Quinn

Philip Trent's page

30 posts. Organized Play character for Thomas Scherer.


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The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Philip will also follow the instructions and attempt to return to Golarion
1d10 ⇒ 2

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Philip will follow slippy and will also think of the pines tree the hunt mentioned

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Indeed it is Cylipsti, we also utilize the strengths of each of our team mates to cover our own weaknesses. Such as i am good at finding and disabling traps and opening locks while the rest of my comrades are good at things i'm not like casting spells or fighting. What strengths do you each have and how do you help cover your weaknesses?
disable device: 1d20 + 12 ⇒ (10) + 12 = 22
bluff: 1d20 ⇒ 9 either a -2 or a +4 depending on if i'm trying to convince them a lie is true

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

i'll take 10 on the aid for 18
Yeah he was, hopefully he's still there so you can arrange your hunt and then under his breath and hopefully it gives us time to leave before they get back

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

works for me
What happens when Slippy picks up the first bag?

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

"Indeed, a fine plan of action" Philip will draw his rapier and look to the woods to see if anything is approaching while slippy climbs
perception: 1d20 + 9 ⇒ (13) + 9 = 22

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Philip will carefully move into the clearing and begin examining the bindle bags and campfires "this is ominous, i suspect we will be meeting more denizens of the forest soon"
I'm guessing it's been more then 20 minutes of game time walking here
perception: 1d20 + 9 ⇒ (1) + 9 = 10

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

" then let us venture forth and see where we end up and what new challenges await." and Philip will begin walking into the forest.

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

"So will you tell us more about whats in the woods before we venture forth?"

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

" answers to our questions and i'm going to go out on a limb and say you haven't been reborn because you haven't died. First why did you attack us? second what can you tell us about the the wild hunt that guards Azure's palette?
if he answers me I`ll be trying to determine if he's lying or omitting information sense motive: 1d20 + 8 + 1d6 ⇒ (9) + 8 + (3) = 20

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Philip will assist in tying the monkey up

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Knowledge Nature: 1d20 + 11 + 1d6 ⇒ (19) + 11 + (2) = 32
"would you like a hand with that Ren? and yes the forest does seem unusual and i would like to examine it as well" and will attempt to pick some frozen fire if any remains

dexterity: 1d20 + 4 ⇒ (18) + 4 = 22

dexterity: 1d20 + 4 ⇒ (7) + 4 = 11

dexterity: 1d20 + 4 ⇒ (4) + 4 = 8

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Philip will draw an alchemist's fire and throw it at the creature
ranged touch: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 191d6 ⇒ 4

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Philip will move forward into a flanking position and say"please surrender we don't want needless conflict and are willing to look past you attacking us if you leave us in peace"

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

"Indeed why are you attacking us? could we resolve this peaceably?
and mutters to himself [b] "and where are the others?' [b/] Philip will attempt to discern what this foes weaknesses areknowledge nature: 1d20 + 11 + 1d6 ⇒ (17) + 11 + (3) = 31

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Philip will draw his rapier while he moves forward and readies to attack if it's hostile and closes with him.rapier: 1d20 + 4 ⇒ (18) + 4 = 221d6 ⇒ 4 d6 is damage. If a 22 hit's its a possible crit. also including the -2 already rapier: 1d20 + 4 ⇒ (18) + 4 = 221d6 ⇒ 4. he will also examine the creature and try to identify it
knowldege nature: 1d20 + 11 + 1d6 ⇒ (7) + 11 + (4) = 22 i'm guessing nature but i have all of them

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

perception: 1d20 + 11 ⇒ (1) + 11 = 12
"Well that wasn't the most pleasant way to travel."

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

swim: 1d20 + 0 ⇒ (16) + 0 = 16
swim: 1d20 + 0 ⇒ (10) + 0 = 10
swim: 1d20 + 0 ⇒ (10) + 0 = 10

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Philip will hold up an old pen and follow Azure's instructions to the best of his ability. He grins at everyone"Here goes nothing"
swim: 1d20 + 0 + 1d6 ⇒ (5) + 0 + (2) = 7

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Philip draws and drinks an extract heightened awareness then turns to Falbin and says,"we will try not to, and thank you for the conversation and items. shall we?" and steps though the portal

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

sorry for missing a few days have been sick
"And what can you tell us of the of the eldest who did this to you? any chance that he/she guards it or has others guard it for them?"

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

"Well damn, that was just a waste, shame they didn't feel like talking. Everyone alright?"

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Philip will walk forward beside Ren and draw his rapier saying "it seems like diplomacy isn't working" then drink his extract

move action walking forward and drawing a weapon
standard action drink an extract
Free action talk

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Sense Motive: 1d20 + 8 + 1d6 ⇒ (2) + 8 + (2) = 12
Philip walks closer pulling out an extract while he does so
"Greetings, I don't suppose you can tell us whats happening here?"
extract of shield, and speaking in common

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Knowledge Planes: 1d20 + 8 + 1d6 ⇒ (7) + 8 + (3) = 18
Knowledge Geography: 1d20 + 8 + 1d6 ⇒ (7) + 8 + (1) = 16
Knowledge Arcana: 1d20 + 8 + 1d6 ⇒ (10) + 8 + (5) = 23

"Well this complicates matters, is it possible that the druids are trying to close a portal Falbin?"

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

"I`m going to have to disagree with Falbin here, there are too many other options then it being druids with no evidence to support it. As we continue to investigate what we uncover will determine what is causing this."

Philip then turns to Cylipsti "We don't even know if the natural order of things is being disturbed as Slippy says it might be a portal opening to another plane or as Ren has stated it might be an unusual druid sect that has an odd view of what the natural order is"

also quieter to Ren "then lets keep our guard up and be ready for them if they are"

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Philip will head to the library and consult the books on the history of the area, the druids that have lived near here as well as for any on plants native to tropical locations so i can compare them with Falbins descriptions of the flowers
knowledge nature: 1d20 + 8 ⇒ (1) + 8 = 91d6 ⇒ 2

lets hope that the virtual dice are less hot/cold then my real dice are

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

Yes, not on this character.
Philip saunters up to the two of them "has anything else unusual happened?" and looks around the center of town.

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

While on the boat ride Philip would have taken notes in his journal about any unusual flora or fauna that he saw during the trip and asked if anyone wanted to play a card game to pass the time.

Replying to both Ren and Slippy "I do hope that this hot spot is benign, but even if it isn't and is in fact malign I`m curious as to how it has come to be and hope I`ll have a chance to study it" Philip Sighs "A portal would be something different, sounds like fun."

Philip nods his head at the dock worker. "Thank you for the directions good Sir, i do hope you don't have to eat your hat it might give you terrible indigestion." and begins walking into town

The Exchange

Male Human Investigator(Empiricist) 2 | AC 18 FF14 T14 | F+2 R+7 W+3 | HP 11/17 | Init+4 | Perception+9(+10vs traps) | CMD 15/11FF

PFS number: 56842-25
Character Name: Philip Trent
Faction: The Exchange
Day job check: 30
Regular or slow track: Regular

Human Investigator 2