Polytropos's page
Goblin Squad Member. Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber. 9 posts. No reviews. No lists. No wishlists.
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Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber
Thanks for the advice, all.
Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber
Due to COVID my regular group has been playing pathfinder 1E lately. Most of the group are relatively new to pathfinder, including the DM, who is more story focused.
In our latest adventure, my 3rd level monk tanked some spider monstrosity and was killed by a random critical hit. The DM then declared that because of local metaphysics, my spirit could reanimate my body. So I am back, but undeadish. As the session ended, the plan is just to meet and figure out what that means mechanically.
All of the undead templates, heck even the undead type look ludicrously good. So, any ideas on how to mechanically represent such a change without straying too far into the cheese?

Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber
Depending on your party, Diamond Soul is either stellar or terrible. It can be a very nice extra layer of spell protection. However, in a party with casters who buff you, its kind of a pain. Having to stand around like an idiot to make sure strong jaws, haste, and whatever other goodies your friends have to wind you up with stick is annoying. Combined with your good saves and evasion, that SR becomes very situational. It does not help that when you most want it, against that nasty high level caster, is when it is least effective. Still, there is almost certain to be that one time that SR saves your hide.
As for damage. Do not take a full round attack from a level 20 PC. You will die. Synergy from build, items, and buffs is so intense that a ceature of standard defenses and hit points for up to CR +5 may last a round, but will rarely last two. Similarly, arcane casters at that level have serious DCs on save or die or terrible debuffs that instantly end fights. Those are again in the realm of a round, maybe two to take about just about anything at CR appropriate numbers.
Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber
I indeed run that swarms take no damage from the initial impact of a splash weapon, but take 1 point of damage from the splash. 1 point is infintely more than 0 points.
Speaking of zero, 0 is a finite number. A ray fired at no target would target 0 targets, and thus be targeting a finite number of targets.
Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber
This is the argument, and I still don't see it refuted:
A spell that produces a ray doesn't have a Target, it has an Effect.
Stop here. The ray is an effect. Our friendly swarm is immune to any spell or effect that targets a specific number of creatures. If the line were instead any spell effect that targets a specific number of creatures you might have an interesting example of bizzarre rules physics. As is, the conjunction is lethal to the argument. The swarm might indeed not be immune to the spell, but it is immune to the spell's effect. See all the helpfully bolded targets in the spell descriptions quoted above.
Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber
I run for a group of 7. We have a few esoteric theory crafters and a couple very basic players. I am mean. I have them on slow, so that their lower levels counteract their greater numbers. Doesn't slow them down much. Biggest problem they have is the control wizard's save DCs are too high, and he is too fast. Some untimely and misplaced stinking clouds have led to trouble. Mantle of the Black Rider spread over the group is providing a fair bit of oomph. I have actually tweaked an encounter here and there with a quick extra scrub or advanced template to add some tension.
My players also talked me into giving them an 18 point build. Sounds like yours can roll and then default to that. I would expect at least one person to have much better stats. All told, I do not expect them to be hurting for power.
Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber
I agree that their is a slight amount of power creep. I am not worried about it very much. The vast range of options in 3.5 already meant there is a large gap between the people who spend a lot of time with the rules and those who don't. The former Wizards employee in my game who has been playing iterations of D&D for 30 years and loves to poor over books is always going to be more effective than my wife the social gamer. Base class power creep doesn't help the former much at all. He still has much better options. But my wife gets better without having to do a lot of work. The gap narrows.
Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber
Pathfinder's setting moves the gnomes more towards the fey. Bard is a nice fit for that idea. Certainly better than sticking people with a single subset of one class. Helps that the bard is awe inspiringly good. Not on their own, sure, but there's a reason they are noted being possibly the most udeful fifth party member.
I like the +2 Charisma for Gnomes as well. It helps to futher differentiate them from Dwarves.
Some people have also commented in this thread that Elves should have a +2 to Charisma. I disagree. Elves amy be pretty, but they don't neccesarily have oomph because of it. A line of Elrond's guards don't individually stand out. Much like models on a catwalk, a surfeit of beauty only results in a new level of bland. True Charisma should stand out anywhere.

Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber
I agree that the rogue might have too many skill points now. Back in the old days there were eight thief abilities: Climb Walls, Find/Remove Traps, Hear Noises, Hide in Shadows, Move Silently, Open Locks, Pick Pockets, Read Languages. Those translated into eight base thief abilities in 2nd edition and into eight skill points in 3rd. But now, the same classic skills would be covered by Climb, Linguistics, Perception, Stealth, and Theft. With Int and possibly racial modifiers, a rogue can have all the calssic abilities and still have quite a few skills to pick. This is problematic in larger groups, where skill selection allows differentiation. My wife's rogue is an acrobat, with lots of balance and jump and tumble. Her friend is the rogue classic, with the sneaking and the lock picking. If they both have Acrobatics, Stealth, and Theft, then they are both less interesting.
I recommend cutting the total skill points down just a bit. Six poitns would still allow for all the old classic skills plus one "hobby." It would also prevent bards from complaing that rogues are suddenly the better linguists.
Organized Play Characters
Kallyan
Aasimar Bard (Celebrity) 8 | HP 42/43 | MI 5/5 | AC 23 TO 15 FF 18 | F +2 R +10 W +5 | CMD 19 | Init +4 | Perc +10 DV | BP 21/25 | Acid 5 Cold 5 Elect 5
(72
posts)
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Lyrio
Half-Oc Druid (Lion Shaman) 4 | HP 32/32 | AC 22 TO 13 FF 20 | F +9 R +6 W +9 | CMD 20 | Init +2 | Perc +9 DV
(138
posts)
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Kroone
Male Nagaji Paladin (Enlightened Paladin) 2 | HP 6/18 | AC 20 TO 15 FF 15 | F +7 R +6 W +7 | CMD 18 | Init +3 | Perc +1 LLV | Lay on Hands 0/4
(172
posts)
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Duskin Veilsong
Male Wayang Bard (Shadow Puppeteer) 2 | AC 21 T 14 FF 18 | HP 17/17 | F +2 R +7 W +3 (+2 vs. shadow) | Init +3 | Perc +5 DV | Performance 12/16
(166
posts)
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Reingard
Male Human Inquisitor (Sacred Huntmaster) 1 | HP 10/10 | AC 21 TO 14 FF 18 | F +3 R +2 W +4 | CMD 17 | Init +2 | Perc +6
(62
posts)
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Akter Phruse
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
(217
posts)
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Jomal
Male Nagaji Monk (Unchained Scaled Fist) 2| HP 20/12 | AC 17 TO 16 FF 14 | F +4 R +5 W +1 | CMD 22 | Init +2 | Perc +1 LLV | Gaze 1/1
(130
posts)
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Bahboom
Male CN Human (Shoanti) Barbarian (Feral Gnasher) 1 | HP 15/15 | AC 16 TO 12 FF 14 | F +4 R +2 W +1 | CMD 17 | Init +2 | Perc +5 DV 10 LLV | Rage 6/6
(31
posts)
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Muranar
Male Kitsune Vigilante (Magical Child) 1 | HP 9/9 | AC 18 TO 14 FF 14 | F +1 R +6 W +2 | CMD 11 | Init +6 | Perc +2 LLV
(21
posts)
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Bakko
Male Oread Shifter (Weretouched) 1 | HP 13/13 | AC 19 TO 12 FF 17 | F +4 R +4 W +2 | CMD 17 | Init +4 | Perc +6 DV | Aspect 3/4
(40
posts)
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Gyrand
Male Human Brawler (Snakebite Striker) 1 | HP 13/13 | AC 20 TO 15 FF 15 | F +4 R +6 W +0 | CMD 18 | Init +6 | Perc +4 DV10 LLV
(35
posts)
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T'Shar
Male Ifrit Pyrokineticist 1 | HP 12/12 NL 0 | AC 17 TO 13 FF 14 | F +5 R +5 W -1 | CMD 16 | Init +9 | Perc -1 DV
(95
posts)
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Aliases
Abbo Lyrio
Male NG Human (Chelaxian) Brawler (Hinyasi, Snakebite Striker) 7 | HP 24/75 | AC 21 TO 16 FF 17 | F +9 R +10 W +6 | CMD 28 (Disarm 30) | Init +3 | Perc +12 DV
(261
posts)
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Agatsu Hulla
CG Male Human Brawler (Hinyasi, Snakebite Striker) 1 | HP 13/13 | AC 17 TO 13 FF 14 | F +4 R +5 W +3 | CMD 18 (20 vs. awesome blow, 20 vs. grapple) | Init +3 | Perc +7 DV
(128
posts)
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Akatsu Horami
Male Kitsune Shifter (Oozemorph) 1 / Rogue*
(134
posts)
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Allyo Shan
Male Aasimar Fighter, ex-Monk, ex-Cleric | HP 28/28 | AC 17 TO 17 FF 13 (CSFD -2/+5) | F +8 R +5 W +5 | CMD 20 | Acid 5 Cold 5 Elec 5 | Init +3 | Perc +7 DV
(234
posts)
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Amon Toph
Male Undine (Mostly Human) Spiritualist (Drowned Channeler) 7
(90
posts)
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Andre Alevato
(0
posts)
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Andulian Vogh
Male Undine Spiritualist (Drowned Channeler) 1 | HP 10/10 | AC 17 TO 13 FF 14 | F +3 R +3 W +5 (+4 vs. mind-affecting) | CMD 15 | Init +3 | Perc +3 DV
(135
posts)
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Annurian
Male Shabti Unchained Summoner (Soulbound)
(219
posts)
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Aramant Drakkuskail
LE Male Tiefling Antipaladin (Tyrant) 1 | HP 11/11 | AC 22 TO 12 FF 20 | F +3 R +2 W +2 (*+2) | CMD 16 | Init +5 | Perc +0 DV | Cold 5 Elec 5 Fire 5 | Smite 1/1
(164
posts)
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The Archlich
(892
posts)
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Arthorius Ravenholdt
Male Dwarf (Svenic) Dragon Disciple and Evangelist of Jörd
(53
posts)
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Arue Karinn
Female Human Brawler 1 / Spiritualist 1
(37
posts)
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Arue'shalae
(0
posts)
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Bleepos Droppo
CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics
(415
posts)
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Bump of the Kokiri Forest
Male Human (Barbarian) Brawler (Wild Child) 3 | HP 30/34 | AC 19 TO 14 FF 15 | F +7 R +7 W +2 | CMD 21 | Init +3 | Perc +6
(49
posts)
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Chakam
Male Human Druid 6 / Ranger 2 | HP 53/53 | AC 23 FF 18 TO 16 | F +10 R +11 W +9 (+4 vs. fey and plant-targeted) | CMD 21 | Init +5 | Perc +14 | Grapple
(297
posts)
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The Chess Pregen
”Chuffy Lickwound” Male NE goblin rogue 6 | HP 48/48 | AC 22 T 17 FF 16 | CMB +2, CMD 18 | F +5, R +11, W +4 (+2 vs. traps) | Init +9 | Perc +10, darkvision 60ft | Speed 30ft | Active conditions: None
(18
posts)
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The Chess
(767
posts)
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Dommer
LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin
(275
posts)
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Donnen Phelps
LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
(521
posts)
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Fayn
Female Elf (Kagonesti) Monk (Qinggong, Zen Archer) 2
(21
posts)
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Gadoongo Heineous
Male Oversized Goblin Brawler (Snakebite Striker) 1 | HP 12/12 | AC 19 TO 14 FF 15 | F +3 R +5 W +1 | CMD 18 | Init +3 | Perc +5 DV
(65
posts)
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Gareth Gudrum
Male Dwarf Fighter (Corsair) 7 | HP 67/67 | AC 21 TO 12 FF 19 | F +8 R +5 W+5 (W+2 vs. fear, +2 vs. poison, spells & sla) | CMD 23 | Init +2 | Perc +7 DV (+8 surprise)
(194
posts)
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GM Archlich
The Chess | Maps, Handouts etc.
(171
posts)
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Goggh
CN Male Minotaur Bloodrager (Primalist) 1 | HP 14/14 | AC 16 TO 10 FF 15 | F +5 R +1 W +0 | CMD 18 | Speed 40 | Init +1 | Perc +4 DV | BR 6/7
(208
posts)
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Harbaestus
Male Vine Leshy Druid (Treesinger) 3 / Hierophant 1
(87
posts)
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Huli-Jing
Male Kitsune Vigilante (Teisatsu) 1 | HP 10/10 | AC 17 TO 13 FF 14 | F +1 R +5 W +1 | CMD 14 | Init +3 | Perc +3 LLV
(1
post)
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Isawa Ayoshi
Male Toreador
(77
posts)
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Kaloora Plimp
Male Gnome Spiritualist 3 | HP 30/30 | AC 18 TO 14 FF 15 | F +6 R +4 W +3 (+2 v ill/fear/despair) | CMD 12 | Init +3 | Perc +4 DV LLV | Channel 3/3 | Et Hope 1/1 | Heal Hand 3/3 | Heal Satc 10/10
(111
posts)
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Kandoo Krom
Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3
(169
posts)
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Krayn La'jal
Male Elf Witch 8 | HP 50/50 | AC 2016 TO 15 FF 1612 | F +4 R +7 W +8 | CMD 18 | Init +4 | Perc +9 DV LLV | Mage Amor
(143
posts)
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Kronk the Cook
Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3
(90
posts)
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Lahrehn
Female Human Fighter (Dragoon) 2
(125
posts)
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Larin Zespire
Female Human (Taldan) Ranger (Dandy) 1 | HP 11/11 | AC 18 TO 12 FF 16 | F +3 R +4 W +0 (+3 vs. mind) | CMD 15 | Init +2 | Perc +4 DV | Sense Motive +5
(52
posts)
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Layla Kheper
Female Human (Taldan) Aldori Swordlady 1 | HP 10/11 | AC 21 TO 15 FF 16 | F +3 R +4 W +2 | CMD 17 | Init +4 | Perc +3
(42
posts)
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Lettu "Wings" Kan
Male Shabti Zen Archer 2 / Synthesist 1 / Oracle*| HP 23/23 | AC 14 TO 14 FF 13 | F +5 R +5 W +7 (+4 vs. mind, -2 vs. illusion) | CMD 16 (18 vs. Grapple) | Immune to Undeath, Resist Level Drain | Init +3 | Perc +7 DV | Summon Monster 1 6/6 Freedom Channel 4/4 Perfect Strike 2/2
(84
posts)
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Lorna Medvyed
Female Human Spiritualist 1 | HP 11/11 | AC 17 TO 13 FF 14 | F +4 R +2 W +2 (+2 vs. fey spells and SLA, +4 vs. mind-affecting) | CMD 16 | Init +2 | Perc +0 DV
(87
posts)
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Mashaka Lyra
CN Female Changeling Cleric (Channeler of the Unknown) 3 | HP 21/21 G (-1) 15, W (-2) 10, C (-3) 5 D 0 | AC 21 TO 12 FF 19 | F +3 R +3 W +5 | CMD 15 | Init +2 | Perc +2 DV | Channel Entropy 5/5
(191
posts)
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Qot La'Jal
Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5
(187
posts)
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Roet Heineous
Male Tiefling Alchemist 8 / Master Chymist 4 | HP 95/95 | AC 27 TO 16 FF 23 | F +14 R +15 W +10 | CMD 32 | Init +3 | Perc +17 DV (+21 Traps) | Mutate 3/3 | Bomb 12/12 | Cold 5 Elec 5 Fire 5
(182
posts)
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Sekter Rayne
Male Human (Taldan) Paladin (Oath of the Mendevian Crusade) 1
(18
posts)
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Seltyiel Renn
Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6
(99
posts)
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Shadoo Mortimer
Male Dwarf Fighter (Unbreakable) 1
(101
posts)
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Shayn Veilsong
Female Elf Winter Witch 2 / Tattooed Sorcerer 1 | HP 19/19 | AC 17 13 TO 13 FF 14 10 | F +1 R +3 W +3 (+1 vs. mind, +2 vs. enchant) | CMD 12 | Init +7 | Perc +6 DV LLV | Immune Sleep | Mage Armor
(192
posts)
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Shogunto Heineous
Male Half-Orc Ranger (Tanglebriar Demonslayer, Trapper) 3 | HP 32/32 | AC 18 TO 13 FF 15 | F +6 R +8 W +5; +1 vs Spells/SLA/Su from Evil Outsiders | CMD 19 | Init +3 | Perc +8 (+9 to pierce a demon's disguise, +10 to find hidden objects inc. secret doors and traps) DV | Trapfinding +1, Favored Enemy (Attack, Damage, Bluff, Knowledge, Perception, Sense Motive, Survival) Evil Outsiders +2, Favored Terrain (Init, Geography, Perception, Stealth, Survival) Urban +2
(131
posts)
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Squeeze Bits
Male Goblin UBarbarian (Feral Gnasher) 5 / URogue 3 | HP 76/76 | AC 23 TO 19 FF 16 | F +9 R +13 W +7 | CMD 23 | Init +7 | Perc +14 DV
(137
posts)
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Timm Tones
Male Gnome Pyrokineticist 6 | HP 63/63 NL 12 | AC 22 TO 16 FF 18 | F +10 (+4 vs. disease and poison) R +10 W +5; +2 vs. fear, despair, death | CMD 17 | Init +4 | Perc +11 DC LLV | Burn 2/7 | Eternal Hope 1/1 | Cold 6 | Internal Buffer 1/1
(115
posts)
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Zeebu
Male Half-Orc Druid (Progenitor) 6 / Ranger (Trapper) 1
(94
posts)
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