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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
I'm starting Blood Lords with a ghoul character. What would be good starting gear for a character that doesn't need comfort, food, light, water, warmth, or most any other traditional adventuring survival tool? (If it helps, I'm a rogue.)
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Can you Hide and/or Sneak in Light Undergrowth, or must you use the Take Cover action first?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
What are some good resources for finding games online? Particularly for Organized Society? I've tried Warhorn, StartPlaying, Roll20, and a variety of Discord servers, but haven't been able to find any openings yet. There are tons of full campaigns, but almost nothing for 1 shot society scenarios.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
I'm playing a rogue in a party with another rogue. They seem to be new. In one of our first encounters, they didn't move into flanking with me until the third round, instead opting to Bon Mot and Demoralize at range even though no one in the party appeared to be using any Will Save based effects. In the meantime, I got pretty torn up, and likely would have died had the GM not had the NPC spread out their attacks and take a few buff/debuff actions. When the other rogue finally moved into flanking, they started their turn by feinting. When we told him it wasn't necessary, since the act of flanking already made the target off-guard, he responded with something to the effect of "our characters don't possess any knowledge of the game's mechanics; of every +1 that they can get. I'm not going to metagame." I told him that "even dogs and other animals know about flanking; your character most certainly does as well. Sure they don't know about the mechanics, but they do understand survival instincts and basic combat strategy. It's common knowledge." "I'm going to feint anyways. It's what my character would do." Like, what do you even say to that? I'm not one to tell others how to play their characters, but he clearly doesn't understand the rules of the game, and appears to be willing to roleplay his character to the detriment of the party--which, for me, is the most concerning part of all this. Does anyone here have any suggestions on handling the situation tactfully, with the aim of getting us all back into the fun and not making a bigger issue of it? I want to direct him to a better path, but don't want to diminish his enjoyment of the game or risk running off a new prospective player.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
The Bulk Conversions table says that 1 Bulk is treated as L Bulk. But what about individual items that are more than 1 Bulk? Take Large leather armor, for example. Normally leather armor is 1 Bulk, but since a Large PC would need a Large set, it becomes 2 Bulk. Do I then treat that as 2L, or does the conversion not apply at all since it is above 1 Bulk (leaving it effectively as 2 Bulk)?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
It's finally here! I thought we could all celebrate the fact--and show our appreciation--by sharing what our favorite errata changes are. Don't be a negative Nancy. Make a new thread for that. For me, it's gotta be... GM Core 174: In The Universe’s stat block—yes, Pathfinder truly does have a stat block for everything—change the second paragraph to... Developers sure know their audience, and totally nailed it with that one! X'D
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
When I summon and immediately use one of my zombie thralls, they always appear suddenly from offscreen, like in the movies. This works especially well with Conceal Spell. XD Brightly lit room with alert, frightened people everywhere and all the entrances and exits are covered by heavily armed guards? Doesn't matter. The zombie emerges from offscreen, biting into the neck an unsuspecting victim, having emerged from a space in which no character can look. In this way, everyone is always surprised, even in the most unlikely of places against the most veteran characters. XD
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
"When you cast the [create thrall] spell, you can have up to one thrall created by this spell make a melee unarmed Strike using your spell attack modifier for the attack roll." Almost all your thralls are created by that spell. Could I therefore create a few new thralls, then have a thrall I created three rounds ago attack? At higher levels, this might be the only way to get a thrall attack off against an enemy already surrounded by thralls.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
It just occurred to me that this class, with a teleportation/portaling device, would be a great way to represent Rick with a Meeseeks box. XD Man I hope the final necromancer has some option to get thralls to take strictly non-combat actions.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
What is the largest number of thralls a playtest necromancer can have on the field at one time? A legendary necromancer can output 4 thralls with a single action, or 12 thralls each round. Given that thralls last for 1 minute, you can have 120 thralls on the field simultaneously before the first batches begin to pop. So I guess that's our baseline. But that's not taking into account a great any of the necromancer's unique abilities, many of which allow for the creation of even more thralls. So what's our top end look like? A Note from the OP: This is intended to simply serve as a fun though exercise. I for one do not want the final necromancer to get nerfed with some sort of maximum thrall limit.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Many of the necromancer's abilities result in widespread effects--which of course means it is terribly easy to accidentally destroy your own thralls. A player will need to choose whether to have their thralls swarm targets (such as summoning them around a single target to limit mobility) or to spread them out so you can more easily use your line- or other area-effects without catching your thralls in the area (and have more angles of attack). Some effects do void damage, and thus won't hurt your thralls. Others gain benefits if you destroy an extra thrall within the area. Those are certainly options, but I wonder if we will get a feat or similar ability that will let you ignore your thralls altogether (something resembling the cleric's Selective Energy feat perhaps)? Please discuss how you might go about taking advantage of these abilities or what steps you might take to avoid unnecessarily wiping out your hoard.
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It's pretty clear that thralls are undead creatures, but how easy or difficult is it to tell them apart from more traditional forms of undead? Can I have all of my thralls look like zombies, pulling themselves out of the earth? Like ghostly apparitions that appear out of thin air? Like vampire spawn floating in as mist and solidifying to corporeal form? If I cast summon undead (or use a similar ability to create undead) and bring about another undead creature, will laymen be able to tell it apart from my thralls? What about skilled people; what check might they use; what might they learn? The ramifications in terms of how NPCs react to a necromancer's thralls could be huge. For example, does the farmer know he can easily break a hole in the wall of thrall for his family to escape prior to making such an attempt? Can I cast create thrall with Conceal Spell to make it look like traditional undead arriving on scene (such as the aforementioned unearthed zombies) with no apparent connection to my necromancer (who looks just like another panicked bystander)? How exactly does the campaign world see necromancers and their thralls?
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Is the thrall created from the corpse of a fallen enemy via the necromancer's inevitable return reaction the same size as said fallen enemy? If I use my reaction after slaying an ogre, for example, is the resulting thrall in its space Large?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Is the thrall created from the corpse of a fallen enemy via the necromancer's inevitable return reaction the same size as said fallen enemy? If I use my reaction after slaying an ogre, for example, is the resulting thrall in its space Large?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Can you use Terrain Stalker without difficult terrain? It says to choose a difficult terrain from "the list" but says nothing about the chosen terrain actually needing to be difficult terrain in order to use the feat. So can I use Terrain Stalker in brush, rubble, and/or snowy terrain even if it does not also qualify as difficult terrain or, through the use of abilities, doesn't count as difficult terrain for me? Seems like it would be nearly useless if it also had to be difficult terrain. In 30 years of roleplaying, I can count on one hand how many times I've had such difficult terrain right next to an unaware enemy that I wanted to ambush.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
What might you consider to be a "particularly unobtrusive action" for determining whether or not you risk becoming Observed, per the Hide and Sneak actions? Would you roll a new Stealth check for the player in question?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
As I'm about to start playing Blood Lords, a campaign notable for its political interactions, I'm looking for some good examples of the Coerce activity in action, either as theoretical thought exercises or as historical anecdotes from your own games (particularly with boosters like Quick Corcion, Group Coercion, Lasting Coercion, and similar augments). What sort of situations might such abilities and activities be ideal?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
A successful check to Hide makes you Hidden, but doesn't allow you to move. A successful check to Sneak makes you Undetected and gives you the option of moving. Both are one action and require you to have cover or concealment. Why ever bother taking the Hide action?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Over the years I've seen several reactions that have triggers that aren't known to players. How is one expected to use such abilities? A recent example I came across is the rogue's Sense the Unseen feat. It's trigger is simply failing a check to Seek. Except the Seek action has the Secret trait, so how is the player going to know when to spend their reaction? That is just one of several similar examples, not all of which hinge on Aecret checks (but many do).
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Lost Omens Travel Guide 75 wrote: The crown jewel of fear and suspicion around magic belongs to Ustalav. Its people, particularly outside its capital of Caliphas, treat spellcasters with the same distrust they do anything unfamiliar. Aside from Pharasmin clerics, openly practicing magic—especially occult magic—makes anyone a potential target for suspicion and slander. Incidents of necromancy, strange behavior, or otherwise seemingly magical occurrences inevitably prompt someone to point a finger at known spellcasters, leading many Ustalavic spellcasters to practice their arts quietly. Uh, isn't there a magical university in Ustalav?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Since a Razmiran Priest with Cleric Dedication treats all divine cleric spells as occult spells, does this mean that an occult spellcaster (such as a bard, sorcerer, witch, et al.) with Cleric Dedication could use wands and scrolls of divine spells since they are on his occult tradition list, despite not yet having Basic Spellcasting?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Normally, a cleric who loses faith loses power associated with that faith. The Razmiran Priest archetype says that if you take Cleric Dedication, that it must be for Razmir. But what if my Razmiran Priest loses faith (if indeed he ever truly had it)? Could I play an ex-Razmiran Priest that continues advancing via Razmiran Priest and Razmir cleric feats? Or would I have to stop taking them, or even lose access to what I had? Is it possible for me to worship another deity as an ex-Razmiran Priest, or does the limitation imposed upon Cleric Dedication prevent that?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Having trouble figuring out what spells and gear to get for my 7th-level bard/Razmiran Priest/cleric dedication con-man. Any advice? He's high dex no strength, if that matters and I've been investing heavily into Deception and anti-lie detection feats and abilities so far. We use lump sum starting fund rules.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
If I'm playing a Bard / Razmiran Priest and someone successfully identifies my casting a spell that appears within the Occult tradition but not within the divine tradition (such as soothe), am I automatically outed as a fraud? Just how much do NPC characters know about traditions, specific spells, and the classes? Since all of a Razmiran Priest's cleric spells are Occult, could an NPC with enough knowledge discern that the heal being cast is of occult origin rather than divine? I'm trying to get a better idea of where one should draw the line between mechanics and descriptions; or to better determine just how easy or difficult it is to pass oneself off as a cleric within the campaign world. Is the idea that Razmir and his priests are false something of an open secret? (With people generally being more afraid than devout.) Or does the vast majority of the local population truly believe in their divinity?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
The summon instrument spell says that the conjured instrument plays only for you. How does that work exactly? If I hand it to someone and they attempt to play it, doe it disappear? Explode? Break? Remain silent despite the physical act of playing it? Perform so poorly that the resulting cacophony could not be considered music? What exactly happens? What if they tried to use the instrument in a non-traditional manor, such as by turning a violin into a percussion instrument by rhythmically tapping on it or banging it against things? Does it make any noise then?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
What does the mind reading spell mean when it says "vague surface thoughts" precisely?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
With the release of Divine Mysteries, clerics and other divine casters have just become masters of swinging encounter numbers (and I mean more than just hit points). For those who do not have Divine Mysteries yet, the 1st-rank benediction spell is essentially bless, but increases AC instead of attacks. The 1st-rank spell, malediction, is like bane, but it decreases enemy AC rather than attacks. So in two rounds you can open up with benediction and bane to essentially swing the party's defense by 2 points in the party's favor. Alternatively, open up with bless and malediction to swing the party's offense by 2 points. The latter stacks with offguard as well, so as early as 1st-level your divine caster and a few flankers can swing the numbers by 4 points by round 2 for the rest of the fight. Suddenly everyone is a fighter. XD Pretty cool if you ask me. Spoiler: Remaster be power creeping, yo!
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
If I've made Strikes or Escape attempts on my turn, then an ally casts liberating command to allow me to Escape as a reaction pn their turn, do I incur the MAP from my earlier attacks? What if they cast it a second time on their turn (and I somehow had an extra reaction), would it incur a penalty then?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Being the spiritual successor to Gods and Magic, it comes as no big surprise that Divine Mysteries is chock full of reprinted material. What content changes or stealth errata have you noticed? I was quite pleasantly surprised to see the endure spell get a huge boost. Its duration is now 1 minute instead of 1 round.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
What's the farthest you have gone in d20 tabletop roleplaying? Either in continuous level range, or in campaign completion? (It doesn't have to be Pathfinder necessarily, but should remain within the traditional d20 systems, for shared context.) In over thirty years of roleplaying, I've only ever completed two full campaigns: 1st Edition's Skull and Shackles as a GM (covering levels 1-15) over the course of 5 long years, and 2nd Edition's Agents of Edgewatch as a player (champion, levels 1-20) for approximately 3 years. Everything else was incomplete (typically 2-3 modules in for Paizo's adventure paths, or a year for homebrew campaigns), a one-off or stand-along adventure (most of which we completed), or Pathfinder Society Scenarios (my highest level PFS character is 8th). What do you attribute to your success or failures? For me, it was the play group. Played with the same group of friends for 28 years and never seemed to get anywhere due to lack of focus, scheduling conflicts, failing interest, and not enough respect for the GM (talking over the GM, playing handheld games under the table, arguing over rulings, and the like). The last few years though? Got an online group together with people who genuinely desire to roleplay, respect each other's time and chosen roles, and have enough scratch to incentivize the GM to make it fun until the end.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Is it just me or does Yivali (the pyschopomp narrator of Divine Mysteries) contradict himself several times during chapter 1? On one page, he ridicules mortals for their silly ideas, then on the next page, he proposes the idea as though he had just thought of it himself (and usually holds the thought in higher regard than before). He does it more than once. Is it just a weird personality quirk of the character? Or could it be a sign of something else; such as the Paizo author being rather scatterebrained, or relying on unreliable tools like AI? It just comes off to me as kinda weird. Maybe it's just 'cause I'm a mortal who doesn't understand the divine mysteries.
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The Player Core 2 update has finally reached the
With its earlier inclusion in PathBuilder 2e, the Remaster is now 100% released and available/accessible to all. Hooray!
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Moving this over from the War of Immortals errata thread so as not to disrupt its original purpose. Should rituals (either specific rituals, or rituals in general) be further limited by imposing the mythic tag upon them? (As War of Immortals appears to be doing with create demiplane, freedom, and imprison.) Some excerpts from the WoI Errata thread: Ravingdork wrote:
DMurnett wrote: I disagree, I think the above rituals work better as Mythic options. The fact that they've been published before means nothing, options can get changed quite majorly when reprinted in the remaster. Note that the following has been deleted from the WoI Errata thread. Ravingdork wrote:
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Now that I've played for a bit at 20th-level, I've made some startling observations regarding starting gear of high-level characters. So if I make a 20th-level character, I start with 112,000gp using Lump Sum. If I play through an adventure path from 1-20, I've noticed that I generally end up with WAY more than that. What gives? Why is there such a HUGE discrepancy? I tried building out my Agents of Edgewatch champion for use at other tables and, well, I couldn't really do it. He can't even afford a fraction of the gear he has in AoE. All the player characters in that campaign have WAY more gold at high levels than any of us know what to do with. There are many items I consider critical for the character, and it's looking like I'll have to give up more than half of them to stay under the Lump Sum limit. If you're a martial like my champion you generally need a fully kitted primary weapon, a backup (typically ranged) weapon with a few less options, a sturdy shield, and some good armor. Let's do the math on those basic items. 49,440 = major resiliency rune
What am I missing? Why on Golarion can I not have the best BASIC gear even at 20th-level!? If the game's math is dependent on you keeping up with your armor and weapons runes, and the limited starting funds doesn't even let you do that, how is anyone expected to ever succeed? For my concept to work, I also need a ring of lies (850gp), a demilich eye gem with hidden mind (3,000gp), and a bunch of expendable scrolls. Feels way too much like 1st-edition's Christmas tree, where you couldn't get any fun side items without sacrificing your core numerical strengths. Kind of feels bad, you know? Lord help me if I opted to play a dual-wielder! * I'm admittedly quite terrible at math, so please feel free to double check my work.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
I've been having some difficulty wrapping my head around the Exemplar class and coming up with character concepts for it. There's a lot of moving parts, as it were. Can anyone please share a few examples of interesting builds using the base class? It's my hope that a list of cohesive builds might allow me to better grasp some of the things the class is capable of doing. Any and all help is most appreciated.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
The description speaks to order of operations, and doesn’t explicitly state that hardness is ignored, which makes me think that maybe it isn't. So which is it? Does the acid damage from the corrosive rune ignore the harness of armor, or doesn't it? Please walk me through the reasoning of your interpretation.
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Reposition says you can't move someone into an obstacle. Is a cliff an obstacle? A barricade or railing certainly would be, but open air is literally the absence of any obstacles. What about open flame, or a pool of lava? A big bonfire would likely be considered a physical obstacle, but simple fire on its own (such as magically conjured persistent flames) is hardly an impassable barrier. A pool of lava also would not stop physical movement if it's at or below floor level most likely. They would get repositioned OVER the pool in any event, so again, not an obstacle? What do you think? What do the rules say?
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Now that War of Immortals is shipping out, my players are super excited about the Godsrain and its aftermath. They've asked me for more, but alas, I do not currently have the answers they seek. I was hoping that we could create a list of official sources for information on this event's lore. Names of adventure scenarios, links to blogs, ISBN of novels, etc. I want to be able to enable the investment of my players.
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What is the range for the drag effect of the Grasping Spirits Spell feat (WoI 23)? Can I drag someone who is not within the spell's range? For example, can I use it on a spell with 30-foot range, to drag someone 90 feet away into the spell's expanded range? EDIT: Reworded for additional clarity.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Can a Wandering Chef (Tian Xia Character Guide) create bombs from their versatile vials? Or just consumable alchemical food? There are so many exceptions to those archetype feats that I find myself having difficulty wrapping my head around it.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Are there any officially published stat blocks for alchemists anywhere? I want to see how Quick Alchemy and Versatile Vials are presented so that I can incorporate it into the character sheets of my own alchemy-based characters.
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