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Hi, I have not yet received this order, and even with the longest date in the estimated delivery window it is now around three weeks overdue.
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PC: Lady Celeste (Cleric 18)
This perms-death was particularly poignant as Celeste was the only (N)PC to survive the finales of both Shackled City and Age of Worms... third time is sadly not lucky!
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Having played d&d since the red box, through Ad&d 1e, 2e, 3e, 3.5, and PF1, I have to say it bothers me, but it’s about feel rather than detail.
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Hmm wrote:
Oooh, post details in the ‘Starfound’ thread - pretty please?
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My campaign has only been running since 1990, so some of you guys have me beat! We’re still slowly transitioning from 3.5 to P1 (currently using P1 characters (with some backward conversion) in 3.5 adventures), so I don’t expect P1 to P2 to be a problem for us for at least another 10 years!
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John Lynch 106 wrote:
Don't know about AD&D 2e, but my Pathfinder games still use XP progression and resurrection survival rolls from AD&D 1e. With sadness, we did give up on THACO though!
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Loved: All of the classes, and the archetypes and other options to go with them. Wanted: The Harrow Medium - please just make the playtest version a downloadable freebie or something! Hated: The snarky and sometimes vicious sarcasm on the message boards - oh wait, thats probably not going anywhere :( Will miss: Nothing - I've got a fifteen+ year (real play time) backlog of 1st edition material to play through! :)
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Shackled City took us from May 2014 to November 2015 - so 18 months, playing one eight hour session per month. Age of Worms took us from December 2015 to May 2017 on the same basis - 17 months. We are now 66% through Savage Tide - 24 months and counting!
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Gorbacz wrote: I know I might regret asking this, but have you ever heard of computers? LOL. I have a masters degree in Information Systems, and IRL I work for one of the worlds great national libraries as Head of Information Management. Sometimes it’s just relaxing to build a small hardcopy index for a collection that doesn’t run to hundreds of millions of entries... that’s part of the hobby for me. Even in hardcopy I can usually track down a specific answer faster than my players can find it on a google search... :)
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Seems massively impractical to me, leaving aside the economics. I have a complete collection of everything Pathfinder, and I maintain a separate photocopied/printed file of every class, archetype and prestige class for easy reference (I love class options!)... it currently runs to 4,560 pages...
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PC: Jakara of the Tiger Clan (Ranger 5 / Totemic Demonslayer 7)
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Bellona wrote: I'm AFB at the moment, but I don't recall the Reincarnate spell imposing negative levels/level loss. "A reincarnated creature recalls the majority of its former life and form. It retains any class abilities, feats, or skill ranks it formerly possessed. Its class, base attack bonus, base save bonuses, and hit points are unchanged. Strength, Dexterity, and Constitution scores depend partly on the new body. First eliminate the subject’s racial adjustments (since it is no longer necessarily of his previous race) and then apply the adjustments found below to its remaining ability scores. The subject of the spell gains two permanent negative levels when it is reincarnated." I'm normally pretty generous with hand waving level loss once they get back to the big city, but in this campaign lack of resources due to being cut off from civilisation is part of the challenge... ;)
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So in our Age of Worms campaign the Gunslinger's pc's player is a complete klutz IRL, and recently had managed to give himself concussion and nearly knock himself out whilst alone in a toilet stall. During 'The Hall of Harsh Reflections' the players split up in the city to accomplish various crafting and shopping exercises, and the gunslinger goes off alone to buy a new pistol. He returns to the inn after an uneventful trip. Later in the dungeon they find the gunslinger tied naked to a chair; these were all relatively new players so the jaw drop when they (including the gunslinger player himself) realised that the pc they had been playing with for the last six hours or so was a doppleganger was an amazing moment - they had never experienced the 'unreliable narrator' in a game before. But the real gold was when they asked me what had happened to the gunslinger pc whilst he was off camera, and I/he revealed that the last thing he remembered was looking for the gents facilities at the Armory and locking himself alone in a toilet stall...
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carborundum wrote: Ouch, the bilewretch is nasty. It's a long time since I read STAP, but levels 8 and 10 seem low for COBI? Six players and multiple NPCs splitting the experience, coupled with far too many reincarnation spells without Restoration to hand!
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PC: Morgause (8th lvl Slayer)
PC: Captain Amella Venkalie (Fighter 6 / Rogue 4)
PC: 8th lvl Life Oracle
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Ability: 4d6 and lose the lowest die x6, arrange as player chooses
As you can see, my table plays up the random!
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75. Skills are not capped. If a hero wants to put 40+ skill points into Escape Artist and take no other skills at all then let them!
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A continuation of the first 30 years of Dungeons and Dragons, once Wizards lost the plot and created an entirely different game with that name. The best iteration of the d20 system. A complex game of intricate character design, context specific subsystems, and millions of options, used to support the best fantasy RPG stories on the market. From what I've seen of the playtest I am hopeful that Paizo will at least continue to tell the 'best fantasy RPG stories on the market'. The rest of what I love, not so much. :(
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Love:
Hate:
Houserules:
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PC: All four of the Jade Ravens
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Love:
Hate:
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PC: Avner Meravanchi (Aritocrat 3 / Cavalier 1)
PC: Skald (5th lvl Ranger)
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Malthraz wrote: It is also partly about the strange coincidence that adventures always seems to be lucky enough to face encounters +/-3 the level. My games have always explained this away by saying that the DM's narrative focus is on the lucky ones. What you don't get to see is that 'offscreen' hundreds of 1st level wanna-be adventurers walk into dungeons guarded by dragons, manticores, stone golems and the like, and are therefore never seen or heard from again...
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I too want Pathfinder2, not an entirely new system with a Pathfinder logo.
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PC: Janore Stormwave (4th level Cleric)
PC: Tavey Nesk (2nd lvl Expert)
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Ultrace wrote:
We still houserule the first and third of these in my home campaign, to give death more weight. The loss of Con is replaced by the negative level from normal Pathfinder rules. For my players, death is always far more than just an (expensive) inconvenience...
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I almost never post on here - the last time I made a non-AP post was when Pathfinder was first announced, and what I said was 'You have my money!' The reason I whole-heartedly backed Pathfinder, and have bought every hardback, AP, and adventure for it, is that it was Dungeons & Dragons by another name in a way that 4e wasn't. 4e didn't deserve the name of Dungeons & Dragons and neither does 5e - they are an entirely different game that has no continuity with basic / 1e / 2e/ 3.0 / 3.5 - and that is in terms of feel, playstyle, whatever - the rules dont 'feel' right. So that's my plea for PF2e - change whatever you like, but don't lose the feel baked into the game's DNA. I have been playing 'real' D&D in whatever guise for 30+ years now, and I don't want to stop. I love Paizo. I love the respect that you have for your customers, and the quality of your products and storytelling. I truly don't understand some of the quite vicious negativity that I see on these boards; its the reason I don't play PFS. I get that 10 years is a long time in this industry without a refresh, and I agree that one is needed. I'm cautiously optimistic about PF2e, and if I don't like it, I have probably another 15 years of content from PF1e still to play, and I thank you for that. For what its worth, I also have some minor observations based on what has been revealed so far: - Please keep the maths 'on show' rather than invisible to the players/GM; thats a major part of what makes a game 'D&D' for us - Please dont oversimplify. Some of my players have been cheating on me and playing in a 5e game, and just last night they said that what they preferred about Pathfinder was the vast array of customisable options. 5e is simplistic to the point of feeling like a board game. Its just flat. - We love Starfinder. We like the revised action economy, so the changes in PF2e to action economy sound good to us. We like the 'scalable' weapons in Starfinder, but thats in a SciFi setting; we're not so sure that will 'feel' right in a Fantasy setting. - We hate the Starfinder Archetypes. Please don't do that in PF2e -
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PC: Skarneck, 6th lvl Abyssal Bloodrager & Piran Trevelyan, 6th lvl Seasinger
Crushed to death and devoured by Xilonen, the ancient plant spirit. The other players fled, leaving their bodies behind...
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The Grand Finale - final PC death: PC Name: Heather (Female Elven Ranger Lvl 20)
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We're now just about to confront Kyuss. Since last time: PC Name: Allustan the Sage (Human Mage)
Non permanent deaths so far: 19
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We're half way through, playing with Pathfinder rules. Perma-deaths so far: PC Name: Trixie (Halfling Rogue)
PC Class: ??? (Human Gunslinger)
PC Name: Tom Bombardil (Human Bard)
Non permanent deaths so far: 8
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We just played this encounter at the weekend with six Pathfinder (rather than 3.5) PCs of lvls 1-2. Primary PC tactic was to spread out and pepper them with ranged attacks - Ranger, Gunslinger, Halfling Rogue with sling etc. One died, and three others were down and bleeding before the other two finished them off. Primary PC tactic was to spread out and pepper them with ranged attacks - Ranger, Gunslinger, Halfling Rogue with sling etc.
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