Ancient-Born

Piercedthrough's page

Organized Play Member. 89 posts (95 including aliases). No reviews. No lists. No wishlists. 1 alias.




Hi folks, got a burning question in my head that I'd love answered, and I can't seem to find a thread that already deals with it.

Looking at the feat 'Extra Rage Power', the way it seems to worded leaves me curious; Is the feat only available to a class that has the Rage Power feature, but can be taken before one gains what would normally be the first rage power?

Or is it meant to be that one can only take this feat AFTER two levels in barbarian?

By the by, love this game. Truly stands on its own in the RPG world.

Cheers,

Ryan


as I'm peering out of a car window, trying to entertain myself, I began to fiddle with the idea of taking characters I've made in the past, and trying to identify their personify portrait as detailed by the Myers-Briggs definitions. I found myself surprisingly entertained and hooked with trying to dig deeper and deeper into my characters and their psyche...

So much fun is being had that I've decided to invite anyone else willing to try to do so!

Take a peek.

See if you can match the character to a profile.

And then invent reasons for it!


Hi there folks. I'm Pierce, and I'm a huge fan of Pathfinder, although I confess I'm probably hardly better than a noob due to limited experience.

Anyway, I've run into a wee bit of an issue, and I was wondering if anyone might wanna share their opinion on it.

First, I'm playing a game where the GM is rather deadset about playing with core for the first few levels, and is only allowing a few exceptions. He's given every character a stat array of 18, 16, 14, 12 and two 10's to start with (No complaints here on that, I consider it fair). Core races are the only ones allow, we start at level one, and we're not to use traits.

My problem is that I'm on the fence as to what character I'd like to use. The rest of the Party has already been formed, consisting of a decent monk for melee, a cleric for support, and a Blue Dragon Sorc for magic offense and some melee. Seeing this, I wanted to make sure my character could fill both combat and skill monkey roles. My first idea was a duel short sword wielding rogue , to capitalize on the fact I could actually get away with the almost OPed effectiveness of a Strength TWF build, and my GM seemed ok with it, but encouraged me to keep looking as he noticed I didn't seem to be fond of it.

My next idea was a Trapper/ Hooded Champion ranger: the character would be a vigilante, relying on daring, a plethora of skills and a little luck to bring down enemies. The archetypes themselves do not overlap, and I thought it was rather nice, if I do say so myself. At this point, my GM stepped in. He was fine with the trapper, he told me, by he didn't like the idea of a character with two archetypes beginning at level one.

I'm about to reply to him, this time with an offer that my character only gain the benefits of Hooded Champion at a later level: in other words, I'd take out all the feats that would be replaced by Panache at level one and on, only to gain Panache and the deeds at a later point. Does this seem fair? I'd like thoughts on this, because this GM has been nothing but awesome to me up til this point, and I'd like to make sure I don't come off as a pushy ass.