Warren Chief

Professor Serj Harlequinn's page

201 posts. Organized Play character for rainzax.


Full Name

Councilman / Professor Serj Harlequinn

Race

Stats:
AC 21 or 24 fortress (hard/break 6/12)| Fortitude (+9), Reflex (+7), Will (+8) | Perception (+6 or +8 Seek w/in 30-ft) w/ Lowlight + Scent | Speed 25 or 15 fortress

Classes/Levels

♥️ 44/44 + 24/24 shield | ⚙️ Overdrive! | ☘️ ☑☑ | ✋ Fortress Shield | ⚕ none | Blast Boots (☑□□□)

Gender

LN Gnome (Keenspark, Sensate) Trade Consortium Underling Inventor (Construct) & Construct Companion 4 | ◆◇↺ | Explore: Defend

Age

Brother to Swix, Master to Bull Market

Special Abilities

◆◇↺

Deity

Prophecies of Kalistrade

Location

Absalom, Starstone Isle

Occupation

Trade Consortium Underling

Homepage URL

□☑

Strength 16
Dexterity 12
Constitution 12
Intelligence 16
Wisdom 10
Charisma 12

About Professor Serj Harlequinn

"Blast! How much money are we talking about?"

2013:

Horizon Hunters
Field-Comissioned
Provision: Oil of Mending

Wishlist: Minor Reinforcing Rune

Senses
Perception (*) +6 or +8 to Seek w/in 30 feet w/ scent
Languages ➤ Common, Dwarven, Elvish, Gnomish, Goblin, Kellish, Sylvan, and Infernal

Defenses
AC 21 (breastplate) or 24 fortress (hard/break 6/12), HP 44
Fort (**) +9, Reflex (*) +7, Will (**) +8
Shield Block (↺) Reduce damage by sheild's hardness

Offense
Inventor Class DC 19
Speed 25 or 15 fortress, Bulk 10.4 / 10.0

Fortress Shield (1h, -10 speed, 5 bulk) +3 AC, +4 Take Cover, Hardness 6, HP 24, BT 12
Reinforced Fortress Shield (1h, -10 speed, 5 bulk) +3 AC, +4 Take Cover, Hardness 8, HP 64, BT 32
Gnome Flickmace w/ Striking (1h) +10/+5 @ 2d6+3 B or 2d6+5 overclocked or 2d6+7 uberclocked
Rotary Bow (P; 1h, 1r, capacity 4, 80-ft) +7 @ 1d8

Personal and Political Capital:

Instability (~) Actions with the "Unstable" tag twice-used roll Flat DC 17 or fail and malfunction 1-min

Bon Mot (◆, 30-ft; Auditory, Concentrate, Emotion, Linguistic, Mental) Diplomacy vs Will @ penalize Perception and Will for 1 minute unless concentrates to retort (◆); -3 CS, -2 S, reverses CF unless another succeeds
Command Construct Companion (◆ or ◆◆) Bestow Companion with ◆◆ or ◆◆◆ actions this turn
Expert Overclock (◆) Crafting vs Level DC (19 for LV3) @ +2 to damage w/ Strikes; +4 critical
Explosion (◆◆, Unstable) Basic Reflex @ 2d6 fire 5-ft emanation
Reverse Engineer (~) may roll Crafting to Disable Device and Pick Lock
Haphazard Repair (◆, Unstable) Repair Construct Companion with a single action

Repairing Bull Market
While constructs are usually immediately destroyed at 0 Hit Points, your construct companion is a little harder to destroy than other constructs are. When your construct reaches 0 Hit Points, it becomes broken and begins sparking and might be destroyed if you don't Repair it. This works the same as the normal dying rules and determines if your construct is destroyed, with the following two changes. First, most effects that end the dying condition don't work to save a construct companion, but a construct can be stabilized using the Administer First Aid action, using the Crafting skill instead of Medicine. Second, instead of gaining and tracking the wounded condition, if your construct becomes broken in this way more than twice within a 10-minute period, it's destroyed, and you'll need to reconstruct it by spending a day of downtime.

Because it's a construct, your construct companion is immune to bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, and unconscious. Because the construct isn't a living creature, effects that heal living creatures can't help it recover Hit Points. Restoring Hit Points to it requires using the Repair action or other means that can restore Hit Points to objects and nonliving creatures.

If your companion is destroyed, you can spend 1 day of downtime and attempt a Crafting check with a high DC for your level. On a success, you rebuild your companion.

Skills (11)
Athletics (*) +9 w/ Hefty Hauler
Acrobatics (*) +7
Crafting (**) +11 w/ Reverse Engineer, Tamper; for Overdrive vs DC 19 (LV4)
Deception (*) +7
Diplomacy (**') +10 w/ Bon Mot
Intimidation (*) +7
Lore: Business (**) +11
Lore: Legal: (**) +11
Lore: Engineering (*) +9
Society (*) +9
Stealth (*) +7

Equipment:

Worn (5.4) @ Fine Clothes (L), Breastplate (BB); Blast Boots (L), Glasses of Sociability (L), Gnome Flickmace of Striking (B), Repair Kit (B), Rotary Bow (B) w/ Bolts (L)
Held (5.0) @ Fortress Shield (BBBBB)
Stowed (0.4) @ Backpack (*), Blast Boots (LLL)

Item 0: Breastplate (8.00), Fine Clothes (2.00), Gnome Flickmace (3.00), Repair Kit (2.00), Rotary Bow (8.00) w/ Bolts (0.1)
Item 1: Fortress Shield (20.00)
Item 2: Weapon Potency Rune (35.00)
Item 3: Glasses of Sociability (60.00)
Item 4: Minor Reinforcing Rune (75.00), Striking Rune (65.00)
Gadgets: Moderate Blast Boots Batch [3] (24.50)

Earned: 278.85
Spent: 227.60
Remainder: 51.25

Progression:

Ancestry
1: Sensate Gnome, Gnome Weapon Familiarity (Legacy)
5:

Background and Skills
1: Trade Consortium Underling; Business Lore, Experienced Professional (Legacy)
2: Hefty Hauler
3: Diplomacy ➤ Expert
4: Bon Mot
5:

Class
1: Explode, Overdrive, Peerless Inventor, Shield Block; Innovation ➤ Construct ➤ Wonder Gears, Haphazard Repair
2: Reverse Engineer
3: Expert Overdrive, Reconfigure
4: Advanced Construct Companion
5:

General
3: Ancestral ParagonGnome Obsession (Legacy)
7:

School
1: Legal Lore

Experience:

Level One
(#0) Origin (0xp, 15.00gp)
(#B-02): "Blood of the Beautiful" (1xp, 4.00gp, 1HH) @ 1/10/2021
(#B-03): "Shadows and Scarecrows" (1xp, 4.00gp, 1HH) @ 1/10/2021
(#B-04): "Cat's Cradle" (1xp, 4.00gp, 1 HH) @ 1/10/2021
(#B-01): "The Whitefang Wyrm" (1xp, 4.00gp, 1 HH) @ 1/20/2021
(#Q-01): "The Sandstone Secret" (1xp, 3.65gp, 1 HH) @ 1/27/2021
(#Q-01): "Port Peril Pub Crawl" (1xp, 3.65gp, 1 HH) @ 2/10/2021
(#B-06): "The Road to Otari" (1xp, 4.00gp, 1 HH) @ 3/31/2021
(#Q-10): "The Broken Scales" (1xp, 3.65gp, 1 HH) @ 8/4/2021
(#Q-06): "Archeology in Espenthar" (1xp, 3.50gp, 1 HH) @ 8/4/2021
(#Q-13): "Falcon's Descent" (1xp, 3.65gp, 1 HH) @ 8/11/2021
(#Q-11): "A Parchment Tree" (1xp, 3.65gp, 1 HH) @ 8/11/2021
(#B-07): "Cleanup Duty" (1xp, 4.00gp, 1 HH) @ 8/18/2021
= 12xp, 60.75gp, 12 HH

Level Two
(#1-07): "Flooded King's Court" (4xp, 22.60gp, 4 HH) @ 8/23/2021
(#3-01): "Year of Shattered Sanctuaries" (4xp, 22.60gp, 4 HH) @ 11/27/2021
(#3-02): “The East Hill Haunting” (4xp, 22.60gp, 4 HH) @ 11/27/2021
= 12 xp, 67.80gp, 12 HH

Level Three
(#Downtime) Craft Blast Boots (Level 3, 22.00gp Raw Materials, Batch of 4x, Success)
(#3-05): “Inheritor’s Rite” (4xp, 38.00gp, 6.0gp Craft, 4 HH) @ 11/27/2021
(#Q-09): "Wayfinder Origins" (1xp, 9.5gp, 1.50gp Craft, 1 HH) @ 1/2/2022
(#3-08): "Foundation's Price" (4xp, 38.00gp, 6.00gp Craft, 4 HH) @ 2/24/2022
(#4-05): "Arclord Who Never Was" (4xp, 38.00gp, 6.00gp Craft, 4 HH) @ 5/10/2023
= 13 xp, 123.50gp, 19.50gp Craft, 13 HH

Level Four
(#) "Evolving Destiny" (costs 37.20gp) @ 6/21/2023
(#4-10): "Arclord's Abode" (4xp, 64.00gp, Downtime, 4 HH, 2 EA, 2 VS)
= 4xp, 26.80gp, 4 HH, 2 EA, 2 VS

Totals
41xp, 278.85 gold, 41 Reputation w/ Horizon Hunters, 2 Reputation w/ Envoy's Alliance, 2 Reputation w/ Vigilant Seal