Othlo Janke

Prillett's page

35 posts. Organized Play character for SodiumTelluride.


Full Name

Prillett

Race

Halfling

Classes/Levels

Druid 1 | AC: 16 | HP: 15/15 | Fort +4 T, Ref +6 T, Will +8 E | Speed: 25 ft | Perception +6 | Focus: 1/1

Gender

M

Size

S

Languages

Common, Halfling, Druidic

Strength 14
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 16
Charisma 12

About Prillett

PFS #: 89635-2001
XP: 0
Training: Scrolls 3

Ancestry & Heritage: Wildwood Halfling
Background: Farmhand
Class: Druid (Order: Wild)

Perception: +6 <T> (+2 Seek to find concealed or hidden creatures; DC 3 flat check to target concealed, DC 9 flat check to target hidden
Speed: 25 ft (may ignore difficult terrain caused by trees, foliage, & undergrowth)
Bulk: 7

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DEFENSE 
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AC: 16 (17 with shield) (+2 Dex, +2 armor, +1 shield, +2 proficiency)
HP: 15
Fort +4 T, Ref +6 T, Will +8 E

Defense Proficiencies: trained in light and medium armor

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OFFENSE 
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Melee: staff +5, 1d4+2 B (Two-hand d8)
- or dagger +5, 1d4+2 P (Agile, finesse, thrown 10 ft, versatile S)
Ranged: crossbow +5, 1d8 P (120 ft, reload 1)

Primal Spell Attacks: +6
Primal Spell DC: 16
Druid Class DC: 16

Focus Spells: wild morph, wild shape
Focus Pool: 1

Spells Prepared:
Cantrips - detect magic, light, prestidigitation, produce flame
1st - hydraulic push, shillelagh

Offense Proficiencies: trained in simple weapons and unarmed attacks

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REACTIONS 
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Shield Block
Trigger: While you have your shield raised, you would take damage from a physical attack
You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

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CLASS ABILITIES 
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Order: Wild
Anathema: Becoming fully domesticated by the temptations of civilization (this doesn't prevent you from buying and using processed goods or staying in a city for an adventure,but you can never come to rely on these conveniences or truly call such a place your permanent home)
Focus Spells: wild morph, wild shape
Wild Empathy (may use Diplomacy on animals to Make An Impression and for very simple Requests)

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SKILLS
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Acrobatics (Balance success is critical success; not flat-footed when Balancing)
Athletics +4 <T> (Climb success is critical success; not flat-footed when Climbing; may take a flat 12 on checks)
Intimidation +3 <T>
Lore (Farming, Library) +3 <T>
Medicine +6 <T>
Nature +6 <T>
Survival +6 <T>

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FEATS 
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Ancestry: Sure Feet
Background: Assurance (Athletics)
Class: Wild Shape, Shield Block

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EQUIPMENT 
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Armor: studded leather
Weapons: staff, dagger, crossbow, 20 bolts
Gear: adventurer's pack, healer's tools, holly and mistletoe

Gold: 0 
Silver: 31
Copper: 0