Pathfinder_Veteran |
My PCs also wanted to impress the officers so they could move up in the ranks on the ship. I made the battle mage an a@$@@#+, and they never usually interact with them because they are not allowed on the deck where the officers are.
Kroop and Grok have been influenced, and they give out some helpful advice, but the PCs are starting to get curious about the habits of the officers so they can try and get them thrown off the ship or killed.
Luckily they are on day 13 or 14, so soon enough they will not need to worry about it any more. I think I might skip the next couple days so that they can move onto part 2. I feel like the ship gameplay is starting to get stale.
I jumped a couple days so they could get into the pirating with The Man's Promise.