Horizon Hunters
Field-Comissioned
Provision: Oil of Mending
Wishlist: Minor Reinforcing Rune
Senses
Perception (*) +6 or +8 to Seek w/in 30 feet w/ scent
Languages ➤ Common, Dwarven, Elvish, Gnomish, Goblin, Kellish, Sylvan, and Infernal
Defenses
AC 21 (breastplate) or 24 fortress (hard/break 6/12), HP 44
Fort (**) +9, Reflex (*) +7, Will (**) +8
Shield Block (↺) Reduce damage by sheild's hardness
Offense
Inventor Class DC 19
Speed 25 or 15 fortress, Bulk 10.4 / 10.0
Fortress Shield (1h, -10 speed, 5 bulk) +3 AC, +4 Take Cover, Hardness 6, HP 24, BT 12
Reinforced Fortress Shield (1h, -10 speed, 5 bulk) +3 AC, +4 Take Cover, Hardness 8, HP 64, BT 32
Gnome Flickmace w/ Striking (1h) +10/+5 @ 2d6+3 B or 2d6+5 overclocked or 2d6+7 uberclocked
Rotary Bow (P; 1h, 1r, capacity 4, 80-ft) +7 @ 1d8
Personal and Political Capital:
Instability (~) Actions with the "Unstable" tag twice-used roll Flat DC 17 or fail and malfunction 1-min
Bon Mot (◆, 30-ft; Auditory, Concentrate, Emotion, Linguistic, Mental) Diplomacy vs Will @ penalize Perception and Will for 1 minute unless concentrates to retort (◆); -3 CS, -2 S, reverses CF unless another succeeds
Command Construct Companion (◆ or ◆◆) Bestow Companion with ◆◆ or ◆◆◆ actions this turn
Expert Overclock (◆) Crafting vs Level DC (19 for LV3) @ +2 to damage w/ Strikes; +4 critical
Explosion (◆◆, Unstable) Basic Reflex @ 2d6 fire 5-ft emanation
Reverse Engineer (~) may roll Crafting to Disable Device and Pick Lock
Haphazard Repair (◆, Unstable) Repair Construct Companion with a single action
Repairing Bull Market While constructs are usually immediately destroyed at 0 Hit Points, your construct companion is a little harder to destroy than other constructs are. When your construct reaches 0 Hit Points, it becomes broken and begins sparking and might be destroyed if you don't Repair it. This works the same as the normal dying rules and determines if your construct is destroyed, with the following two changes. First, most effects that end the dying condition don't work to save a construct companion, but a construct can be stabilized using the Administer First Aid action, using the Crafting skill instead of Medicine. Second, instead of gaining and tracking the wounded condition, if your construct becomes broken in this way more than twice within a 10-minute period, it's destroyed, and you'll need to reconstruct it by spending a day of downtime.
Because it's a construct, your construct companion is immune to bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, and unconscious. Because the construct isn't a living creature, effects that heal living creatures can't help it recover Hit Points. Restoring Hit Points to it requires using the Repair action or other means that can restore Hit Points to objects and nonliving creatures.
If your companion is destroyed, you can spend 1 day of downtime and attempt a Crafting check with a high DC for your level. On a success, you rebuild your companion.
Skills (11)
Athletics (*) +9 w/ Hefty Hauler
Acrobatics (*) +7
Crafting (**) +11 w/ Reverse Engineer, Tamper; for Overdrive vs DC 19 (LV4)
Deception (*) +7
Diplomacy (**') +10 w/ Bon Mot
Intimidation (*) +7
Lore: Business (**) +11
Lore: Legal: (**) +11
Lore: Engineering (*) +9
Society (*) +9
Stealth (*) +7