Having some issues regarding ego and pricing of intelligent items. Wanting to create a +1 cloak of resistance, that gives fire resistance 5, and casts burning hands 3/day. mental stats are
telepathy, sense 60ft, and darkvision. Im using 5kgp as the price for the fire resistance, any help is appreciated.
Having some issues regarding ego and pricing of intelligent items. Wanting to create a +1 cloak of resistance, that gives fire resistance 5, and casts burning hands 3/day. mental stats are
telepathy, sense 60ft, and darkvision. Im using 5kgp as the price for the fire resistance, any help is appreciated.
GM Rednal wrote:
To be fair, polymorph any object has a nigh infinite different ways of being utilized, both in combat and out. Not to mention after casting PaO, the caster is still fighting and free to cast other spells. Also, in weapon form, the caster would have no means of movement or attack outside of someone wielding him. Even if it turned him into a +1 flaming silver short sword, at lvl 11 that hardly adds any power to pc's that they couldn't vastly out do with one spell or one of their already more powerful magic items. Or the fact that the caster turned weapon could have just lobbed several 10d6 fireballs that combat instead. I was honestly thinking it was more like major creation. It could even last different amounts of time based on the metal like that as well. Your thoughts?
I have an 11th lvl tiefling arcanist who's basically a trickster/thief. I want to make a spell that would allow him to change his shape into a weapon, while retaining his mental faculties. Perhaps the spell could have improvements as you level, such as being able to become special materials or act as a magic weapon or add the flaming property. Ideally, I'd like this spell to last 1 hour per lvl, and I'd like to be able to still sense my surroundings and speak/use telepathy with my wielder. Sound possible? Any ideas on lvl or other restrictions? I'm all ears (or eyes as the case may be). Thanks in advance!
I have an 11th lvl tiefling arcanist who's basically a trickster/thief. I want to make a spell that would allow him to change his shape into a weapon, while retaining his mental faculties. Perhaps the spell could have improvements as you level, such as being able to become special materials or act as a magic weapon or add the flaming property. Ideally, I'd like this spell to last 1 hour per lvl, and I'd like to be able to still sense my surroundings and speak/use telepathy with my wielder. Sound possible? Any ideas on lvl or other restrictions? I'm all ears (or eyes as the case may be). Thanks in advance!
Before we get into more builds/combos, can anyone give me their thoughts on balance? If i'd rather be the eidolon 9 times out of 10 as compared to a fighter of the summoners equal level not counting the buffs of the summoner, shouldn't something change? I ask becuase i love the concept of the summoner and would like to continue playing one, but as it stands, i cant justify the power of the eidolon.
shrodingerscat wrote:
Fair enough, so swapping slam for claws lowers the damage a lil, goes from 3d6 to 2d6. losin half str from the bite makes it 2d8+16 instead of +24. So i'll spend the 2 points I just got back on rend, adding a possible 2d6+15, meaning it does even more damage than i thought it did before lol. still seem slike insane damage potential for the lvl.
Ok, incoming wall of text. Note that we now know some of this is wrong. I'll post the build and you point out what we've messed up. Biped base. Lvl 12 summoner. Total of 19 evo points (three from feats). Limbs-arms for free, limbs-legs for free, Claws for free. stats ended up as follows str:30 ac: 25 (10 base, -1 size, +2 dex, +14 natural)
one evo point was spent turning claws into slam.
one ability increase went to con, the other to str.
we came up with (factoring in power attack) Bite +16 2d8+24 and Four Slams at +16 3d8+16. this, (if even close to right) added with reach, and some magic items just dwarfed our fighter. made him look like a peasant with a magic bastard sword. I'm sure some of our build is wrong, so point it out if you would be so kind. ty
Artanthos wrote:
Ad0ntis wrote:
I'm hoping for some clarification as well, I hope i'm just reading something wrong, because if i'm not, the summoner seems broken. At 12th lvl (our current party) My eidolon gets 5 attacks. All at +16. 1 Bite that does 2d8+24, and four slams that do 3d6+16. I can list feats and evolutions, but if i'm right, our party's fighter PALES in comparison. And my eidolon has reach. This is with no magic items. Just seems like they get to many attacks for their lvl with no penalties. (btw power attack is used in the above numbers) plz help me out here. |