Mystic Theurge

Patrick Dayne, Forzare's page

77 posts. Alias of Sundakan.


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Ask him if he's ever hear of pareidolia...wait, now he's gone. Damn.

"'Convenient'? The hell does he mean by that? This has been the most inconvenient thing to happen to me in my life!"


"I've never said that, and if I ever do I want one of you to shoot me right there and then." Forzare says.

He prepares to maneuver the sub in to attack, but is interrupted by a communique from VICTOR.

"Forzare, your presence is required on the Watchtower." VICTOR says.

"Wait, but I'm piloting a-" Forzare manages, before disappearing with a soft *pop*.

The submarine crashes into an underwater cliff face at something above 200 miles per hour.


Forzare just putters along in the sub, ready to blast anything that looks unfriendly.


Forzare readies an action to laser the thing if it manages to dislodge Manta.

"Yeah, yeah. Welcome new guy and all that. We can get to know each other better when we're not all in danger."


Forzare pilots the sub. He has difficulty for a moment, but quickly adjusts to the controls.

"Whatever we break, Robo can probably fix."

It's somewhat unclear. Is the machine entirely disabled now? I was going to target its propulsion, but it looks like it may be under control?


GM SuperTumbler wrote:
Patrick Dayne, Forzare wrote:
"I assume the hatch is airtight, but are the controls waterproof? If I need to open the cockpit hatch for whatever reason will it destroy the controls and interior?"
Letif: "The pod provides life support and protection from the pressures and temperatures at depth. The control systems will hold up to environmental conditions if you choose to open the hatch, though you may not fare as well. In addition, you can eject the pod from the body of the vehicle and it will return you safely to the surface."

"I can probably fare better than the pod, to be honest. I'm just not fast enough to keep up with this thing. Let's see what she can do."

Forzare climbs in and deploys the sub.


"I assume the hatch is airtight, but are the controls waterproof? If I need to open the cockpit hatch for whatever reason will it destroy the controls and interior?"


Forzare looks pissed to be taking orders from a criminal, but doesn't voice that.

"I'll bow to your greater experience. For now. Doesn't take a genius to see we're not as coordinated as we could be."

He walks off behind Letif and examines the sub.


GM SuperTumbler wrote:

Perhaps just lowering flight speeds to swim speeds when in water would be the right fix? There is probably some hidden rules regarding movement in water there. Water adventures aren't something the game deals with very well.

That sounds reasonable. It makes Flyers considerably slower underwater (1/4 their normal speed), while Swimming remains more cost-effective and faster (because of the exponential growth in speeds).

"Robo, is there any way you can boost the sensors to defeat this scrambling?"


GM SuperTumbler wrote:
Sinter wrote:
I guess it is worth asking if flight works underwater. If it does, Sinter will fly alongside. If it doesn't he will board and be careful not to touch anything. Subs are rather cramped with lots of critical systems around to break.
I tend to believe that swimming power is basically flight with the limitation: only in water. So yes, flight works fine unless your descriptor would keep it from working.

Oh. Given how much slower Swimming is than Flight I may need to change something on Dolnam. No point in having Flight and Swim if the Flight is faster. And Forzare for that matter.

Forzare, too, submerges to follow the rest of the group.


"You speaking in that accent raises so many questions. I thought the Victorian speech was just because you didn't know any better."


"You don't need to. Agree now and we'll happily enforce your word if you break it."

"You're strong, Manta, but you and I both know you can't take on all of us and expect to win. Even with the Leviathan under your control. Which, last I checked, it wasn't right now. Your choices are to agree and help us out, or get beaten down, we destroy the leviathan, and then we go off to solve the problem ourselves."

Using a point of Luck to pull Boost 12: Intimidate as an Alternate of my Immovable power.

Intimidate: 1d20 + 12 ⇒ (12) + 12 = 24


Forzare whistles.

"That is some heavy defense. Once we fight through those, what then? How do you remove these starfish things?"


"Do you have any proof of this? You're not exactly well known for being friendly to humans. We'd be idiots to hand over a powerful weapon just based on your word."


"Spit it out, quick. What do you mean the world is doomed if you don't have that robot?"


Yeah, that hits with 7 to spare.

Toughness: 1d20 + 14 ⇒ (14) + 14 = 28
Fort: 1d20 + 12 ⇒ (19) + 12 = 31

Forzare's forcefield holds against Manta's blast, though barely.

"Okay, new plan, screw the giant robot, GET HIM. If that electricity can almost burn through my field it can probably chop the ship in two!"


"Been working on something that may let me keep up with you guys. Fingers crossed I don't tear myself apart."

Forzare kicks on the afterburners to his "skimmer", firing off more balls from more tubes at insane speeds.

It takes him much less than a second to close the two mile distance, and slam himself into the giant robot.

Attack: 1d20 + 16 ⇒ (5) + 16 = 21

So it takes damage as from a Rank 12 Strike (DC 27 Toughness) and then needs to oppose that 21 Trip attempt without any of its size modifiers. If it fails, it is knocked Prone and launched backwards by Knockback.


Yeah, I'm not capable or even dragging something that heavy, even with Extra Effort. Smashy smash time it is.

Forzare hops in the water and forms some tubes with his telekinesis, shoving balls of force out at high velocity to send his forcefield "boat" skipping across the water at fairly impressive speeds for a non-speedster.

Moving slightly over 60 MPH right now, So I guess I'll be there in 20 rounds! *Sigh*


Forzare uses his telekinetic bonds to "stitch" the plane together as best he can, to avoid water coming in.

"Robo! How long do you think it would take you to patch up these holes? At least enough that the plane can float for a little while? I have a feeling thing are going to get hot in a second!"


"Victor! Put me on the plane!" Forzare calls, and waits impatiently if it happens any slower than instantly.

Once there, he starts exerting his telekinesis to its maximum, holding the plane together and giving it a fighting chance to crash land.

"Everybody still in the plane stay calm and hold on tight!" he orders.

Pilot (To help guide the plane?): 1d20 + 14 ⇒ (6) + 14 = 20


Patrick's room becomes his new storage place for a lot of his personal effects, including his model planes (which he finally has room for a nice storage case for), spare costumes, and games. Anyone coming in on him will probably find him either tinkering with something small, practicing his manual dexterity with various blacksmith's puzzles (sometimes multiple at a time), or on occasion playing a video game (sometimes playing split screen co-op with himself. To practice multitasking, of course).


Forzare telekinetically grabs the syringe and carefully threads it through his forcefield, injecting the nanochip into his bloodstream.

"Guess I get to go to space twice today. Hope this trip doesn't suck as much."


"Be careful with Parasite, there's no telling when he might shake off what I did to his brain. Equal chance he'll need help feeding himself for a while and it'll wear off halfway to wherever you're taking him."


"Someone secure Parasite, he could get unscrambled soon."


Annoyed, Forzare telekinetically boxes her ears.

Grapple: 1d20 + 12 ⇒ (1) + 12 = 13

And damage option, DC 27.


"So, what, are you surrendering? If so, say it out loud!" Forzare orders the captured Electra.


Forare runs over and gives a little hop, Robo's arms cupping his force bubble. He shoves off as best as he can coordinate with the man, slamming piston of force into the ground around him. Then, he flies!

Grapple vs Electra: 1d20 + 12 ⇒ (19) + 12 = 31


"I ALWAYS feel like flying."


Well, that makes what I'm about to do easier anyway. =)

Forzare, frustrated by the seemingly unstoppable Parasite, decides to play dirty.

"You can heal. You'll be fine. Eventually."

Forzare extends a bunch of tiny tendrils of force...and plunges them straight into the crawling Parasite's back. Once inside, he goes to work snapping each individual vertebrae and shifting them out of place, hoping to immobilize the creature.

Alternate Power: Paralyze 12 (Extended Range 1, Penetrating 3). I just wish I could have figured out a way to make it so he doesn't get a new save every round. So DC 27 (effectively 30, since it ignores 3 points of his Toughness).


When did he break my grapple?


"Would you two stop quarreling? We can get you couple's counseling later."


Yes. YES!

"The hell is that thing?"


I am disappointed to learn I've been calculating my Grapple bonus wrong anyway. I only have an effective +12 Str, not +25 since I have to use my Power Rank = Str modifier instead of effective Str score. Sorry about that. That makes this basically worthless, but Forzare doesn't know that, so oh well.

Forzare looks mildly amused at Parasite crawling away.

"...No." he says, and slams him back to the ground, squeezing hard this time.

Attack: 1d20 + 12 ⇒ (17) + 12 = 29

Grapple: 1d20 + 24 ⇒ (19) + 24 = 43

Damage Rank 12, so DC 27. Penetrating 12.


"Stop feeding him and just pound the bastard! I'll keep holding him down!"

Grapple: 1d20 + 37 ⇒ (1) + 37 = 38


"We'll take it from here boys."

Forzare says and steps calmly off the VTOL once it's within 100 feet of the ground. A cloud of dust is thrown up, and Rozare strides out of it to engage Parasite.

"Been stuck shooting from range for way too long, let's go ugly."

Attack: 1d20 + 12 ⇒ (18) + 12 = 30
Opposed Grapple: 1d20 + 37 ⇒ (10) + 37 = 47

Should that succeed, I Pin him for a round.


"I think my TK field can hold out. Worst comes to worst, I move back and start throwing rocks."


"Might be a good plan. My telekinesis might be more useful against parasite though, with Shudder on Electra. That way we have a controller in each group."


"After that vision, if I start drinking I'm not gonna stop. Besides, I'm sure Director Grayson has some details for us, right?" he looks questioningly to Dick Grayson, age 45.


"I can hit a good clip, but not faster than a VTOL. I wouldn't mind a ride."


"As long as it doesn't do any permanent damage. That kind of attention is a pain."


"...Did we just lose a Justice League spacecraft?"


"I don't trust either of them, but of the two I'll take the one not threatening to subjugate our universe."


"As if he was nice to begin with. Condescending prick." Patrick mutters as he begins preparations to fly back.


"He's not even 'forcing people to happiness'. He's forcing others in subservience so SOME can live in happiness. I knew there was a catch."


Forzare feels the Monarch up as well, internally seething that Imagine brought their enemy into the no-longer-STEALTH vessel they were using.

What can my Touch based Blindsight see?


"Well, that's why we're here. Recon."

"Let's do a bit more digging and decide for ourselves."


There's a (pretty great actually) Pathfinder Humble Bundle going on right now, and there was a deluge of people downloading.

"What year is this, exactly?"


"You know what I mean. you think, you have emotions, there's still neurons firing around in there."


"It's all in your head. Your brain's all scrambled around and disoriented. You feel nauseous because you still think you SHOULD. Psychosomatic response."


Fort: 1d20 + 12 ⇒ (17) + 12 = 29

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