Full Name |
Prillett |
Race |
Halfling |
Classes/Levels |
Druid 1 | AC: 16 | HP: 15/15 | Fort +4 T, Ref +6 T, Will +8 E | Speed: 25 ft | Perception +6 | Focus: 1/1 |
Gender |
M |
Size |
S |
Languages |
Common, Halfling, Druidic |
Strength |
14 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
12 |
About Prillett
PFS #: 89635-2001
XP: 0
Training: Scrolls 3
Ancestry & Heritage: Wildwood Halfling
Background: Farmhand
Class: Druid (Order: Wild)
Perception: +6 <T> (+2 Seek to find concealed or hidden creatures; DC 3 flat check to target concealed, DC 9 flat check to target hidden
Speed: 25 ft (may ignore difficult terrain caused by trees, foliage, & undergrowth)
Bulk: 7
--------------------------
DEFENSE
--------------------------
AC: 16 (17 with shield) (+2 Dex, +2 armor, +1 shield, +2 proficiency)
HP: 15
Fort +4 T, Ref +6 T, Will +8 E
Defense Proficiencies: trained in light and medium armor
--------------------------
OFFENSE
--------------------------
Melee: staff +5, 1d4+2 B (Two-hand d8)
- or dagger +5, 1d4+2 P (Agile, finesse, thrown 10 ft, versatile S)
Ranged: crossbow +5, 1d8 P (120 ft, reload 1)
Primal Spell Attacks: +6
Primal Spell DC: 16
Druid Class DC: 16
Focus Spells: wild morph, wild shape
Focus Pool: 1
Spells Prepared:
Cantrips - detect magic, light, prestidigitation, produce flame
1st - hydraulic push, shillelagh
Offense Proficiencies: trained in simple weapons and unarmed attacks
--------------------------
REACTIONS
--------------------------
Shield Block
Trigger: While you have your shield raised, you would take damage from a physical attack
You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
--------------------------
CLASS ABILITIES
--------------------------
Order: Wild
Anathema: Becoming fully domesticated by the temptations of civilization (this doesn't prevent you from buying and using processed goods or staying in a city for an adventure,but you can never come to rely on these conveniences or truly call such a place your permanent home)
Focus Spells: wild morph, wild shape
Wild Empathy (may use Diplomacy on animals to Make An Impression and for very simple Requests)
--------------------------
SKILLS
--------------------------
Acrobatics (Balance success is critical success; not flat-footed when Balancing)
Athletics +4 <T> (Climb success is critical success; not flat-footed when Climbing; may take a flat 12 on checks)
Intimidation +3 <T>
Lore (Farming, Library) +3 <T>
Medicine +6 <T>
Nature +6 <T>
Survival +6 <T>
--------------------------
FEATS
--------------------------
Ancestry: Sure Feet
Background: Assurance (Athletics)
Class: Wild Shape, Shield Block
--------------------------
EQUIPMENT
--------------------------
Armor: studded leather
Weapons: staff, dagger, crossbow, 20 bolts
Gear: adventurer's pack, healer's tools, holly and mistletoe
Gold: 0
Silver: 31
Copper: 0