Hey Irothol - well the big question you have to answer is what brings you to Sandpoint.
Were you born there, drawn there for some reason - adventure, a romance, the festival, or were you forced there - shame, crime, a powerful enemy.
Perhaps the murderer of your father is stalking you? Perhaps you;re mother originally hailed from Sandpoint and you've returned to try and learn more about her.
GorGuts BeerHammer wrote:
Do you require a background story since I am having trouble creating one and I would rather not generate one. But I have come up with a background but its quite comical that includes a really, really , really drunk dwarf
Its up to you, whatever you are comfortable with. The more you give me in terms of material to work with the more I can try and tailor the campaign.
If you want to send me a novel detailing your characters backstory I'll read it and incorporate it, if on the other hand you want to just tell me what kind of things you'd particularly like the opportunity to do with your character I can work with that too.
Please dont forget to email email@example.com though. Once I have your details I'll be able to start coordinating the actual play session.
It looks like we have a complete party:
Sven - Cavalier
We had some technical difficulties getting the Google+ page working properly. So if you have not done so already:
Please EMAIL: PRODIGALRUNELORDS@GMAIL.COM
I'm going to try and find a decent digital character sheet everyone can use and will send a copy to you all.
I'm shooting for next Saturday (27th) for our kick off session. I think we should allow 2 and a half hours (I've found peoples attention starts to wonder if we go longer, plus the first session should also be a bit of a taster to make sure everyone is happy with the group style etc).
I am on Pacific Standard Time and am completely flexible so please post below what times work for you and we can get it fixed in place.
I'm going to play around this weekend with both google hangouts and roll 20 and if I see any of you online I might shoot you an invite to try out the interface and also chat about your character, reason for being in sandpoint and expectations for the campaign.
I'm really pumped to be running this and look forward to gaming with you all!
GorGuts BeerHammer wrote:
You can post it to the recruitment thread or email firstname.lastname@example.org
I think we are going to have an oracle of life which will provide the party some healing so if you feel you'd rather play a magus that is fine by me.
First technical error - thanks for pointing out. For some reason when I paste the link on Paizo, it puts a gap between some of the characters in the link. I've tried a few times so now posting a shortened link:
Failing that please try searching ProdigalGM on GooglePlus.
I've deleted the earlier post to avoid confusion.
Sven Von Jeggare wrote:
Sounds good. I'm going to get the hangout page started today or tomorrow and will send you the link. We are in the same timezone so may be easy for us to get your pre-campaign session in sometime next week.
Amber Dreiling wrote:
Thanks for your interest - if Winwaar doesnt resurface today you should count yourself in.
OK so, so far we have
Sven (playing a cavalier)
We have room for one more player --> Winwaar perhaps?
Character creation should be 15 point buy. Message me if you are planning on doing anything too crazy. Talk amongst yourselves about composition if you like although we will make it work either way.
I want to target the Sat 27th of August for our first session (post if that wont work for you and we will try and adapt)
To make that work, it would be great if we could get characters locked down this weekend.
One-One pre campaign sessions.
I will try to implement these either the day of the kick off or the evening before.
I'd really encourage all of you to flesh out your characters as much as you are comfortable. If you want to email me about your thoughts on character I'm happy to offer comments.
I'm happy to play through Google Hangout without any add on or interface --> so no maps just narrative.
However if you all feel that a game interface would be helpful to you for fluid play I can look at running it through Roll20 - cast your vote below the majority wins.
* No spoilers - if you've played the campaign before let me know and try your best not to let it influence you. Please avoid reading up anything beyond the Players Guide to Rise of the Rune Lords.
* Story trumps mechanics - shoot for cinematic and we'll make the rules work to realise whatever it is you want to do. No rules lawyering during the session (after the session you can do it as much as you like).
* Know your characters mechanics - in the interest of speed, during play I'll need you to be able to track your own modifiers, spell effects etc etc
Thats it for now. Looking forward to getting this going soon!
Since there's still room, I'm very interested in jumping in. I'm not too familiar with Rise of the Runelords, but I'm willing to bone up on it.
Actually I'd prefer it if you don't bone up at all on the campaign - we're playing from level 1 up so your character is probably a complete rube anyway.
We will do a one-one pre-campaign session so you can get the info you need on the setting and place in it.
1. Aim to wrap up recruitment by end of next week
As for Paladin or Inquisitor - not as familiar with the Inquisitor class. Paladin is probably safest bet BUT there is lots of fun that can be had with Inquisitor if we RP it properly.
Have you played RoTRL before.
Old school DM looking to run Rise of the Runelords.
Playstyle: Immersive and cinematic. There will be no combat grid and square counting. I'm not the type of DM that insists you only ever speak in character but role play is well rewarded.
Frequency: Once a week (either Friday night or Saturday any time) dependent on player availability. I am on Pacific Standard Time but can be flexible.
Character build: 15 point buy
Venue: Google hangout most likely.
If you are interested PM me or message below. I would like to hold a pre-campaign session with each player.
I'm not sure how much interest there is, to be fair I'll do it on a first come first served basis.
I've been debating this too. I see some value in having a representation of the physical space of a combat without getting quite so bogged down in the artificial - I'm on this specific five ft square.
I'm considering trying to implement something like the Warhammer Fantasy Roleplaying - zone approach.
I'll have a series of index cards - each representing I think 15 by 15 ft. The cards wont represent visually the setting I'll simply lay them down and note what is in each zone that may be relevant to the combat - table, chairs, river etc.
Characters and NPCs will be placed in zones but within the zone what square they are on wont matter.
If range is ambiguous - i.e. a difference of 10ft would impact whether a character can charge or have range and thus where a character is within a zone is relevant, I will have the attacking character make a relevant skill role to judge.
For instance - you want to shoot a ranged weapon person may or may not be in range - perception check to correctly judge it.
You want to charge - person may or may not be in range, either a perception check to judge or a con check to go the extra distance.
What I like about this is it brings back the possibility of failing to charge or firing short.
Finally it makes combat feel more dynamic and fluid, plus offers the opportunity to really sell what you are doing.
Any thoughts, comments would be much appreciated.