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So it took a fair while, but I think i have a pretty good setup now for a DEX/CHA Eldritch Scion. It's an unarmed and unarmored fighter to avoid needing to spend a lot of potential wealth on weapons and armor, which casts like a full 20th level, has the spell slots of an 18th level, and the features of a 12th level with other stuff. Toward the end I started running out of things I wanted, so I just grabbed some metamagic. Its not the best idea with a spontaneous caster, so something else might actually be better. I don't have enough system mastery yet to tell what though. The Arcanas are basically a crapshoot too.

Ascheleigh Sykbern ;):

Ifrit Magus (Mostly)

15 Point Buy: 7Str/14(+2)Dex/11Con/10Int/7(-2)Wis/18(+2)Cha
20 Point Buy: 7Str 16(+2)Dex/11Con/10Int/7(-2)Wis/18(+2)Cha

1st Level) Scaled Fist Unchained Monk 1 - FEAT, Combat Reflexes Bonus Feat
2nd Level) Dual Cursed [Lame+?(Covetous maybe? immune to fatigue + fatigue penalty seems practical)] Lore Oracle 1 - Lore Master Revelation
3rd Level) Eldritch Scion [Arcane] Spell Dancer Magus 1 - FEAT, Bloodline Familiar
4th Level) Magus 2 - ABILITY
5th Level) Magus 3 - FEAT, Close Range Arcana
6th Level) Magus 4
7th Level) Magus 5 - FEAT
8th Level) Magus-Linked Arshea Mystery Cultist 1 - ABILITY
9th Level) Mystery Cultist 2 - FEAT
10th Level) Mystery Cultist 3
11th Level) Mystery Cultist 4 - FEAT
12th Level) Mystery Cultist 5 - ABILITY
13th Level) Mystery Cultist 6 - FEAT
14th Level) Magus 6 - Intuitive Protection Arcana
15th Level) Magus 7 - FEAT
16th Level) Magus 8 - ABILITY
17th Level) Magus 9 - FEAT, Flamboyant Arcana
18th Level) Magus 10
19th Level) Magus 11 - FEAT, Spontaneous Metafocus (Frostbite) Bonus Feat
20th Level) Magus 12 - ABILITY, Arcane Deed (Evasive) Arcana

Ability Growths:

4th) +CHA
8th) +CHA
12th) +CHA
16th) +CHA
20th) +CHA

Racials: Desert Mirage, Efreeti Magic, Mostly Human, Wildfire Heart

Traits: Magical Knack (Magus), Adopted (Elf, able to take due to Mostly Human), Persuasive (Elf-only, Bonus from Adopted), Hedonistic (Drawback for 3rd Trait), Irrepressible (shore up bad will saves)

Feats:

1st Level) Racial Heritage (Elf) - to qualify for Spell Dancer Magus
3rd Level) Weapon Finesse (Unarmed) - strength dump part 1. needs agile amulet of fists for part 2.
5th Level) Celestial Devotion - access to prestige class at CL8
7th Level) Favored Prestige Class (Mystery Cultist) - feat tax for prestigious, but a good one imo. must be taken before 1st prestige level.
9th Level) Prestigious Spellcaster (Mystery Cultist) - cuts out the dead level of caster progression, preserving spell levels..
11th Level) Blind-Fight
13th Level) Weapon Focus (Unarmed)
15th Level) Spontaneous Metafocus (Shocking Grasp)
17th Level) Intensify Spell
19th Level) Rime Spell

Nice Magic Items, but nothing important:

Gauntlets of Heartfelt Blows - CHA Fire to Damage (3.x, but nothing i cant live without)
Agile Amulet of Mighty Fists - DEX to Damage
Boots of Striding and Springing - +10 movement
Circlet of Persuasion - Competence to CHA checks
Phylactery of Faithfulness - Alignment Insurance
Belt of Physical Might (DEX, CON) - +PHYSICAL
Efreeti Vambraces - mostly just ifrit pride
Wayfinder w/ iridescent spindle - protection from elements
Ability Score Ioun Stones (implanted) - because why would you not?
Boosting Manuals - same as above
Monk's Robe - will need to be glamered into something nice for Arshea
Hamatulatsu Robe - unarmed piercing, combine with monk robe

Important Magic Items:

Ring of Continuous Nereid's Grace (CL18 Witch/Druid) - Deflection to AC, better than ring of protection for CHA build but pricey. big 6?
Agile Amulet of Mighty Fists - DEX to Damage. Str was dumped hard, so this will be needed.
Amulet of Natural Armor - will need to combine with mighty fists. relatively inexpensive to do so. big 6
Cloak of Resistance - saves are never bad. also big 6.
Headband of Mental Prowess (INT, CHA) - +MENTAL (can get phylactery built in. it's cheap enough.) big 6

cant think of anything else off top of head

I leave it in your expert hands to...most likely rip it apart. I don't mind if its a less than ideal premise, as long as the character actually accomplishes the premise effectively, by the way.


If you already have levels in a prestige class before you pick up this feat,and you assign it as your favored prestige class, are the hit points/skill points retroactive to all levels previously gained within that class? or does it only count toward levels gained after gaining the feat?

favored prestige class wrote:

Favored Prestige Class

You have come to favor a certain prestige class, either because you are particularly devoted to the class’s cause, have trained more than most others have for that specific role, or have simply been destined to excel in the prestige class all along. Regardless of the reason, levels gained in your favored prestige class grant additional benefits in a way similar to those you gain for taking levels in your base favored class.

Benefit(s): Choose one prestige class and one skill that is a class skill for that prestige class. Whenever you gain a level in that prestige class, you receive +1 hit point or +1 skill rank. You gain a +2 bonus on checks using the skill you chose from that prestige class’s class skills. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. This bonus stacks with the bonus granted by Skill Focus, but does not stack with a bonus granted by any other feat (such as Magical Aptitude or Persuasive).

The choice of favored prestige class cannot be changed once you make it. Levels in a favored prestige class are not the same as levels in a regular favored class, and as such levels in a favored prestige class can never be used to qualify or gain favored class options. You can have only one favored prestige class, but can still have a favored base class as well.

You can select this feat before you gain levels in your chosen favored prestige class, but the benefits of the feat do not apply until you actually gain at least 1 level in that prestige class.

Normal: Prestige classes cannot be a favored class, and cannot benefit from the additional hit point or skill rank afforded to those who take levels in a favored class.

The only topics ive been able to find on this feat are with regards to gaining race/class combo special benefits or abusing aligned classes and/or half-elf multitalent to try and "gain a level" in both the prestige class and the aligned base class at the same time for extra health/skills. i can already see fairly plainly that neither of those things is possible. i just want to know about previous levels gained.


Pretty much the topic. As far as I can tell, magus in general requires quickened spells to function. Eldrich scion is a spontaneous caster with elements of the bloodrager, and applying metamagic to spontaneous requires a full-round action. That means quickening doesn't work. And that intensifying spells, the main gimmick of the magus (intensified shocking grasp weapons) doesn't work.

So how exactly is it supposed to be used properly? Note im not asking for things like "don't do it's a bad idea" Or what have you. Just how it's intended to function.


So this is a bit different from the character I'm ACTUALLY using currently, but I thought I'd keep sharp and try to get better at...pretty much this whole thing really. So I generated another character. Well, mostly. No magic items or feats were assigned for specific levels or anything, I'm still a beginner.

I just thought I'd put it up and see if anyone had anything to say, maybe ways to make it better, or correcting any particularly fundamental misunderstandings I might have, and so on.

I'll put it on a subsequent post.


1 person marked this as a favorite.

So here's the drill. I used to play D&D. A long, LONG time ago. And not very often. That's about the extent of my "practical experience". I've been mucking about on the D20PFSRD because an associate recently invited me to a Pathfinder campaign, starting from first level.

I'm playing (at first level), a Chaotic Good Catfolk Paladin of Cayden Cailean due to a house rule of randomized backgrounds, which includes an alignment determination feature. Because of this, Paladins are allowed to be any alignment (yes, even Chaotic Evil) but their god has to MATCH their alignment instead of being within one step.

Stats were run using a 4d6 drop lowest, where I got...incredibly average scores. Nothing particularly high or low, where others in the party got to be more specialized.

At first level, my stats look like this:

STR - 14
DEX - 14+2
CON - 14
INT - 14
WIS - 12-2
CHA - 15+2

Traits and Feats from Race and Background Generation are as follows:

-Cat's Luck (Ex)
-Clever Cat
-Nimble Faller
-Scent

-Talented (parents were performers as a profession)
-Indomitable Faith (repeated encounters with a particular sentient undead background event)
-Hedonistic (drawback)
-Arisen ("you died" childhood event. very traumatic)
-Acolyte (Village background profession, I put it into diplomacy and linguistics)
-Future access to Glimpse Beyond (also from the undead event)

so with that as context for everything to come, as it's pretty much set in stone, we get to the point - multiclassing. i've heard a LOT about multiclassing, and a lot of the higher end stuff as a paladin isn't as attractive anyway, so i figured i'd get in on it (immunities aren't that big a deal when you have sky-high saves, and 5/10 dr doesnt seem like much by the time you get to that level.

my intent for now is to play a bow paladin in light armor, since i already have passable dex, and i'd rather not need to worry about about needing a bunch of different stats (like str for carry weight) and just keep it simple. i can use the paladin spell to use a bow like a cudgel or staff if i need to mix it up in melee. i can also use that as a workaround to the divine bond limitation on Divine Hunter if need be (ran it past GM, said it still counts as a Ranged Weapon for the purposes of divine bond).

now here's the thing. im not sure how far i want to take it. i could stop at paladin 4 for the spell access, since ill have enough charisma for a 4th level bonus spell with just one more point into it (either from levels or gear) i wont need to go past that.

but ive heard that paladin 2/cleric 1 is better for having a small handful of useful spells than paladin 4. but cleric needs wisdom, and my wisdom is abysmal, so i don't know if that would hold true or not.

then theres Zen Archer monk for Flurry of Blows with a bow, and free bow bonus feats, and rogue for sneak attack and evasion (reflex saves, which are sky high from paladin 2, can negate aoe damage instead of cutting it in half), and perhaps the trapfinding bonus could be of use. both seem like valuable potential avenues of increasing damage. sneak attack isnt super honorable, but im a chaos paladin so who cares.

and for ways to leverage a high charisma...ive read so far of the noble scion of war feat for CHA to Initiative and the Whispers of Nature Revalation for Oracle 1 Nature Mystery (I can easily take Covetous as a curse and it would fit my background due to Hedonistic) for CHA to AC and CMD, but those replace dexterity instead of supplementing it and my dexterity isn't bad, so i don't know if either of them is worth bothering with. i DO plan on emphasizing charisma for stat growth opportunities since im in charge of diplomacy, but i'll take what i can get in terms of equipment, and more dexterity is certainly not something i'd complain about.

plus there's bard and sorcerer for arcane charisma casting abilities, with bards even being decent with a bow IIRC. (dervish dancer for example doesn't specify melee for getting its extra attacks in), and supposedly theres a class that will let me use a bow to extend the range of spells.

so thats everything that ive been thinking about while crawling through various forums and the D20PFSRD. theres a LOT of things i can potentially do, which was why i chose a paladin in the first place, so i could specialize to fill any gaps in party composition be it tank, ranged, caster, melee, or support/healer, and naturally the further into the campaign we go the more limited viable options will become just by virtue of having already made certain decisions.

what do you guys think?

also paladin 2 is basically a gimme. +CHA to all saves? yes please.