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![]() Pendleton here was in a short-lived CotCT game about 4 years ago, apparently we made it to level 2, but I can't remember what happened and I'd like to give him another chance. He is a witch by class, but is/was a lawyer by trade.
I need to level down and check that he aligns with the other build reqs, but crunchwise he won't be changing much. Backstory: As a student, Pendleton would have been content to go through life as a trade lawyer - one who organises trade agreements and works out the appropriate legal documentation. He was personable enough to be able to negotiate agreements between two disagreeable parties, and though the minutia of his work would generally be considered uninteresting by most, he both enjoyed and excelled at it. However, fate, or someone else had him marked for more. One night, when he had been studying late into the night, he was roused from his writing by a sharp tapping at his window. Opening the shutters, he discovered a thrush, who fluttered in and took up position upon his desk. Staring at it, there was... communication of a sort between them. A small gift of power, and the knowledge that this gift could be nurtured and trained into something greater. Intrigued, Pendleton accepted, and since that night the thrush (named Perkins) has been his companion, although for a time he was content to focus more on his legal training.
Later, in his final year, he finally had a chance to use his skills on a job. He was working for Kistol, a small fisherman who was just getting big enough to start exporting. Everything seemed to be going well, when one night when Pendleton went to meet him, he found the fisherman murdered - and before he could do anything the guards arrived and he was arrested. Later, he found that Kistol had made an enemy of a man named Gaedren Lamm, but the source of this information - a fellow fisherman who had been badgered into providing false witness - had also been killed before revealing the truth to the authorities. Pendleton was released, but was forced to leave his training. In the months after this - when he had little else to do - that he began working to develop his own magical ability. ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Grau wrote: We have enough trouble with them, let alone the AWOL guardsmen doing harm.. He says wistfully. "Yes, I was shocked when we found out what happened with your men - I can't imagine how it feels to have those you trust turn on you - and attack those they swore to protect. You have my deepest sympathies. I do think it's important that it gets reported to the Field Marshall - I'm sure she'll be keen to track down any other guards that cannot do their job properly. Fortunately it seems they can spare you here - the locals are keeping the peace themselves - we met them on our way to find you, and we would have run into trouble had we not been friendly." Diplomacy: 1d20 + 13 ⇒ (13) + 13 = 26 to try to phrase things, um, diplomatically. ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Pendleton congratulates Reynotto. "Well fought!" As the two combatants headed back into the bar, Pendleton adds to the others. "Well, I must admit I was slightly alarmed when I saw weapons being drawn, but it seems this might have been the best course of action. Mister Soldado does seem to be slightly more spirited after the bout. He may not have been such had we just used words." Pendleton will wait until they are headed back through the city to speak about what happened with the guards turning on him. ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() "Goodness, that's worse than I imagined." exclaims Pendleton. "The Field Marshall wasn't aware of that, I am sure she will want to know about trouble within the ranks. Well, it's good that the locals here are keeping the peace, we did run into them outside. Hmm.. I'm afraid we will still need to take Grau back to the main guardhouse. His skills are needed, as well as reporting what happened here. Now I'm hoping we can do this without violence, but.." Pendleton glances over his shoulder and stops talking as he sees Grau and various others squaring up. "..excuse me." he says and hurries over to see what's happening. ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Pendleton approaches the bar and speaks with the bartender. "Has he been here long?" he asks, indicating Grau. "I heard that he's had some bad trouble with the men under his command - I'm not surprised that he's drowning himself in drink." Diplomacy: 1d20 + 13 ⇒ (7) + 13 = 20 ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() oh wait, I'm Chelish and Alexio isn't, so she was flirting with me. "I suspect to persuade the Soldado, we will need more delicate methods than your bluntness. If he has been injured defending this area then he may also appreciate some healing. However, if there is no problem, I shall of course return to converse further." He bows again to Vivia. ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Pendleton bows politely to the Varisians (and pays, if necessary) "Thank you for the information and the pleasant time. I shall be sure to come by again, hopefully in more peaceful times. Come on Alexio, let's go and try to speak to him." He waves to the others to show that they are headed to the tavern. ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Perception: 1d20 + 3 ⇒ (8) + 3 = 11 Pendleton makes conversation, asking how this part of the city has been since the king died, and if they've had any troubles. ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Pendleton partakes of the offered fare and chats with the Varisians. "Thanks you. It certainly does seem much less tumultuous here than in the rest of the city. We've had a trying couple of days so it is good to relax, even if just for an evening. I hope that everything calms down soon." ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Pendleton nods at Alexio's words. "Alexio speaks highly of the entertainment to be had here. Surely there must be some establishments open, even during such a time." Diplomacy assist: 1d20 + 13 ⇒ (16) + 13 = 29 just made the assist check lol ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Imps:
VQ: Pendleton will assist with dip or intimidate, I can't fail either assist roll. Letting Alexio take the lead though. I can also use Fortune if you like. ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() "Do you know these particular imps?" Pendleton asks, standing up "Unless they are bound to some wizard, they do tend to be pests." ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() "Good heavens, what is this?" Pendleton exclaims and bends down to examine the strange creature. Knowledge (arcana): 1d20 + 9 ⇒ (8) + 9 = 17
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Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() "I'd be glad to assist. We've already seen our share of trouble on the streets - the sooner everything can get settled again, the better." ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() "Greetings, Field Marshall. We apologise for taking up your valuable time during this period - we can see you are very busy with all the trouble in the city. As well as the record of Lamm's activities - which we've passed on to the clerks below - we also discovered a number of miscellaneous objects, and we were seeking to find more information about them - whether any have been reported missing, so that we might be able to return them to their owners." ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Diplomacy: 1d20 + 13 ⇒ (6) + 13 = 19 "Yes, we apologise - I'm afraid we've all been a little jumpy in the rioting - only this morning we had to calm down a mob in the streets. Let us go to the Field Marshall now." ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Diplomacy : 1d20 + 13 ⇒ (12) + 13 = 25 Pendleton attempts to smooth things over. "Come now, Inquisitor Crowler has delivered a valuable piece of evidence, and provided the key to decoding it. We are all working together here." ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() "We can try to track him down ourselves. Hopefully he is safe amidst the current chaos." Addressing the guards: "We apologise for taking up your time - I know everything must be hectic here, with the rioting, and I'm sure the new queen is settling into her role." ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Pendleton gets: 4 + 1 FCO = 5HP
A new hex: Evil Eye
Skills: +1 to Diplomacy, Heal, Intimidate, Knowledge (arcana), Knowledge (history), Knowledge (nature), Linguistics, Profession (lawyer), Spellcraft Hmm.. still need to pick a language for the Linguistics skill point. ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Pendleton addresses the clerk. "I don't suppose you know where Sergeant Vancaskerkin is? I know the book has information regarding cases he was involved with in the past." ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() How long would it take to write down the key? Pendleton can help if necessary. If we can also find a list of missing items to compare to the ones we have, some of us could go find that instead. ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() "Delivering the book to the guard is of most import to me. That will start the long process of clearing my name properly. But, that will take some time and it can certainly wait until there is less unrest and the guard have more time for less urgent matters." "Until such time, I would be glad to journey together. Myself, I find Zellara's words compelling so I would like to try and discover this darkness she fortells. The change in ruler certainly could be the catalyst, so I'll be glad to accompany Crowler to deliver the message." "I think the children should be safer where they are than making another journey. The sisters were capable of fending off one attack. We could certainly head back to help defending them - and if the greenhats are trying to increase the rioting, stopping their work would help the city recover." ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Pendleton mutters " Crowler, we'll distract the crowd, you get the children past." Moving up towards Reynetto, Pendleton also speaks to the crowd. " "In addition, this sort of behaviour will just provoke those in charge to send more guards to keep the peace. Kill this man and they'll respond in kind. And it will have no effect on the new queen at all. There are more proper ways to protest. Why not gather in front of the palace and let your voices be heard there?" Diplomacy assist : 1d20 + 10 ⇒ (14) + 10 = 24 ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() " Yes, of course. It is only a little, but it should help." Pendleton steps forward and lays a hand on each of the women in turn, channeling healing energy. " Thank you for taking the children - it was bad luck that the day we rescued them was the start of the unrest. We shall be watch out for the Groetites. " ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Knowledge history : 1d20 + 8 ⇒ (18) + 8 = 26 "Thank you, Zellara" Pendleton says after the readings. "There's much to think over.
Looking out the window, he remarks, "It appears the rioting has died down slightly. I doubt the quiet will last though, there's always a period of instability after a monarch dies here. Did you know the castle was built over an ancient Shoanti pyramid? It may be that some lingering magic is why the kings and queens never seem to produce an heir. At any rate, we should head off soon to have the best chance of safely escorting the children." ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Pendleton is keen to look through the book to see if there's anything relevant to his history with Lamm. If there is, he'll want to take it to his contact in the guards: Verik Vancaskerkin. May want to work out what I'm going to tell him about *how* we got the book. But our first priority should be to get the children sorted out. damn escort quests! We should get a harrowing done to see if Zellara can reveal anything more about the coming darkness. If we get all that done without anything else cropping up, Pendleton will share his address with the group if they wish to contact him, and return home.
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Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Wait, is there a servant here now? In the morning, Pendleton finds a quiet area to commune with his familiar and prepare his spells. Going to prepare 2 CLW When the party has gathered together again: "So, has anyone ventured out to see how the city is? I trust things have calmed down slightly. Daylight should be safer than darkness, at least." ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Pendleton glances over Crowler's shoulder at the notebook, but frowns at the unrecognisable writing. "I also know little about codes and ciphers, I'm afraid." "Yes, I can take first watch." Pendleton picks up the Harrow deck, and takes it over to the window, occasionally glancing out as he shuffles and randomly draws a card. ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Pendleton looks a little relieved when everyone else can see the ghost of Zellara. "I wonder if the darkness is related to the death of the King - a lot of people do seem to be riled up about it. I suppose the morning will show whether things have calmed down at all.
He pauses in thought a moment. "Crowler, have you had a chance to look through that journal yet? It may contain some pertinent information." With the night ahead of them, Pendleton also takes the opportunity to look through the assorted loot again and relays the information about the Key Lock Killer. "'For an inspiration of a father' - it's a somewhat disturbing inscription, for a blade with those connotations. Zellara, can you perform a Harrow reading on a specific object?" ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Yeah, I had a look at that. Only thing that would change at L1 is that I'd have to swap familiar for the deck.
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Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() I'll probably retake Persuasive, which I swapped out at the start. Although, I'm checking out the Harrow themed feats, now that we have a deck and all. takes Deadly Dealer feat
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Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() "Don't fall asleep just yet. Zellara has given me more instructions." Pendleton takes out the Harrow Deck, and starts laying them out as instructed. "Time to see if I have lost my wits, I suppose." ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() "We might ask the children if they know any less populated ways to travel - I imagine under Lamm, they would have had to keep out of sight a lot." ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() "Certainly." Pendleton goes over and tentatively lays a hand on the eidolon's scales. "Was anyone else injured in the fight?" Healing Hex: 1d8 + 1 ⇒ (6) + 1 = 7 Pendleton also has no objections to Crowler claiming some of the children. Some of the teachers were Asmodeans, after all. ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Knowledge (history): 1d20 + 8 ⇒ (13) + 8 = 21 Pendleton murmurs a spell as he looks through the items. Detect Magic Spellcraft to identify dagger: 1d20 + 9 ⇒ (15) + 9 = 24
don't think there's anything else that could be magical, but I'll try to identify them if they are. "She is now telling me that there used to be a fourth sexual deviant, although she'd prefer a proper burial." ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Pendleton frowns at Crowler. "Yes, well, we should hang on to the head for now, given that its previous owner can apparently still communicate with us.
![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() "She's been dead about a week, I believe. Certainly since before we apparently met her tonight." He looks at the deck again. "She was famous as a Harrow reader - perhaps it is capable of stronger magic than mere fortune telling. I would hypothesize that her spirit is linked with her deck somehow - I heard her saying she would explain tonight - perhaps because I was holding the deck. " He offers the deck to anyone who wants to try to communicate. "Our immediate priority should be the children though. We may need contact the authorities - they will have be able to return the children home if possible, or place them in the appropriate care - be that orphanages or with one of the temples around the city." ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() !!! Pendleton looks up, startled. "Did anyone else hear that? I thought I just heard Ms. Intoya answering me." He shakes his head slightly, as if to clear his ears, then takes the lid off the box, and drops it with a cry. "But, but how? Surely we came straight here! Are Lamm's agents that fast, or is this some magic?" Taking a second to recover, he examines the cards again, picking out the card he received. "These are her cards. She said that we should return to her home once we ensure the children are cared for." Heal: 1d20 + 5 ⇒ (11) + 5 = 16 examining the head to check how long it has been dead ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Pendleton picks up the harrow deck and ruffles through it. "Our informant said the Lamm stole her Harrow Deck, though she managed to get it back. I wonder if this one is also stolen, or if it was his own. From the little I know of him, I wouldn't have expected him to have an interest in it - but I supposed appearances can be deceiving. I must admit I am intrigued by it - does anyone object if I keep this deck?" He then turns his attention to the hat box and opens it. Was Yargin using a wand before, and is it still on his body? ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Pendleton moves over and attempts to heal Lamm with healing hex, but it is too late. "No, he is dead. I would have found it preferable to keep him alive, but after hearing all the grievances against him, I wasn't expecting it." He looks over the bodies, then around at the room. "If he was living here, we should find and search his quarters - if he kept any sort of records, then we may find the information we need there. We will also need to work out what to do with all the children - if Lamm had any other subordinates, we shouldn't let regaining control over the children." ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Pendleton draws his crossbow, then ducks down and somewhat awkwardly follows everyone else through the door. ![]()
Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
![]() "Yes, of course." Pendleton moves over and casts on Alexio, then Crowler and himself. "Remember, I can grant each of you a brief burst of luck that will greatly increase one attack's chance of success. I expect we'll want to use it against Lamm, so shout out when you need it." "Not all at once though."
Search Posts
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![]() love the new look, but am I the only one who cant find the messageboards without googling them and using a direct link.
https://imgur.com/a/S4sUX ![]()
![]() DM looking for work would like a weekly game Saturday would be sweet but I have a pretty open schedule. would like to start at the library or something before having at the house after I am sure everyone is cool. I going to try and check this but other I can be reached by discord: ADTreborn#0582 email:adt.magic@gmail.com ![]()
![]() I wanted to see if you guys are doing a one shot for Halloween.
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![]() So when a DM/GM deals with anything from assassins and paladins to what is and, is not ok do in the Pathfinder Society there is a lot of argument over what is good, evil, lawful, or chaotic. I believe the problem stems from a lake of vocabulary to complete and irrefutably describe these parts of the aliment systems, so every game, party, and/or DM/GM sees it differently. This is a good thing over all because it can add a dynamic to the game; however, it can sometimes derail the game in to an argument about what is within the paladin code or other such thing. So for the purpose of conversation and sharing of notes I am asking you how you define each of the aliment poles.
For me and my group it breaks down this way:
Good: positive external actions, taking a mission because of the goal
Evil: positive internal actions, taking a mission because of the award
Lawful: predictable actions, any code to live by personal or external
Chaotic: spontaneous actions, acting because you have the freedom to do so or because you do no
At the end of the day good vs evil comes down to numbers you make an action the number of people it helps vs the number of people it hurts and which side you fall on makes it a good or evil action. With law vs chaos it comes down to could you predict yes: lawful, no: chaotic. Now yes some actions are more this then that and some are both and that’s how I get neural not every action has the capability to move you across the aliment poles. So if we look at some of our favorite Aliment augments
One that is more compacted
But like I said this is only how it would be looked at in my game. PS lets be civil :) ![]()
![]() Honed Attack (Combat)
1.Would you use it
![]()
![]() so in the stereotypical group
blasting: wizard. you cant beat the flexibility and section of the wizard but the witch dose get enough to count party support and buffs: witch. healing... one word wizard can not do it with his spell list every thing else is more or less the same hast for heroism and so forth control: witch. more save or suck spells and abilities by far the same advantage the wizard has in blasting but these might be my opinion your game might run differentially then mine which is probably true however one more thing to look at what if you took a witch and wizard striped then as naked as the day there where born and set there book or familiar on fire till there was nothing but ash in the morning the witch will be pissed but preparing her spells, because the witch has quite a few ways to have her familiar back with out having to hope the DM is not going to be a ass when she cast wish in hopes to get his spell book back or pay out the butt for every spell he wants back. it only cost 1000gp and the witch has all her spells back(with a side note of her pet looking different). ![]()
![]() Tread add Go to MCA IV.
Blood Alchemist:
lvl1 bloodline: the blood alchemist picks a blood line just like a sorcerer lvl1 blood imprinted mutagen: whenever they use a mutagen or a cognatogen they also take a -2 to con with the normal penalty gain bloodline powers determined by the bloodline he picked and his level his alchemist level counts as his sorcerer level for all ability and replace cha mod with int mod (the alchemist can never chose to increase con with his mutagen)
lvl2 discoveries from blood: the alchemist may take any bloodline feat as a discovery lvl6 power of blood:the blood alchemist can spill his own blood in order to get what he needs as a standard action he can willing take 1 con damage to make 2 bombs or as a full round action he can take 1 point of con damage per spell lvl to make one extract. unlike normale con damage it can be healed after one full day of rest or long term care)
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![]() One thing I love about the tabletop game that I have never seen in a mmo is that your gear doesn't really have a whole lot to do with your PC. I mean yes, it's hard to power attack without your trusty long sword, but i hate that Mr.Robo dictates what I would be doing for my next 5-10 hrs on WOW. All for arbitrary higher numbers, I could not even tell you the differences that the next +25 to my mastery meant to my ability to heal but i know if i did not have it then i would not be able to do raids or any other end game stuff.
I all so fill like keeping it this way will make the loot-able pc thing much more fun, if having my body looted meant losing 5+hrs of the same crap raid just to get the one drop so that I do another raid for 5+ hrs to move up and some one looted of me I would quit right there no questions asked. (wow , I am up to one rant a day ....) ![]()
![]() i know we know only the tip of the iceberg of game play but people always have idea of what they will play and what their goals are well before hand
Me, I thinking bard power equal or greater then the number of people around me and i plane on a lot of traveling on craven.
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![]() After reading the newest blogs , i don't feel like this will be pathfinder at all. i understand that" not all things from the table top move to a MMO well". You can only add so many spices to soup be for it becomes chili.
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![]() a group of 5 (a monk, ranger, barbarian, cavalier(hound master all lvl2) and inquisitor) fought a necrophidius as a BBG at the end of a smallish dungeon.So they where pretty bet up. I had planned one two or there going down if it wasn't a complete TPK. this how it brook down round 1:2 pc bet the NEC. 1 did some damage NEC. d.o.d. and dazed every one but the cavalier and the monk for 2 rounds round 2:monk and cavalier did some damage the NEC. paralysis the monk round 3:cavalier did some damage NEC. missed round 4:players wake up cavalier dose some damage and ranger power attacks for the kill I was said face but was this a "dies are dies" moment or do I need to add more presser on my 5 man party after being able to take a necrophidius after a small dungeon full of cr1-3 undead ![]()
![]() The rules are simple you be a mostly complete person. i wont have any disembody voices floating around. if your going to fight do so out side. other then that come have a drink, eat, talk, boast, do what ever you adventurers do This is a place to roll play and advertise your pc you would like to play in a pbp.post as often as you would in a game and show off your role playing skills. have some why for a dm to reach you in your pc's profile. have fun ![]()
![]() So I found this one (mapgen) but I but was hoping to find one with hexes or just a bigger maps with more options, So I ask you all if your luck was better. ![]()
![]() Tumor familiar reads
my BBG needs a higher level of creepy ![]()
![]() so the deal is that i would like to do some short games to test diffident pc builds/ get way from dming all the time, so i was hoping we could take turns in hopes that some one likes the idea of such a thing i have down loaded maptool but have know idea how to use it i have a some what open time block during the week for playing but live in Germany please message for more info if ![]()
![]() just to keep my self fresh on the best evil tricks, i thought we could share. my party is about to gain a keel-boat with an alchemic engine; a rare but fast boat that will help them.However, sailing in it will trigger a daily haunt that i built using summon monster 5, making a fiendish killer whale attack them each day at sun down. the only way to destroy the haunt is to kill the whale with out the using the nice harpoon on the boat ![]()
![]() how long dose this spell last? the Duration instantaneous in the pathfinder reference doc is this a typo?
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![]() during the most resent lull between jobs, the your group has made up your minds to take a small brake from sleeping in caves or on wet ground and to try and find a inn or hunting loge you all could afford looking at the map, Umbriere Lunas made note that her dear uncle Max had owned a large inn named "The Three Rodes" that seared a rest point for those going aether around or in to the near by moutons. after some peddling from Umbriere Lunas the group made its way to the inn out side the inn it was clear the ground had seen many coming and goings from the look of wear on the "parking lot" like area in front where caravans had formed a haft cycle in front. the inn it self look to be made out of a old fort with large logs making up its wall and places for archers to take point on its four corners. but for some reason at this point it looked all most empty. as you all enter you a welcomed by a large fat man with a red beard and fadedly hair who if not for his high would look much like a dwarf. Boris(the inn keeper):well well welcome to the three rodes how may i help you this fine day please by all means sit have a drink and some food,then please stay and rest. ![]()
male Human 1Player/3DM
![]() austin thomas wrote:
i forgot lvl 5 ![]()
![]() Egg
Bird
your thoughts? ![]()
![]() the book says (Mount (Ex): An eidolon is properly skilled and formed
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![]() i think its would be ever reasonable instead of giving a lvl 1 pc 1000gp
hand crossbow = pistol light crossbow and heavy crossbow = musket ![]()
![]() i want your opinion on this little guy as well as a better name (i thing the name is a little long winded) also i would put this guy at cr1 or 2 your thoughts? Animated Bag of Devouring cr???
-Magic Mouth : An Animated Bag of Devouring is treated as a large creature for the purpose of their swallow whole and bite abilities. A swallowed creature cannot cut itself free nor does it take damage as it would normally. Instead if the creature is not freed in 1d6 rounds it succombs to the normal affects of a Animated Bag of Devouring. A Bag of Devouring cannot make a bite attacks without giving a swallowed creature an opprotunity to escape by making a grapple check. Although it seems to be the work of a mad man, the Animated Bag of Devouring was most likely left to a clever one. The Animated Bag of Devouring works great as a spy and a guardian of treasure and if given something worth its time; the bag is often easy enough to work with. Although fairly fragile and slow in combat; a thrown Animated Bag of Devouring is as good as the gnashing jaws of any other charging beast, as many adventurers will contest. All of these boons; as well as the ones from any normal Bag of Devouring leaves it a fond pick as the familiar of some wizards. ![]()
![]() so one my groups first try at pathfinder during the time they all made the characters player brings up that no one picked a cleric wizard fighter or rouge. we all that was weird and went on.... manly because i want to here you argue and i have seen 2 other message boards talk about some thing like this; my question to you is do you thank a party need a healer caster tank and skill-in-a-box to be a successful party in any situation? ![]()
![]() i would like to see this happen as a more close combat alchemist archetype over a whole new class. to emphasize this point i am working on it my self in hopes of it being picked up. i will post it hear when i am done if you have any suggestions or would just like to say you like the idea i will appreciate it greatly note: following the theme of archetypes i will most likely change the mutagen and bombs adding discoveries ![]()
![]() the paizo message boards are great for finding rulings and help on characters but what is the best loot you found on the message boards
Gloves of the Deceiver
Description
Construction
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