Phil Torres 271's page

Organized Play Member. 3 posts (7 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters.


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We just finished a campaign and this was similar to my character.

Kitsune- with realistic likeness- for disguise and infiltration ability

One level of Investigator (Sleuth)- gives a good set of skills as class skills as well as an inspiration pool to help buff up skills. I played as a sleuth for extra survivability but mastermind would be a great npc choice.

Wizard (exploiter)- access to all spells (if they are in your spell book of course) and gives many options for disguise/stealth etc. Throw in a good choice of exploits and you have tons of versatility.(Dimensional step...simple window you can step in, snoop/steal, step out real fast for example).

wizard you gain access to divination spells/ invisibility and stealth tools.. also remember small cheap items- hat of disguise and gloves of reconnaissance can be really helpful...

at low levels you have high disguise and can be a huge range of people/characters to fit into any situation/location. You can start information networks using different looks/persona to keep who is really behind the whole situation obscured.

higher level play you can make simulacrums of yourself...also with realistic likeness for an army of loyal confusion

was honestly one of the best times I had playing a character lol


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The key to a Wizards power is his versatility... that comes from his large bank of spells available.. This does not come without a cost. As a wizard it is a huge finacial investment into spells versus a sorcerer. Please be aware that even when finding a scroll with a new spell there is a cost to transcribe that spell into your book. This cost is greatly elevated when you need to buy a scroll then transcribe it. As such your actual level of equipment is usually less for a wizard versus a sorc.

(Honestly I play arcane casters almost exclusively and you can build hugely powerful casters from either.. the only thing that really changes is a slight flavor)


ranged touch attack means that you make an attack roll to hit the person but you can do it at range.. so your ray of frost (or scorching ray at higher levels) can be fired as long as it is within the range of the spell. To hit with the spell you make a attack roll versus the opponents touch armor class. These can be great spells since most do not allow a saving throw to mitigate the damage but you do have to make a "to hit roll" which can alse be modified by "cover" or "in combat" modifiers (point blank shot and precise shot help with this)