Acrobatics (*) +7
Athletics (*) +5
Deception (*) +7 or +9 (status) w/ Thicket of Knives or +9 (circumstance) to Create a Diversion w/ Figment or +11 (both)
Diplomacy (*) +7 or +8 (status) to Make an Impression w/ Read the Air
Intimidation (*) +7 or +8 (status) to Coerce w/ Bullhorn
Lore: Underworld (*) +5
Occultism (*) +5
Performance (*) +7 or +8 (status) to Perform at large venue w/ Bullhorn
Society (*) +5
Stealth (*) +7
Thievery (*) +7 w/ Pickpocket
Spellcasting:
Psi Cantrip (□): Message
Cantrips (□□□□□): Bullhorn, Figment, Read the Air, Shield, Wash Your Luck
First (□□□): Fear, Runic Weapon, Soothe, Thicket of Knives
Second (□□): Umbral Extraction
Focus (□□): Amped Message, Counterperformance
Deity:
Edicts: Seek glory in battle, loudly proclaim your victories, protect your possessions and strongholds
Anathema: Cower from fights, refuse a challenge from an equal, mistreat your weapons, abuse your mount