
Priyd |
So it took a fair while, but I think i have a pretty good setup now for a DEX/CHA Eldritch Scion. It's an unarmed and unarmored fighter to avoid needing to spend a lot of potential wealth on weapons and armor, which casts like a full 20th level, has the spell slots of an 18th level, and the features of a 12th level with other stuff. Toward the end I started running out of things I wanted, so I just grabbed some metamagic. Its not the best idea with a spontaneous caster, so something else might actually be better. I don't have enough system mastery yet to tell what though. The Arcanas are basically a crapshoot too.
Ifrit Magus (Mostly)
15 Point Buy: 7Str/14(+2)Dex/11Con/10Int/7(-2)Wis/18(+2)Cha
20 Point Buy: 7Str 16(+2)Dex/11Con/10Int/7(-2)Wis/18(+2)Cha
1st Level) Scaled Fist Unchained Monk 1 - FEAT, Combat Reflexes Bonus Feat
2nd Level) Dual Cursed [Lame+?(Covetous maybe? immune to fatigue + fatigue penalty seems practical)] Lore Oracle 1 - Lore Master Revelation
3rd Level) Eldritch Scion [Arcane] Spell Dancer Magus 1 - FEAT, Bloodline Familiar
4th Level) Magus 2 - ABILITY
5th Level) Magus 3 - FEAT, Close Range Arcana
6th Level) Magus 4
7th Level) Magus 5 - FEAT
8th Level) Magus-Linked Arshea Mystery Cultist 1 - ABILITY
9th Level) Mystery Cultist 2 - FEAT
10th Level) Mystery Cultist 3
11th Level) Mystery Cultist 4 - FEAT
12th Level) Mystery Cultist 5 - ABILITY
13th Level) Mystery Cultist 6 - FEAT
14th Level) Magus 6 - Intuitive Protection Arcana
15th Level) Magus 7 - FEAT
16th Level) Magus 8 - ABILITY
17th Level) Magus 9 - FEAT, Flamboyant Arcana
18th Level) Magus 10
19th Level) Magus 11 - FEAT, Spontaneous Metafocus (Frostbite) Bonus Feat
20th Level) Magus 12 - ABILITY, Arcane Deed (Evasive) Arcana
Ability Growths:
4th) +CHA
8th) +CHA
12th) +CHA
16th) +CHA
20th) +CHA
Racials: Desert Mirage, Efreeti Magic, Mostly Human, Wildfire Heart
Traits: Magical Knack (Magus), Adopted (Elf, able to take due to Mostly Human), Persuasive (Elf-only, Bonus from Adopted), Hedonistic (Drawback for 3rd Trait), Irrepressible (shore up bad will saves)
Feats:
1st Level) Racial Heritage (Elf) - to qualify for Spell Dancer Magus
3rd Level) Weapon Finesse (Unarmed) - strength dump part 1. needs agile amulet of fists for part 2.
5th Level) Celestial Devotion - access to prestige class at CL8
7th Level) Favored Prestige Class (Mystery Cultist) - feat tax for prestigious, but a good one imo. must be taken before 1st prestige level.
9th Level) Prestigious Spellcaster (Mystery Cultist) - cuts out the dead level of caster progression, preserving spell levels..
11th Level) Blind-Fight
13th Level) Weapon Focus (Unarmed)
15th Level) Spontaneous Metafocus (Shocking Grasp)
17th Level) Intensify Spell
19th Level) Rime Spell
Nice Magic Items, but nothing important:
Gauntlets of Heartfelt Blows - CHA Fire to Damage (3.x, but nothing i cant live without)
Agile Amulet of Mighty Fists - DEX to Damage
Boots of Striding and Springing - +10 movement
Circlet of Persuasion - Competence to CHA checks
Phylactery of Faithfulness - Alignment Insurance
Belt of Physical Might (DEX, CON) - +PHYSICAL
Efreeti Vambraces - mostly just ifrit pride
Wayfinder w/ iridescent spindle - protection from elements
Ability Score Ioun Stones (implanted) - because why would you not?
Boosting Manuals - same as above
Monk's Robe - will need to be glamered into something nice for Arshea
Hamatulatsu Robe - unarmed piercing, combine with monk robe
Important Magic Items:
Ring of Continuous Nereid's Grace (CL18 Witch/Druid) - Deflection to AC, better than ring of protection for CHA build but pricey. big 6?
Agile Amulet of Mighty Fists - DEX to Damage. Str was dumped hard, so this will be needed.
Amulet of Natural Armor - will need to combine with mighty fists. relatively inexpensive to do so. big 6
Cloak of Resistance - saves are never bad. also big 6.
Headband of Mental Prowess (INT, CHA) - +MENTAL (can get phylactery built in. it's cheap enough.) big 6
cant think of anything else off top of head
I leave it in your expert hands to...most likely rip it apart. I don't mind if its a less than ideal premise, as long as the character actually accomplishes the premise effectively, by the way.