Polytropos's page

Goblin Squad Member. Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber. 9 posts. No reviews. No lists. No wishlists.


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Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber

Thanks for the advice, all.


Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber

Due to COVID my regular group has been playing pathfinder 1E lately. Most of the group are relatively new to pathfinder, including the DM, who is more story focused.

In our latest adventure, my 3rd level monk tanked some spider monstrosity and was killed by a random critical hit. The DM then declared that because of local metaphysics, my spirit could reanimate my body. So I am back, but undeadish. As the session ended, the plan is just to meet and figure out what that means mechanically.

All of the undead templates, heck even the undead type look ludicrously good. So, any ideas on how to mechanically represent such a change without straying too far into the cheese?


Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber

Depending on your party, Diamond Soul is either stellar or terrible. It can be a very nice extra layer of spell protection. However, in a party with casters who buff you, its kind of a pain. Having to stand around like an idiot to make sure strong jaws, haste, and whatever other goodies your friends have to wind you up with stick is annoying. Combined with your good saves and evasion, that SR becomes very situational. It does not help that when you most want it, against that nasty high level caster, is when it is least effective. Still, there is almost certain to be that one time that SR saves your hide.

As for damage. Do not take a full round attack from a level 20 PC. You will die. Synergy from build, items, and buffs is so intense that a ceature of standard defenses and hit points for up to CR +5 may last a round, but will rarely last two. Similarly, arcane casters at that level have serious DCs on save or die or terrible debuffs that instantly end fights. Those are again in the realm of a round, maybe two to take about just about anything at CR appropriate numbers.


Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber

I indeed run that swarms take no damage from the initial impact of a splash weapon, but take 1 point of damage from the splash. 1 point is infintely more than 0 points.

Speaking of zero, 0 is a finite number. A ray fired at no target would target 0 targets, and thus be targeting a finite number of targets.


Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber

This is the argument, and I still don't see it refuted:

A spell that produces a ray doesn't have a Target, it has an Effect.

Stop here. The ray is an effect. Our friendly swarm is immune to any spell or effect that targets a specific number of creatures. If the line were instead any spell effect that targets a specific number of creatures you might have an interesting example of bizzarre rules physics. As is, the conjunction is lethal to the argument. The swarm might indeed not be immune to the spell, but it is immune to the spell's effect. See all the helpfully bolded targets in the spell descriptions quoted above.


Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber

I run for a group of 7. We have a few esoteric theory crafters and a couple very basic players. I am mean. I have them on slow, so that their lower levels counteract their greater numbers. Doesn't slow them down much. Biggest problem they have is the control wizard's save DCs are too high, and he is too fast. Some untimely and misplaced stinking clouds have led to trouble. Mantle of the Black Rider spread over the group is providing a fair bit of oomph. I have actually tweaked an encounter here and there with a quick extra scrub or advanced template to add some tension.

My players also talked me into giving them an 18 point build. Sounds like yours can roll and then default to that. I would expect at least one person to have much better stats. All told, I do not expect them to be hurting for power.


Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber

I agree that their is a slight amount of power creep. I am not worried about it very much. The vast range of options in 3.5 already meant there is a large gap between the people who spend a lot of time with the rules and those who don't. The former Wizards employee in my game who has been playing iterations of D&D for 30 years and loves to poor over books is always going to be more effective than my wife the social gamer. Base class power creep doesn't help the former much at all. He still has much better options. But my wife gets better without having to do a lot of work. The gap narrows.


Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber

Pathfinder's setting moves the gnomes more towards the fey. Bard is a nice fit for that idea. Certainly better than sticking people with a single subset of one class. Helps that the bard is awe inspiringly good. Not on their own, sure, but there's a reason they are noted being possibly the most udeful fifth party member.

I like the +2 Charisma for Gnomes as well. It helps to futher differentiate them from Dwarves.

Some people have also commented in this thread that Elves should have a +2 to Charisma. I disagree. Elves amy be pretty, but they don't neccesarily have oomph because of it. A line of Elrond's guards don't individually stand out. Much like models on a catwalk, a surfeit of beauty only results in a new level of bland. True Charisma should stand out anywhere.


Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber

I agree that the rogue might have too many skill points now. Back in the old days there were eight thief abilities: Climb Walls, Find/Remove Traps, Hear Noises, Hide in Shadows, Move Silently, Open Locks, Pick Pockets, Read Languages. Those translated into eight base thief abilities in 2nd edition and into eight skill points in 3rd. But now, the same classic skills would be covered by Climb, Linguistics, Perception, Stealth, and Theft. With Int and possibly racial modifiers, a rogue can have all the calssic abilities and still have quite a few skills to pick. This is problematic in larger groups, where skill selection allows differentiation. My wife's rogue is an acrobat, with lots of balance and jump and tumble. Her friend is the rogue classic, with the sneaking and the lock picking. If they both have Acrobatics, Stealth, and Theft, then they are both less interesting.

I recommend cutting the total skill points down just a bit. Six poitns would still allow for all the old classic skills plus one "hobby." It would also prevent bards from complaing that rogues are suddenly the better linguists.

Organized Play Characters


Count Haserton Lowis IV
Scarab Sages Kallyan

Aasimar Bard (Celebrity) 8 | HP 42/43 | MI 5/5 | AC 23 TO 15 FF 18 | F +2 R +10 W +5 | CMD 19 | Init +4 | Perc +10 DV | BP 21/25 | Acid 5 Cold 5 Elect 5 (72 posts)
Belkzen War Alchemist
Dark Archive Lyrio

Half-Oc Druid (Lion Shaman) 4 | HP 32/32 | AC 22 TO 13 FF 20 | F +9 R +6 W +9 | CMD 20 | Init +2 | Perc +9 DV
Companion:
HP 25/25 | AC 21 TO 14 FF 17 | F +5 R +8 W +3 Evasion | CMD 19 | Init +4 | Perc +6 LLV Scent
(138 posts)
Serpentfolk Wizard
Dark Archive Kroone

Male Nagaji Paladin (Enlightened Paladin) 2 | HP 6/18 | AC 20 TO 15 FF 15 | F +7 R +6 W +7 | CMD 18 | Init +3 | Perc +1 LLV | Lay on Hands 0/4 (172 posts)
Shadow
Dark Archive Duskin Veilsong

Male Wayang Bard (Shadow Puppeteer) 2 | AC 21 T 14 FF 18 | HP 17/17 | F +2 R +7 W +3 (+2 vs. shadow) | Init +3 | Perc +5 DV | Performance 12/16 (166 posts)
Thousand Bones
Dark Archive Reingard

Male Human Inquisitor (Sacred Huntmaster) 1 | HP 10/10 | AC 21 TO 14 FF 18 | F +3 R +2 W +4 | CMD 17 | Init +2 | Perc +6
Petunia:
HP 12/12 | AC 17 TO 13 FF 14 | F +3 R +6 W +2 | CMD 16 | Init +3 | Perc +6 LLV Scent
(62 posts)
Abra Lopati
Dark Archive Akter Phruse

Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8 (217 posts)
Lizardfolk Sorcerer
Dark Archive Jomal

Male Nagaji Monk (Unchained Scaled Fist) 2| HP 20/12 | AC 17 TO 16 FF 14 | F +4 R +5 W +1 | CMD 22 | Init +2 | Perc +1 LLV | Gaze 1/1 (130 posts)
Kuru
Dark Archive Bahboom

Male CN Human (Shoanti) Barbarian (Feral Gnasher) 1 | HP 15/15 | AC 16 TO 12 FF 14 | F +4 R +2 W +1 | CMD 17 | Init +2 | Perc +5 DV 10 LLV | Rage 6/6
Raging:
HP 17/17 | AC 14 TO 12 FF 10 | F +6 R +2 R +3 | CMD 17 | Init +2 | Perc +5 DV 10 LLV
(31 posts)
Tweiford Shenk
Dark Archive Muranar

Male Kitsune Vigilante (Magical Child) 1 | HP 9/9 | AC 18 TO 14 FF 14 | F +1 R +6 W +2 | CMD 11 | Init +6 | Perc +2 LLV
Familiar:
HP 4/4 | AC 16 TO 16 FF 15 | F +0 R +4 W +4 | CMD 3 | Init +2 | Perc +5 LLV | DR 1/Magic
(21 posts)
Oread
Scarab Sages Bakko

Male Oread Shifter (Weretouched) 1 | HP 13/13 | AC 19 TO 12 FF 17 | F +4 R +4 W +2 | CMD 17 | Init +4 | Perc +6 DV | Aspect 3/4 (40 posts)
Holy Guide
Dark Archive Gyrand

Male Human Brawler (Snakebite Striker) 1 | HP 13/13 | AC 20 TO 15 FF 15 | F +4 R +6 W +0 | CMD 18 | Init +6 | Perc +4 DV10 LLV (35 posts)
Sunlord Thalachos
Dark Archive T'Shar

Male Ifrit Pyrokineticist 1 | HP 12/12 NL 0 | AC 17 TO 13 FF 14 | F +5 R +5 W -1 | CMD 16 | Init +9 | Perc -1 DV (95 posts)

Aliases


Devargo Barvasi
Abbo Lyrio

Male NG Human (Chelaxian) Brawler (Hinyasi, Snakebite Striker) 7 | HP 24/75 | AC 21 TO 16 FF 17 | F +9 R +10 W +6 | CMD 28 (Disarm 30) | Init +3 | Perc +12 DV (261 posts)
Man with a Pickaxe
Agatsu Hulla

CG Male Human Brawler (Hinyasi, Snakebite Striker) 1 | HP 13/13 | AC 17 TO 13 FF 14 | F +4 R +5 W +3 | CMD 18 (20 vs. awesome blow, 20 vs. grapple) | Init +3 | Perc +7 DV (128 posts)
Ageless Master
Akatsu Horami

Male Kitsune Shifter (Oozemorph) 1 / Rogue* (134 posts)
Vencarlo Orinsini
Allyo Shan

Male Aasimar Fighter, ex-Monk, ex-Cleric | HP 28/28 | AC 17 TO 17 FF 13 (CSFD -2/+5) | F +8 R +5 W +5 | CMD 20 | Acid 5 Cold 5 Elec 5 | Init +3 | Perc +7 DV (234 posts)
Quinn
Amon Toph

Male Undine (Mostly Human) Spiritualist (Drowned Channeler) 7 (90 posts)

Andre Alevato
(0 posts)
Valeros
Andulian Vogh

Male Undine Spiritualist (Drowned Channeler) 1 | HP 10/10 | AC 17 TO 13 FF 14 | F +3 R +3 W +5 (+4 vs. mind-affecting) | CMD 15 | Init +3 | Perc +3 DV
Spells:
1st 2/2
Phantom:
HP 6/6 | AC 14 TO 12 FF 12 | F +3 R +2 W +2 | CMD 14 | Init +2 | Perc +0 DV | DR 5/Slash
(135 posts)
Tef-Naju
Annurian

Male Shabti Unchained Summoner (Soulbound) (219 posts)
Hellknight
Aramant Drakkuskail

LE Male Tiefling Antipaladin (Tyrant) 1 | HP 11/11 | AC 22 TO 12 FF 20 | F +3 R +2 W +2 (*+2) | CMD 16 | Init +5 | Perc +0 DV | Cold 5 Elec 5 Fire 5 | Smite 1/1 (164 posts)
The Whispering Tyrant
The Archlich
(892 posts)
Loremaster
Arthorius Ravenholdt

Male Dwarf (Svenic) Dragon Disciple and Evangelist of Jörd (53 posts)
Sevroth
Arue Karinn

Female Human Brawler 1 / Spiritualist 1 (37 posts)
Arueshalae
Arue'shalae
(0 posts)
Goblin Pirate
Bleepos Droppo

CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics (415 posts)
Umagro
Bump of the Kokiri Forest

Male Human (Barbarian) Brawler (Wild Child) 3 | HP 30/34 | AC 19 TO 14 FF 15 | F +7 R +7 W +2 | CMD 21 | Init +3 | Perc +6
Shiva:
HP 16/16 | AC 18 TO 15 FF 13 | F +5 R +8 W +4 | CMD 19 | Init +4 | Perc +2 LLV Scent
(49 posts)
Tpannon
Chakam

Male Human Druid 6 / Ranger 2 | HP 53/53 | AC 23 FF 18 TO 16 | F +10 R +11 W +9 (+4 vs. fey and plant-targeted) | CMD 21 | Init +5 | Perc +14 | Grapple
Whisperer:
HP 69/69 | AC 21+3 TO 14 FF 17+3 | F +12 R +10 W +9 (+4 vs. mind-affecting, poison, fey and plant-targeted) | CMD 23 | Large | Perc +14 LLV BSen SiD
Rusalka*:
HP 61/61 | AC 23 TO 16 FF 18 | F +11 R +11 W +9 (+4 vs. fey and plant-targeted) | CMD 22 | Perc +14 LLV | Swim 30 Amphibious
(297 posts)
Chuffy Lickwound
The Chess Pregen

”Chuffy Lickwound” Male NE goblin rogue 6 | HP 48/48 | AC 22 T 17 FF 16 | CMB +2, CMD 18 | F +5, R +11, W +4 (+2 vs. traps) | Init +9 | Perc +10, darkvision 60ft | Speed 30ft | Active conditions: None (18 posts)
Fhang
The Chess
(767 posts)
Dwarf
Dommer

LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin (275 posts)
Dwarf Fighter
Donnen Phelps

LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6
(521 posts)
Merisiel
Fayn

Female Elf (Kagonesti) Monk (Qinggong, Zen Archer) 2 (21 posts)
Bugbear Tyrant
Gadoongo Heineous

Male Oversized Goblin Brawler (Snakebite Striker) 1 | HP 12/12 | AC 19 TO 14 FF 15 | F +3 R +5 W +1 | CMD 18 | Init +3 | Perc +5 DV (65 posts)
Harsk
Gareth Gudrum

Male Dwarf Fighter (Corsair) 7 | HP 67/67 | AC 21 TO 12 FF 19 | F +8 R +5 W+5 (W+2 vs. fear, +2 vs. poison, spells & sla) | CMD 23 | Init +2 | Perc +7 DV (+8 surprise) (194 posts)
The Whispering Tyrant
GM Archlich

The Chess | Maps, Handouts etc. (171 posts)
Warmaze Master
Goggh

CN Male Minotaur Bloodrager (Primalist) 1 | HP 14/14 | AC 16 TO 10 FF 15 | F +5 R +1 W +0 | CMD 18 | Speed 40 | Init +1 | Perc +4 DV | BR 6/7 (208 posts)
Leshy
Harbaestus

Male Vine Leshy Druid (Treesinger) 3 / Hierophant 1 (87 posts)

Huli-Jing

Male Kitsune Vigilante (Teisatsu) 1 | HP 10/10 | AC 17 TO 13 FF 14 | F +1 R +5 W +1 | CMD 14 | Init +3 | Perc +3 LLV (1 post)
Ageless Master
Isawa Ayoshi

Male Toreador (77 posts)
Svirfneblin
Kaloora Plimp

Male Gnome Spiritualist 3 | HP 30/30 | AC 18 TO 14 FF 15 | F +6 R +4 W +3 (+2 v ill/fear/despair) | CMD 12 | Init +3 | Perc +4 DV LLV | Channel 3/3 | Et Hope 1/1 | Heal Hand 3/3 | Heal Satc 10/10
Spells:
1st 3/4
SLA:
Ghost Sound 1/1 Grease 1/1 Silent Image 1/1 | Enhanced Diplo 1/1 Know Direction 1/1 Purify F&D 1/1 Recharge Innate 1/1
Phantom:
HP 19/19 | AC 16 TO 12 FF 14 | F +4 R +3 W +3 | CMD 16 | Init +2 | Perc +6 DV | DR 5/Slash | Bane 2/3 Bless 3/3
(111 posts)
Alain
Kandoo Krom

Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3 (169 posts)
Nieran Codali
Krayn La'jal

Male Elf Witch 8 | HP 50/50 | AC 2016 TO 15 FF 1612 | F +4 R +7 W +8 | CMD 18 | Init +4 | Perc +9 DV LLV | Mage Amor
Spells:
1st 6/8 | 2nd 6/8 | 3rd 6/7 | 4th 4/4
(143 posts)
Ambrose
Kronk the Cook

Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3 (90 posts)
Andoran Cavalier
Lahrehn

Female Human Fighter (Dragoon) 2 (125 posts)
Wen Histani
Larin Zespire

Female Human (Taldan) Ranger (Dandy) 1 | HP 11/11 | AC 18 TO 12 FF 16 | F +3 R +4 W +0 (+3 vs. mind) | CMD 15 | Init +2 | Perc +4 DV | Sense Motive +5 (52 posts)
Cursed Vampire Guard
Layla Kheper

Female Human (Taldan) Aldori Swordlady 1 | HP 10/11 | AC 21 TO 15 FF 16 | F +3 R +4 W +2 | CMD 17 | Init +4 | Perc +3 (42 posts)
Tef-Naju
Lettu "Wings" Kan

Male Shabti Zen Archer 2 / Synthesist 1 / Oracle*| HP 23/23 | AC 14 TO 14 FF 13 | F +5 R +5 W +7 (+4 vs. mind, -2 vs. illusion) | CMD 16 (18 vs. Grapple) | Immune to Undeath, Resist Level Drain | Init +3 | Perc +7 DV | Summon Monster 1 6/6 Freedom Channel 4/4 Perfect Strike 2/2
Spells:
CL 3 | 1st 2/2
Fused:
Eidolon HP 7/7 | AC 18 TO 15 FF 15 | F +5 R +7 W +7 (+4 vs. mind, -2 vs. illusion) | CMD 19 (21 vs. Grapple) | Immune to Undeath, Resist Level Drain | Init +5 | Perc +7 DV
(84 posts)
Bard
Lorna Medvyed

Female Human Spiritualist 1 | HP 11/11 | AC 17 TO 13 FF 14 | F +4 R +2 W +2 (+2 vs. fey spells and SLA, +4 vs. mind-affecting) | CMD 16 | Init +2 | Perc +0 DV
Spells:
1st 2/2
Manifested:
HP 10/10 | AC 11 TO 1 FF 10 | F +3 R +1 W +1 (+2 vs fey spells and SLA) | CMD 13 | Init +1 | Perc -1 DV
Exemplar:
HP 7/7 | AC 18 TO 12 FF 16 | F +4 R +1 W +2 | CMD 18 | Init +1 | Perc +0 DV | DR 5/Slash
(87 posts)
Jadrenka the Maiden
Mashaka Lyra

CN Female Changeling Cleric (Channeler of the Unknown) 3 | HP 21/21 G (-1) 15, W (-2) 10, C (-3) 5 D 0 | AC 21 TO 12 FF 19 | F +3 R +3 W +5 | CMD 15 | Init +2 | Perc +2 DV | Channel Entropy 5/5 (191 posts)
Minagho
Qot La'Jal

Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5 (187 posts)
Miacknian Mun
Roet Heineous

Male Tiefling Alchemist 8 / Master Chymist 4 | HP 95/95 | AC 27 TO 16 FF 23 | F +14 R +15 W +10 | CMD 32 | Init +3 | Perc +17 DV (+21 Traps) | Mutate 3/3 | Bomb 12/12 | Cold 5 Elec 5 Fire 5
Mr. Heineous:
AC 37 TO 18 FF 31 | F +14 R +17 W +9 | CMD 39 | Init +7 | Perc +16 DV (+20 Traps)
Current Effects:
Mutated into Mr.Heineous, Barkskin (NA+5)
(182 posts)
Paladin of Iomedae
Sekter Rayne

Male Human (Taldan) Paladin (Oath of the Mendevian Crusade) 1 (18 posts)
Stygian Slayer
Seltyiel Renn

Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6 (99 posts)
Bristle Billie
Shadoo Mortimer

Male Dwarf Fighter (Unbreakable) 1 (101 posts)
Umbragen
Shayn Veilsong

Female Elf Winter Witch 2 / Tattooed Sorcerer 1 | HP 19/19 | AC 17 13 TO 13 FF 14 10 | F +1 R +3 W +3 (+1 vs. mind, +2 vs. enchant) | CMD 12 | Init +7 | Perc +6 DV LLV | Immune Sleep | Mage Armor (192 posts)
Half-Orc
Shogunto Heineous

Male Half-Orc Ranger (Tanglebriar Demonslayer, Trapper) 3 | HP 32/32 | AC 18 TO 13 FF 15 | F +6 R +8 W +5; +1 vs Spells/SLA/Su from Evil Outsiders | CMD 19 | Init +3 | Perc +8 (+9 to pierce a demon's disguise, +10 to find hidden objects inc. secret doors and traps) DV | Trapfinding +1, Favored Enemy (Attack, Damage, Bluff, Knowledge, Perception, Sense Motive, Survival) Evil Outsiders +2, Favored Terrain (Init, Geography, Perception, Stealth, Survival) Urban +2 (131 posts)
Goblin Pirate
Squeeze Bits

Male Goblin UBarbarian (Feral Gnasher) 5 / URogue 3 | HP 76/76 | AC 23 TO 19 FF 16 | F +9 R +13 W +7 | CMD 23 | Init +7 | Perc +14 DV (137 posts)
Celestial Gnome
Timm Tones

Male Gnome Pyrokineticist 6 | HP 63/63 NL 12 | AC 22 TO 16 FF 18 | F +10 (+4 vs. disease and poison) R +10 W +5; +2 vs. fear, despair, death | CMD 17 | Init +4 | Perc +11 DC LLV | Burn 2/7 | Eternal Hope 1/1 | Cold 6 | Internal Buffer 1/1 (115 posts)
Nareem Daress
Zeebu

Male Half-Orc Druid (Progenitor) 6 / Ranger (Trapper) 1 (94 posts)