Can doubling rings apply to fist?


Rules Discussion


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My character has deity's favored weapon (fist). Can doubling rings apply the bonuses from my primary weapon to my offhand fist?

If not, is there anything in the game that might allow for that?


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The spirit warrior's 6th level feat allows you to apply the runes on a handwraps of mighty blows to a weapon that can use the archetype's dedication feat (A one-handed melee weapon or a weapon with the agile or finesse trait).


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Unfortunately, I can't really fit another archetype onto the character (They're already an Avenger).

I just had the rotten luck of the deity having "fist" as their favored weapon... :(


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Both Doubling Rings and Blazons of Shared Power specify weapons only. Unarmed attack users are left out.

Even a feat that can apply to a weapon with the agile or finesse trait would not apply to 'fist' because unarmed attacks are explicitly not weapons.


There is actually enough of a "problem" with "fist" being a deity's favored "weapon" that I'm sure your GM will accommodate this.

I'd ask them if they would let free-hand weapons like the Gauntlet family to count as a favored weapon, which is rings-compatible, and will imo be more future-proofed for other snags.

If you want the RP of the raw fist, then you can ask for them to be made rune-compatible due to the issue of cleric stuff assuming the deity uses a real "weapon" and not an unarmed attack.


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Why not just use [i]Handwraps of Mighty Blows[/b] and fight with fists?


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Lia Wynn wrote:
Why not just use Handwraps of Mighty Blows and fight with fists?

That would be the easiest and best way of going about it.

But it is also more expensive to keep both the handwraps and secondary weapon up to date with runes.


Lia Wynn wrote:
Why not just use [i]Handwraps of Mighty Blows[/b] and fight with fists?

Presumably because runeing up 2 different weapons is prohibitively expensive. Unarmed attacks are not "weapons" and are incompatible with many things, including the doubling rings. (though any GM can change that)

Shadow Lodge

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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Trip.H wrote:
Lia Wynn wrote:
Why not just use [i]Handwraps of Mighty Blows[/b] and fight with fists?
Presumably because runeing up 2 different weapons is prohibitively expensive. Unarmed attacks are not "weapons" and are incompatible with many things, including the doubling rings. (though any GM can change that)

Runing up two weapons is expensive, but it isn't *prohibitively* expensive. I think of it as the norm.


Note that the Handwraps do effect multiple weapons, all one's Unarmed attacks. It feels like Doubling Rings were made to catch up to Handwraps (and large-die, single weapons of course), which might be why the phrasing on Doubling Rings disallows Handwraps.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Lia Wynn wrote:
Why not just use [i]Handwraps of Mighty Blows[/b] and fight with fists?

Because fists are nonlethal and I don't want to take a -2 to hit any time I want to kill something. Because weapons work with my class abilities, fists don't for some of them, so having a weapon for killing and for use with abilities that require weapons, and having a fist for those abilities that require fists that isn't going to miss all the time.

It's a whole thing.

Don't make avengers for deities with favored weapon: fist. It sucks.


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If you only need the killing weapon infrequently than look to see if the Armory Bracelet will work for your character.

Sovereign Court

I think the point of doubling rings was to make sure that 2-weapon-melee builds didn't have to buy twice as many runes as 1-weapon-melee builds. So that Double Slice/Twin Takedown kinda builds are competitive with polearms.

But there's a fair amount of territory they don't cover: ranged weapons for example. Your fighter or ranger might very well have a bow as a backup weapon, but you're gonna have to buy runes for that separately.

---

I do think the "unarmed strikes aren't weapons" theme is annoying. I can see the numerical reasons for it, and there's a lot of balancing around things that don't take up a hand. But it creates a ton of glitches and oddly not working things. It really bugs me that for example a lizardfolk ranger (seems like a reasonable combo right?) has no nice feat support for fighting with claws.


What's this char primary weapon Ravingdork?


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YuriP wrote:
What's this char primary weapon Ravingdork?

Right now it's fist, but that's because I must use the deity's favored weapon to be able to use the Avenger archetypes abilities.

As long as it works with Shadow of Death, Sneak Attack, and Zealous Inevitability, I don't really care what weapon the character ends up with.

And I can't really change deities without rewriting the whole character concept.


In this case, it's best to try to pick up a martial artist archetype when your feats allow it and try to be happy with it.


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YuriP wrote:
In this case, it's best to try to pick up a martial artist archetype when your feats allow it and try to be happy with it.

Man, that's going to be like level 14 at the earliest.


So I'm sorry, but this build is going to be tough.

Unlike the champion and the more conventional cleric (warpriest), the Avenger depends heavily on the deity's weapon, so making an Avenger of a deity with a "weak" weapon is complicated!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
YuriP wrote:

So I'm sorry, but this build is going to be tough.

Unlike the champion and the more conventional cleric (warpriest), the Avenger depends heavily on the deity's weapon, so making an Avenger of a deity with a "weak" weapon is complicated!

Ironic considering I was going for a high damage single hit build with death riders. XD


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I've got an unarmed ruffian rogue in my Strength of Thousands game who was also looking to bonk with a staff. I eventually had to homebrew them an item, the Crest of Concentrated Force, that allowed him to attune one weapon to his Handwraps of Mighty Blows to share the bonuses. I priced it the same as Doubling Rings, and so far he's been happy with it.

I know you're more looking for specific rules, but I will say I've had zero problems with this item in practice.

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