Ardeth

Philippe Dubois's page

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Hey guys I cant seem to find the correct Dungeon that conatins Isle of Dread. Anybody know which # it is?


We have been using them in our Eberron campaign and love 'em!!!! Its always great when we are fighting for our lives and use the AP's to get out of trouble. The only problem is that i keep forgetting about them and have used no more than 5 in six levels. Hehe


I just started AoW my players are Tiefling Rogue(ECL2) Catfolk Warmage(ECL2) Human Bard(ECL1) and a Half Ogre Barbarian(EC3). Ok so i am pretty generous since the average level ends up being 2 in an adventure designed for 1st. I also gave them 900gp to start. I did this because i play tested a good part of the adventure and got my ass whupped

We only had time to do the wolf encounter since there was alot of time spent on char creation and roleplaying. The half-ogre got hit by all 3 wolves on a surprise attack and was brought to -3 hit points. The others finished the wolves off after a few scary moments. We stopped right after.

Swarms always worries me for a low level group but a knowledge nature (or even bardic knowledge <u remember that story about the innkeeper who couldndt kill a swarm of centipedes with his club and used his torch instead>) can tell them the their immunities and vulnerabilities. My players have area effect spells and torches so they should survive it but im sure one or 2 will fall unconscious. The danger is that if a player falls and the swarm stays on them they would keep getting damaged.


Yea i noticed the same thing. Looks like a big worm monster with blazing eyes


Hey guys first of all i love Age of Worms. Very dark. I noticed something though. The magazine description isint always the same as Overload. For example Chaum Gansworth challenges the PC's in the Overview and it says he has profession gambler +5 but there is no profession in his description in Overload. Also in the same Overview they describe Lakus Dun as having "a mighty bastard sword (his favorite) and " . In Overload he is only described as having his longsword (i guess the powwrful enchantment is the +`1 shock) but no bastard sword. He dosent even have the exotic weapon feat to wield it 1 handed. There might be more inconsistincies but i havent gone through all of them yet. Its too bad cause you guys were deploring the inconsistincies in Shackled city.


thx your the best yippiiiiiiii


no i havent received issue dungeon #124. Thanks for caring :)


Well thats it i never got dungeon issue #124. I sent 2 emails to customer service but i havent received a response (that was 2 or 3 weeks ago). Thx


Ok thx


Hey guys I have a problem. I have never received issue #124. I have sent 2 emails to customer service but i havent received a response (its been around 3 weeks). Do you guys know if paizo is having customer service problems or e-mail problems? what should i do? I dont want to harrass them but I really want the missing issue. Thank you


First of all, Keith great job on Eberron. A good friend of mine is a world hater. He hates all worlds created like forgotten realms and dragonlance. He would always spit on Eberron when i kept telling him how much i loved the depth of the world. That is until he actually looked at the world. He is now dming us through Eberron with gusto. He has finally seen the light.

About the adventures, I think they were good (ok Ring might need a bit of work). They show an aspect of Eberron, and Sharn that we didnt see in ECS. If there is something that a dm dosent like or dosent feel portrays the city properly then he can easily change it. He is DM!!!!

About how hard it is to place the adventures in another world then Eberron well with a bit of imagination and work it can be done. The adventures containing warforged can be changed into another race that was enslaved or just constructs created by a wizard.


I have been playing since i am 7 years old so its been 22 years now. I saw TSR grow and change as I did. Until it matured into wizards of the coast. D&D 3.5 is the best out of all the different verions. The basic rules are simpler to learn. Obviously i never like spending another batch of $$$ to upgrade to ANOTHER version but i have to say that this one is worth it.


This is a big one but id love to see Dragon Mountain. Many kobolds in this adventure.


i love it been waiting forv that for a looong time thx guys


I used to only have regular voice andd tough voice. But practice in dming agve me a whole range of voices from the terrorised kibold to the seductive dragon (dont ask). If you get over the fact that you feel a bit ridiculous it will be fine and players love to recognise a voice. Just make sure you dont get them confused (its happened to me once or twice)


This is my first try at a journal. This is my characters prologue. We played last night so if you guys thought it was ok i wil post our first eberron experience.

Prologue

He opened his glowing yellow eyes for the first time five years ago, on a cold stone table. The wrinkled face of a gnome was looking down on him, smiling in relief.

“I am Olgannon Clockworth, but you can call me Father. I am a scribe of House Sivis. We are in Wroat, the capital of Brealnd. You will be called Windex.”

Windex sat up and looked around what seemed to be a strange workshop of some kind. Inkpens, vials of different colour, sheets of parchment with strange designs litter every free space. Strange thoughts were whirling through his mind. He could name tactics, weapons and other military knowledge but he didn’t he couldn’t figure out where he got that knowledge. He knew his strengths and weakness but nothing about a past except extreme heat, clanging noises and fiery flickering lights.

“Whak my don her?”

He hits his head and tries again

“What … am I … doing here?”

“You are a Warforged, a construct created for warfare. But the war is winding down and I bought you so that you could help an old man around here. I lost the misses a couple of months ago and this place has been going down the drain ever since. You will be my housekeeper. I will have to show you how do the cleaning but it should much easier than removing heads.”

His contagious laughter echoed through the small workshop as he inspected Windex from steel toes to steel forehead, asking Windex to perform different moves. Grunting in satisfaction from time to time.

“You will do just fine. Now enough fooling around you have a lot of work to do. Let’s start with the kitchen and move our way…

Windex worked for the gnome for a bit more than a year. The work was boring and tedious. To break the monotony, Olgannon taught him a few gnomish dances. Father was very strict and demanding but he had a good heart and treated him with respect. But Windex always felt like there is more to life than seeing his reflection in a silver tea pot.

The signing of The Treaty of Thronehold was a defining in his short life. Olgannon came to him with a parchment in his hand, looking sad but strangely happy at the same time.

“The war is finally over Windex. A treaty was signed and peace will be seen a last. No more senseless bloodshed. This is a bittersweet moment for me since there is a clause that will change your life. This paper here says that you are now a free citizen. You are not property anymore. I do not own you anymore. You are free to go.”

And with that he turns around with a sniff and stomps off, the parchment floating slowly to the ground. Windex automatically picks it up to put it in the waste basket. But stops himself looking around in confusion he drops the sheet. Staring at it he tires to resist the urge to pick it up. After ten minutes of immobility he picks it up again and puts it away in his cleaning basket.

He slowly makes his way to the workshop of Father, knowing that when he is troubled he locks himself in there to lose himself in his work. He lightly knocks on the door with the House of Sivis symbol carved onto it. There is no answer so he tries the door which is surprisingly unlocked. He opens the door slowly and looks inside. His master is sitting at his workstool seemingly dee in thought.

“Father? May I have a word with you?”

The takes a deep breath and turns on his worstool to face Windex and slowly nods his head.

“You have been a good master too me and the only friend that I know. You have treated me almost like a son and I am grateful. I enjoyed spending more than a year with you. You taught me how to read and write and that means a lot to me. But I need to find out who I am. I need to find a direction. I must leave you and go to Sharn. There I will try to find what is missing. But I need your blessing for this. I could not leave you knowing that you would resent my departure… Father… may I leave your house?”

If Windex could breathe he would have held his breath at that moment, as Olgannon seemed to be deep in thought. After what seemed to be an eternity, the gnome finally spoke.

“I wish you could stay but you can’t. I have learned to see you not as an object but as a person. You have to leave this house and see the world. And there is no better place than Sharn. But it is dangerous out there and you cannot leave with nothing. Take this bag of gold and spend it as you see fit.”

He jumps down from the stool and walks right up to Windex looking up at the towering war forged and hands him a heavy pouch. Windex takes it gingerly thanking his master. He tells him that he will change his name for Kiyoshi which means quiet.

“That is a good name for you but you will always be Windex to me.”

The gnome sticks his hand out and shakes his old properties hand and then turns to his stool and sits down.

Kiyoshi left that day with a heavy heart and a sense of freedom that he never knew he could have. He arrived in Sharn a few weeks later, proudly showing his papers at the gate.

Sharn, The City of Towers, a place where almost every race is accepted with open arms. Kiyoshi will quickly learn how false this is. Naivety is dangerous in this city.

He spent a week exploring a small portion of the city but could not find what he was looking for. He did meet a strange monk who invited him to his after a lengthy conversation.

He followed the darkly clad man to a small monastery. He thought he might have found what he was looking: a sense of belonging. He stayed for two years, learning meditation, stealth and other skills that he honed day after day. He left the monastery to fend for himself in Sharn. He still goes to the monastery from time to time but he never felt true belonging inside those walls. Everybody was so secretive and paranoid.

An important moment in Sharn was when he befriended an eclectic group of young thrill seekers. For the first time he found people that shared a common interest with him. Perhaps he has finally found the direction he was looking for. Only The Sovereign Host knows…

p.s m first language isnt english sorry


My vote is:yes

Well actually not yet. A buddy of mine will be dming us in Eberron and he will be using most of the Dungeon adventures. I told him about Eberron since it came out and i bought the setting but he insisted that it was a @#^%$ world (without ever reading anything about it). It was only a month ago that he started really looking at it and discovered that it was an incredible setting. So we are excitedly anticipating sunday night when we will finally play our low-level artificers are warforged and dragonmarks in a completely new and untried world.

Keep up the good work Dungeon I plan on using the Eberron adventures for my players (well after we finish shackled city).


There has been alot of discussion about this and i wanted to try it on another message board

Is a basic warforged with composite plating considered to be wearing light armor for class that say u cant get special abilities (like monk and ninja)?


I love his articles. I connect with him when i read his articles. He seems to be a good guy who writes about d&d. Not rules or maps or how to create a baddy. Just plain old "this is whats fun about role playing".

keep at it !!


I have DM'ed both ways. The problem with stat blocks at the end is that you could have 6 different NPC's that are on 6 different pages and you have to keep going from one to the other and then going back to the original encounter room. It can become quite confusing. I understand that it will be cheaper for you guys to print everything only once at the end and what is cheaper for you ends up cheaper for us. With the stat blocks in the encounter you have less hunting around to do but it dosent look as nice. The best would be if you put up the stat blocks on the Dungeon Paizo site as well as in the back of the book. Then i could simply print out the pages i need.