delete mean? Sorry!


Here's the rest of my application. Do you want me to translate the rest of my rolls into one final sheet?

Questionnaire:

1) How do others make you feel?
I feel most at home in a group of close friends, likely a holdover from the camaraderie of the army. A group of strangers is better than nothing. At least then I'm not alone with my thoughts.
2) Name one thing you value most. Then name one thing you could lose.
I cherish the scratched and faded daguerrotype of my unit from the Army that I keep in a tin case. I could stand to lose this horrible smoking habit - cigars are getting expensive. In reality, I could lose everything as long as I still had my friends.
3) What do you fear? What do you hate?
I’m afraid that all these years we’ve spent fighting the Demons are going to come to nothing. All those years of hardship and sacrifice, and they’re still going to win. I hate myself for thinking this, for losing my drive and will to continue fighting, the and the filthy Demons that destroyed my massif.
4) What do you desire? What do you love?
I desire a future for the Dwarven people, one where they are not slaves to Demon overlords and free to create great works again. I love the memories I have of my homeland, and of living there with my husband Crix.
5) You have (at least) one secret. What is it?
My unit was destroyed and my home massif enslaved due to the actions of one foul traitor. That traitor is my husband.
6) Have you done something Notable? What was it?
I fought at the Battle of the Twelve Towers, and saw the last White Thorn fall under the Leech’s black blade.
7) Are you in charge or do you let others take that roll? Do you rebuke authority or revel in it?
In the Army I was second in command, but I am fine with any structure as long as I feel my voice is being heard.
8) Do you follow through on your promises and obligations? Or do you delay or avoid? Do you feel guilty when you don't uphold them?
Vows are iron - not easily forged and impossible to break.
9) What are your opinions on Good and Evil? Do they exist? Or is it all shades of Grey? Where do you see yourself?
*laughing* Do you you know the tale of the two wolves, boy? There, that’s what I think about good and evil.

My Story:

Slevin grew up in one of the Dwarven massifs in the south, where she lived until it fell to the Demons 10 years ago.
Her childhood friend Crix always told her she was “too ugly to make a good wife”, and the nickname stuck, even among her family. Unsurprisingly (too everyone be them), she and Crix were married young but happily.
Finishing her schooling, Ugly went on to an apprenticeship as a Chemist (profession 1, academic-->science), but after a short 10 years she found she hated the isolation of working in a lab and the tedium of chemical research. So she left her appointment in the Chemist’s Guild and joined the only Guild still open to dropouts - the Army.
In the Army, Ugly found her calling. Using her prior chemistry training, she found a place in the Fire Rats, a unit of sappers and engineers trained in guerilla tactics (profession 2, criminal-->saboteur). She rose in the ranks and became Lieutenant of the Fire Rats. Working with the Rats were here golden years.
When the Demon armies began overrunning and enslaving neighboring massifs, Ugly’s Army barely had time to mobilize before they started getting pressure along the borders. Despite having one desperate chance to strike at the heart of the Demon army, the Fire Rat’s mission failed at the last minute due to betrayal. An explosion during the fighting sent Ugly into the river, and she was swept away from the fighting. The rest of the Rats were massacred.
Now living in the North, Ugly is largely without direction, and seeking some sort of purpose for her life…

Interesting thing table: 1d6 ⇒ 4

Interesting thing: 1d20 ⇒ 13


Also, do you want us to roll for Interesting things, or no? I may have missed it


welp, I hade a huge thing all written up for my character but the forums lost it and I am heartbroken. If I can get my shit together tomorrow I will try to rewrite what I remember, but if not I may bow out of the running. Currently the forums aren't even letting me edit my posts, so who knows.


Name:"Ugly" Slevin
Ancestry: Dwarf
Gender: Female
Age: 3d6 ⇒ (5, 4, 6) = 15-->Middle-aged adult: 1d50 + 50 ⇒ (47) + 50 = 97
Level: 0
Lifestyle: 3d6 ⇒ (3, 5, 2) = 10
Build: 3d6 ⇒ (3, 3, 4) = 10
Appearance: 3d6 ⇒ (2, 1, 6) = 9
Personality: 3d6 ⇒ (1, 1, 6) = 8
Background: 1d20 ⇒ 8

Strength: 11
Agility: 10
Intellect: 9
Will: 10

Perception: 10
Defense: 10
Health: 15
Healing Rate: 3

Size: 0.5
Speed: 8
Power: 0
Damage: 0
Insanity: 0
Corruption: 0

Spoken Languages: Dwarven, Common

Written Languages: Dwarven

Professions:
general: 1d6 ⇒ 1//specific: 1d20 ⇒ 19
general: 1d6 ⇒ 3//specific: 1d20 ⇒ 17

Ancestry Traits and Abilities:

Darksight: You can see in areas obscured by shadows and darkness within Medium Range as if they were lit. Beyond this distance, you treat Darkness as Shadows, and you treat Shadows as Lit.

Hated Creature: 1 Boon on all attack rolls vs DEMONS (welp)
Hatred: 1d20 ⇒ 11

Robust Constitution: You take half damage from poison, and you make challenge rolls with 1 Boon to avoid or remove poison.

Quirks and Marks of Darkness:

(Write in these if you ever gain a quirk or mark of Darkness)

Paths and Path Abilities:

(Write here your Paths and class abilities when you gain them).

Novice Path:

Expert Path:

Master Path:


Equipment:

(Add your stuff here like, weapons, gear, etc.)

Spellcasting:

Tradition:
Tradition Special:
Level 0:
Spell (2/2): Description.

Level 1:
Spell (1/1): Description.

For each tradition, write the name of the tradition, any special features about that tradition (for example, Battle Madness), each spell you know followed by the current and daily number of castings and a description.

Questionnaire:

1) How do others make you feel? I feel most at home in a group of close friends, likely a holdover from the camaraderie of the army. A group of strangers is better than nothing. At least then I'm not alone with my thoughts.

2) Name one thing you value most. Then name one thing you could lose.

3) What do you fear? What do you hate?

4) What do you desire? What do you love?

5) You have (at least) one secret. What is it?

6) Have you done something Notable? What was it?

7) Are you in charge or do you let others take that roll? Do you rebuke authority or revel in it?

8) Do you follow through on your promises and obligations? Or do you delay or avoid? Do you feel guilty when you don't uphold them?

9) What are your opinions on Good and Evil? Do they exist? Or is it all shades of Grey? Where do you see yourself?

My Story:

(How do all the random rolls fit together?)


I am having the same problem as Daniel. Looks like your file or whatever has been lost in the ether.


I am very interested in this idea as well. My availability should be fine as well. Can you roll me a dwarf? I own the book but I am at work right now.

Should I answer the questionnaire now or after I see what I get?


This seems like a great suggestion, even if only as a starting point. It would continue to keep the math "tight" as per the objectives of the design, and allows for more differences by level of proficiency. I like it.

I do agree with Fitz that this means every result will have to be cross referenced at the table, but that has been my experience with every rules-heavy RPG ever in the past, so I am not sure how cumbersome the community would find that.


Thanks for your insights and experience. Initially I made these just to help myself understand how the system worked, but then decided to share them since I assumed other people must be doing the same work.

I agree about encounter building - as a DM I've always had trouble with encounter building in every system I've run, so that is just..."par for the course", I guess? With this already done for me hopefully it will smooth things out in playtest. I see what you're saying about prep load, though. Not sure what to do about it.


Been trying to post this for two weeks. Hopefully it will help with playtesting for folks with different party sizes or when GMs make tweaks to encounters.

Step 1 - Encounter Budget by Party Size

Step 2 - Encounter Building by Party Level

with creatures marked "X" being too hard, and "-" being too easy.

Still to do: page numbers and frequency for most of the critters.

Enjoy. Let me know if you have feedback