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![]() Grimmy wrote:
I like the idea, or at least something along those lines. You might never get anything done if you had to do this for every feat. Possibly a better idea is you dont have to train for every feat, only acknowledge how you get it. Some feats might require exactly what yu posted though. What ive done in the past is between sessions do email roleplay, and describe what my character is doing. When he got cleave, he had learned it by spending a week between addventuring at a local "fight club" When the character faced a foe in session who used the same weapon, maybe he noticed a special trick the guy used, and that how he earned weapon focus or specialization. Maybe fighting a troll unlocked the secrets of toughness. ![]()
![]() Captain Sir Hexen Ineptus wrote:
I would rule that it does not. SRD/PRD "An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right" Armor spikes are a weapon, so by the original question, you would be getting a +2 weapon at the +1 price. however, i have ruled in the past that gravity bow/lead blades and enlarge do stack, as it states that the weapons hit as if they were larger, but they arent actually larger in size. PRD: Gravity bow significantly increases the weight and density of arrows or bolts fired from your bow or crossbow the instant before they strike their target and then return them to normal a few moments later. Any arrow fired from a bow or crossbow you are carrying when the spell is cast deals damage as if one size larger than it actually is. so Large gravity bowed items arent huge, but they strike as if they were, at least IMO. ![]()
![]() I can get to the site, but theres no place for subscribers to enter. So you can read advertisements for it,whats its all about, how much it costs, but not actually read content, at the moment. Not sure if this is intentional, but if so, Id suggest whomever made that call get to work on providing the content thats already been paid for before you try and lure in new subscribers. ![]()
![]() James Jacobs wrote:
I thought they were Yetis, very nice depictions as well! Possibly my favorite piece of PF art so far, but i like the yetis. re: nodachi...candidate for errata? or maybe a errata bump for falchion? Back to Yetis, funny story...I was in the store where they sell the "Bigfoot" beef jerky with the scary sasquatch on it; this little Girl (3 years old maybe?) asked her mom if she ate one would she turn into THAT! ![]()
![]() Ravingdork wrote:
I really think the no-dachi has the wrong crit range..comparing it to other martial weapons, as written, its superior to the falchion, elven curve blade and greatsword. Even if it was exotic, its still better than the curve blade..who really finessea a 2H weapon? I think it should be 1d10, P, S, brace, 19-20x2 ![]()
![]() thanks for all of the input! the rule states that you can duplicate existing spell effects, so thats where I was getting the learn spells from another list: "A wizard can also research a spell independently, duplicating an existing spell or creating an entirely new one." then theres apparently a blurb stating divine casters can do the same ![]()
![]() Per the Core book (and the d20 SRD 3.5 PHB), a ranger in my party wants to research his own spells so he can cast stuff like obscuring mist, faerie fire, etc. While the rules say you "can" do it, they are pretty vague. How have others ruled on it? Spellcraft DC's, etc... I was thinking along the lines of spending a feat or a trait? then maybe make the spellcraft Dc the same as/similar to a UMD check. ![]()
![]() Ive been playing a gnoll in the cormyr series from WOTC..the DM just said: Use half orc stats..but you are a gnoll. It worked like a charm. (except the character speaks gnoll isntead of orc, and isnt considered an orc for magical item effects) just to be a little different, the PC does get a +2 racial bonus to survival skill checks. ![]()
![]() well, i really dont think you need to have 2-4 levels of paragon, thats basically the same thing as having a level adjustment. Id be happy to see a gnoll written up like the half-orc, with maybe the following changes: weapon familiarity: Gnolls are proficient with battleaxes and throwing axes, and treat dwarven waraxes and ugrosh as martial weapons. everything else written for the half orc would fit the gnoll IMO |