Griffon

Paul S. Enns's page

Goblin Squad Member. 18 posts. No reviews. No lists. 1 wishlist.


RSS


VampByDay wrote:
Thank you! I'm glad someone appreciated it! When I ran this, he died after two rounds I think, but he certainly made them hit their 'oh crap' buttons. The languages he speaks are Thassalonian and Giant.

Sorry, I guess I should have specified which additional languages. Thassalonian is already listed, but you gave him two ranks in Linguistics. But if he doesn't need another language, that point can go back to the Knowledge skill I took to maximize Acrobatics.

I'm not going to worry at all about what spell to have in Baraket unless I need to, because so far my players have been smart enough. After the initial searching by Corla, the character keeping Baraket (in its case, in a Bag of Holding) put an alarm on the cabin door (mental alert version). Corla was caught (pretty easy since she doesn't have any points in Disable Device…) on her next try. We'll see how Viralane's attempt to get it goes.


VampByDay wrote:
So my party has been having a pretty easy time through the campaign so far (with the exception of those blightspawn which are just gross). So I’ve decided to up the ante by rebuilding Damil Russo to provide a bit more of a challenge.

Vamp, I really appreciate the work you've been doing on these. The slayer rebuild for Jana was great, I loved the change for the Order monks, and this should make things more interesting for my players as well. Can't wait to see what other changes you've made.

Hmm, just made the changes to Damil, and I have to say two things.

1) What two languages does he speak?

2) I kept Acrobatics maxed out and reduced one of his Knowledge skills.


Ckorik wrote:
Still - I'm expecting this to be a really tough fight for my group and wondering how it panned out for others.

It is a tough set of fights. I realized right after the chief got off his fireball (Player reaction: He's fifth level?!) that if the other two came right away, the party was dead. So it ended up as three consecutive fights. They didn't have much time between, but one at a time is way less dangerous than all at once.

One thing I did that I really liked was having Crumble prepare by drinking his potion of fly and a potion of ghostly disguise, then cast obscuring mist and coming over the wall to really great effect. My players absolutely freaked for a good minute, but the rogue, choosing between doing nothing and proving it was an actual ghost, shot him with an arrow and managed to hit for damage.


1 person marked this as a favorite.
Black Moria wrote:

I have a real problem with the map of area F. Alaznist's Armory on page 22.

[snip]

Any comment from Adam Daigle to how best to resolve this?

I'm not Adam, but I have a suggestion. I'd simply treat the distance from D5 to F1 as quite a bit longer. It has less connection to the ruins than the Stonehouse does. Then you can play up the problems of following a tunnel that goblins find easy but medium creatures won't.

I have more of a problem with the back stairs in Roderick's Wreck: they don't match up on each map. Each set of stairs is in line on the bottom floor, while they're offset five feet on the top floor. Furthermore, the back stairs are five feet further back from the back wall on the top floor than where they are shown on the bottom floor. ¯\_(ツ)_/¯


I'm speaking to this as a player currently in a Kingmaker campaign that has just begun book six.

We fought the mites, we made peace with Sootscale, and went on our way. Once we had a kingdom established, it wasn't hard to bring in the kobolds, as our kingdom alignment is LN. We accept all who follow the rules, although the rules are pretty much just "don't kill and rob people, and try to make good business decisions".

We started with one of the players being spymaster, but he was killed while flat-footed by a full attack with pounce by a dire tiger. Sootscale then became our new spymaster.

I don't think the player was really disappointed with the death. He's constantly coming up with new character concepts to play, and is now happily playing a hunter (our new marshal, replacing Jubilost Narthropple) instead of a ninja.

Thanks to random kingdom events, the lizardfolk and centaurs joined our kingdom as well.

I must say that I'm having a lot of fun playing as part of a 'talk first' adventuring party.


I'm here, because everything I heard about 4th Edition made me bet on a different horse. Glad I did, and you can see that I have quite a few subscriptions now…


That would do it.

Turns out that despite my telling Hero Lab to add a ballista sized for a large creature, it just added the standard. So the list of choices showed 4d8 for damage, but once added reverted back to 3d8.

Time for a bug report.


The Guiltspur Hill Giant stat block says the damage for a light ballista is 4d8; Ultimate Combat says 3d8.

I noticed this because I'm entering all the encounters into Hero Lab, and they're pretty good about the details. Not perfect, just really good.

I'm tempted to run one of the later adventure paths just so I can buy the Hero Lab files instead of doing them myself…


My party solved the problem with a Str 20 fighter and the spells Enlarge Person and Ant Haul. She simply carried the golem with her.


Unlikely. The conversions daemonsyle does includes the original material, and therefore may not be posted without permission of Wizards. He goes waaaaay beyond the bare-bones conversions that require the original module to use.


I'm using the Keep for my sandbox campaign, like a previous poster mentioned. I'd love a copy please.

psenns@gmail.com


Very happy to see this.

About the size of the corridors: I always thought this was a multi-generation ship, and therefore the crew and colonists would expect to spend decades or even centuries on it. You're supposed to have a lot more room if you're going to be spending your whole life in a tin can.


Vic Wertz wrote:
But you are correct that we released 42 Map Packs before we added the box.

Good to know that I do indeed have a complete collection and that my database is accurate.

*sigh* The urge to order 42 of these is very strong.

Goblin Squad Member

Maybe there could be a Teamwork feat that allows multiple casters to drop an AoE simultaneously for a reduction in how much Turbulence affects the blast. That might be interesting.

Still, I like these suggestions. For the online version, AoEs definitely need to be handled a bit differently. And friendly fire is a good way to connect with the source.


Drakkiel wrote:
"Don't ask me where in the rules it says you cannot do something, your job as the player is to show me in the rules where it says you CAN do it."

That line is awesome and if this forum allowed sigs it would be in mine.


In the old Yahoo group for Dragonstar, I learned about Factory and Arsenal, both from Perpetrated Press. Those who had seen them raved about the applications to Dragonstar. I've actually managed to get a copy of each of these for myself, but haven't looked at them in detail. They are—like Dragonstar—for 3.0.

It looks like those were the only two products that company created. I'll have to dig them up and take a look.

Oh, and I've joined the Facebook page.


Argh! I get 'Invalid of Deleted File.' from MediaFire. After reading about this on the Bestiary conversion thread, I was soooo looking forward to it. I'm going to try my hand at conversions as well, but I wanted to see a well respected job to see what standards I'd be expected to uphold. ;-)

I've seen some pretty bad conversions that I bought. The first 3E version of Dark Tower comes to mind…


Well I don't want to be left out. Please send me a copy as well.

email:
psenns at gmail dot com

I was already using the Keep as the home base for the sandbox game I'm running, but since no adventuring will be in the town, I hadn't bothered converting it. Thanks!