Ashiel wrote: Lazy martial is lazy. Paizo Sins? I understand the idea of the thread. But as somebody who runs waaaaay more than I play. I'm going to say for it's CR and long term use I love the pugwampi. It has good enough stealth that I can use it against PCs that would normally stomp it's CR when combined with other monsters. It's ability to screw up d20 rolls even makes monster that are of a Cr so low they would otherwise be useless against players viable again. Awesome. I also really like swarms for this. The low CR monster that is worth using longer.
Ok, so I'm running a homebrew campaign and in the area of the world the PC's are in one of the things on the map is "the Wolf's Prison". The prison has a reputation of being a place from which escape is impossible run by a guild of inquisitors who serve a wolf god. My PC's have talked a few times about doing a prison-break game and they have finally decided they want to do it. So I'll be starting it on the 3rd of Feb. Up until this point I haven't developed much for the prison as I haven't needed it. I'm looking for suggestions to help put it together. Here's what I have so far; -The prison itself is a fortress among spires of volcanic rock. A violent storm (hurricane basically) permanently rages around the prison. Some of the towers that make up the prison are at the top of the rocks others are (magically) free floating above the raging sea.
-The bricks used to make the prison are mixed from various minerals that make them immune to arcane spells and travel through them to the Ethreal/Astral planes is impossible. -Because the prison is basically a domain of the Wolf god, divine spells are restricted to those granted by the wolf god. -Guards will be higher level inquisitors and clerics. However these NPC's do not interact with cell blocks except in case of emergency (ie. riot, escape) -Bloody skeletons are used to take care of prisoners. (Minor intelligence bestowed on them.) -Cell blocks are monitored by mirrors enchanted with clairvoyance as "security cameras". -Food and drink for prisoners is created by clerics of the Wolf God then brought to prisoners by skeletons. Lastly players will be 5th level with access to Core, Advanced Player's, Ultimate Combat/Magic and Advanced Class books. I will add details as I think of them.
Profession skills can be used in a variety of situations in place of other skills. For example... Prof. Soldier can be use as Appraisal for weapons and armor. Heal check for wounds caused but weapons and natural physical attacks. As a knowledge skills for identifying military uniforms, banners, formations, tactics. Also feats an opponent has that warriors are able to get as a bonus feat. Basically that's just the stuff off the top of my head. Once my players got the idea that it worked like that they just started thinking of thinks a particular profession might teach a person. The benefits are awesome for the actual character I get from the players. The halfling with profession cook for example prizes his trophies from the various village food festival cook offs he has insisted the party attend.
175. Belkzen is not "For the Horde".
When they are in town or out in the country near the town have a red dragon show up. Make sure its a least a category higher (go for that feeling of imminent doom) than appropriatte for them to be fighting.
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