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jasonthelamb wrote:
Perhaps this is an oversight... but where does it say the supplies the army is carrying? Food/Water wise, at least? I can't find anything on this.

On Page 13 it mentions that the army can carry 50 units of food and water and uses 5/day. They begin fully stocked and can gain units along the way at various encounter points. Personally I hand waved the trade goods that they pick up along the way so that they wouldn't have to decide between food for right now and items they need for book 3.


Here's hoping that people are still watching this forum thread.

I am still a new GM and this is only my second time running a campaign. We are currently running through this path and the players are coming up on the fight in the courtyard of Drezen Citadel and I am stuck. After trying the Mass Combat rules our group decided to not use them because they did not work with our play style. I have been able to come up with individual fights and events for all the other mass combat situations and kept the actual army in the background but I am at a loss as to how to create an encounter for this particular fight.

While having a fight with dozens of tokens is interesting (I did that for the actual fall of Kenabres in front of the cathedral) it really slows down the pace of the game. I am hoping that someone may have had an idea for this or someone here has already done this.

Suggestions please?


Ya, I got confused when I saw that there is the gap from 7th to 11th with no swappable powers but choices at 8th and 10th.

I'm giving the class a try in our current campaign. I think it'll be interesting.

Thanks for clearing that up. (^_^)


Hello... New guy here. Just curious or maybe dense.... So if I choose to give up Slow Fall at 4th for, say Barkskin, when 6th rolls around and Slow Fall would normally increase, do I get to swap that for something? or once I swap it out at 4th that's it too bad I'm done?