
Pitviper64 |
I think a bunch of people have touched on the scanner things range being a bit short for what it is for. Thats probably a pretty easy thing to dial in for usability. I also think as it increases in level it should improve to work like an advanced med kit because otherwise you are going to still need to cart one of those around in addition to your custom one which seems not intended.
Biohackers with some of the options can make at least decent close quarters people but to do it you are pretty much going ice injector knives/pain gloves + heavy armor and then take one of the main fields of study that help you. The one that gives you haste pretty early is useful or like me take toxicity that gives anybody trying to hit you in melee -2 penalty for a pretty long duration.
A melee bio hacker likely winds up um self medicating more than ranged ones do where you would be using a lot of your buff options on yourself to improve your speed or defense.
One kinda funny thing about the whole willing/unwilling stuff my party figured combatants would have dog tags with organ donor/DNR type stuff so they have another spot for treat while unconcious. So anybody with a med scanner can check their tags and see that they give consent to treatment when unconscious or not. Given we already do stuff like this in real life it seems pretty reasonable in a far future setting something like making clear if you would accept such treatment or not preemptively makes sense. If you are unconscious you are not going to make good choices so better to choose while you have your full faculties.
After play testing a ranged Healer/CC hitting my party was not a real issue at lvl 8 though when you miss you really feel the pinch. Between the +3 from Friendly Aim, them counting as Flat Footed against me, the +1 unnamed bonus for a real injection weapon, +1 Weapon Focus feat, and a 20 Dex due to a +2 implant I was effectively shooting at allies with a +18 attack roll.
The part that was bugging me is that Studious/Instinctive did almost nothing past character creation. This would be a great spot to influence the players path between ranged and melee.