Alchemist

Pendleton Luculus's page

69 posts. Alias of Rabscuttle.


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I'd like to submit Pendleton, lawful neutral human witch.

He was in a CoCT campaign a few years ago that petered out quickly, as they sometimes do.

I think I just need to bump him up to a 25pt build, and maybe tinker with equipment, but he should be good to go otherwise.

Backstory is in profile, but briefly he was an aspiring legal student before he was framed for murder. Since then he's had the opportunity to focus more on his magical abilities and looking for a new way to advance in life.

Rolewise, he's got good diplomacy for the non-combat side of things, in combat he'd be buffet/debuffer with hexes, plus some backup healing.


I've fixed up Pendleton's crunch and he's ready to be submitted.


Pendleton here was in a short-lived CotCT game about 4 years ago, apparently we made it to level 2, but I can't remember what happened and I'd like to give him another chance.

He is a witch by class, but is/was a lawyer by trade.
Rolewise, he'll be buff/debuff with some healing.

I need to level down and check that he aligns with the other build reqs, but crunchwise he won't be changing much.

Backstory:
As a student, Pendleton would have been content to go through life as a trade lawyer - one who organises trade agreements and works out the appropriate legal documentation. He was personable enough to be able to negotiate agreements between two disagreeable parties, and though the minutia of his work would generally be considered uninteresting by most, he both enjoyed and excelled at it. However, fate, or someone else had him marked for more. One night, when he had been studying late into the night, he was roused from his writing by a sharp tapping at his window. Opening the shutters, he discovered a thrush, who fluttered in and took up position upon his desk. Staring at it, there was... communication of a sort between them. A small gift of power, and the knowledge that this gift could be nurtured and trained into something greater. Intrigued, Pendleton accepted, and since that night the thrush (named Perkins) has been his companion, although for a time he was content to focus more on his legal training.
Later, in his final year, he finally had a chance to use his skills on a job. He was working for Kistol, a small fisherman who was just getting big enough to start exporting. Everything seemed to be going well, when one night when Pendleton went to meet him, he found the fisherman murdered - and before he could do anything the guards arrived and he was arrested. Later, he found that Kistol had made an enemy of a man named Gaedren Lamm, but the source of this information - a fellow fisherman who had been badgered into providing false witness - had also been killed before revealing the truth to the authorities. Pendleton was released, but was forced to leave his training. In the months after this - when he had little else to do - that he began working to develop his own magical ability.


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None
Grau wrote:
We have enough trouble with them, let alone the AWOL guardsmen doing harm.. He says wistfully.

"Yes, I was shocked when we found out what happened with your men - I can't imagine how it feels to have those you trust turn on you - and attack those they swore to protect. You have my deepest sympathies. I do think it's important that it gets reported to the Field Marshall - I'm sure she'll be keen to track down any other guards that cannot do their job properly. Fortunately it seems they can spare you here - the locals are keeping the peace themselves - we met them on our way to find you, and we would have run into trouble had we not been friendly."

Diplomacy: 1d20 + 13 ⇒ (13) + 13 = 26 to try to phrase things, um, diplomatically.


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Pendleton congratulates Reynotto. "Well fought!"

As the two combatants headed back into the bar, Pendleton adds to the others. "Well, I must admit I was slightly alarmed when I saw weapons being drawn, but it seems this might have been the best course of action. Mister Soldado does seem to be slightly more spirited after the bout. He may not have been such had we just used words."

Pendleton will wait until they are headed back through the city to speak about what happened with the guards turning on him.


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

"Goodness, that's worse than I imagined." exclaims Pendleton. "The Field Marshall wasn't aware of that, I am sure she will want to know about trouble within the ranks. Well, it's good that the locals here are keeping the peace, we did run into them outside. Hmm.. I'm afraid we will still need to take Grau back to the main guardhouse. His skills are needed, as well as reporting what happened here. Now I'm hoping we can do this without violence, but.." Pendleton glances over his shoulder and stops talking as he sees Grau and various others squaring up. "..excuse me." he says and hurries over to see what's happening.


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Pendleton approaches the bar and speaks with the bartender.

"Has he been here long?" he asks, indicating Grau. "I heard that he's had some bad trouble with the men under his command - I'm not surprised that he's drowning himself in drink."

Diplomacy: 1d20 + 13 ⇒ (7) + 13 = 20


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

oh wait, I'm Chelish and Alexio isn't, so she was flirting with me.

"I suspect to persuade the Soldado, we will need more delicate methods than your bluntness. If he has been injured defending this area then he may also appreciate some healing. However, if there is no problem, I shall of course return to converse further." He bows again to Vivia.


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Pendleton bows politely to the Varisians (and pays, if necessary)

"Thank you for the information and the pleasant time. I shall be sure to come by again, hopefully in more peaceful times. Come on Alexio, let's go and try to speak to him."

He waves to the others to show that they are headed to the tavern.


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Pendleton makes conversation, asking how this part of the city has been since the king died, and if they've had any troubles.


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Pendleton partakes of the offered fare and chats with the Varisians.

"Thanks you. It certainly does seem much less tumultuous here than in the rest of the city. We've had a trying couple of days so it is good to relax, even if just for an evening. I hope that everything calms down soon."


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Pendleton nods at Alexio's words. "Alexio speaks highly of the entertainment to be had here. Surely there must be some establishments open, even during such a time."

Diplomacy assist: 1d20 + 13 ⇒ (16) + 13 = 29 just made the assist check lol


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Imps:
Pendleton watched the multitude of imps with some shock. "Far more than a just a few pests. Could they be drawn by the chaos in the city?" he wondered in a low voice.

VQ: Pendleton will assist with dip or intimidate, I can't fail either assist roll. Letting Alexio take the lead though. I can also use Fortune if you like.


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

"Do you know these particular imps?" Pendleton asks, standing up "Unless they are bound to some wizard, they do tend to be pests."


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

"Good heavens, what is this?" Pendleton exclaims and bends down to examine the strange creature.

Knowledge (arcana): 1d20 + 9 ⇒ (8) + 9 = 17
Knowledge (nature): 1d20 + 8 ⇒ (8) + 8 = 16
double 8s


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Good to go here.


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

"I'd be glad to assist. We've already seen our share of trouble on the streets - the sooner everything can get settled again, the better."


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

"Greetings, Field Marshall. We apologise for taking up your valuable time during this period - we can see you are very busy with all the trouble in the city. As well as the record of Lamm's activities - which we've passed on to the clerks below - we also discovered a number of miscellaneous objects, and we were seeking to find more information about them - whether any have been reported missing, so that we might be able to return them to their owners."


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Diplomacy: 1d20 + 13 ⇒ (6) + 13 = 19

"Yes, we apologise - I'm afraid we've all been a little jumpy in the rioting - only this morning we had to calm down a mob in the streets. Let us go to the Field Marshall now."


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Diplomacy : 1d20 + 13 ⇒ (12) + 13 = 25

Pendleton attempts to smooth things over. "Come now, Inquisitor Crowler has delivered a valuable piece of evidence, and provided the key to decoding it. We are all working together here."


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

I'll go with ancient Thassilonian.


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

"We can try to track him down ourselves. Hopefully he is safe amidst the current chaos."

Addressing the guards: "We apologise for taking up your time - I know everything must be hectic here, with the rioting, and I'm sure the new queen is settling into her role."


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Pendleton gets:

4 + 1 FCO = 5HP
+1 Will
+1 BAB

A new hex: Evil Eye
some new spells in my familiar: Shield of Faith (patron spell), Ray of Enfeeblement, Remove Sickness.
Extra cantrip and 1st level spell slot: Light for the cantrip, not sure what to do in the 1st level slot. Could always just do another CLW, but I can also do a buff or utility spell (hexes will probably give me enough to do during combat). If we have a plan for a particular day, I'll vary it up.

Skills: +1 to Diplomacy, Heal, Intimidate, Knowledge (arcana), Knowledge (history), Knowledge (nature), Linguistics, Profession (lawyer), Spellcraft

Hmm.. still need to pick a language for the Linguistics skill point.


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Pendleton addresses the clerk. "I don't suppose you know where Sergeant Vancaskerkin is? I know the book has information regarding cases he was involved with in the past."


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

How long would it take to write down the key? Pendleton can help if necessary. If we can also find a list of missing items to compare to the ones we have, some of us could go find that instead.


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

"Agreed, let's head to the guardhouse now."


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

"Delivering the book to the guard is of most import to me. That will start the long process of clearing my name properly. But, that will take some time and it can certainly wait until there is less unrest and the guard have more time for less urgent matters."

"Until such time, I would be glad to journey together. Myself, I find Zellara's words compelling so I would like to try and discover this darkness she fortells. The change in ruler certainly could be the catalyst, so I'll be glad to accompany Crowler to deliver the message."

"I think the children should be safer where they are than making another journey. The sisters were capable of fending off one attack. We could certainly head back to help defending them - and if the greenhats are trying to increase the rioting, stopping their work would help the city recover."


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Pendleton nods at Crowler and prepares to wait, watching the priest to see his reaction.


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

That's rough. Take your time with the important stuff, I hope it gets better.


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Pendleton mutters " Crowler, we'll distract the crowd, you get the children past."

Moving up towards Reynetto, Pendleton also speaks to the crowd. " "In addition, this sort of behaviour will just provoke those in charge to send more guards to keep the peace. Kill this man and they'll respond in kind. And it will have no effect on the new queen at all. There are more proper ways to protest. Why not gather in front of the palace and let your voices be heard there?"

Diplomacy assist : 1d20 + 10 ⇒ (14) + 10 = 24


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

" Yes, of course. It is only a little, but it should help."

Pendleton steps forward and lays a hand on each of the women in turn, channeling healing energy.

" Thank you for taking the children - it was bad luck that the day we rescued them was the start of the unrest. We shall be watch out for the Groetites. "


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Knowledge history : 1d20 + 8 ⇒ (18) + 8 = 26

"Thank you, Zellara" Pendleton says after the readings. "There's much to think over.
As her image becomes weaker, he picks up the cards and places them carefully away.

Looking out the window, he remarks, "It appears the rioting has died down slightly. I doubt the quiet will last though, there's always a period of instability after a monarch dies here. Did you know the castle was built over an ancient Shoanti pyramid? It may be that some lingering magic is why the kings and queens never seem to produce an heir. At any rate, we should head off soon to have the best chance of safely escorting the children."


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Pendleton is keen to look through the book to see if there's anything relevant to his history with Lamm. If there is, he'll want to take it to his contact in the guards: Verik Vancaskerkin. May want to work out what I'm going to tell him about *how* we got the book.

But our first priority should be to get the children sorted out. damn escort quests!

We should get a harrowing done to see if Zellara can reveal anything more about the coming darkness.

If we get all that done without anything else cropping up, Pendleton will share his address with the group if they wish to contact him, and return home.
Although, he might move into Zellara's house as it is nicer.


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Wait, is there a servant here now?

In the morning, Pendleton finds a quiet area to commune with his familiar and prepare his spells. Going to prepare 2 CLW

When the party has gathered together again:

"So, has anyone ventured out to see how the city is? I trust things have calmed down slightly. Daylight should be safer than darkness, at least."


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Pendleton glances over Crowler's shoulder at the notebook, but frowns at the unrecognisable writing. "I also know little about codes and ciphers, I'm afraid."

"Yes, I can take first watch."

Pendleton picks up the Harrow deck, and takes it over to the window, occasionally glancing out as he shuffles and randomly draws a card.


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Pendleton looks a little relieved when everyone else can see the ghost of Zellara.

"I wonder if the darkness is related to the death of the King - a lot of people do seem to be riled up about it. I suppose the morning will show whether things have calmed down at all.
Could it be related somehow to Lamm himself? If the ones who stop Lamm can stop the darkness, that may mean some connection."

He pauses in thought a moment.

"Crowler, have you had a chance to look through that journal yet? It may contain some pertinent information."

With the night ahead of them, Pendleton also takes the opportunity to look through the assorted loot again and relays the information about the Key Lock Killer.

"'For an inspiration of a father' - it's a somewhat disturbing inscription, for a blade with those connotations. Zellara, can you perform a Harrow reading on a specific object?"


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Yeah, I had a look at that. Only thing that would change at L1 is that I'd have to swap familiar for the deck.
Not sure I'd switch though - main benefit is that you can cast touch spells by flicking cards at people - I'd probably have been a bit more dextrous to do that.


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

I'll probably retake Persuasive, which I swapped out at the start. Although, I'm checking out the Harrow themed feats, now that we have a deck and all.

takes Deadly Dealer feat
accidentally destroys Zellara's Harrow Deck


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

"Don't fall asleep just yet. Zellara has given me more instructions."

Pendleton takes out the Harrow Deck, and starts laying them out as instructed.

"Time to see if I have lost my wits, I suppose."


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

"We might ask the children if they know any less populated ways to travel - I imagine under Lamm, they would have had to keep out of sight a lot."


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

"Certainly." Pendleton goes over and tentatively lays a hand on the eidolon's scales. "Was anyone else injured in the fight?"

Healing Hex: 1d8 + 1 ⇒ (6) + 1 = 7

Pendleton also has no objections to Crowler claiming some of the children. Some of the teachers were Asmodeans, after all.


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Knowledge (history): 1d20 + 8 ⇒ (13) + 8 = 21

Pendleton murmurs a spell as he looks through the items. Detect Magic

Spellcraft to identify dagger: 1d20 + 9 ⇒ (15) + 9 = 24
Spellcraft to identify armor: 1d20 + 9 ⇒ (11) + 9 = 20
Spellcraft to identify wand: 1d20 + 9 ⇒ (20) + 9 = 29
Spellcraft to identify vial with silver liquid: 1d20 + 9 ⇒ (3) + 9 = 12
Spellcraft to identify oil: 1d20 + 9 ⇒ (7) + 9 = 16

don't think there's anything else that could be magical, but I'll try to identify them if they are.

"She is now telling me that there used to be a fourth sexual deviant, although she'd prefer a proper burial."


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Pendleton frowns at Crowler.

"Yes, well, we should hang on to the head for now, given that its previous owner can apparently still communicate with us.
We still need to search Lamm's other henchmen for anything valuable or useful. The children may also be aware of any hidden stashes."


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

"She's been dead about a week, I believe. Certainly since before we apparently met her tonight."

He looks at the deck again. "She was famous as a Harrow reader - perhaps it is capable of stronger magic than mere fortune telling. I would hypothesize that her spirit is linked with her deck somehow - I heard her saying she would explain tonight - perhaps because I was holding the deck. " He offers the deck to anyone who wants to try to communicate.

"Our immediate priority should be the children though. We may need contact the authorities - they will have be able to return the children home if possible, or place them in the appropriate care - be that orphanages or with one of the temples around the city."


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

!!!

Pendleton looks up, startled. "Did anyone else hear that? I thought I just heard Ms. Intoya answering me."

He shakes his head slightly, as if to clear his ears, then takes the lid off the box, and drops it with a cry.

"But, but how? Surely we came straight here! Are Lamm's agents that fast, or is this some magic?"

Taking a second to recover, he examines the cards again, picking out the card he received. "These are her cards. She said that we should return to her home once we ensure the children are cared for."

Heal: 1d20 + 5 ⇒ (11) + 5 = 16 examining the head to check how long it has been dead


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Pendleton picks up the harrow deck and ruffles through it. "Our informant said the Lamm stole her Harrow Deck, though she managed to get it back. I wonder if this one is also stolen, or if it was his own. From the little I know of him, I wouldn't have expected him to have an interest in it - but I supposed appearances can be deceiving. I must admit I am intrigued by it - does anyone object if I keep this deck?"

He then turns his attention to the hat box and opens it.

Was Yargin using a wand before, and is it still on his body?


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Perception to search: 1d20 + 3 ⇒ (17) + 3 = 20


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Pendleton moves over and attempts to heal Lamm with healing hex, but it is too late.

"No, he is dead. I would have found it preferable to keep him alive, but after hearing all the grievances against him, I wasn't expecting it."

He looks over the bodies, then around at the room. "If he was living here, we should find and search his quarters - if he kept any sort of records, then we may find the information we need there. We will also need to work out what to do with all the children - if Lamm had any other subordinates, we shouldn't let regaining control over the children."


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Acrobatics: 1d20 + 1 ⇒ (1) + 1 = 2

Pendleton draws his crossbow, then ducks down and somewhat awkwardly follows everyone else through the door.


Male LN Human Witch 1 | HP 6/6 | AC: 11 Touch: 11 FF: 10 | CMB: 0 CMD: 11 | Fort: 0 Ref: 1 Will: 3 | Init: +1 | Perc: +3 SM: +3 | Speed: 30ft | Spells 1st: 2/2 | Active Effects: None

"Yes, of course."

Pendleton moves over and casts on Alexio, then Crowler and himself.

"Remember, I can grant each of you a brief burst of luck that will greatly increase one attack's chance of success. I expect we'll want to use it against Lamm, so shout out when you need it."

"Not all at once though."

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I liked him he had great hair, managed to paint him really well, but it looks like the goblin took his place in the art we have seen as well as the GTM vid

https://www.facebook.com/Gametrademedia/videos/1472858266156741/?q=gtm


love the new look, but am I the only one who cant find the messageboards without googling them and using a direct link.
I am using chrome running privacy badger and uBlock origin as an ad blocker on a win8.1 laptop. I would think it would be under the community tab but this is what I see when I click that tab.

https://imgur.com/a/S4sUX


DM looking for work would like a weekly game Saturday would be sweet but I have a pretty open schedule. would like to start at the library or something before having at the house after I am sure everyone is cool.

I going to try and check this but other I can be reached by

discord: ADTreborn#0582

email:adt.magic@gmail.com


colored bases its the small things that prove ingenuity


Building a group for a sunday weekly game. the campaign will be a homebrew.

email-ADT.reborn@gmail.com


I wanted to see if you guys are doing a one shot for Halloween.
I build up one up where the party wakes up as undead in the control of a litch but have broken his hold over there mind because the litch is losing his. Around the dungeon are full clues of who they were and how they got there. The party’s actions will either kill all the various evil experiments or fight for control over the experiments. However it ends will have positive affects for the actual campaign.


So when a DM/GM deals with anything from assassins and paladins to what is and, is not ok do in the Pathfinder Society there is a lot of argument over what is good, evil, lawful, or chaotic. I believe the problem stems from a lake of vocabulary to complete and irrefutably describe these parts of the aliment systems, so every game, party, and/or DM/GM sees it differently. This is a good thing over all because it can add a dynamic to the game; however, it can sometimes derail the game in to an argument about what is within the paladin code or other such thing.

So for the purpose of conversation and sharing of notes I am asking you how you define each of the aliment poles.
Do you use a black and white type system or a scaling one?
Do you focus on the north and south more than the east and west poles?
What would you call an extremes or moderate actions?

For me and my group it breaks down this way:
We use a scaling system and try to focus on the law vs. chaos more than good vs. evil because I feel it makes a better story

Good: positive external actions, taking a mission because of the goal
So an extreme good would be like socialism so everyone could act for each other.

Evil: positive internal actions, taking a mission because of the award
So an extreme evil would be like apocalypse preparation because you are ensuring your own safety and well-being

Lawful: predictable actions, any code to live by personal or external
So an extreme would be like a robot because it is a complete lake of choice

Chaotic: spontaneous actions, acting because you have the freedom to do so or because you do no
So an extreme would be like freeing yourself or others from slavery to go from no choice to complete choice would be chaotic

At the end of the day good vs evil comes down to numbers you make an action the number of people it helps vs the number of people it hurts and which side you fall on makes it a good or evil action. With law vs chaos it comes down to could you predict yes: lawful, no: chaotic. Now yes some actions are more this then that and some are both and that’s how I get neural not every action has the capability to move you across the aliment poles.

So if we look at some of our favorite Aliment augments
Robin Hood vs. the tax collector: the tax collector would charge random taxes at random from non-predictable amounts making him Chaotic regardless of the fact he works for the government a lawful institution. If Robin Hood came around and robed the tax collector every time he taxes the people he would be ultimately be lawful even though he is breaking the law he is following his own.

One that is more compacted
The paladin protecting the king from the assassin: Now the assassin has a contract so his action is lawful (internal). The paladin has been order to protect the king for an award so his actions are lawful (external). But let’s say the king is genuinely bad for the kingdom, this would make the paladin’s action evil for hurting more people than he is helping and the assassin good for killing him. However at the end of the night if the assassin kills the paladin to make his job easier the whole night was evil for the assassin because the paladin would probably do more good the king would have evil. If the Paladin killed the assassin at the end of the night the opposite is true killing the assassin would probably more “good” than saving the king was evil.

But like I said this is only how it would be looked at in my game.

PS lets be civil :)


link for google+

i think its 7.00usd at both itunes and google


Honed Attack (Combat)
Prerequisites: Dex 13, BAB must be lower than HD.
Benefit: You can choose to take a –1 penalty on all melee damage rolls penalty to gain a +2 bonus on all on all melee attack rolls. This bonus to attacks is increased by half (+50%) if you are making an attack with a light one-handed weapon with nothing in your other hand. This bonus to attack is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base level 4, and every 4 level thereafter, the penalty increases by –1 and the bonus to attack increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus attacks does not apply to touch attacks or effects that do not deal hit point damage

1.Would you use it
2.Can you brake it/does it brake the game
3.Would this be a must have feat for every one who can use it
4.Any other notes


have you ever been in the middle of making a character, think "oh ya this guy is so cool and original". only to watch a movie or play a game to realize you were making one of its characters.

just realized i was making Reddick.... right down to the freaky eyes.. so aggravated


so in the stereotypical group
wizard vs witch

blasting: wizard. you cant beat the flexibility and section of the wizard but the witch dose get enough to count

party support and buffs: witch. healing... one word wizard can not do it with his spell list every thing else is more or less the same hast for heroism and so forth

control: witch. more save or suck spells and abilities by far the same advantage the wizard has in blasting

but these might be my opinion your game might run differentially then mine which is probably true however one more thing to look at what if you took a witch and wizard striped then as naked as the day there where born and set there book or familiar on fire till there was nothing but ash in the morning the witch will be pissed but preparing her spells, because the witch has quite a few ways to have her familiar back with out having to hope the DM is not going to be a ass when she cast wish in hopes to get his spell book back or pay out the butt for every spell he wants back. it only cost 1000gp and the witch has all her spells back(with a side note of her pet looking different).


amazing art


Tread add Go to MCA IV.
p-class alchemist
s-class sorcerer

Blood Alchemist:
The idea behind this is a sorcerer that never got the rest of the super cool sorcerer spells and powers just the unending feeling that something more powerful lies in their blood.
(i have no ability to make ability names so)
lvl1 bomb:deal one die step down so d6s normally to d4s instead

lvl1 bloodline: the blood alchemist picks a blood line just like a sorcerer

lvl1 blood imprinted mutagen: whenever they use a mutagen or a cognatogen they also take a -2 to con with the normal penalty gain bloodline powers determined by the bloodline he picked and his level his alchemist level counts as his sorcerer level for all ability and replace cha mod with int mod (the alchemist can never chose to increase con with his mutagen)
this replaces poison resistance

lvl2 discoveries from blood: the alchemist may take any bloodline feat as a discovery

lvl6 power of blood:the blood alchemist can spill his own blood in order to get what he needs as a standard action he can willing take 1 con damage to make 2 bombs or as a full round action he can take 1 point of con damage per spell lvl to make one extract. unlike normale con damage it can be healed after one full day of rest or long term care)
this replace swift poisoning and bomb damage

Goblin Squad Member

One thing I love about the tabletop game that I have never seen in a mmo is that your gear doesn't really have a whole lot to do with your PC. I mean yes, it's hard to power attack without your trusty long sword, but i hate that Mr.Robo dictates what I would be doing for my next 5-10 hrs on WOW. All for arbitrary higher numbers, I could not even tell you the differences that the next +25 to my mastery meant to my ability to heal but i know if i did not have it then i would not be able to do raids or any other end game stuff.
I know there are all kinds of +s to this and that in pathfinder but the numbers we use are meaningful +1 moral bonus from inspire courage gives me a 5% better chance to hit the kobold and that same +1 changes my average damage to my short sword from 3.5 to 4.5 and that all every calculable with out a super computer

I all so fill like keeping it this way will make the loot-able pc thing much more fun, if having my body looted meant losing 5+hrs of the same crap raid just to get the one drop so that I do another raid for 5+ hrs to move up and some one looted of me I would quit right there no questions asked.

(wow , I am up to one rant a day ....)

Goblin Squad Member

i know we know only the tip of the iceberg of game play but people always have idea of what they will play and what their goals are well before hand
so i ask you what will try and make once the game comes out or in early enrollment.

Me, I thinking bard power equal or greater then the number of people around me and i plane on a lot of traveling on craven.
at lest till the alchemist becomes playable then all bets are off so going to be a alchemist.

Goblin Squad Member

I wander if i could fulfill a "settlement" in game terms with lets say a Gyps' (not sure how to spell that) Caravan. sure not when it release but could we see a moving "Settlement" I thought the idea was cool. I would so have a circus.

Goblin Squad Member

After reading the newest blogs , i don't feel like this will be pathfinder at all. i understand that" not all things from the table top move to a MMO well". You can only add so many spices to soup be for it becomes chili.
I understand the skill and that's not so bad i guess but the way leveling is described it sounds like the leveling from Elder Scrolls Skyrim with the added bonus of Vanilla WOW; where i have to find a trainer and spend all my gold on training. Leaving PFO being made with the idea of having no "end game" but will have the "end game" of not having to spend all your money on hp and class ability's and finely being able to use my gold on some player goal. i would like maintaining my class to be an after thought. i know what i get as a level 5 rouge in PFRPG, i don't want to save up after killing X things with sneak attack and save up 50gp to be a level 5 rouge in PFO.


a group of 5 (a monk, ranger, barbarian, cavalier(hound master all lvl2) and inquisitor) fought a necrophidius as a BBG at the end of a smallish dungeon.So they where pretty bet up. I had planned one two or there going down if it wasn't a complete TPK. this how it brook down

round 1:2 pc bet the NEC. 1 did some damage NEC. d.o.d. and dazed every one but the cavalier and the monk for 2 rounds

round 2:monk and cavalier did some damage the NEC. paralysis the monk

round 3:cavalier did some damage NEC. missed

round 4:players wake up cavalier dose some damage and ranger power attacks for the kill

I was said face

but was this a "dies are dies" moment or do I need to add more presser on my 5 man party after being able to take a necrophidius after a small dungeon full of cr1-3 undead


1 person marked this as a favorite.

The rules are simple you be a mostly complete person. i wont have any disembody voices floating around. if your going to fight do so out side. other then that come have a drink, eat, talk, boast, do what ever you adventurers do

This is a place to roll play and advertise your pc you would like to play in a pbp.post as often as you would in a game and show off your role playing skills. have some why for a dm to reach you in your pc's profile. have fun


5 people marked this as a favorite.

So I found this one (mapgen) but I but was hoping to find one with hexes or just a bigger maps with more options, So I ask you all if your luck was better.


3 people marked this as FAQ candidate. 1 person marked this as a favorite.

Tumor familiar reads
- Tumor Familiar (Ex): The alchemist creates a Diminutive or Tiny tumor on his body, usually on his back or stomach. As a standard action, the alchemist can have the tumor detach itself from his body as a separate creature vaguely resembling a kind of animal suitable for a familiar (bat, cat, and so on) and move about as if it were an independent creature.-
Improved familiar reads
-Improved Familiar ...FamiliarThis feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar. ... Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below). Benefit: When choosing a familiar, the creatures listed below are also available to you. You may choose a familiar with an alignment up to one step away-

my BBG needs a higher level of creepy


so the deal is that i would like to do some short games to test diffident pc builds/ get way from dming all the time, so i was hoping we could take turns

in hopes that some one likes the idea of such a thing i have down loaded maptool but have know idea how to use it

i have a some what open time block during the week for playing but live in Germany

please message for more info if


just to keep my self fresh on the best evil tricks, i thought we could share.

my party is about to gain a keel-boat with an alchemic engine; a rare but fast boat that will help them.However, sailing in it will trigger a daily haunt that i built using summon monster 5, making a fiendish killer whale attack them each day at sun down. the only way to destroy the haunt is to kill the whale with out the using the nice harpoon on the boat


i was just inspired see how many of us where the US military
and if it will not get you in trouble where you are stationed at {in case i pcs soon :) }

as for me Bamberg Germany


how long dose this spell last?

the Duration instantaneous in the pathfinder reference doc is this a typo?
the doc


i am a English speaking dm looking for players for sunday games
you can get a hold of me here or adt_magic@live.com


1 person marked this as a favorite.

I placed an order on June 23, 2011 and have not received anything as of yet. While I realize that shipping to APO addresses takes longer, I was hoping to find out an estimated time of arrival. Thank you for your services.


during the most resent lull between jobs, the your group has made up your minds to take a small brake from sleeping in caves or on wet ground and to try and find a inn or hunting loge you all could afford

looking at the map, Umbriere Lunas made note that her dear uncle Max had owned a large inn named "The Three Rodes" that seared a rest point for those going aether around or in to the near by moutons. after some peddling from Umbriere Lunas the group made its way to the inn

out side the inn it was clear the ground had seen many coming and goings from the look of wear on the "parking lot" like area in front where caravans had formed a haft cycle in front. the inn it self look to be made out of a old fort with large logs making up its wall and places for archers to take point on its four corners. but for some reason at this point it looked all most empty.

as you all enter you a welcomed by a large fat man with a red beard and fadedly hair who if not for his high would look much like a dwarf.

Boris(the inn keeper):well well welcome to the three rodes how may i help you this fine day please by all means sit have a drink and some food,then please stay and rest.


male Human 1Player/3DM
austin thomas wrote:

right guys so this is my first time doing this so be kind

we will casrters a such
step1 i will allow the core rule book, the advanced players guide, and bestiary1&2
step2 25 point buy
step3 i will allow these races all 7base races puse assimar(note assimar has a -2 to con as well), drow base kind, tiefling
step4 all classes are go to go if they are in the above books
step5 all feasts and skills are the same as classes
step6 alignment is not a box on a graft you pick, you act it
step7 equipment you start with10500 note though poisons in this world are not evil and are seen as a way to protected ones self the cost for all poisons are dived by 10

all things are up for debate if you would like to use some thing from a different book so dont be afraid to ask

i forgot lvl 5


Egg
Starting Statistics: Size Medium; Speed 20 ft.; AC +4
natural armor; Saves Fort (good), Ref (bad), Will (good);
Attack slam (1d8); Ability Scores Str 13, Dex 12, Con 16, Int 7,
Wis 10, Cha 11; Free Evolutions slam,improved natural armor, resistance fire acid and cold. (note* for all other evolutions treat as Biped. ie.mount)

Bird
Starting Statistics: Size Medium; Speed 30 ft.; AC +2
natural armor; Saves Fort (bad), Ref (good), Will (good);
Attack 2 wing buffet (1d4); Ability Scores Str 12, Dex 16, Con 13, Int 7,
Wis 10, Cha 11; Free Evolutions flight, limbs (legs), wing buffet.
(note* for all other evolutions treat as Quadruped. ie.mount)

your thoughts?


looking to play test one of the 3 new classes in the form of pvp


the book says (Mount (Ex): An eidolon is properly skilled and formed
to serve as a combat-trained mount. The eidolon must
be at least one size category larger than its rider. This
evolution is only available to eidolons of the quadruped
and serpentine base forms.)
i dont think it dose but if it dose will it need an exotic one


.............this may have worked better if i spoke German ...............


i dont know if this is the right messagebord
but i want to know how the post-by-post thing worked and how do the games start?


i think its would be ever reasonable instead of giving a lvl 1 pc 1000gp
items as they start off, to let the gunslinger class abilities also apply to crossbows. this would make the class more class open to pcs whose dm dont allow guns in there games or have low gold games and could not pay for the ammo

hand crossbow = pistol

light crossbow and heavy crossbow = musket


ha ha i was first on this message board

ok but really what do people think of the way guns are handled

not looking for how much you hate the idea of them


i want your opinion on this little guy as well as a better name (i thing the name is a little long winded) also i would put this guy at cr1 or 2 your thoughts?

Animated Bag of Devouring cr???
============================================================
XP ???
N small construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +1
------------------------------------------------------------
DEFENSE
------------------------------------------------------------
-AC 16, touch 12, flat-footed 12 (+4 natural,+2 size)
-hp 5 (1d10)
-Saves Fort +1, Ref +0, Will +1
-Defensive Abilities hardness 2, construct traits
------------------------------------------------------------
OFFENSE
------------------------------------------------------------
-Speed 15ft.
-Melee bite +1 (1d8)+Grab
-Special Attacks swallow whole
------------------------------------------------------------
STATISTICS
------------------------------------------------------------
Str 14, Dex 10, Con —, Int 8, Wis 12, Cha 12
Base Atk +3; CMB +5(+8 to graple) ; CMD 15(+18 vs. grapple)
-Skills +6 Diguise
Racial Modifiers +4 Disguise
------------------------------------------------------------
ECOLOGY
------------------------------------------------------------
-Environment any
-Organization solitary, pair, or group (3–12)
-Treasure none
------------------------------------------------------------
SPECIAL ABILITIES
------------------------------------------------------------
-Telepathic Link (Su) An Animated Bag of Devouring cannot speak, but the process of creating one links it telepathically with its creator out to a distance of 1,500 feet.

-Magic Mouth : An Animated Bag of Devouring is treated as a large creature for the purpose of their swallow whole and bite abilities. A swallowed creature cannot cut itself free nor does it take damage as it would normally. Instead if the creature is not freed in 1d6 rounds it succombs to the normal affects of a Animated Bag of Devouring. A Bag of Devouring cannot make a bite attacks without giving a swallowed creature an opprotunity to escape by making a grapple check.

Although it seems to be the work of a mad man, the Animated Bag of Devouring was most likely left to a clever one. The Animated Bag of Devouring works great as a spy and a guardian of treasure and if given something worth its time; the bag is often easy enough to work with. Although fairly fragile and slow in combat; a thrown Animated Bag of Devouring is as good as the gnashing jaws of any other charging beast, as many adventurers will contest. All of these boons; as well as the ones from any normal Bag of Devouring leaves it a fond pick as the familiar of some wizards.


i have more or less made my own Cthulhu fill world for pathfinder. but because an human and miss stuff. just wanted to here if you all had any ideas about some thing like this or any experience.

just ask if you need more details about what i done.


so one my groups first try at pathfinder during the time they all made the characters player brings up that no one picked a cleric wizard fighter or rouge. we all that was weird and went on....

manly because i want to here you argue and i have seen 2 other message boards talk about some thing like this; my question to you is do you thank a party need a healer caster tank and skill-in-a-box to be a successful party in any situation?


i would like to see this happen as a more close combat alchemist archetype over a whole new class. to emphasize this point i am working on it my self in hopes of it being picked up. i will post it hear when i am done if you have any suggestions or would just like to say you like the idea i will appreciate it greatly

note: following the theme of archetypes i will most likely change the mutagen and bombs adding discoveries


the paizo message boards are great for finding rulings and help on characters but what is the best loot you found on the message boards
mine was from a wile back. i wish i cloud claim this

Gloves of the Deceiver
Aura Moderate Illusion; CL 7th
Slot hands; Price 52,400 (+1), 58,400 (+2), 68,400 (+3), 82,400 (+4), 102,400 (+5) gp; Weight --

Description
These normal looking gloves allow the user to seemingly conjure any sort of weapon into the palm of their hand. In fact, however, these gloves allow the user to create a weapon made of illusionary shadow, as in the spell Shadow Conjuration. The wearer can say the command word to create any type of weapon as a standard action (if the user conjures a weapon that he is not proficient with, normal penalties for wielding it applies). The weapon has a +1 through +5 Enchantment bonus depending on the level of gloves used. The weapon created with these gloves may be wielded like a normal weapon of its type, only upon every successful attack the recipient makes a Will save (DC 20) to disbelieve the illusion (objects always succeed). If the target succeeds on their save they only take one fifth (20%) of the damage the weapon would have normally caused, the conjured weapon then dissipates.

Construction
Requirements Craft Wondrous Item, Craft Magic Arms and Armor, Shadow Conjuration; Cost 26,200 (+1), 29,200 (+2), 34,200 (+3), 41,200 (+4), 51,200 (+5) gp


so this is kinda a follow up question to a earlier post "pathfinder+3.5= dm's mess" i want to know some of your successful way of getting your players to switch from 3.5 to pathfinder you advice will very helpful .thank you


just wanted to know if any one let pathfinder and .5 mix in their games


pc puzzles that involve a whole party but don't require any one class; that could fit in one room (of any size or scape)i would prefer open ended answers

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