Molric

Briggi Plannten's page

242 posts. Alias of Andrea1.


Full Name

Private Briggi Plannten

Race

Dwarf

Classes/Levels

Fighter2HP26/26,AC20T13FF17,F7R2W2,Init+2,Per+6

Gender

M

Size

M

Alignment

NG

Deity

Smithenwesson

Location

Korsova

Languages

Dwarf,Common

Occupation

City Patrol

Strength 16
Dexterity 14
Constitution 18
Intelligence 10
Wisdom 12
Charisma 8

About Briggi Plannten

Full Name : Private Briggi Plannten
Race: Dwarf

Classes/Levels : Fighter 2

Gender : M

Size : M

Age : Non of yer dern business!

Special Abilities :

Alignment: NG

Deity : Smithenwesson

Location : Korsova

Languages : Dwarf,Common
Occupation : City Patrol

Strength 16 (+3)
Dexterity 14 (+2)
Constitution 18 (+4)
Intelligence 10
Wisdom 12 (+1)
Charisma 8 (-1)
Height: 5' Weight: Mind yer own business! Hair: Brown Eyes: Brown
Favored Class: Fighter (Bonus Skill)
EXP: 0
Hit Points: 26
Spd: 20
Init: +2
AC: 20 ( +5 armor +2 shield + 2 Dex +1 Dodge )/Touch 13/FF 17) +4 vs. giants
BAB: +2
CMB: +5
CMD: 17 (+4 to CMD to resist bull rush/trip)
Saves: Fort +7 Ref +2 Will +2 (+2 poison/spells/spell-like abilities)

Weapons:
Dagger +5 1d4+3 19-20/x2
Light Crossbow +4 1d8 19-20/x2 80 feet
Warhammer +5 1d8+3 x3

Skills: 3/level
Perception (2+1+3) 6
Climb (1+3+3) 7
Swim (1+3+3) 7
Know-Local (2) 2

Background skills: 2/lvl
Profession-Guardsman (1+1+3) 5
Handle Animal (1-1+3) 3
Profession-metalworker (1+1+3) 5

Feats: Dodge (+1 Dodge bonus to AC),Toughness(+3 HP, +1/lvl after 3rd),Endurance
Traits:Missing Child (+1 Will Save),Millitant Merchant (Perception is class skill)

Special Abilities:
Ability Score Modifiers: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma.
Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Dwarves are humanoids with the dwarf subtype.
Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Bravery: +1 saves vs. fear

Equipment:
Scale Mail ( +5 AC +3 Dec -4 ACP)
Heavy Wooden Shield (+2 Armor)
Dagger
Warhammer
Light Crossbow
20 Bolts
Fighter's Kit
backpack
bedroll
belt pouch
flint and steel
iron pot
mess kit
rope
soap
torches (10)
trail rations (3 days)
waterskin.

759 gp