Othlo Janke

Prillett's page

35 posts. Organized Play character for SodiumTelluride.

Full Name





Druid 1 | AC: 16 | HP: 15/15 | Fort +4 T, Ref +6 T, Will +8 E | Speed: 25 ft | Perception +6 | Focus: 1/1






Common, Halfling, Druidic

Strength 14
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 16
Charisma 12

About Prillett

PFS #: 89635-2001
XP: 0
Training: Scrolls 3

Ancestry & Heritage: Wildwood Halfling
Background: Farmhand
Class: Druid (Order: Wild)

Perception: +6 <T> (+2 Seek to find concealed or hidden creatures; DC 3 flat check to target concealed, DC 9 flat check to target hidden
Speed: 25 ft (may ignore difficult terrain caused by trees, foliage, & undergrowth)
Bulk: 7

AC: 16 (17 with shield) (+2 Dex, +2 armor, +1 shield, +2 proficiency)
HP: 15
Fort +4 T, Ref +6 T, Will +8 E

Defense Proficiencies: trained in light and medium armor

Melee: staff +5, 1d4+2 B (Two-hand d8)
- or dagger +5, 1d4+2 P (Agile, finesse, thrown 10 ft, versatile S)
Ranged: crossbow +5, 1d8 P (120 ft, reload 1)

Primal Spell Attacks: +6
Primal Spell DC: 16
Druid Class DC: 16

Focus Spells: wild morph, wild shape
Focus Pool: 1

Spells Prepared:
Cantrips - detect magic, light, prestidigitation, produce flame
1st - hydraulic push, shillelagh

Offense Proficiencies: trained in simple weapons and unarmed attacks

Shield Block
Trigger: While you have your shield raised, you would take damage from a physical attack
You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Order: Wild
Anathema: Becoming fully domesticated by the temptations of civilization (this doesn't prevent you from buying and using processed goods or staying in a city for an adventure,but you can never come to rely on these conveniences or truly call such a place your permanent home)
Focus Spells: wild morph, wild shape
Wild Empathy (may use Diplomacy on animals to Make An Impression and for very simple Requests)

Acrobatics (Balance success is critical success; not flat-footed when Balancing)
Athletics +4 <T> (Climb success is critical success; not flat-footed when Climbing; may take a flat 12 on checks)
Intimidation +3 <T>
Lore (Farming, Library) +3 <T>
Medicine +6 <T>
Nature +6 <T>
Survival +6 <T>

Ancestry: Sure Feet
Background: Assurance (Athletics)
Class: Wild Shape, Shield Block

Armor: studded leather
Weapons: staff, dagger, crossbow, 20 bolts
Gear: adventurer's pack, healer's tools, holly and mistletoe

Gold: 0 
Silver: 31
Copper: 0