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![]() I started with the previous book with my subscription, and the new orders are being built, but my Gods and Magic book isn't in the list. Just the Pawns and AP (also subbed). Order 18579641 Can someone help me figure this out? Do I have to purchase that one separately? I'd actually expected to get both Lost Omens books in the first shipment. ![]()
![]() Order 15875761 was created after I registered for 4 Subscriptions on January 18, 2020. The subscription order was Order 13851084. I have had to call Customer Service a few times to try and get the subscriptions in the Side Cart to actually generate an order. I called before they shipped to move the Core Book Sub to the Special Edition Core Book Sub. I started these Subscriptions exactly one month ago, and nothing has shipped. I approved the credit card charge, there was an issue with the way Paizo sent the order, and then it was fixed. I approved the charge, and nothing has come out of my bank still. Can someone help me get my products paid for and Shipped? Preferably this week? ![]()
![]() The Gleeful Grognard wrote:
This, Read the CORE rules (how to roll dice, how stacking bonuses work, get a sense of what each Class/Ancestry can do, etc.). Then run a game. Start small, introduce more complicated things as the game goes on and as you all learn the rules. You'll be downright rules-lawyers by level 10-15. YOU DON'T HAVE TO MEMORIZE THE BOOK BEFORE YOU START A GAME! The Gleeful Grognard wrote: - Keep houserules out of it until you know the system well and have run it in actual play through a decent number of levels. Too many people think they know best and fail to take into account player expectations/understandings or the knock on effects of their changes. Seriously, this. I like houseruling things in my games, but I wouldn't ever try it in the first campaign of a new game. In D&D 5e, I added "Critical Hits do max damage + rolled damage" Sounds easy, simple and a good change... except when you kill a player in one hit, or when the player takes out your BBEG before it can even act. The Gleeful Grognard wrote: - Don't go overboard with your early games, keep them simple and familiar so both yourself and the players aren't overburdened while learning a new system of play. So many new GMs want to have a dream game asap, but it doesn't end up working out. YES! Small dungeon, a couple of bad guys, make em goblins or wolves or whatever. BUILD FROM SMALL! All the APs are like this, RotRL has a crazy fight with a bunch of gobos, way more than the players can deal with, except the gobos get all distracted and end up hurting themselves more than the players. This gives time to set the mood, learn the system and helps ramp up the difficulty. The Gleeful Grognard wrote: - Don't over compromise for what players want to play vs what you want to run. A GM who is having fun will almost always be more motivated and create a better gaming experience than one that has bent over backwards to make it what the players want. Some compromise and listening to what people want is good, but your fun as a GM HAS to come first as the effort and time you put in is just so much greater and has a much larger impact on whether the game continues or not. Never say, "no." Say, "Yes, and..." It's more fun to screw with a player by throwing something small they did in Session 1 at them in Session 30. The Gleeful Grognard wrote: - Use aids to speed up slower parts of the system, digital tools like fantasygrounds make for great in person aids. The magnetic combat tracker is a dream to use as well. I'm both for, and against this. Magnetic Combat tracker, yes! Too many aids, however can lead you to not actually LEARNING the game and the rules. Hero Lab is really bad about this. It's good for character creation streamlining, sure, but too many things can be automated, and you miss nuances to why some things aren't stacking. A basic example of this would be, "why won't HL increase my AC with Mage Armor? Must be a bug, increase it manually." When really, it's because the Mage is wearing armor of some sort. ![]()
![]() Waiting is fine. That makes sense, really. I figured that was what was going on. My perception is kind of bonked when it comes to Paizo shipping. I ordered some items a few years ago and it took 6 weeks to ship (I think it was out of stock or something). Again, not a complaint, Just looking to clear it up. Thanks! I look forward to my 2 books in a few weeks. ![]()
![]() New AP subscriber here. I have Giants 1 Pending (has been for weeks).
I've only ordered from Paizo.com once or twice before, and it strikes me that you guys have like a full month of pending before an order is actually placed/shipped. Is that usual?
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![]() So, to be clear then, completing Burnt Offerings offers each player 3 xp for a PFS character (i.e. one who can play at any table for a season module like 3-11 or such). So each player in my game has 6 xp to apply to a character in PFS? Also, I have 4 table credit as a GM once I get the reporting done? (as I've never done reporting before, does that = xp for my character?) I ran/am running this game under the PFS rules, using the PFS rules you would encounter at any event, as we felt it helped keep "Bloat" to a minimum. I play in PFS events and am wondering how this affects both my character, and any character my group would want to play in PFS events. Thanks for the help, PFS is both easier and more confusing than other "joined world" games like SR Missions or the Camarilla. The bookkeeping is easier, and harder in various areas. ![]()
![]() My group last year, decided to play RotRL under the PFS rules set to make things "easier". In other words, we could ignore xp tracking and item/gold bookkeeping. Having previously been playing under the Shadowrun Missions rules set, we liked the idea of "everyone being on equal footing" throughout the game. We ran chapters 1 and 2 over the course of a year (playing 1.5 times per month on average). I was recently told by a PFS event GM that I could apply for credit for running those games. I went to the RotRLA page on Paizo's site and found the reporting sheets. I have questions. Each chapter is set as one whole bit. I understand that. They didn't break it up by event (i.e. goblin attack, Thistletop, Glassworks, etc..). My questions are more geared towards the reporting sheets and the credit. First: the sheets say the "scenario" is for Character Level 3-5. We started as lvl 1 and worked our way up. I gave each player a level increase at appropriate times (i.e. what the book says they should be). But otherwise everything was the same as what the guide for RotRL says to do for PFS. Were they supposed to be lvl 3 first? Did I screw everything up? or is it not a big deal? They're hitting their levels appropriately, but the reporting sheet is throwing me off. GM Credit: How does this work for GM Credit? Do you get 2 per CHAPTER??? Each chapter we've run so far took about 6 months from start to finish (we play slow sometimes, we're in it for the fun, not the loot, part of why we chose to run under PFS rules). I find it amazing that a GM would only get credit for one scenario when it takes MULTIPLE sessions. How does this all work? Did I F* everything up from the get go by not doing enough research before starting the game? Can my players even try to register their characters with PFS? Can I get GM credit? What exactly does GM credit do for me at this point anyway? I'm a bit lost. |