![]() ![]()
Pathfinder Lost Omens, Rulebook Subscriber
So the text of Jagged Berms gives an AC, a Hardness, and a HP value - but no Broken Threshold. Do items/creatures with a Hardness automatically *have* a BT? If Berms do, what happens when it gains the Broken condition? A result is given in the text for Destroyed ("Becomes difficult terrain"), but nothing for broken. OR, do the Berms not have a BT, because none is listed, and nothing happens until they are destroyed? If I am missing any key rules someplace, please enlighten me! ![]()
Pathfinder Lost Omens, Rulebook Subscriber
When starting a new campaign, what guidance do folks use for incorporating Uncommon and Rare level items, ancestries, options, etc.? Do you let the party as a whole have access to X number of these options over the course of a campaign? Or maybe each character gets access to one only? Is there "official" advice somewhere that I have missed? I am really curious how this super interesting mechanic is getting used at actual tables as I plan for the next campaign. Thanks! ![]()
Pathfinder Lost Omens, Rulebook Subscriber
"Cheese weasel" is officially my new favorite way to refer to this behavior. I agree that finding an official answer to potential abuses is a good use of time, but I think that (realistically) restricting its use at your own table is pretty much the practical limit for success. As much as we would all like to constantly strive for the Conan Trifecta (crush, driven, lamentations, etc) in all our interactions, I think keeping shenanigans off the table in front of me is enough of a victory. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
Voss wrote: Somatic is fine. Material explicitly requires a free hand. So the somatic component does not require me to change my grip. But if I did something else that required that I use that hand (like a Material component), then I would have to pay one Action to replace the hand. Is that right? ![]()
Pathfinder Lost Omens, Rulebook Subscriber
Can you hold a 2H (not 1+, actual 2H)weapon and cast spells that have the Somatic component? The text of somatic components seems to imply you can: CRB wrote: A somatic component is a specific hand movement or gesture that generates a magical nexus. The spell gains the manipulate trait and requires you to make gestures. You can use this component while holding something in your hand, but not if you are restrained or otherwise unable to gesture freely. but the Interact action seems to imply that any changing of hand placement is an Action. So do I cast while holding my polearm normally? Do I have to pay an Action to take my hand off the weapon? How about to put it back on the weapon? Do we have a definitive answer for this? I tried searching but failed miserably. ![]()
• Do you own the book?
I am old and don't computer well - is anyone else having problems selecting an avatar pic? The choices on the selection screen look very jumbled and weird, and I can't select any of them. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
Here's the rest of my application. Do you want me to translate the rest of my rolls into one final sheet? Questionnaire: 1) How do others make you feel?
My Story: Slevin grew up in one of the Dwarven massifs in the south, where she lived until it fell to the Demons 10 years ago.
Interesting thing table: 1d6 ⇒ 4 Interesting thing: 1d20 ⇒ 13 ![]()
Pathfinder Lost Omens, Rulebook Subscriber
welp, I hade a huge thing all written up for my character but the forums lost it and I am heartbroken. If I can get my shit together tomorrow I will try to rewrite what I remember, but if not I may bow out of the running. Currently the forums aren't even letting me edit my posts, so who knows. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
Name:"Ugly" Slevin
Strength: 11
Perception: 10
Size: 0.5
Spoken Languages: Dwarven, Common Written Languages: Dwarven Professions:
Ancestry Traits and Abilities:
Darksight: You can see in areas obscured by shadows and darkness within Medium Range as if they were lit. Beyond this distance, you treat Darkness as Shadows, and you treat Shadows as Lit. Hated Creature: 1 Boon on all attack rolls vs DEMONS (welp)
Robust Constitution: You take half damage from poison, and you make challenge rolls with 1 Boon to avoid or remove poison.
Quirks and Marks of Darkness:
(Write in these if you ever gain a quirk or mark of Darkness) Paths and Path Abilities:
(Write here your Paths and class abilities when you gain them). Novice Path: Expert Path: Master Path: Equipment:
(Add your stuff here like, weapons, gear, etc.) Spellcasting:
Tradition: Tradition Special: Level 0: Spell (2/2): Description. Level 1:
For each tradition, write the name of the tradition, any special features about that tradition (for example, Battle Madness), each spell you know followed by the current and daily number of castings and a description.
Questionnaire:
1) How do others make you feel? I feel most at home in a group of close friends, likely a holdover from the camaraderie of the army. A group of strangers is better than nothing. At least then I'm not alone with my thoughts. 2) Name one thing you value most. Then name one thing you could lose. 3) What do you fear? What do you hate? 4) What do you desire? What do you love? 5) You have (at least) one secret. What is it? 6) Have you done something Notable? What was it? 7) Are you in charge or do you let others take that roll? Do you rebuke authority or revel in it? 8) Do you follow through on your promises and obligations? Or do you delay or avoid? Do you feel guilty when you don't uphold them? 9) What are your opinions on Good and Evil? Do they exist? Or is it all shades of Grey? Where do you see yourself?
My Story: (How do all the random rolls fit together?) ![]()
Pathfinder Lost Omens, Rulebook Subscriber
This seems like a great suggestion, even if only as a starting point. It would continue to keep the math "tight" as per the objectives of the design, and allows for more differences by level of proficiency. I like it. I do agree with Fitz that this means every result will have to be cross referenced at the table, but that has been my experience with every rules-heavy RPG ever in the past, so I am not sure how cumbersome the community would find that. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
Thanks for your insights and experience. Initially I made these just to help myself understand how the system worked, but then decided to share them since I assumed other people must be doing the same work. I agree about encounter building - as a DM I've always had trouble with encounter building in every system I've run, so that is just..."par for the course", I guess? With this already done for me hopefully it will smooth things out in playtest. I see what you're saying about prep load, though. Not sure what to do about it. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
Been trying to post this for two weeks. Hopefully it will help with playtesting for folks with different party sizes or when GMs make tweaks to encounters. Step 1 - Encounter Budget by Party Size Step 2 - Encounter Building by Party Level with creatures marked "X" being too hard, and "-" being too easy. Still to do: page numbers and frequency for most of the critters. Enjoy. Let me know if you have feedback |