Oh boy, looks like get to contribute a T.P.K, with a real party this time.
Victims: Half Orc Bloodrager 2, Human Inquisitor 2, Human Gunslinger 2
Cause of Death: Hetuath
The Story: This fight looked a whole lot like Crustypeanut's test PCs. The party was pressing on after fighting the skeletons, which drained the rager of all his resources (rounds of rage, orc ferocity, and elemental strikes) and ate the inquisitor's judgment. This proved to be decisively crippling for this fight.
The gunslinger won initiative and prepared a shot for when the zombie got with touch AC range. Hetuath charged next, eating the prepared action but only taking a single point thanks to DR. He got up in the bloodrager's face and did some damage. The bloodrager went next and even against DR wiped out half of Hetuath's health in one greataxe swing. But things rapidly went downhill after that. The inquisitor cast divine favor, and the gunslinger dropped the gun, and gave the bloodrager a flank with his longsword. Hetuath, though, proceeded to drop the barbarian with his full attack. The combination of his high AC and DR left the remaining two with little options.
The gunslinger put up a valiant stand fighting defensively and hugging a pillar for cover. He managed to survive two full rounds of Kasatha four armed fury while the inquisitor healed the bloodrager back to consciousness. It should have been one round, but the first touch of the Cure Light Wounds wand healed the minimum. The rager bravely got back into the fight but missed his swing. Hetuath put him on the floor again, and this time finished the job with a coup de grace as the inquisitor could only watch. One full round against him too ended the fight.
Rather than reroll characters entirely, we decided to just rewind the entire fight from initiative and give the party a second a chance. The second fight started as a mirror of the first, but I let them use every little metagamey trick they could think of to pull though. Two rounds in and the party was passing around the barbarian's greataxe to each other as it was proving to be the only thing hurting him. The inquisitor had to use True Strike just to be able to hit with the thing. However, Hetuath still managed to drop both the rager and the gunslinger again. The inquisitor was ready to just give up, but I pressured him into taking his final turn. He pulled off a hit with his light crossbow, and with max damage got through the DR to finish off Hetuath's last two HP. Quite the last stand, as he provoked two AoO to pick up and fire the thing. Thankfully, Hetuath missed both those attack rolls.
Overall, Hetuath is a brutal fight. He has a good AC for the party level, he is effectively immune to 3 energy types, and can put out a horrendous amount of damage with his 4 arms. His DR is very tough to bypass at this level without oil of magic weapon on hand. He even has combat reflexes so my party trying to game out provoking his AoOs so other players could perform actions didn't work. The real joke, though, is that the party didn't fix the habitat module so I get to see the look on their face when Hetuath comes back for round 2.