Jakaw Razorbeak

Pregen II PbP's page

159 posts. Alias of miteke.


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”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

"Could we heal his mind too? Seems like half the problem here is that he was bat guano crazy."


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Actually Korekai is currently suffereing from the Moderate curse which gives him weakness to electricity 5 and resistance to fire 5 ad a very wet existence.

will save: 1d20 + 10 ⇒ (6) + 10 = 16

Korekai fights through the nervousness caused by the rant and teams up with Shayna and casts a 2nd level heal spell on Sunshine.

heal: 2d8 + 16 ⇒ (6, 6) + 16 = 28

*watches Fasiel fall (nothing decent to do that takes 1 action)
**cast heal


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

will: 1d20 + 10 ⇒ (2) + 10 = 12

hero point reroll

will: 1d20 + 10 ⇒ (20) + 10 = 30

Korakai is disturbed by the rant, but reminds himself that he is just a blowhard that ids going down fast. Pulling himself together he targets Mimi with a heal spell heightened to level 3 and moves down the stairs.

heal: 3d8 + 24 ⇒ (2, 6, 8) + 24 = 40

* move
** cast heal at 3rd level


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

"Faisal, are you part fae now? Vulnerable to cold iron are you? Pretty spineless for a fae."


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

The first thing Korakai does is take a good long look at Fasiel using his 'sight', his beady eye flashing brightly, afterwards he mutterers something and casts a DC 21 Crisis of Faith on the misguided binder.

damage: 6d6 ⇒ (3, 5, 3, 5, 4, 6) = 26
damage if Fasiel can cast divine spells: 6d8 ⇒ (6, 6, 4, 2, 7, 3) = 28

Immediately the winds start picking up around him and storm clouds surround him to a distance of 10'. The whirling winds impose a –2 circumstance penalty on ranged attack rolls using physical ammunition that target Korakai or originates from him.

Korakai's weakness to electricity increases to 5, but torrential rain grants him an equal amount of fire resistance.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Korakai takes a gamble and casts resist energy (5 points of fire resistance) on himself .


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Korakai bobs his head a few times while saying, "Indeed, no need. At least not for my sake."


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Cocking his head and viewing the swirling patterns he then turns to Mimi. "Shall we try that tick were we touch the keys we found to the barrier just to see what happens?"


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

society: 1d20 ⇒ 20

Cocking his head as he reads some papers, scanning from one to another, he asks, "I am no expert, but I did a little research into who's who before the mission. These names seem familiar, and seem to match up with some of the dolls. There is information such as what they like to eat, where they like to go, etc. Gotta say, I would be a bit uncomfortable with this information so diligently gathered by someone who carries a grudge against me."

Is there a doll like Korakai in the set, or any pathfinder leaders?


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Korakai silently observes while Mimi gets lucky and disarms the situation. Somehow, it seems to him that she trusts in her luck too often but somehow gets away with it. The life of a swashbuckler?

Korekai looks around for a doll that looks like him, suspecting that their 'relationship' was too brief for such a thing.

"Well, if our quarry is not here now, I'm sure he will return at some point."


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

recall knowledge arcana: 1d20 ⇒ 17

for any tidbit of information about the setup.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Eying the all-too-convenient treasure with suspicion, Korakai approaches the tablets to see if he can read them without touching anything.

"Safa, is that your friend shown on that jar? Could that be her jail?"


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Yikes! I copied and pasted from a PDF and either I grabbed the wrong character or something went very wrong with the conversion during the paste because those skills were WAAYYY off. I've corrected it now and will exchange that roll for a diplomacy roll at +11 for a total of 24. Unless you want me to reroll.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

"But Safa just said that her prank was not intended to entrap anyone. And your brother is free now, right? Intent makes a difference, does it not? And now your own reputation is on the line. I doubt the other genies will see things the same way as you."

Korakai's diplomacy is pathetic, so someone else will have to take the lead. Also, I already did a perception roll and I am not sure whether a second action is allowed. What affect, if any, did the perception roll have?


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

perception: 1d20 + 8 ⇒ (13) + 8 = 21

"Could someone explain to me what exactly is the issue here? What betrayal, for what reason. Who is this maid and brother? Perhaps."

Korekai looks around for some clue as to what is going on or a way to diffuse the situation, or at the very least delay things so that one of the others can do something.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Being a healer, he reminds the others, "Remember that I am an oracle and can heal quite effectively. Better than I can fight. You may want to save your potions and elixirs or time and bandages."

Though apparently it is not a big deal to him as he does not try to intervene as the healing draughts are used. Nor does he repeat himself when his announcement is drowned by the shouting of the hearing impaired. Instead he preens.

"Gisi, anything useful you can tell us about the genie seal?"


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Does anyone have 0 HP? Works for me if so, otherwise to whoever would actually remember to use one. I tend to forget unless the character is dying.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Balancing on one foot, Korakai exclaims, "Genie binding!? I wonder if those chains could be used to bind genies. Are any of you genies?"

Korekai is an expert at nothing so ho help there.

"Chaliz, are you allowed to break the chains? I'm thinking that leaving these folks here to supply the man with more genie binding materials is a very bad idea." Bobbing his head he adds, "Very bad indead."


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1
Pregen II PbP wrote:
Removed Korakai based on the fact that it is uneven terrain. I assume the thug will still be moved next to him.

probably should have said re-moved. Rereading this it could be read as I took him off the map.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Shaking his feathers and dislodging the limp warrior that previously had him all discombobulated, Korakai shouts out

"I surrender!"


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

reflex: 1d20 + 5 ⇒ (5) + 5 = 10

Annoyed by the antics with the game pieces, Korakai eyes them and their master with annoyance.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Removed Korakai based on the fact that it is uneven terrain. I assume the thug will still be moved next to him.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Does IC apply if there is no to hit roll?


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Yea, NO, passes through his mind as he hops and flutters away from danger. Spinning as he lands, he sends another pair of jolts toward the remaining adversaries.

electric arc: 3d4 + 4 ⇒ (1, 4, 1) + 4 = 10, DC 21 reflex save

*move
**cast spell


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Sorry about that. Must have cleared my new posts markers. Not as thorough as usual since I was packing Thursday and on the road Friday and Saturday. Electric arc was a good choice.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Mean is OK, as long as you are fun mean.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Hilarious, no? I guess some folks just don't like losing. So now the question is whether we lose the battle on purpose.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

"Very interesting. Best as in fight, or best as in cook the best meal? Speaking of fools, how specific was Fasiel?"


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

With jerky movements, Korakai peers at each of the tributes to their quarry.

"Seems this Fasiel has quite the ego. We can use that."

Korakai casts detect magic, but he does not hold out much hope that it will help as most everything in the place is probably saturated with the stuff.

Korakai will be using the search exploration mode if I am right, detect magic if I am not.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Korakai is not much an artist, however his time in Tian has taught him some fundamentals of origami and he is able to create a fine looking bird out of some paper.

craft: 1d20 + 4 ⇒ (20) + 4 = 24

With the breezes that play about him, the little bird occasionally takes flight or hops.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Korakai agrees that Mimi should wear the phool.

"A performance to die for? I suspect that the fool means that the flutist is supposed to play one of those fey irresistible dances that end in death. We need to come up with an alternate meaning."


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1
GM Super Zero wrote:
*Unless Shayna has a Chronicle for Foundation's Price or Fury's Toll, in which case I suppose Safa recognizes all of you.

Well, except Korakai, though I suppose his reputation precedes him :)

"How powerful are these bound genies? I do not relish combat with a fully endowed genie. Will we need to talk our way past all of them?"

Somehow, Korakai is not all that sure certain members of the party are great negotiators.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Then I think I got it all right. I just have to remember to only apply the chronicle after he reaches level 3, which won't take too long.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

The welcome news that the djinn is not an enemy, but an ally, reassures the walking lightning rod.

"Excellent. Most excellent. Can you tell us more about this hath phool? what does it do and how does one use it?"


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Korekai cocks his head and examines the jewelry, a sparkle in his eyes.

recall knowledge: 1d20 + 4 ⇒ (4) + 4 = 8

"Pretty enough, though. I wouldn't mind adding it to my 'collection'," Korekai states with that odd gleam in his eyes. "Though I am confused. may it be used to bind or not?"

Inwardly he is a bit worried. His affiliation with storms and weather allows him to shock his opponents, but leaves him vulnerable to shocks in return. that makes fighting air affiliated opponents and unpleasant experience for him. So the distraction of a sparkly is quite welcome. Claiming a bowl of sparkling beverage, his favorite kind, he dips his beak into it to take a drink.

Poor humans have to use their hands to drink.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Regarding RPG Chronicles and dealing with playing a pregen...

Character Name: The character being accredited to is Achurius, the pregen is Korekai. Wasn't sure which name to put in there.

Character Level: It would not let me put Achurius' actual level in there since it was too low so I put level 3 there. I assume I have to wait until Achurius is level 3 before applying the chronicle?

Starting Rep: Achurius has 17 in Vigilant Seal plus 2 in Envoy's Alliance. Wasn't sure if I was supposed to put the total in this field since there is a separate field for Envoy's Alliance rep.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Head bobbing, a Tengu walks into the room. Armed with an odd looking ridged staff and cloaked in chain, he looks like someone that might be dangerous or might not. A constant disturbance of the atmosphere around him lends to an aura of mystery.

"Korakai," he introduces himself in a lightly tianese accented voice. "Did I hear right? something about a sea voyage to Okeno?"

Recall knowledge for more info on Okeno?"


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Oh, but Hancock is definitely in his element right now.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

I was unable to us the RPG Chronicles to do the sign up as it was full up. Was the TBD signup supposed to me for me?

@Sunshine
thanks for the links!


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Looks good to me.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Are you emailing the chronicles?


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Then Hancock it is. Already entered the data for him.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Does the character need to be level 1? Can it be level 2?


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Bottlespeaker starts bashing the remaining guard and gives a little help to the poorly faring Reachy Rings.

*attack
*attack
*cast Guidance on Reachy Rings

to hit staff, inspired: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
to hit damage, 2 handed, shillelagh, inspired: 2d8 + 3 + 1 ⇒ (7, 4) + 3 + 1 = 15

to hit staff, inspired: 1d20 + 8 + 1 - 5 ⇒ (7) + 8 + 1 - 5 = 11
to hit damage, 2 handed, shillelagh, inspired: 2d8 + 3 + 1 ⇒ (5, 6) + 3 + 1 = 15


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Bottlespeaker commands little 'twig back inti his head which she is all too eager to do, having been startled and scared by the appearance of the nasty plant. With his charge safe, he turns to the Enemy of the People (pPurple Wisteria) and charges into battle.

*stride
*stride
*attack

to hit staff: 1d20 + 8 ⇒ (4) + 8 = 12; meh
to hit damage, 2 handed, shillelagh: 2d8 + 3 ⇒ (5, 4) + 3 = 12

AC 19


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Bottlespeakers protective instinct kicks into full gear and he moves to interpose himself between the minty guard and little 'sprout.

**cast Shillelagh (duration 1 minute)
*move


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Bottlespeaker anxiously waits as Fluff-Fang works the lock, dividing his attention between the progress with the lock and his wayward charge wandering through the gardens on the wrong side of the fence.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1
Popkorn wrote:
Are we not all about the same size? Can we all just step through the bars and into the garden?

Twinsprout is BS's familiar and can fit in his head, so no, definitely not.

Bottlespeaker tries a different tactic, hopefully before Popkorn has a chance to escalate things.

diplomacy: 1d20 + 5 ⇒ (12) + 5 = 17

"Those are our friends in the cages. It is not right that you should be using them in such a way. You need to free them. You should be ashamed of yourselves."

Meanwhile Twinsprout, who has already slipped through the gates, is in the garden exploring the exotic landscape and poking a woody finger into the mouth of a snapdragon flower. BS reacts by calling out to her.

"Little friend, I do not know if that is safe."


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

While Bottlespeaker looks on with horror, Twinsprout is entirely entranced by all the exotic life forms, drops off of BS and pokes her head through the bars.

Are the bars wide enough that she can slip through them?


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Not willing to let him off that easily, he presses the alchemist/perfumer.

"Hmm. How exactly were you forced? And from the smells here, I take it you availed yourself of Lavender's sensitive parts?"

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