--------------------
Str 17, Dex 15, Con 13, Int 10, Wis 14, Cha 10
Base Atk +3; CMB +6 (+8 grapple); CMD 19
Feats Improved Initiative, Toughness
Traits child of nature, vindictive
Skills Diplomacy +2, Handle Animal +5, Knowledge (nature) +10, Perception +11, Perform (sing) +2, Spellcraft +5, Survival +9 (+11 to find food and water, +11 to avoid becoming lost); Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Druidic
SQ lion's totem transformation, nature bonds (animal companion), totem transformations (lion's natural weapons), trackless step, wild empathy +4, woodland stride
Other Gear rosewood armor, quarterstaff, amulet of natural armor +1, ring of feather falling, ring of protection +1, wayfinder, 1,836 gp
--------------------
Special Abilities:
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Child of Nature (Survival) +2 Survival to find food and water, +1 Knowledge (Nature), and one of these is a class skill.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Lion's Totem Transformation (Standard Action) (4 minutes/day) (Su) At 2nd level, a lion shaman may adopt an aspect of the lion while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (+20 enhancement bonus to land speed), sense
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Vindictive +1 damage against an adjacent opponent who damaged you in the previous round.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Note: This item costs only 250 gp for members of the Pathfinder Society
Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
--------------------
Buck:
--------------------
Lion
N Medium animal
Init +4; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 17 (+4 armor, +3 Dex, +3 natural)
hp 26 (+8)
Fort +5, Ref +8, Will +3
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +3 (1d6+2) and
. . 2 claws +3 (1d4+2) and
. . 2 rakes +3 (1d4+2)
Special Attacks 2 rakes
--------------------
Statistics
--------------------
Str 15, Dex 18, Con 13, Int 2, Wis 15, Cha 10
Base Atk +3; CMB +5; CMD 19 (23 vs. trip)
Feats Combat Reflexes, Toughness
Tricks Attack, Come, Down, Fetch, Fighting, Guard, Seek, Stay, Track
Skills Climb +4, Intimidate +1, Perception +6, Stealth +6 (+10 in Undergrowth); Racial Modifiers +4 Stealth in Undergrowth
SQ come, fetch, fighting, guard, seek, track
Other Gear lamellar (leather) armor
--------------------
Special Abilities
--------------------
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Come [Trick] The animal will come to you on command.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Fighting [Trick] The animal has been trained to fight.
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Track [Trick] The animal will track a scent.
--------------------
About
--------------------
The bronze skinned beauty glides into the room, mentally cataloguing her surroundings. Her chocolate colored plaits are entwined with golden strands that glimmer in the faint light of her halo. Her golden eyes sparkle as she smiles. The resemblance between her and her muscular, tawny furred bodyguard are uncanny. Her eyes are almond, almost the shapes of the cat that accompanies her. Her cloak is fur-lined; creating a mane around her neck, similar to the mane that surrounds the lion’s head. Her armor also closely matches the armor that protects the lion’s softer parts. She gently puts a ring-bedecked hand upon the lion’s neck and guides him to a vacant seat where she gracefully sits. The lion lies down at her feet, warily scanning the room.