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![]() Neil Spicer wrote: Not only that, but I got dinged last year for copying and pasting most of my own villain background text in the stat-block round. Why? Because Round 3 tests your ability to "improve" just as much as does on mechanical execution of a stat-block. I hardly see this as being most. I compared the description of the original Chaitrakhan with the flavor text at the bottom of the new one. Here's everything that's new: … intermingles with …
I hardly see that as copy and paste either. The contest is for freelancers as well and, from what I gather, a good freelancer doesn't waste time rewriting what already works. ![]()
![]() Here are my votes: Alexander MacLeod's Chymick Swarm, A Thousand Alchemists
Benjamin's Bruck's Churjiir
Jason Schimmel's Chaitrakhan, icy pack-hunter
Jesse Benner's The Lahamu ("The Soul Drinker")
Jim Groves' Ardorwesp
Matthew Morris's Caltrop Golem
Some comments on those I didn't vote on:
David Posener's Astrumal
Dennis Baker's Churjiir
Matthew McGee's Astrumal
Richard A. Hunt's Slithering Horror
Tom Phillips's Ossuary
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![]() Urizen wrote: While I would love to see the skintaker statblock, what we ought to be speculating on are the ones that may be more difficult to pull off, but if done successful it'll be a hit out of the ballpark. One creature has psionics. Another has magnetism. One's accused of being a template. Those are a few examples that would be the ones to watch for if someone wants to pull off a coup. A magnetic world-eater as a CR6 or lower? That'd be a serious challenge. ![]()
![]() Matthew Morris wrote:
Do you suppose the golem could reform around a foe? That would certainly be interesting, if, admittedly, a little swarm-like. ![]()
![]() Trevor Gulliver wrote: I like this a lot. I'm a bit put off on an 'ossuary' not having bones in it but no one else seems to mind. I'm right there with you. I'm wondering if being trapped inside the golem would have some sort of weakening effect on the undead. I mean, is there anyway they can free themselves (especially if their CR is much higher than that of the golem itself)? Plus, it could make the surprise fight at the end a mite easier, if that needs to happen. Also, I'm wondering if there is any way to defeat this thing without killing it. I'm guessing the intelligent PC figures out there might be a reason not to destroy it completely. ![]()
![]() Joshua Kitchens wrote:
Okay, I'm not very knowledgeable about the game systems, so I don't know if this stuff has been dealt with prior, but I do have a few issues with the magnetic thing. - Waves of magnetism? A creature may have a magnetic field, but I highly doubt it emits magnetic waves. The only waves that contain a magnetic field component are electromagnetic waves, and electromagnetic waves would not cause an attraction between the emitting object and other objects (the magnetic field is inherently oscillating).
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![]() Joe Wells wrote:
So, if it bludgeons you with the limbs it used to put itself together, is the damage based on the size of the limbs? What happens if the limb has claws or other natural weapons of some sort? Can you grapple an individual limb from inside the "vortex" and rip it out? ![]()
![]() delabarre wrote: I kinda like this guy. I think I'll call him "Jacks". I love it! I'm definitely for this one. It's hard to find a lot of creative monsters at low level; this may be a little silly, but it keeps the game interesting. Plus, I'm sure a crazy evil villain would love to create one of these things to mess with people. ![]()
![]() Guy Ladouceur wrote: I am looking to switch over to Pathfinder by using my credit and as I went to check out it read that shipping was going to cost me $5 dollars. I was wondering why for it states that it's free shipping at the transition board. The subscription itself comes to $13.99 plus shipping and handling. If you divide the total amount listed on the transition page that you would pay as a subscriber by the number of issues it states you are entitled to, it should come to around $17.99, which is $13.99 plus $4 shipping and handling. Looks like yours is an extra dollar, though, but maybe that's just the option you chose (I agree that's a little tricky, though, since the transition page does state that it's free). ![]()
![]() TheCarrionCrawler wrote:
If you go to the transition page that explains what options we have available to us, the very bottom of the page lists your customized options (provided you are logged in). It will give you each option and how much you have available to you (months of Pathfinder, back-issues, amount of credit or refund). I think that's the only place it's listed. ![]()
![]() cwslyclgh wrote: I just got a response to a spellcraft query I sent in June 6th. They passed on it, but I am pleased as punch with the response time. I sent in a class acts query on May 20th (or somewhere around there) and haven't yet gotten a response about it. I was definitely planning on giving it more time before sending a poke over to paizo, but I wasn't sure if this meant that they were well beyond where they should have come across my query since they're up to June 6 apparently. Or are spellcraft queries just sorted through faster? ![]()
![]() Fake Healer wrote:
Not a very covert conspiracy, that's for sure. It doesn't make sense to me that it's the government's job to use our tax money to protect our oil reserves in other countries so that the oil companies can get that oil and still charge us more for gas. Of course the government is researching eco friendly options, but they're not putting in enough funding for this research for it to be very effective. Why is it that, when oil production slows, gas prices in America skyrocket immediately, but then, when the production begins to dramatically increase, we're told that it takes a while for our market to see the effect of a change in production rate (that is, prices getting lower again)? Is this an American thing, or does this happen everywhere? ![]()
![]() Stebehil wrote:
Well, I haven't been there for a few weeks, but when I left, it was about $3 a gallon. Of course, one of the reasons people here are willing to buy such gas guzzling cars is because the government is doing everything they can to keep gas prices as low as they are. If they would just use "true-cost" pricing, it should cost about $6 a gallon and then people would think twice before purchasing their new Hummer. ![]()
![]() Fake Healer wrote: I have drifted from my point but in the US hard work is rewarded but the concept of family importance seems to be suffering unless one can earn a great salary and afford to leave a parent at home. I certainly can agree with that. My mother wanted to be stay home and raise my brother and myself. My father worked three jobs, almost killing himself, and they still went bankrupt because they couldn't bring in enough money. The only thing I've got going for me as far as that's all concerned is that I want to be a teacher. So, essentially, if I plan things right, the child can be born right at the beginning of the summer, or slightly before (taking whatever maternity leave they give me) and I'll have three months to be able to stay home and care for the child myself. I do hate that the American system almost forces us to let someone else raise our children most of the time if we want to afford anything in life. Of course, being a teacher is somewhat different than other jobs anyway. I mean, a full-year salary for only 9-10 months work, but typically working nights and weekends grading assignments and such during those months, so it evens out. The unfortunate part is that you can't actually take a vacation during the school year at all (no ski trips unless they're over the winter break). Pennsylvania (where I intend to teach) has one of the best pension plans for teachers in the whole of the United States, though, from what I hear, the government is trying to get rid of some of that. Well, I won't start in on all of the bad things that the government is doing to American schools... ![]()
![]() Sharoth wrote: Lucky you, PhysChic. What is your major? Mine will, in the distant future, be Biochemistry. However, I love math & physics! Have a great time! My major is Physics. One of the professors that teaches a lot of my classes is in charge of the Biochemistry program at my college (no department, just interdisciplinary stuff), so I end up learning a bit about Biochemistry in the classes I take with him. ![]()
![]() Vattnisse wrote:
I'm actually doing an internship with my Physics professor at Allegheny College (near Erie, PA) working with Liquid Crystals. For the second half of the internship, we go to Budapest to work with a collegue in the field in his lab since he's got some different equipment than we do, which allows us to do a few things we couldn't at our lab at the College. Thanks for the advice. I have had a bowl of Hungarian goulash, though that was because the word "goulash" (I know I didn't spell it right) was one of the few words on the menu that I understood, so it wasn't what I was expected. Very good though :). ![]()
![]() farewell2kings wrote:
A new member of my group just e-mailed the link a few days ago. http://www.geocities.com/Area51/Vault/7649/ I think they're under "Dynamic Sheets" ![]()
![]() Lilith wrote:
Along those lines, in a few of my gaming groups, any horrible failure involved a muffin. For example, rolling bad on a spot check equals "I saw a muffin." A slightly better roll, while still failing may be, "I noticed the muffin was blueberry." Rolling a horrible attack roll might be "I was distracted by muffiny goodness." Stuff like that. Much more entertaining than saying "I didn't hit." ![]()
![]() My experience is more with "Variant Rules" than "House Rules" but I suppose it still applies. We use Vitality and Wound. The original published version (in Unearthed Arcana, I believe) was severely underdeveloped as it didn't deal with things like Regeneration and nonlethal damage. However, Magagumo and myself have managed to expand on the original rules for the system, also taking into account the difference in effects of some feats. It's quite a few pages long and is a bit complicated for anyone who joins the group, but we use it because it makes healing a lot faster and is good in low magic settings (or at least when there isn't a lot of healing magic in the group). It's a bit more stylistic, but we use it in every game he runs (I run the normal system because I'm still learning the game to begin with and learning how to turn my stuff to Vitality and Wound is a bit complicated at the moment). I tried defense rolls once. As a concept, it's rather good. I mean, if you have to roll to see how well you hit someone, why not roll to see how well you defend against an attack? Unfortunately, it certainly bogged things down, making it impossible for players to just tell me how much damage they did. Instead, they had to tell me every attack roll they made and I had to make an opposing defense roll, which definitely slowed things down. Again, really neat concept, just didn't work so well in practice. Also thinking about using facing in combat. I once got hit by a nasty gaze attack when I wasn't even looking in that direction, but, since, technically, there was no facing, I apparently was automatically looking in every direction (???). Anyways, anyone had a chance to try this out yet? Any thoughts on it at all? ![]()
![]() Finishing up my BS in Physics, then spending a year getting my Master's of Arts in Teaching Physics. It's almost like an MEd, but the cirriculum I go through is a tad different. Should be done with it all summer of 2008, then on to a career somewhere (hopefully, one of the places I've really wanted to teach). ![]()
![]() The Finn wrote:
Found this laying around another thread: ericthecleric wrote:
Mike McArtor wrote:
Sounds like they just want it the first time, but you don't need to send it with any resubmissions. I think I also saw that specifically in another thread, but I can't find it now. Hope that helps. ![]()
![]() Hmm, I still recommend talking to them first. I know that once when I was stressed by a few too many things, I let it affect my gaming in a rather negative way. The GM and I talked and I took a "leave of absence" from the game until I felt comfortable coming back. However, if this type of solution just isn't in the cards, then, yea, chuck the players. ![]()
![]() Searn--I have a bit of advice for you myself. I just finished up my junior year at college and will be graduating after the fall semester next year. My school costs over $30k per year and I almost had to transfer to a cheaper school last year because I didn't think I could continue going here. It doesn't help that, when I graduate from here, I enter into a one-year Master's program that'll cost me $23k. When I came to college, the Physics program (which is what I'm majoring in) didn't start until second semester and that was even only one class. It also took me until second semester sophomore year to figure out a minor, so I had a lot of catch-up to do. Anyway, at the end of this school year, I had all the credits I needed to graduate (actually, I was one credit short, but that would have been easy to take care of... yay for yoga or ballroom dance or something crazy). The only thing that kept me here was the fact that I still hadn't finished the requirements of my minor or major. So, without further adeiu (which I can't spell), here's the advice: If it doesn't stress you out to take a course overload every semester (which, by the sounds of the college courses you've already taken, I don't think it would), you should graduate a year early. Firstly, this saves you lots and lots of money. Secondly, I know I was feeling done with my undergraduate education by the end of this year and was ready to move on, so I can assume you might feel the same way at that point. And hey, if you don't, it's not like you HAVE to graduate early even if you have your requirements done with. I definitely wish someone had given me this advice when I had started... I could have started my life a year early. ![]()
![]() Heathansson wrote: or does this summer movie season seem kind of kobold-weak? I agree the season looks rather sad. I mean, some of the movies sounded like they would be good, but turned out to be a waste of time and money. As for Pirates of the Caribeean II, it does look like it could be good, but I worry they'll have ruined it in their attempt to rush a money-making sequal. *fingers crossed* here's hoping... of course, I'm a bit sad that I won't be able to see it until at least the end of July since I'll be away when it comes out (though, at least I'll know what everyone else thought about it by then). ![]()
![]() I think the point is that sometimes a certain rule or something makes the game not fun. So, yea, sometimes, we can bend or break rules in our game if it means that things will be more fun. For example, I played a Grippli ranger in a campaign recently. I had excellent climbing, but I still couldn't technically walk on walls or ceilings or whatever. However, being new to the game, I was unaware that I was not able to do so with my character. Since the climbing on walls thing was the whole reason I wanted to be a Grippli (well, at least it was one of the reasons), my GM let it slide and let me climb on walls without the climb checks. It didn't give me a particular advantage in the situations where it was usable, so it didn't destroy the game, but I had fun doing it, and after all... "The game is really about having fun." :P ![]()
![]() dulsin wrote:
Mini hasn't gone on sale yet, though you can get to it here: http://paizo.com/store/byCompany/w/wizardsOfTheCoast/byProductType/miniatur esGames/dnd/icons/v5748btpy7polIt'll go on sale in approximately an hour (10pm pacific, 1pm eastern) ![]()
![]() Yea, housing cost definitely depends on the industry and everything in the area. I live in a moderately "upscale" suburb of Philadelphia and a good 3 bedroom house is over $300k. I've also looked at housing in the Poconos (about 45 minute drive away from where I live) and a 4-6 bedroom house there was going for between $100k and $200k. My dream, once my fiancee and I finish our educations and get some decently paying jobs, start to pay off our massive amount of educational loans, etc, is to find a nice plot of land and custom build (and yes, we plan to have a room someone in there set aside for DnD... I wonder if there's any special building design that we could put into the room to make it really cool for DnDing). Of course, I still haven't figured out if we can even afford the type of house we want and a piece of land (no idea how much those cost). At any rate, I hope the housing boom in my area starts to die down so real estate prices start to drop, because it's getting pretty ridiculous. Yay for new homes!!! ![]()
![]() In case you're wondering if the reason you didn't like the movie was because it was so much different from the comic, I can tell you that's probably not the only reason. I didn't read the comic and I loved the first two movies, but this one was a real let down. Other than the mutant wonder-drug there was really no coherent story-line that held the whole thing together. Instead, the movie consisted of several under-developed subplots, none of which got enough screen time. 1. If that's all they were going to do with Angel, then what was the point of including him at all?
All in all, they ruined yet another good set of movies. It's almost like it puts a negative stigma on the entire set. I can certainly say that, while I like owning a complete set of things, regardless of how I feel about them, I don't think I can bring myself to purchase this money-making scheme of a movie. ![]()
![]() Ragnarock Raider wrote:
No, I completely understand, even though I don't particularly agree. It's incredibly difficult to balance when characters should definitely roll because that's "how DnD works" and make things set because "that's what's fair." And perhaps some of that balance depends on the players and the GM. The fact that we all have seemingly different systems just points to the fact that we all realize the inherent problems with the "traditional die-roll" systems and are seeking to make the game as fun, balanced, realistic, etc. as possible without overdoing any one of those aspects at the cost of the others. As long as the house rules that you create for all of these are something that everyone in your group can agree with, I can't see anything wrong with using a different system (I know my group prefers rolling to "equality," so I don't think it's something I'll end up using). ![]()
![]() Delericho wrote: this is something I just don't get. D&D isn't real; I understand that it's not real, but most of the things that went into the way the game works (aside from the fact that, yes, there are different races and magic does exist) is so that it feels as "real" as possible. Of course, I guess the thing to keep in mind is that I don't really have to deal with a character with substandard stats based on the fact that I make sure each person has at least a 30 point buy. To be honest, I've also never had a character who has ridiculously high stats, either. It seems that some of you have chosen to use point buy mainly to avoid the possibility that the player cheats as he/she rolls up her stats. I guess I'm just not used to that kind of dishonesty . When I've had a GM who has occassionally dealt with trust issues, he literally sat there and watched as we rolled our stats and then let us do everything else on our own. Another thing I'm not quite sure I understand is why stats are so much different than hp. I mean, both originally required the player to roll to determine their value. With the point buy method, the GM can certainly ensure that all players start out on an equal playing field regarding their stats. By higher levels, though, you may end up having a "sub-par" character simply because the player rolled absolutely horribly each time he levelled. Should we employ a point buy method on hp as well? I'm not trying to be argumentative here. On the contrary, I know I'm still very new to the game and am just trying to understand how everyone has developed this perspective against rolling stats because it's one of the things that I like about the game. ![]()
![]() Tarlane wrote: Every so often my group runs one where we don't even pick where stats go, just roll 4d6(or 3d6 if we are feeling particularly masochistic) straight down the line and make a character with what you've got. Your characters might not all end up being super heroic type of adventurers, but they do end up having character. This method also leads people to play alot of things they never would have thought of before. Hmm, I really like this idea. I'm going to have to steal it now ;). Also, I agree that the point buy may make more sense for the longer campaigns. To be honest, I guess the reason I've never considered that is that I've never really run a long campaign before. Being new to GMing, I usually run small adventures and typically allow my players to write new characters for each one if they so choose so they get a chance to try out a variety of things. I'll keep point buy in mind for when I run something much longer :). ![]()
![]() I guess the reason that I like rolling stats better is because it's more like real life. After all, if a group of people decided to get together and start adventuring in real life (aside from the fact that this doesn't exactly happen in the real world), they certainly wouldn't all be on an equal playing field. One may have really good "stats" and the other would have really crappy. So, I guess it makes the game seem more real when the party is, to some extent, unbalanced as well. So yea, a player will occassionally have the unluck of rolling some low stats and they'll hvae to live with that for the game (I've never had anyone complain considering I let them all have decently high stats to begin with.. 30 point buy and over, as it were). But, probability states that that player will also occassionally roll those really high stats (i once rolled four 18s, and I was totally thrilled). *shrug* I guess in the long run I like that rolling stats is completely random, even from the perspective of a player. ![]()
![]() I forget what all of the numbers are, so I can't really help with that, but I don't typically use it in my campaigns. Personally, I like the "random" element a bit more, though I do calculate the point buy of the PCs after they've rolled their dice to make sure it's in a good range (otherwise I tell them to reroll their dice). I usually say anything about 30, sometimes about 35, is good. I don't have a maximum because, if the dice roll well, I don't want to take that away from the player. ![]()
![]() Zherog wrote:
It's a win-win kinda thing because, if he sends you a rejection, then at least you know he really does care ;) ![]()
![]() Mike McArtor wrote:
Hmm, I've just recently submitted something that I dubbed "an alternative class," but it could very easily be a "variant class feature" instead. Should I resubmit my query with this alteration made or is that taken into consideration when you look at it and, if you liked the idea, you'd tell me to change it to a variant class feature?
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![]() Unfortunately, we had a big pile of vet bills hit us all of the sudden from both an old, sick cat and an injured dog. :( So if it is not too late, is it possible to cancel my Starfinder subscriptions (AP & RPG) and along with them order 4410380? Hopefully, it will work out to re-sub soon because I'm loving them so far! Thank you! ![]()
![]() Is it still possible to change the shipping address on order 4410380? I added a new address (the "535 Chestnut" one) that I am hoping to use, but it looks like I can't change it for the existing order. If it is possible, I would like to use the "535 Chestnut" one and not the "1547 Melrose" one for this and future orders. Thank you! ![]()
CRIMSON THRONE: Table 1 Wiki, Maps, NPCs Table 2: Fishery Map, Harrow Points
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CRIMSON THRONE: Table 1 Wiki, Maps, NPCs Table 2: Fishery Map, Harrow Points
![]() Trying to set one of these up for the first time. Here goes! ![]()
![]() After a few years away, I'm getting back into RPG writing again and was thinking of taking a stab at producing some planar products for Pathfinder since it's often an under-served niche and I just love that stuff (plus Paizo has opened a fair amount of their cosmology - thanks!). But I'm that player who writes up 4 different PCs at the beginning of a campaign and then has to randomly pick which one to use because he can't decide. Same thing happening here, too. So I figured I would ask and see if there is more interest in any of these ideas over the others. I'm leaning towards a hybrid sourcebook/adventure anthology format maybe in the 96 page range, but that's entirely flexible. They would be Pathfinder compatible, but heavier on the fluff than the crunch most likely - lots of locations, NPCs, plot ideas. Also, if there is interest, I am looking to build these into a line (tentatively) called Planar Frontiers. Planescape focused heavily on Sigil, and I'm looking to counter that with focusing more on the "wilds" of the Planes. Ruins, and small settlements far from big civilizations. Planar prospectors, bordertowns where two planes bleed into each other, those sorts of things. Caravans of the Mercane
Pirates of the Silver Void (or just Sailing the Silver Void)
Unnamed book on traveling planar circus/carnival/freakshow
Book of Elemental Fire
So, do any of these 4 appeal to you? Lastly, on a related note, I am looking to use Kickstarter to get this funded (Claudio Pozas is already slated to do the cover artwork), but for a primarily digital product what sort of rewards would be enticing? I will probably include limited edition soft and hardcover options printed through Lulu for the higher backers. Otherwise, is varying levels of input into the design enticing? Or more tangible rewards better? Thanks for the input!! ![]()
![]() Apologies if this is not the best forum for this or if it's against policy (didn't see anything in the FAQ). If it's best moved, please do so. Anyway, I'm unfortunately more in the need of some cash than my Pathfinders, so I have a set of Pathfinder #1-6 up on eBay. Looks like most of them are out of print here at Paizo, and it's currently at half cover price anyway with 2 days left. So if you missed out on what started Golarion and the whole Pathfinder adventure path series then you can provide a good home for these books. Thank you and take care!
Edit: Oh, and 10% goes to charity (breast cancer research in this case). I need the money, but I still think it's important to help out where we can. ![]()
![]() Grab your knife, fork, and stun gun because it's time to Eat Your Own Clone!! Purge those extra clone workers and make room for next year's models. I've been fattening mine up nicely, and he's just about ready. Unsuspecting, but oh so ready. ![]()
![]() Completely off topic, but I saw at the NASA Astronomy Picture of the Day that not only is there a dwarf planet named Orcus (photo and Wikipedia), but that it has a moon and the discoverer is asking people to suggest names. I'm sure Necromancer fans can come up with a good one to mass suggest. :) To get the ball rolling, I guest either "Rod" (appropriate but not very moon-like), or Tenebrous (sorry, big Modron March fan). I know the rest of you can do better. So what do you have? ![]()
![]() (Note to Mods - If this is the wrong forum, zap away. Scanning through the list, it seemed the most appropriate, but my apologies in advance if it is not.) I am unfortunately parting ways with most of my original artwork collection I've gathered from Gen Cons past. They are being auctioned off here on eBay. Included are several of Arnie Swekel's chapter openers (including Oriental Adventures, Manual of the Planes, and an amazing Savage Species one), an unused but completed piece by Arnie Swekel for Manual of the Planes, and a pair of Wayne Reynolds pieces of the Expanded Psionic Handbook races. They are amazing in detail and it pains me to part with them, but they need a good home. As an added bonus, I elected to donate 10% to breast cancer research through eBay's new built in charity feature. My family does need the money, but it's hard to say no to generating some charity money as well. My family thanks you and wishes you happy bidding! :) ![]()
![]() (Edit: There's some wonkiness with getting this post to appear. Just seeing if it is a title issue. Sorry for double thread.) I didn't realize how big of a deal the virtual game table was until the explosion of hate over the lack of it at 4e launch. (Of course, there's the internet fact that most angry customers post than happy ones, but geez, there's some serious hate and disappointment out there.) Rather than trying to reinvent the wheel like WotC is failing at, Paizo should talk to Fantasy Grounds, or even Digital Adventures who converts other publisher's material to Fantasy Grounds format. Create a relationship there with Pathfinder products being quickly available for Fantasy Grounds and promote that as an alternative to waiting 6 months or more for a promises Virtual Game Table. Especially if you can get a company like Digital Adventures to do the conversion work, it needn't be a time burden which seems to often be an issue with the overworked Paizo staff. :) I'm sure there's other software packages out there. It's just Fantasy Grounds is the one I've heard the most about. Add in other people creating datasets for the various character generators (my groups uses DM Genie in particular), and the fact that you already regularly give monthly PDFs to your subscribers, and you already have nearly all of DDI available - tested, functional, and far from the DDI vaporware that might materialize over the next 6 months to year (if they improve their track record over Master/eTools and Magic Online 3). I'm just saying tossing it out there. The software already exists. Make some partnerships and offer what WotC has failed at. ![]()
![]() I just had a thought, with Rage Points now in the game, what about doing something like the "naturally psionic so you get +1 power point" thing for barbarians? You could have half-orcs gain an extra rage point at 1st level. Just like with being naturally psionic, it wouldn't grant the ability to rage, just give you an extra point. Looking at it, overall, at very low levels, yeah, it's pretty nice, but in the long run, it's probably not a big benefit, but I think it does fit the race very well. Having rage points around now is a nice hook to design around since they are small enough that you can do some interesting things with them without massive increases in power. So even beyond having half-orcs gain a bonus rage point, you could have many other of the more savage races gain 1 or more bonus rage points. You could have some abilities and/or feats to either rage longer (i.e. don't need to spend rage point to enter rage, but only to maintain) or to rage harder (i.e. cost of rage powers is decreased by 1) or any of a variety of things. ![]()
![]() Just a shameless plug here (though, I don't feel bad because I'm not getting another dime for it, but Paizo might if you buy the back issues), but as soon as a I saw the picture of the lizardfolk and the dinosaur I recalled two of my Dragon magazine articles that could be applicable. Although they are for the Hollow World setting, they deal with dinos and lizardfolk together and can be applied most anywhere. I thought they were fun. :) "Sundering Ka" in Dragon #315
"Children of Ka" in Dragon #318
Just thought I'd toss that out there in case anything would be fun to add onto the adventure for any groups out there. Enjoy! ![]()
![]() I realize it's probably not feasible this early on while still trying to establish/solidify the Planet Stories product line, but I figure I'd throw out there that I would love audiobook versions of Planet Stories. Doesn't have to be packaged and in stores, Audible.com is ideal for myself. I just find it leaps and bounds easier to get through a book on my iPod (going to and from work, doing the dishes, etc.) than it is to find time to sit and read a book. It's unfortunately been months since I read a novel, but I get through 1 every week or two listening to it. Just throwing out the request to see what other interest there is in it, and get the Paizo folk considering it someday. :) ![]()
![]() If I preordered a product that is in the Chronicles Subscription (in this case the Gazetteer), but now want to go with the subscription instead - will the preordered product be replaced by the subscription automatically or is there something I need to do? (Note: Although the Gazetteer sounds cool, I'm only looking for 1 copy.) :) ![]()
![]() Haven't seen this posted yet (just stumbled upon it myself) but product details through August have been posted including many more GameMastery Modules (including two designated "Last Baron" LB adventures), Pathfinder through the first installment of Second Darkness, Second Darkness player's guide (of course), Guide to Darkmoon Vale, and a Pathfinder Chronicles Hardcover campaign setting! Sorry, I would add links, but there's a lot, and you all should browse the Paizo products anyway. :) ![]()
![]() Here's the write-up of my notes from the seminar. Anyone else who was there (especially Paizo staff) feel free to correct me and I'll edit accordingly. Writing for Paizo Seminar Notes (8/19/2007) When had 200 pages of magazine to fill each month, there were many opportunities for new writers (though Paizo staff "greedily took up many of those pages"). Now, obviously less than 200 pages of magazine a month, so not as many opportunities but still important to find new writers. Using writers have worked with for much of GameMastery Modules and Pathfinder adventures, especially since Pathfinder adventure paths complex and need to be planned out far in advance. Will look at new WotC D&D Insider content for new writers. For example, James is hoping to work in a new author as fresh blood on each Pathfinder arc, but will be from someone with publishing experience. But 3 main ways will be accepting open submissions. #1 - Pathfinder Monsters
Looking most for either brand new monsters or inspired by real world mythology Either post on messageboards or email them to someone on the Pathfinder team (within a week should have pathfinder@paizo.com up and running, but it isn't yet) 2-page spread – stat block, ecology/habitat, then tidbits (Quick laundry list given by James: variants, using as a PC, nursery rhyme about, legends, roles, sample treasure, how might function in different climate – eg. "a whirlwind devil – how climate might effect", construction of golems and such) 1200-1400 words including stats. As a general rule should never have 4 or more special abilities because won't get to use them, unless it's something highly reusable with a variety of roles, but the special abilities eat up word count. Do full write up and send it in. Within week or two will post formal guidelines. #2 – Pathfinder Companion
Examples of exactly what they are talking about
Spoiler:
With AoW adventure 3, sidequest where everyone got a level 1 NPC to play through the infestation of the castle. Really put fear of the Spawn of Kyuss into the players. (And Jason notes that a baker does not stand up to undead very well.)
Another example – the Dungeon of Rust and Fire was just a dot on a map in the Savage Tide, but many posted on the messageboards fleshing it out. This book will compile the best of these. Due to time needed to compile and print, will most likely commission authors for material that expands the last few adventures of the arc. But hoping to time it so that the first few will be out for people to post material on messageboards to consider. #3 – GameMastery Modules
Will release a "plot nugget" and people can send in an expanded outline for an adventure based on that plot nugget, idea for a new monster (since all modules have 1 new monster, but just idea for this proposal), and info on any other new rules like items, etc. Paizo will review then ask a smaller group for more information, and then pick a winner to write the module to be released next year (2008). Will have more open calls, but not until after 4e (due mostly to the fact that the publishing schedule has to be set very far out). (I think I'm seeing the trend emerging of publisher timelines referring to pre-4e and post-4e even if it has nothing to do with 4e. – Ken) Q&A portion Q: Want monsters to fit party level? (Mostly in reference to PF #5 & 6)
Q: Maximum CR cap?
Q: Sweet spot for monster CRs? (i.e. What are you most interested in?)
Side note on Epic and other niches: James is a big fan of Epic and Mike is a fan of psionics, so eventually will fit those in. But right now, not sure how will work into the setting yet. Also, from what they can tell, Epic is less popular than psionics, and psionics is used by a small minority. Side note on SRD: Emphasize to stick to the SRD. So no non-open monsters (beholders, mind flayers, etc.), and no "DM". Use GM instead. (Noted that they are still getting used to this as well. The Kobold King was almost sitting on a carrior crawler throne. Oops! Q: What do you not want?
Also, there happens to have been a lot of templates in the early Pathfinder monsters, so good idea to avoid templates for a while. Q: What about re-imaging of existing monsters (like the goblins), or will the Paizo staff being doing that?
Q: Specific templates for formatting?
Q: If mechanics need a little work (e.g. if the CR is a little off), will work with to revise and not just reject?
Q: Accepting magic items?
Avoid spells. Very difficult to do properly, and there's a ton out there already. Q: Are you looking for "great locations" / "set piece scenes" / etc.? What catches your eye?
Wes said the setting will be traditional D&D. Medieval fantasy that is easy to fit any campaign into without much effort. So no lightning rails, ray guns, and such ("except that one spot"). Jason said "We get excited about everything." Jeremy wants to see that the author is creative. Wants new and fun ideas, but not totally wacky. Show creativity and originality. Q: What about darker, more adult themes? For example, R-rated material?
Q: What about situations that offer no good choices for adventurers?
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![]() Just curious, I know nothing is set in stone beyond the Runelords Adventure Path, but is the INTENTION that Pathfinder for the foreseeable future will be based in Varisia, or is it primarily just the Rise of the Runelords will be based in Varisia and the next AP will be in another part of the world, and so on? ![]()
![]() I just took a look at the first release of the Gen Con Indy events, and there's apparently nothing from Paizo. I've been attending your seminars for years and was looking forward to them again especially with the whole new direction. So any chance that some might still get in there? In the past I've managed to add an event or two after the deadline. Or any possibility of any games being run to preview the Runelords adventure path (hint hint)? I'm sure you'd find some volunteer DMs pretty easily. ;) ![]()
![]() I'm wondering if someone who has the Dragon Compendium would mind writiing up a quick run down of the new (base) classes included in it? I don't care about BAB and saves and that sort of thing. Just a bit on what the class is and real generally what sort of abilities it has. I'm planning on buying the book someday here, but with a new campaign starting soon, the base classes might be the tipping point between buying it in a couple months and buying it today. :) Thank you!! |