Race |
Aaog-Shagga - variant Neh-Thalggu |
Classes/Levels |
HP (69/71) | AC 19, Touch 17, Flatfooted 17 CMD 28 (Immune Trip) | F +5, R +3, W +9 (DR 5/magic; Immune confusion; SR 18) | Darkvision 60, Perception +14, Sense Motive +6; Init +6 | Status: Diseased, Invisible, Shield of Faith |
About Pregen with an Evil Goatee
This crab-like nightmare has dedicated its existence to collecting brains, and now it seeks revenge against the head researcher that trapped it here.
AAOG-SHAGGA
Variant neh-thalggu
CE Large aberration
Init +6; Senses darkvision 60 ft.; Perception +14
DEFENSE
AC 19, touch 17, flat-footed 17 (+2 Dex, +6 insight, +2 natural, –1 size)
hp 71 (8d8+35)
Fort +5, Ref +3, Will +9
DR 5/magic; Immune confusion; SR 18
OFFENSE
Speed 10 ft., fly 30 ft. (perfect)
Melee bite +10 (1d8+6 plus poison), 2 claws +10 (1d6+6)
Space 10 ft.; Reach 5 ft.
Special Attacks rend (2 claws, 2d6+9)
Sorcerer Spells Known (CL 6th; concentration +14)
3rd (4/day)—dispel magic, slow
2nd (7/day)—acid arrow, alter self, invisibility
1st (7/day)—grease, magic missile, ray of enfeeblement (DC 13), shield, unseen servant
0 (at will)—acid splash, dancing lights, detect magic, mage hand, open/close (DC 12), prestidigitation, read magic
STATISTICS
Str 22, Dex 14, Con 19, Int 17, Wis 18, Cha 15
Base Atk +6; CMB +11; CMD 28 (can’t be tripped)
Feats Arcane Strike, Combat Reflexes, Eschew Materials, Improved Initiative, Toughness
Skills Fly +13, Knowledge (arcana, dungeoneering, planes) +18, Perception +14, Sense Motive +6, Spellcraft +13, Stealth +8, Use Magic Device +9
Languages Abyssal, Aklo, Common, Draconic, Undercommon; telepathy 100 ft.
SQ brain collection, strange knowledge
SPECIAL ABILITIES
Brain Collection (Ex) Aaog-Shagga can store up to seven humanoid brains and use them to enhance its knowledge and power. Each stored brain grants it a cumulative +1 insight bonus to AC, concentration checks, and Knowledge checks. Aaog-Shagga can extract a brain from a helpless opponent with a coup de grace attack, or as a standard action from a body that has been dead for no more than 1 minute. If Aaog-Shagga has fewer than seven brains, it gains 1 negative level for each missing brain. Currently it has five brains and 2 negative levels. Due to the extensive damage to its body from ongoing experiments, Aaog-Shagga can only benefit from consuming the best brains (those from a creature with 5 or more Hit Dice, such as one of the PCs). If it consumes such a brain, it gains the ability to cast 3rd-level spells (it knows dispel magic and slow and has 4 slots per day) and increases its caster level by 1; increases its insight bonus to AC by 1; increases its bonus on concentration and Knowledge checks by 2; and increases all of its attack rolls, ability checks, skill checks, and saving throws by 1. He also gains 5 more maximum and current hit points. Aaog-Shagga can only consume one brain in this way; its last slot is reserved for the brain of Kar-Zaweeb.
Poison (Ex) Bite—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save.
Strange Knowledge All Knowledge skills are class skills for Aaog-Shagga.