PrinceOfPurple |
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PrinceOfPurple wrote:you are playing it wrong... i mean you are using the spell strike action in a way that it is not written. like citricking said if you miss you hold the spell in your weapon until the end of the next turn. also imagine doing that with MAP prior to the magus (+5 to hit).As I pointed out, my Wizard had a way of circumventing that with True Strike.
As a Magus, I can only apply True Strike to the weapon attack with the rules as they are presented, making the spell striking portion of the feat kind of useless.
I get it that save spells could be the way to do it, but most creatures that are at least your level or higher will just shrug them off. Spell attacks can make a difference in that context.
Also, while some ideas from the previous edition may not translate directly into this one (Mutagenist, I am looking at you), Shocking Grasp still screams Magus to me.
My main point is that the Magus' spell striking felt poorly executed in the sense that your main gimmick is 'You place spells into your weapon or body to hit enemies with a powerful Strike and spell combination. Because your spells per day are limited, you rely on trusty, carefully chosen cantrips. Even without spells, you can hold your own in battle.' but your little spells do not count as much for doing that and the cantrips that currently exist do not present great alternatives.
i see.. you can still true strike and shocking grasp as a magus without the strike, but i think you want more.
if the wording of spell strike was put in a way you could use true strike with the second part of the hit (with spell strikes too) it would be too strong in my opinion, and also would make true strike an must have which i don't like.i would not like if the spell would always hit in case on the weapon strike hitting, because in this way every magus could dump int and this would not make sense.
i think one of the best ways to fix the proficiency (or save dc) of the spell would be make the spell attack part of the magus spellstrike a spell save!
i'll expain my idea
you use striking spell into a shocking grasp.
you hit the strike and roll to hit the "imbued" shocking grasp you fail!
you still hit for half the damage dice you would deal with the spell.
in this way you did :
1) 2 strike at the same map
2) apply the synthesis
3) made the spell more reliable even without buffing the magus casting proficiency
4) still get the i hit the enemy with the strike and grazed him with the spell kind of vibe
i think it would be a cool failure effect and paizo did something similiar with fighter feat.
what do you think about it?