Knifer

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Pummeling Style wrote:


Pummeling Style (Combat, Style) You collect all your power into a single vicious and debilitating punch.
Prerequisites: Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature.
Benefit: As a full-round action, you can pool all your attack potential in one devastating punch. Make a number of rolls equal to the number of attacks you can make with a full attack or a f lurry of blows (your choice) with the normal attack bonus for each attack. For each roll that is a hit, you deal the normal amount of damage, adding it to any damage the attack has already dealt from previous rolls (if any). If any of the attack rolls are critical threats, make one confirmation roll for the entire attack at your highest base attack bonus. If it succeeds, the entire attack is a confirmed critical hit.

Hi all,

I have trouble understanding the benefits of Pummeling Style. It seems to me that the "to-hit" chances and the total damage are the same that with a flurry of blows/full attack, and that the only "better" thing is the increased critical chance (and the fact that it gives you access to Pummeling Charge).

Now, I know I can be dense sometimes (especially after a long day's work), but what am I missing here?


I'm currently pondering the viability of these two (well-known as high-powered) classes/archetypes for starting a new campaign with only two players.

Caveat: some of you will be quick to (kindfully) suggest Druid or other "pet classes" to make up for the small number of players, but one of my players played an optimized (though Core-only) Druid just 4 months ago and is in for something different.


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@ Hmm: I had thought of pet classes but, as I said, one of my players already played a druid a few months ago, so she'd like t try some thing else. What do you think of a sylvan sorcerer, an inquisitor with the Animal/Feather domain, a lunar oracle or maybe even a hunter? Of course, there's always the summoner, but aren't they a bit squishy?

@ Issac Daneil: as I said, my players don't have years of experience under their belt, so I'm afraid playing 2 characters could be somewhat overwhelming.

BTW, thanks for your replies, everyone!


Hello everyone. Longtime lurker, first-time poster here.

Well, the title says it all: my current gaming group is small but dedicated, and they'd like to test their mettle against the Emerald Spire.

They're looking up to me for suggestions as to what classe(s) they should play given that they have, during this last year, already played a magus (both of them, but not during the same campaign), an archer bard, a melee druid, a paladin and a battle oracle, so they'd like to try some thing else...I must say that I'd be curious to see how classes like Arcanist, Inquisitor or Slayer play, but I'm not sure they are appropriate for this adventure.

They have only been playing Pathfinder for a year, and still feel a little bit more comfortable with spontaneous casters rather than prepared ones.

I'll be using 25-point buy for abilities and I'm considering allowing the 3.x gestalt rules, and even some 3.x material on a case-by-case basis (for example, I was considering creating a GMPC with the Healer class from the D&D Miniatures Handbook to support them without any risk of overshadowing them).

Thank you for your imput!