Quantum Steve wrote:
No positive. Thought it would be handy if i could heal my friends when i am in combat. If anyone f%@$ up.
karlbadmanners wrote:
Thinking about dropping INT but then i need to spare a skillpoint from Heal or Know. rel. DEX 13 is for the feat dodge. Perhaps it is overrated? Where can i find the maul? Havent seen it in any book. We only use Pathfinder material. Core, APG, etc.
My gnome oracle died. New character will be a dwarf and a battle cleric. We really need a tank-ish and healing powers.
25 point buy. STR 16, DEX 13, CON 14, INT 10, WIS 15, CHA 13. Also i really like the idea of holding a hammer. If possible two handed.
psionichamster wrote:
Bwahahaha. Best argument ever. How can i play anything else then a gnome paladin of someone with a travel domain after iv read that? 1. How does holy symbol work? Is it just flavour-gish. Can i tell the DM my sock or a trinket in my pocket is the holy symbol? Or would using of the holy symbol affect me? For example can i still hold the shield and sword/mace/axe and use the holy symbol at the same time? Divine bond:
Divine Bond (Su)
At 5th level, instead of forming a divine bond with her weapon or a mount, a sacred servant forms a bond with her holy symbol. As a standard action, a sacred servant can bind a celestial spirit to her holy symbol for 1 minute per paladin level. When called, the spirit causes the sacred servant’s holy symbol to shed light like a torch. At 5th level, the spirit grants one bonus. For every three levels beyond 5th, the spirit grants one additional bonus. These bonuses can be spent in a number of ways to grant the paladin enhanced abilities to channel positive energy and to cast spells. Each bonus can be used to grant one of the following enhancements: +1 caster level to any paladin spell cast, +1 to the DC to halve the damage of channel positive energy when used to harm undead, +1d6 to channel positive energy, +1 use/day of lay on hands. These enhancements stack and can be selected multiple times. The enhancements granted by the spirit are determined when the spirit is called and cannot be changed until the spirit is called again. If the sacred servant increases her number of uses of lay on hands per day in this way, that choice is set for the rest of the day, and once used, these additional uses are not restored (even if the spirit is called again that day). The celestial spirit imparts no enhancements if the holy symbol is held by anyone other than the sacred servant, but resumes giving enhancements if returned to the sacred servant. A sacred servant can use this ability once per day at 5th level, and one additional time per day for every four levels beyond 5th, to a total of four times per day at 17th level. If a holy symbol with a celestial spirit is destroyed, the sacred servant loses the use of this ability for 30 days, or until she gains a level, whichever comes first. During this 30-day period, the sacred servant takes a –1 penalty on attack and weapon damage rolls. 2. Sacred servant is the only Paladin alternative that grants me a domain. I see it as most needed or else il have a movement of 15 feet. Is there another way of granting me more movement?
psionichamster wrote:
I agree that this looks like the best choice for me. Especially since i will be able to combine supporting with tanking. But, why would this be a better choice then say Oracle or Cleric? I just want to look at my alternatives. Thank you for al the help it has been really helpful.
psionichamster wrote:
Dont know how i missed this. Im pretty knew with Pathfinder and honestly i never played spell caster before. Is it possible to cast spells if you have a weapon and shield in your hands? I thought you needed a free hand? Also why use a breastplate? It would give me a 6 AC. As a paladin i could use full plate for 9 AC and they would slow me down equally much. And lastly, why use heavy shield and take mobility as a feat instead of taking tower shield prof. Then i would end up with hmm: Full plate 9 + tower shield 4 + Dex 1 + Size 1 + Dodge 1 = 26 AC. Thats a bad ass tank.
Rory wrote:
If i have dervish dance, when would i need STR rolls?
Well with that alternative paladin class my PC will get less smite evil. Instead of getting his second smite evil at level 4 he will gain it by level 7. What i know, there is no feat to give me more smite evil / day. But i will be mobile instead and i will be much better at healing others Here you can read about sacred servant. When looking at the paladin and the cleric now, then the paladin seams like a better choice for me. Especially if i want to be a small creature supporting. I dont think Oracle is a better choice as it wont have channel energy. Multiclassing with something else? Is that an option for me?
OK, i really want to explore the options to make the best supporting character i can. I mentioned earlier that i could play a halfling instead of gnome. Using the Dingo mini.
In players advanced guide there is an Paladin alternative class called sacred servant. That variant would give me access to 1 domain from my god. It would also give me ALOT of channel energi.
I could have sats like: STR 6, DEX 20, CON 14, INT 12, WIS 8, CHA 16.
With a DEX like that i dont need any armor that would slow me down. Yay! Feats needed: Weapon finesse, dervish dance. At level 5 i could pick selective channeling and at level 7 i could pick dodge. This build would start with 19 AC at level 1. Fairly high right? Questions: For dervish dance to work i can not hold a weapon or a shield in my off hand. Would a holy symbol count as a shield and/or weapon? How could i make the AC higher, if i need it. Later investment in spring attack is that a good idea? Multiclasing with something? Lastly: I admit my noob-ish experience in pathfinder. Would this make a worse supporter then the cleric? What would be its benefits?
psionichamster wrote:
hm. Is that an idea for an battle cleric or a supporting cleric? Something i need to have "cleared": As a supporting cleric will my buffs and support spells be done mainly before i go to battle or while i am in the fight with some kobolds*? When is channel positive energy mainly used? During the battle or after? Maybe i would do alright converting spells to cure spells in battle to save another PCs life? If it is like that then i could skip selective channeling atleast the first levels. Instead combat casting would be even more important. * or whatever encounter my gnome is currently biting at.
TarkXT wrote:
Agreed. You are right on that point. Perhaps i am very unorthodox but i pick my miniature first then i figure out the build. I am going to use this bloodstone gnome from reaper as my miniature. Perhaps the image will help you/us? I would like the build to represent the mini as much as possible. It would be very hard for me to roleplay the character if that miniature would represent someone using a bow or a dwarf. The others in the group consist of a fighter with a two handed weapon, a sorcerer, a ranger with ranged focus and a rogue/wizard. I se my role as the supporter. The dude who could heal and buff the others. I think being able to tank fairly good would be nice. That way the fighter wont take al s$@~ in battle. Im open to play paladin, inquisitor or oracle instead if they would be a better healer and supporter then the cleric. Altho, i dont think they are.
w0nkothesane wrote:
Dude im such a dildo! Thank you for the tip. Of course i should do it this way. CON 16 wont give me any revolutionary worse FORT save either.
Alexander Kilcoyne wrote: Essentially, do you want to be a superb caster or a superb channeller? Gnome is good for the second and somewhat poor for the first. Well. I dont know. I want to be a good supporter for my group. Buffing and healing. So i gues - both? After reading TarkXTs suggestion of builds iv decided that for me its more important with an high AC then being mobile. Altho, im not going to be a dwarf. That is so much 2002 for me. Gnome or halfling is "set in stone". To be honest im not sure how holy symbol work? Do i need to hold it in my hand when using divine spells and channeling? Can the holy symbol be the shield och perhaps just hanging around my neck? Kenderkin mention go mounted. Iv never witnessed the mounted rules in play. What feats would i need to be a good spellcaster on a mount? Is it worth it? Iv read the paladin guide about building a mounted halfling paladin and that one needs 3 feats. That wouldnt make me funktional until level 5, perhaps level 9 as i need some cleric feats aswell. I also think Rorys idea sound interesting. Why not use tower shield with that one? Would the build be effective and able to survive before level 7 or 9?
AvalonXQ wrote:
Dont know what build you have read. This one has a wisdom score of 16. :P If i need higher CHA then it seams more reasonable to lower my CON to 16.Donagar wrote:
I am pretty damn sure i will be playing a gnome or a halfling. I even have the miniature ready. Iv played to many dwarfs before to do it this time. For me it is as overly used as the half-dragon for many dnd veterans. Fatespinner wrote:
Dont forget the spell longstrider that comes with the travel domain. That spell gives me another 10 feet. Also i dont need 60 feet of movement every turn. I just want to keep up with the others. :P Dont want to be a mile behind when they need healing. And yes, im kind of married with the gnome (or halfling). Sarta wrote:
Yeah i really like Desna! Its the bleaching/slave concept i really like with gnomes and halflings. Merck wrote: If you are gona buy heavy armor prof and especialise in healing you should check a dip in the holy vindicator PrC from APG. Also from the same book there is a trait that gives you an extra +2 on concentration checks, its called focused mind. Iv actually thought of the Holy Vindicator PrC. But is the needed channeling feats really worth it? When does an alignment channel or elemental channel come in handy? Thanks for the trait tip. Its a keeper!
(Ok i could accept playing it as an halfling instead. But i think an gnome would be more optimal then the halfling. +2 CON beats +2 DEX if you ask me. Also the gnomish race is cooler then the halfling dito.) I have my concept. What i would help with is comments from others if there is something iv forgotten in my build or some ideas on how to make the build better. Im not looking for the best healing cleric ever, i just want your help to improve my idea of an gnome cleric. I want him to be a good party supporter and healer. Better movement than 20 feet / round and a fairly high AC. Im pretty damn sure i want him to use a shield. Its a 25 point buy and i will start playing him from level 3 Ability score:
Notes: Gnome have an penalty to STR so taking a high STR would be very expensive. Dex 13 so i can pick the feat dodge and gain +1 AC. CON 18 for the HP. INT is dump but i dont want to loose the skill point. Know. rel, heal and spellcraft feels necessary to have. Wis for obvious reasons. CHA for the extra channel. Favored class Cleric, +1 skill point. I will put my 3 skill points each level in knowledge religion, spellcraft and heal. Feats:
Domains: I really want travel domain, mainly cause it will give me +10 movement and that would compensate alot as i play gnome with heavy armor. Also the spell longstrider. Nice gods like Cayden, Desna and Abadar holds it. Dont know what other domain to combine it with. Perhaps good? protection? Luck? Traits: No clue. Gear: What to start with is not my strong side. Dont know. Is there any information you need that i havent told?
Me'mori wrote:
We only use Paizos pathfinder material. Iv never read about magus - is it core?
leo1925 wrote:
I think he means this one, by Tark: Tarks cleric guide I dont think Rogue Eidolon made any cleric guide. Edit: Rogue Eidolon have actually made a domain guide.
Majuba wrote:
Could i have a look at your cleric/monk build? Right now i am playing a monk of Irori. Im pretty new to the rules of Pathfinder and D20 games. How does it work when you add inflict spells to the flurry? Is it possible to add the spells to the temple sword attack? I see the druid combo as pretty hard to do. It would take me alot of levels before i could wild shape, the only point of playing druid.
The Chort wrote:
Dont think Zen Archer is possible as i have picked weapon adept. Going from sword to bow would be to much of an change. + i do not like ranged weapons for flavour-ish reasons. Multiclassing with fighter dont sound better. Sure it would give me more feats but i am having it hard seeing why my character would be funnier to play. Fighter/monk would just make him even more "fight fight fight". Is it possible to make a fun melee build when multiclassing with druid or cleric? (or inquisitor)
hello Im playing a monk and i dont se an 100% monk as very interesting. Is it possible to multiclass it with something to make it more fun? For example cleric perhaps? I have DM permission to edit him a little if thats needed. Right now im level 2 and playing the weapon adept variant with an temple sword. |