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mplindustries wrote:
supervillan wrote:

Pack flanking is not a combat feat :/

I'm sure it should be, but it isn't (pending ACG errata). So you currently need Combat Expertise and Int 13 as prerequisites.

Uh, Gang Up has identical pre-requisites...?

The big thing with Gang up is it is a combat feat, This means 2 things in my case at least being that i am aiming for a build using Brawler.

Unlike Pack Flanking, Gang ups prereq of 13int is covered by The level 1 class ability "Brawlers Cunning" and if need be it can also be used With Martial flexibility to gain access to the feat whenever i want if i don't have it permanently yet.

Pack Flanking is not combat feat and thus does not work well with Brawler as it requires me to adjust my point buy to allot for a 13 int. I Feel its a bit weird pack flanking is not a Combat feat considering its prereq is and a lot of other flanking effecting feats are combat Feats (example Flanking foil, Outflank). I was mainly looking to see if gang up was a possible substitute due to its interesting wording.


If you are mounted and both you and your mount threaten a target, would you trigger the effect of the Gang up Combat feat? I feel like the answer is yes based on the Faq link bellow but i wanted other opinions.

Gang Up:
http://www.d20pfsrd.com/feats/combat-feats/gang-up-combat

"Benefit: You are considered to be flanking an opponent if at least two of your allies are threatening that opponent, regardless of your actual positioning."

Possibly Relevant FAQ:
http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9nda

"You count as your own ally unless otherwise stated or if doing so would make no sense or be impossible. Thus, "your allies" almost always means the same as "you and your allies."


Hmm wrote:

Here are other ways that large mounts can travel with you:

My favorite of these is Carry Companion. So many uses!

EDITED to ADD: Ah, I see you're already considering Narrow Frame. Good!

Definitely, I really like carry companion, i had never seen that before, But i feel like Narrow frame or Extra slot + the belt mentioned above may be better options for practicality's sake. Though i guarantee im going to start carrying a few Carry companion scrolls if simply for the awesomeness factor of it, That is assuming i can get it on a spell list somewhere.


claudekennilol wrote:

I love the hunter. Melee hunters have become my favorite class.

Because you and your pet get Outflank for free at lvl 2, instead of having to wait until lvl 4 (at the earliest, normally only if you retrain or dip fighter), you can take advantage of some really awesome stuff.

My favorite is when you ride your animal companion--like what you're asking about.

At level 1 take Escape Route. When you and your mount have this you're immune to AoOs from moving. At level 2 you get Outflank. At level three take Combat Expertise and Pack Flanking. At level 3 now your companion has all of your teamwork feats. Now you and your mount are always flanking.

From then on you can take things like Paired Opportunists and use a high crit threat weapon. When you crit, because of Outflank (and Pack Flanking) your pet will get an AoO. Now because of Paired Opportunists, you also get an AoO. At some point make your weapon keen and take Combat Reflexes to keep this us. If you take Broken Wing Gambit, then it's the same thing. If you or your pet hit, you activate BWG, then you both get AoOs when attacked.

THIS build uses a lot of these concepts, but focuses on having a Worg companion. There are stronger pets available, but the Worg is great at level 4 before other pets get large, only stays medium so can go everywhere (obtained via Monstrous Mount). It also has really good strength at lvl 4--20 without including the hunter's animal aspect.

A small race works really well for this so you can have a medium mount. Then you don't have to waste feats/gear/consumables (i.e. money) making it so that your large mount can go in caves/dungeons/buildings that a medium mount can do just fine. Halflings are popular, but I like Wayangs because they have really cool racial abilities and are a flavorful race. These two work well because they don't have strength penalties...

I think i will probably be taking a similar route to this, i don't need the monstrous mount but that's just room for another feat and im not sure i need the cavalier level. Thanks for the link.


Partizanski wrote:

Grab you animal companion a Belt of the Weasel. Narrow corridors do noy slow down my mammoth rider.

Also, make sure your competent without your mount. In my case, I don't use a lance while mounted, I use a falacata both on and off my mount. It means that in either case I am fighting with my best weapon.

I love that belt but to me it brings to mind the question as to whether i should invest in the extra slot (belt) feat so i can equip that belt to my familiar, or simply give my familiar the narrow frame feat. the belt gives allot of other nice bonuses but i dont know if it adds up to a feat and 10k vs simply a feat.

Honestly, im a bit concerned about my characters viabilty without there mount, Ive kind of changed my thought process as to charging to go more along the lines of an Aoo route and exploit pack flanking. but its requirement on 13 int is killing my 20 point buy. I supposed pack flanking + outflank makes up for the lack of strength as far as accuracy is concerned but if i cant get that bonus things are going to be rough.


This will be my third character in pfs im still not very experienced at the game so i need some advice on how to build a character that focuses on fighting while mounted.

Initially i was looking at building a Human or Halfling Hunter riding an axebeak or a Roc focusing on charging with a lance (trying to look a bit like the classic characters from the Atari game Joust) however i have dropped that idea due to concern about not being able to charge often. It seems many of the scenarios i have been in involve tight corridors and limited mobility.

I would still prefer to build a mounted combat character and im quite partial to the Roc and Giant wasp animal companions due to there flight but i am open to suggestions in regard to that selection as well.

My mindset has changed to wanting to focus more on trying to build a Melee mounted character that locks down and shreds a single enemy at a time but im really not sure how best to go about doing any of this as i am very new to dealing with animal companions so i was wondering if i could get any advice (feats, specific tricks, builds) here on the forums as to what has worked for others in the past. Still some more specific questions i have are:

1. Was i correct in assuming that the Lance was probably a bad idea? i still kind of want to do it but i dont want to constantly have to battle with the environment and party for positioning.

2. Hunter vs Sacred huntmaster Inquisitor: Both seem very good for what i want to do but i really am not sure which one may be better.

3. Is there a generally guide on training animal companions (in regards to good tricks to train or do you have any recommendations on what tricks i need to teach my AC.


I supposed first off i should say this is for a game using Pathfinder society rules and legal content.

I am wanting to build an Eidalon that is essentially a small whale that i can use as a mount. I initially looked at the aquatic base form only to realize the mount evolution is not a valid selection. Is there any other way to provide the necessary training to an Eidalon so that it can be used as a mount?

I have read a number of threads where people have used the serpentine base form to make an Eidalon that is a small pirate ship, i suppose this is a possibility but i am not a fan of that base form as a whole.Though if manipulation for the sake of flavor is permitted to that degree could i just make it a quadruped with incredibly small legs?

Any advice or input to help me attain my whale riding dreams would be greatly appreciated.


I have seen a number of dual wielding gunslinger builds taking a level in witch for the Prehensile hair Hex in order to provide an extra limb to reload. While i would love to use this as a concept it seems to violate the (cannot manipulate weapons)portion of the description unless there is some ruling that ammunition is OK. Is anyone aware of a official word on the legality of doing this?

Prehensile Hair: The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10 feet, and she can use it as a secondary natural attack that deals 1d3 points of damage (1d2 for a Small witch). Her hair can manipulate objects (but not weapons) as dexterously as a human hand. The hair cannot be sundered or attacked as a separate creature. Pieces cut from the witch's elongated hair shrink away to nothing. Using her hair does not harm the witch's head or neck, even if she lifts something heavy with it. The witch can manipulate her hair a number of minutes each day equal to her level; these minutes do not need to be consecutive, but must be spent in 1-minute increments. A typical male witch with this hex can also manipulate his beard, moustache, or eyebrows.


claudekennilol wrote:

I don't have the answers to the first four, but to your unrelated question. It can be found in the PFS FAQ.

LINK

FAQ wrote:

How many animals can I have at any given time?

During the course of a scenario, you may have one combat animal and as many noncombat animals as you like. Noncombat animals (ponies, horses, pet dogs, and so on) cannot participate in combat at all. If you have so many noncombat animals that their presence is slowing a session down, the GM has the right to ask you to select one noncombat animal and leave the rest behind. A summoner's eidolon is considered an animal companion for the purposes of counting combat and noncombat animals. If you have more than one class-granted animal companion (or eidolon), you must choose which will be considered the combat animal at the start of the scenario. In general, a mount, a familiar or mundane pet, and your class-granted animal(s) are acceptable, but more than that can be disruptive.
You can use both your mount and pet. But only one of them will be able to attack. I'm guessing you'll want that to be your pet at that point.

Perfect, Just what I was looking for on that one Thanks. This actually answered a second question that i hadn't bothered to post yet (how does the eidalon qualify in the mix of things) Thanks.


1 person marked this as FAQ candidate.

Sorry for the following text wall.

I have been trying to figure out if when you make a mounted charge with a lance your mount can also make an attack at the end of the charge. the general consensus i have been getting is that you can only do so if your mount also has reach and there may be a skill check involved.

1.So my first question, is this actually the case and if so can you point me to the section of the rules where this is located?

2. Working under the assumption that the above is correct would Ride by attack allow a non-reach mount to make its charge attack because it continues to within range. Basically does Ride by Attack continue a charge or revert it to the equivalent of finishing out a double move.

Ride By Attack (Combat)
Prerequisites: Ride 1 rank, Mounted Combat.

Benefit: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.

3.I know that a mount has to be one size category larger than the riding character but if say the character is small and the mount is large does this change anything mechanics wise I should be aware of or can you only ride a mount one size category larger than yourself?

4.When purchasing a combat trained animal are they considered armor proficient? If not is there any way to make them so?

On a somewhat unrelated note:

I also have a few questions about animal companions and combat trained animals in Pathfinder Society I may as well ask here. This was something I was told to keen in mind about my Ranger hitting level 4. It was brought up to me that I wouldn't be able go into combat and fight with both an animal companion and a combat trained animal I had purchased earlier. I just went with it at the time but I haven't been able to find this in the rules anywhere. I can understand the justification for this were it pertaining just to purchased animals (so you cant just fight with 100 attack badgers or something) I just haven't been able to find where you are limited by your animal companion. Would anyone happen to know where this information is located.


I have been working on my first Pathfinder character and i am looking for advice from those of you more experienced with society play and character building.

The build i am going for is that of a switch hitter ranger, i have been somewhat loosely going off of trentmonks guide. Thematically i wanted to design the character somewhat around the idea of an undead hunter but i have seen many say that rangers are better off selecting human as their favored enemy.

That being said my primary questions are:

Would I be at a disadvantage take Favored enemy undead prior to Human or is it entirely situation?

Do you have any recommendations for a second trait?

Trentmonk indicated that in early levels i would most likely find myself in melee so i didn't worry as much about affording a bow figuring i could get a long bow at a later time so i went with a sling as a temporary replacement and picked up some bullets for it. Do you think this should be alright or should i try to re-budget for a short bow?

Is The infiltrator archetype legal in pfs? I found the ability to get a +2 natural armor bonus from favored enemy undead very tempting considering i may find myself in melee allot.

Are there any pfs legal alternatives to scale mail or great swords i should consider from books other than the core rule book?

I supposed this is a more mechanics related question but can a ranger use a wand of cure light wounds without a Umd check since it is on his spell list?

Obviously any advice you can give me in regards to building a switch hitter ranger will be appreciated i am trying to get it ready for my first game on Friday.

Race: Half-Elf

HP 11 AC: 17

Str: 18 (Racial went here) Dex:14 Con: 13 Int: 13 Wis: 13 Cha: 07

Feats: Power Attack

Traits: Armor expert, 2nd trait undecided

Favored Enemy: Undead or Human

Weapons:
Great sword
Sling

Armor:
Scale mail

Skills:
Climb, 5
Handle Animal, 2
Knowledge Nature, 5
Dungeoneering, 5
Perception, 8 (Racial skill focus)
Stealth, 3
Survival, 5
Swim, 4