PeterNels107 |
Just came across this.
I'd like to point out that Sorcerers deserve an honorable mention, because of the high CHA you'll already need, and in particular because of the infernal bloodline's Corrupting Touch power:
"Corrupting Touch (Sp): At 1st level, you can cause a creature to become shaken as a melee touch attack. This effect persists for a number of rounds equal to 1/2 your sorcerer level (minimum 1). Creatures shaken by this ability radiate an aura of evil, as if they were an evil outsider (see detect evil). Multiple touches do not stack, but they do add to the duration. You can use this ability a number of times per day equal to 3 + your Charisma modifier."
Multiple touches do not stack on their own, but combined with demoralize actions, you can attain the frightened condition in just 2 turns, probably less if you're really clever.
Moreover, sorcerers are not the only ones who can benefit from Corrupting Touch. The following feat tree will let anyone access it with just a -2 on their effective sorcerer level: Skill Focus (Diplomacy) -> Eldritch Heritage (Infernal)
For this reason, I think half-elves are as viable for intimidate builds as are humans (free skill focus at first level). The +3/+6 to diplomacy is fun for general social builds too.
Lastly, nobody seemed to mention the significance of Dirty Tricks in amping up the fear level of enemies. Anything on the Dirty Trick feat tree seems applicable to this discussion, including but not limited to the dirty fighter archetype that orcs get access to.