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Ok, lurker here. I just counted over 250 different main topics here on the messageboard. Please consolidate or create a new system for organizing your topics. It's to the point now where I don't come on the messageboards anymore because the annoyance at having to scroll interminably. Thanks for your consideration.


I was enjoying the Gregg Helmberger's "build a better mousetrap" thread, and it got me thinking about the cartographic decisions in the APs. First, I am amazed at how much Paizo "gets it" with mapping. A big thumbs up to the cartographers. Functional and beautiful. It's so nice to see the evergreen trees at elevation, the deciduous trees below, rivers logically networked, lakes that are sinks... hooray for geography.

I got the new ROtRL AE and love the direction of the interactive maps. I'm a professional cartographer myself (albeit in the sciences and not the arts) and I have a big plotter that I like to print battle maps on for in-game use. Print map users, the folks who project maps, the virtual table top players, and those who use monitors as battle maps get huge mileage in our games from the interactive maps and the genius decision to create a player versions that do not have secret doors etc. My poor illustrator skills were stretched when I would have to painstakingly touch up the maps from Carrion Crown to remove the stuff to hide from the players (labor of love... hmm... not quite).

I have to also take a moment to say thanks to Paizo for giving us the ability and permissions to use the maps in all these different ways and not get all 'legal' and 'insider content' on us.

Suggestion preface: 1) I have only read CC and ROtRL. I have played the first 3 modules in KM. If you divine from my suggestion that I am reading the wrong APs, feel free to suggest which may better suit me. 2) I am talking here about the 1-inch grid battle maps and not about the regional or town-level maps.

Now to my suggestion, I would prefer that there were more battle maps (let's think of them as "Places") on which there occurred multiple encounters, maybe over several days/weeks/months. Mapped Places that the PCs would return to. Places with complex interactions between the residents. Battlemaps where fights might ebb and flow between rooms. For example,

Broken Moon Spoiler:
Ascanor Lodge was a Place with several encounters where the PCs could roam around interact with people and fight some monsters. They were there for several days/nights.

Too often, the course of the night is: map down, clear map, new map down, clear map, new map down, clear map... Farewell, I only just knew ye! It is probably fair to say, if I as the DM want my maps to become more Place-like, I should be describing them better and slowing my roll. Apparently that admission isn't enough to stop me.

In contrast, I have less love for maps that are strung out dungeons (although strung out dungeons deserve their occasional spots). Here I'm thinking of locales like

CC Spoiler:
Renchurch Catacombs, Skum Tunnels
These one-way affairs rely on clearing a room and going to the next room. Nothing wrong with them, they just aren't dynamic Places. Doing things in one room doesn't really affect anything else (/hyperbole) and once you leave, you ain't coming back.

The other map I can do without is the round, nothing room

ROtRL and CC:
BOTH the final encounters in ROtRL and CC were round, nothing rooms. Once again, Paizo is clearly ahead of the game as they have redesigned the final ROtRL AE encounter

Things I also love are the more general maps due to their re-usability. Places that aren't overly odd or specific. Indoor and outdoor scenes that can be used as a transitory locales injected into any campaign at the drop of a hat. Forests, grasslands, keeps, shorelines, farms, river crossings, mausoleums.

One final idea I've been playing with that probably has a million and one reasons why it won't work... has anyone messed with creating maps from aerial photography. The resolution of these digital orthorectified photographs is getting to a place where they are serviceable for the 1-inch scale battle map. It's kinda cool to play in a real scene. It obviously doesn't work for any locales with structures due to modernity and roofs, but nature scenes could work. Bleh, I am hesitant to even bring it up because I love the hand made map art so much. In fact, forget I said anything ;)


Will the battle maps be updated for this new version as well? I love how there are now player maps and DM maps with different info on them (e.g. no secret doors on player maps). I like to print out the map pdfs to scale and play on those. Having secret doors etc. on them can be a real frustration.

Just curious.


I'm glad this thread was written. I've been feeling unsatisfied with SoG since I first read it. I'm going with Adivion/Vrood switcheroo. Besides, Auren Vrood is the best bad guy name in the book.

My biggest gripe with the book is the chapel underground. It's all strung out. I print all the locales from the PDFs with a plotter. Because of that, I like the locale to be played out on a ~3'x4' map (your typical battlemat). This won't be possible with that locale (similar to the underground in WoW). Ah well, a minor gripe I suppose. Excellent job Paizo!


blakbuzzrd wrote:
Something else I did was to cut the map up room-by-room, such that heroes never knew where things were going or how much dungeon was left. No more need to cover the table with blank paper!

Ohh, I want to do this too. Did you find a need to glue the cut up pieces onto thick cardstock or anything like that? I have a feeling the shards of paper will be too flimsy, leading to curling edges and rips.

Also, what does QFT mean?

Alan,
If you ever get around to creating those CC3 maps, be sure to post them because I'm looking for software to create some battlemaps. There was an awesome tool I saw on YouTube called Mallet something-or-other by Rockwater Software. Unfortunately, it seems that their program has become vaporware because I can't find out anything new about its status.


Mauril wrote:
I'm actually looking for one of these also. Where did you get it, how much did it cost and will my firstborn child do in compensation to have you send me yours?

Its an epson stylus pro 10000 with photo inks. It was given to me by a colleague under the restriction that I had to move it out of his place (it's like 250 lbs) and no tech support. You can get them used for around $1500. Paper is about $50 - $150 per roll (depending on width: 24" - 44") and the seven inks cost around $125 each, but it will print for years.

http://cgi.ebay.com/Epson-Stylus-Pro-10000-Wide-Format-Printer-WORKS-GREAT- /190506043352?pt=COMP_Printers&hash=item2c5b0b87d8


I recently received a 44" large format plotter that outputs photo quality color prints. I'm printing huge battlemaps from the PDFs found in the CC modules I'm going to GM (as well as for the kingmaker campaign I'm currently playing in). If you have such a printer, I suggest you do the same. Its awesome. [/superior tone]


So last night I have a nightmare where I'm in an asylum and all the crazies are trying to kill me. Thanks paizo... friends like these...


So I recently had the idea to scan in my WotC dungeon tiles and print out custom maps. The problem is that the tiles scan terribly. It's as if the tiles are reflecting bits of the light from the scanner and populating much of the image with little white pixels. I have a nice scanner (Cannon 5600F). Has anyone tried to do this and had success? Am I an idiot (on second thought, don't answer that)?