HP: 16/49 (Temp HP: 0); P. Perception: 21, P Insight: 16 [AC: 19, Fort: 20, Ref: 13, Will: 15] Earth Genasi (Half-Elemental) Earthforger Fighter 4
Determined to protect the caravan from the raging beast, Piedro attempts to crush the mekillot's thick hide: Crushing Surge vs AC: 1d20 + 9 ⇒ (4) + 9 = 13
HP: 16/49 (Temp HP: 0); P. Perception: 21, P Insight: 16 [AC: 19, Fort: 20, Ref: 13, Will: 15] Earth Genasi (Half-Elemental) Earthforger Fighter 4
Realizing the danger of a rampaging mekillot, Piedro summons the rage of his ancestors and focuses intently on the wild beast. Bull Charge Primary on Mekillot vs AC: 1d20 + 9 ⇒ (20) + 9 = 29
Piedro swings his maul with solemn intent. He brings it around for another swing at the angered creature. Action Point Knee Breaker vs Fort: 1d20 + 9 ⇒ (18) + 9 = 27 On hit, target is immobilized (save ends)
HP: 16/49 (Temp HP: 0); P. Perception: 21, P Insight: 16 [AC: 19, Fort: 20, Ref: 13, Will: 15] Earth Genasi (Half-Elemental) Earthforger Fighter 4
Yeah, Piedro's sitting at a 23 Fort until his next turn. Unfortunately, the player didn't realize what a mekillot was before attacking it and just now looked it up, lol. I'm pretty sure my clever ploy to dismount half of the enemies is about to backfire...
HP: 16/49 (Temp HP: 0); P. Perception: 21, P Insight: 16 [AC: 19, Fort: 20, Ref: 13, Will: 15] Earth Genasi (Half-Elemental) Earthforger Fighter 4
On hit, the mounts are knocked prone and their riders fall off to adjacent squares. Bandit 1 falls into square AE11 A1 falls into Z9 A2 fall into AE10 Driver falls into AA8 Saving throw: 1d20 ⇒ 19
HP: 16/49 (Temp HP: 0); P. Perception: 21, P Insight: 16 [AC: 19, Fort: 20, Ref: 13, Will: 15] Earth Genasi (Half-Elemental) Earthforger Fighter 4
Piedro takes a deep breath as small stones and pebbles swirl around him. He then whips his crodlu back into the fray. Second Wind (Standard Action), granting an additional +1 to all defense along with the standard +2 and healing surge Move to AA12/13 and AB12/13, provoking from Bandit 1 The ground cracks in a close burst from underneath Piedro's mount. Genasi Racial Power: Earthshock {Minor Action}: This only targets enemies touching the ground, but if you allow it to effect the riders of the mounts, I'll roll for them, too. B1 Mount vs Fort: 1d20 + 9 ⇒ (17) + 9 = 26
Earthshock damage: 1d8 + 5 ⇒ (5) + 5 = 10
HP: 16/49 (Temp HP: 0); P. Perception: 21, P Insight: 16 [AC: 19, Fort: 20, Ref: 13, Will: 15] Earth Genasi (Half-Elemental) Earthforger Fighter 4
Having been pulled free of the spears, Piedro makes a quick gesture of appreciation towards the Minstrel before moving back into combat to strike at the attackers once more. Shift 1 square into AD/AE14. Hack and Hew against B1 vs AC: 1d20 + 9 ⇒ (5) + 9 = 142d6 + 5 ⇒ (4, 6) + 5 = 15 Hack and Hew against B2 vs AC: 1d20 + 9 ⇒ (15) + 9 = 242d6 + 5 ⇒ (3, 5) + 5 = 13 Saving Throw against ongoing 5: 1d20 ⇒ 8
HP: 16/49 (Temp HP: 0); P. Perception: 21, P Insight: 16 [AC: 19, Fort: 20, Ref: 13, Will: 15] Earth Genasi (Half-Elemental) Earthforger Fighter 4
M6 vs AC: 1d20 + 9 ⇒ (1) + 9 = 102d6 + 5 ⇒ (5, 2) + 5 = 12 Sorry, I was at work and couldn't access the map. I had to assume Bandit 4 was in range since he was attacking me, and I couldn't remember nor could I verify.
HP: 16/49 (Temp HP: 0); P. Perception: 21, P Insight: 16 [AC: 19, Fort: 20, Ref: 13, Will: 15] Earth Genasi (Half-Elemental) Earthforger Fighter 4
Ignoring the spear that has entangled him, Piedro slams his maul into the ground with one hand uses Stone Panoply to shake the ground. Bandit 1: 1d20 + 9 ⇒ (6) + 9 = 15
Bandit 1 Mount: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 2d6 + 5 ⇒ (3, 2) + 5 = 10 Piedro's thick, scarred skin becomes more stone-like, drawing more attention to himself. (Effect: resist 3 all until end of my next turn. Also, all targets are marked, hit or miss.) |