Is this even possible? Or do you just seriously cripple your chances of success?
Hmm, maybe I should be a bit more clear (an example might do). I've been thinking about a character concept for a bard who's motivation for adventuring is that he wants to be famous, but he's also a coward and doesn't want to die. Essentially, he wants the glory without so much of the risk. As such, he tries his best to stay away from combat while still making it appear as if he's doing everything he can to aid his party.
I'm not saying that he doesn't fight, he simply tries to avoid it if at all possible. That is, he'll boost his party as much as possible and try to do as many things away from the area of combat as possible (such as ranged attack). If the odds don't look good--if the party is suffering heavy damage with no appearance of a chance of success--he may cut his losses and run. In a fight in a session when I first put him into play, he stayed back to secure the horses while everyone else went to fight. By the time he caught up with the rest of the group, the combat was over.
So, I know this is a very simplified example, but could a character like this be effective? Are there any rule-based ways to compensate for his obvious problem? Has anyone else played a "flawed" character that might have some advice on the do's and do-not's of this style of gaming?