Ultimate Combat errata


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Liberty's Edge

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Jason Nelson wrote:
sieylianna wrote:
FYI - The 3.5 Frenzied Berserker is back for everyone who hated it.
The flavor of the FB is back, which some people liked.
What hackslashers really liked about FB was that you could take ONE level of barbarian, ONE level of Berserker, and ONE feat (Extra Rage, 3.5-style), and have the entire rest of the build be other classes -- like cleric for self-buffing pre-rage -- and you would destroy anything that even thought about being on the same planet as you.
Quote:
The infinite hit points part of the FB is not back, and I think that's a thing that most people didn't like.

What most people didn't like about FBs where their propensity to fall into a pit-trip, get nicked on the ankle from a spike, fail a will save and fly into a frenzy, leap thirty feet out of the pit from a standing-jump -- then slaughter everybody in the party with drool running out of the corner of their mouth while one eyeball bugged out toward the next target while the other wandered lazily off in a random direction.

Funny to think about. Funny to play if you were a CE player. Not funny to play with considering they could kill most PCs in a single chop, which meant you didn't have much time to "solve" the problem.

Grand Lodge

Mike Schneider wrote:
Funny to think about. Funny to play if you were a CE player. Not funny to play with considering they could kill most PCs in a single chop, which meant you didn't have much time to "solve" the problem.

It's even less funny in Pathfinder Society where you run afoul of PVP rules if you try to defend yourself.


sieylianna wrote:
Mike Schneider wrote:
Funny to think about. Funny to play if you were a CE player. Not funny to play with considering they could kill most PCs in a single chop, which meant you didn't have much time to "solve" the problem.
It's even less funny in Pathfinder Society where you run afoul of PVP rules if you try to defend yourself.

That's when you start dealing non-lethal damage.


7 people marked this as FAQ candidate. Answered in the FAQ. 1 person marked this as a favorite.

Hey guys, I`ve been searching all the forums for this, but can anyone tell me where to find the 2 bonus feats for the Tetori archetype?
Crushing Embrace and Twin Lock?
Sorry if this question has been asked before:/


5 people marked this as FAQ candidate. Answered in the FAQ.
Sander Skeie aka Smands wrote:

Hey guys, I`ve been searching all the forums for this, but can anyone tell me where to find the 2 bonus feats for the Tetori archetype?

Crushing Embrace and Twin Lock?
Sorry if this question has been asked before:/

I was just about to post this same question,

i see crushing strike? is this a misprint?

it is earlier in the threads and marked as a faq question if you search for twin locks you will find it.


3 people marked this as FAQ candidate.
Branding Opportunity wrote:

P. 61 Tetori (Archetype)

The Bonus Feats for this archetype contain two feats that don't exist, I believe:

10th level-Twin Lock and 18th level-Backbreaker.

don't forget crushing embrace


Lobolusk wrote:
Branding Opportunity wrote:

P. 61 Tetori (Archetype)

The Bonus Feats for this archetype contain two feats that don't exist, I believe:

10th level-Twin Lock and 18th level-Backbreaker.

don't forget crushing embrace

also on page 61 graceful grapple says a monk suffers no penalties on attack rolls? is this during a grapple you are referring to?


1 person marked this as FAQ candidate.
Lobolusk wrote:
Lobolusk wrote:
Branding Opportunity wrote:

P. 61 Tetori (Archetype)

The Bonus Feats for this archetype contain two feats that don't exist, I believe:

10th level-Twin Lock and 18th level-Backbreaker.

don't forget crushing embrace
also on page 61 graceful grapple says a monk suffers no penalties on attack rolls? is this during a grapple you are referring to?

Most likely he ignores the -2 penalty to attack while grappling:)

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Lobolusk wrote:
Branding Opportunity wrote:

P. 61 Tetori (Archetype)

The Bonus Feats for this archetype contain two feats that don't exist, I believe:

10th level-Twin Lock and 18th level-Backbreaker.

don't forget crushing embrace

Those three feats were concepts that aren't in the final version of the book.

We'll have to wait and see what the official resolution to those missing feats will be. If you want the simplest unofficial alternative in the meanwhile, just turn those into bonus monk feat slots, which is the class feature they are replacing anyway.


Ravingdork wrote:

Lots of minor typos, but I've seen few things that look terribly serious.

The nodachi is a two-handed martial heavy blade that deals 1d10 damage, has an 18-20/x2 crit, and brace.

Shouldn't this be an exoitc weapon like it's smaller brothers the katana (one-handed, 1d8/18-20/x2) and the wakizashi (light, 1d6/18-20/x2)?

Also, the latter two get bonuses on coup de graces, but the nodachi does not, despite it having a similar creating process. Shouldn't all 3 get that ability?

I really think the no-dachi has the wrong crit range..comparing it to other martial weapons, as written, its superior to the falchion, elven curve blade and greatsword. Even if it was exotic, its still better than the curve blade..who really finessea a 2H weapon?

I think it should be 1d10, P, S, brace, 19-20x2

Grand Lodge

Panger wrote:
Even if it was exotic, its still better than the curve blade..who really finessea a 2H weapon?

I have seen rogues and other finesse types using the curve blade. If you are not TWF speced, it's one of the better weapons you can take.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
sieylianna wrote:
Panger wrote:
Even if it was exotic, its still better than the curve blade..who really finessea a 2H weapon?
I have seen rogues and other finesse types using the curve blade. If you are not TWF speced, it's one of the better weapons you can take.

Agreed. It definitely has a place in the game.


5 people marked this as FAQ candidate.

pg. 193, Making Called Shots:
this paragraph mentions a "Vital Shot" feat which I think doesn't exist; should this be "Vital Strike" instead?

pg. 193, Making Called Shots:
this paragraph mentions "almost impossible called shots" at -20, but none are introduced in this chapter.

pg. 193, Additional Rules / Saving Throws:
this paragraph is unclear in regards to the DC; is it the result of the attack roll (if yes, why doesn't it say so?) or is it the AC of the enemy hit (so low AC enemies must save against a lower DC)? The second sentence about the natural 20s leads me to believe it is the first variant, correct?

pg. 195, Called Shot Feats:
both feats talk about a Called Shot being a Standard Action normally, which contradicts the paragraph on pg. 193 which says a Called Shot is a Full-Round Action.

I really like the Called Shot rules by the way, they would make for a grittier and more bloody play experience for sure!


Panger wrote:
Ravingdork wrote:

Lots of minor typos, but I've seen few things that look terribly serious.

The nodachi is a two-handed martial heavy blade that deals 1d10 damage, has an 18-20/x2 crit, and brace.

Shouldn't this be an exoitc weapon like it's smaller brothers the katana (one-handed, 1d8/18-20/x2) and the wakizashi (light, 1d6/18-20/x2)?

Also, the latter two get bonuses on coup de graces, but the nodachi does not, despite it having a similar creating process. Shouldn't all 3 get that ability?

I really think the no-dachi has the wrong crit range..comparing it to other martial weapons, as written, its superior to the falchion, elven curve blade and greatsword. Even if it was exotic, its still better than the curve blade..who really finessea a 2H weapon?

I think it should be 1d10, P, S, brace, 19-20x2

Point being that te weapon is a larger version of Katana and Wakizashi (more or less). So it makes sense is 18-20. I'd bet there is something wrong with the category.

Grand Lodge

3 people marked this as FAQ candidate. 1 person marked this as a favorite.

p60 "Weapon and Armor Proficiency: A sohei is proficient with
all simple and martial weapons and with light armor."

Does the armor work with the AC bonus? Or is this an either/or proposition and written as intended?

Also:
As written, the Archaeologist Archetype does not give additional uses of the Archaeologist’s Luck as the Archaeologist levels. Intentional?

Contributor, RPG Superstar 2010 Top 4

Zen79 wrote:

pg. 239, Phantom Chariot:

"The chariot has all the normal qualities of a heavy chariot with metal scythes (see page 182)."

But the description in the spell deviates a little bit from that in the vehicles chapter.

1. A heavy chariot is pulled by either 6 medium or 2 large creatures, while the spell says 4 horse-like creatures.

2. The spell also mentions "metal scythes", which (sadly) aren't mentioned in the vehicles chapter. Were they cut from the vehicles chapter?

Not offical, but yes, it appears that the vehicle chapter was updated and this spell did didn't get updated with it.


Page 129: Eastern Armor Table

Four-mirror armor: 45 gp, +6 Armor bonus, +2 max Dex, -5 ACP, 30% ASF, 20 ft speed, 45 lbs.

Page 204: Torso Armor Pieces (Piecemeal Armor variant rules)

Four-mirror armor: 20 gp, +5 Armor bonus, +4 max Dex, -5 ACP, 30% ASF, 20 ft speed, 40 lbs.

Four-mirror is only one listed as "armor" in torso table/descriptions and no entry in the arm or leg tables/descriptions for four-mirror.
With the current rules for Piecemeal Armor, if the four-mirror armor just consists of torso, the armor bonus should go up by +6; but the cost, weight, and max dex values are still off.
Only thing I can think of to include with the torso is either chain leg or chain arm piece depending on if that counts for "complete armor" bonus or not. Need clarification or errata. Or maybe I'm just an idiot and missing something.

Grand Lodge

5 people marked this as FAQ candidate.

Not an error per say...
Flowing Monk: Redirection & Elusive Target both call for an immediate action, meaning that only one of these can be activated once per round.
So I throw a guy to the ground, but I can't maneuver my body to dodge out of the way of his strike at the same time?

This kind of makes Elusive target a waste, because who is going to blow 2 ki points on something he could do better with a 1st level ability...
(Throw him to the ground(-4 attack or -6 if sickened) and/OR push him out of reach(can't even try + sickened)... all this *before* he even hits you)


2 people marked this as FAQ candidate.

In the wind stalker ranger archetype (p.68):
In the Uncanny Dodge class ability it's written "This
ability replaces the ranger’s combat style feat", i am pretty sure the intent was to write "This ability replaces the ranger’s first combat style feat" since the wording is different from the other archetypes that give out all of the ranger's free feats.


3 people marked this as FAQ candidate. 1 person marked this as a favorite.

For the Falconer archetype-- there is no mention of the Effective Druid Level in the Feathered Companion class feature. While one might take this to mean that druid level is equal to ranger level, what happens when the Ranger turns level 4 and acquires Hunter's Bond?

I can see three situations being equally likely.

1) The Ranger's effective druid level remains equal to ranger level, and the bird gets full HP. (which is, I'm sure, the preferable option for those of us desiring to play a Falconer).

2) The Ranger's effective druid level becomes ranger level -3, as per Hunter's Bond. Or, perhaps, the Ranger's EDL is always ranger level -3, with a minimum of 1. At Ranger-level 4, the bird gets full HP for its current hit dice, but does not improve until the Ranger's EDL rises beyond what the bird currently requires. (Seems possible, but having 3 levels of an animal companion which doesn't improve seems a bit bogus).

3) The Ranger's EDL starts equal to Ranger level, but drops when the Ranger gets Hunter's Bond, at which point the bird gets full HP but regresses its BAB, Saves, etc. to the EDL 1 level. (This would be pretty awful.)


Kung-Fu Joe wrote:

For the Falconer archetype-- there is no mention of the Effective Druid Level in the Feathered Companion class feature. While one might take this to mean that druid level is equal to ranger level, what happens when the Ranger turns level 4 and acquires Hunter's Bond?

I can see three situations being equally likely.

1) The Ranger's effective druid level remains equal to ranger level, and the bird gets full HP. (which is, I'm sure, the preferable option for those of us desiring to play a Falconer).

2) The Ranger's effective druid level becomes ranger level -3, as per Hunter's Bond. Or, perhaps, the Ranger's EDL is always ranger level -3, with a minimum of 1. At Ranger-level 4, the bird gets full HP for its current hit dice, but does not improve until the Ranger's EDL rises beyond what the bird currently requires. (Seems possible, but having 3 levels of an animal companion which doesn't improve seems a bit bogus).

3) The Ranger's EDL starts equal to Ranger level, but drops when the Ranger gets Hunter's Bond, at which point the bird gets full HP but regresses its BAB, Saves, etc. to the EDL 1 level. (This would be pretty awful.)

From the (current) wording of the abilities i think that the option no. 2 is the correct one.


leo1925 wrote:
Kung-Fu Joe wrote:

For the Falconer archetype-- there is no mention of the Effective Druid Level in the Feathered Companion class feature. While one might take this to mean that druid level is equal to ranger level, what happens when the Ranger turns level 4 and acquires Hunter's Bond?

I can see three situations being equally likely.

1) The Ranger's effective druid level remains equal to ranger level, and the bird gets full HP. (which is, I'm sure, the preferable option for those of us desiring to play a Falconer).

2) The Ranger's effective druid level becomes ranger level -3, as per Hunter's Bond. Or, perhaps, the Ranger's EDL is always ranger level -3, with a minimum of 1. At Ranger-level 4, the bird gets full HP for its current hit dice, but does not improve until the Ranger's EDL rises beyond what the bird currently requires. (Seems possible, but having 3 levels of an animal companion which doesn't improve seems a bit bogus).

3) The Ranger's EDL starts equal to Ranger level, but drops when the Ranger gets Hunter's Bond, at which point the bird gets full HP but regresses its BAB, Saves, etc. to the EDL 1 level. (This would be pretty awful.)

From the (current) wording of the abilities i think that the option no. 2 is the correct one.

I think this was answered in another thread on UC or the Falconer and indicated that option 1 is correct. At level 4 the Feather Companion is effectively the same as the druid ability and the ranger level = druid level.


Lokius wrote:
leo1925 wrote:
Kung-Fu Joe wrote:

For the Falconer archetype-- there is no mention of the Effective Druid Level in the Feathered Companion class feature. While one might take this to mean that druid level is equal to ranger level, what happens when the Ranger turns level 4 and acquires Hunter's Bond?

I can see three situations being equally likely.

1) The Ranger's effective druid level remains equal to ranger level, and the bird gets full HP. (which is, I'm sure, the preferable option for those of us desiring to play a Falconer).

2) The Ranger's effective druid level becomes ranger level -3, as per Hunter's Bond. Or, perhaps, the Ranger's EDL is always ranger level -3, with a minimum of 1. At Ranger-level 4, the bird gets full HP for its current hit dice, but does not improve until the Ranger's EDL rises beyond what the bird currently requires. (Seems possible, but having 3 levels of an animal companion which doesn't improve seems a bit bogus).

3) The Ranger's EDL starts equal to Ranger level, but drops when the Ranger gets Hunter's Bond, at which point the bird gets full HP but regresses its BAB, Saves, etc. to the EDL 1 level. (This would be pretty awful.)

From the (current) wording of the abilities i think that the option no. 2 is the correct one.
I think this was answered in another thread on UC or the Falconer and indicated that option 1 is correct. At level 4 the Feather Companion is effectively the same as the druid ability and the ranger level = druid level.

Can you provide a link to that? Or anyone else who can find it for that matter.

Liberty's Edge

Pg. 54 - Magus Arcana - Pool Strike, Arcing
Those struck take the same energy damage as the primary target of the pool strike, including increased damage on a critical hit.

I don't think this was intended, but the wording here implies that if used in combination with a weapon with the icy, flaming, corrosive et al properties, those hit by the 'arc' would take this bonus damage granted by the weapon's properties in addition to that added by Pool Strike.


Kaiyanwang wrote:
Panger wrote:
Ravingdork wrote:

Lots of minor typos, but I've seen few things that look terribly serious.

The nodachi is a two-handed martial heavy blade that deals 1d10 damage, has an 18-20/x2 crit, and brace.

Shouldn't this be an exoitc weapon like it's smaller brothers the katana (one-handed, 1d8/18-20/x2) and the wakizashi (light, 1d6/18-20/x2)?

Also, the latter two get bonuses on coup de graces, but the nodachi does not, despite it having a similar creating process. Shouldn't all 3 get that ability?

I really think the no-dachi has the wrong crit range..comparing it to other martial weapons, as written, its superior to the falchion, elven curve blade and greatsword. Even if it was exotic, its still better than the curve blade..who really finessea a 2H weapon?

I think it should be 1d10, P, S, brace, 19-20x2

Point being that te weapon is a larger version of Katana and Wakizashi (more or less). So it makes sense is 18-20. I'd bet there is something wrong with the category.

Keep in mind that the damage is d10, less than a greatsword but with a wider crit range, thus it is 'balanced' with the greatsword as a martial weapon. The katana and wakazashi both retain the same damage die as their respective euivalents (longsword and shortsword). They do however, both have a wider crit range, making them exotic.


Page 59-60, Master of Many Styles - "Alternatively, a master of many styles may choose a feat in that style's feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Styl). The master of many styles does not need to meet any other prerequisites of the feat in the style's feat path.

Does this mean that if I pick up the style, I can then get the 3rd in the tree, or only the second? I'm assuming it's the second, but with the way it's worded it sounds like you can skip straight to the end.

EDIT

Nevermind, answered my own question. Feat Paths are listed on page 79 - it's pretty clear.


"Net and Trident" feat allows you to use a net as a one-handed weapon.

According to the core rulebook, a net is already a one-handed weapon.

Also, though this is more of a complaint/possible oversight, none of the weapons state if monks are proficient in them or if they are finessable, despite many likely candidates. And none of the ranged weapons explain whether they count as light or one-handed.


leo1925 wrote:


Can you provide a link to that? Or anyone else who can find it for that matter.

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/paizo/ultimateCombatPDFJustReleased&page=19&source=search#901


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Lord451 wrote:

Page 59-60, Master of Many Styles - "Alternatively, a master of many styles may choose a feat in that style's feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Styl). The master of many styles does not need to meet any other prerequisites of the feat in the style's feat path.

Does this mean that if I pick up the style, I can then get the 3rd in the tree, or only the second? I'm assuming it's the second, but with the way it's worded it sounds like you can skip straight to the end.

EDIT

Nevermind, answered my own question. Feat Paths are listed on page 79 - it's pretty clear.

The Master of Many Styles can, once he has taken the Style feat, skip to the third feat using his bonus feats. Just like the regular monk can take Mobility at 6th level without first taking Dodge, or Medusa's Wrath at 10th without meeting any of those prerequisites.


Wow.
The amount of errata is a bit overwhelming.
What happened, guys? I...I'm a bit shocked.
This isn't the Paizo I know.
(Will now sulk as I wait for 2nd printing.)

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Castilliano wrote:

Wow.

The amount of errata is a bit overwhelming.
What happened, guys? I...I'm a bit shocked.
This isn't the Paizo I know.
(Will now sulk as I wait for 2nd printing.)

You mean it's not the Paizo which did the Core Rulebook (which had an errata with every printing)?

Or not the Paizo which made Bestiary 1 and 2? (Look for "Bestiary Errata" threads?)

Or not the Paizo which made APG, with a sizeable errata of it's own?

Each of the above won critical acclaim, Ennie awards and dozens of 5-star reviews over here and at Amazon, and I don't recall anybody trashing them for editing/errors. But yes, they did have dozens of small bugs.

Small errors happen, and every RPG book has them in spades. They only become a problem if they are of serious magnitude and/or affect important areas of the book, as it happened with UM.


Ravingdork wrote:
Page 49, Unarmed Fighter archetype: The unarmed fighter's weapon training ability does NOT grant its bonus to unarmed strikes. Shouldn't it seeing as that's their primary attack form?

This wasn't addressed but I just had a look myself and wanted to say--you get the training bonus to the monk weapon group (which DOES include unarmed strikes), and the natural weapon group (which goes without saying) as an Unarmed Fighter.


Lokius wrote:
leo1925 wrote:


Can you provide a link to that? Or anyone else who can find it for that matter.
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/paizo/ultimateCombatPDFJustReleased&page=19&source=search#901

Linkified.

But i can't find any of the devs saying anything about it.


1 person marked this as a favorite.
Gorbacz wrote:
Castilliano wrote:

Wow.

The amount of errata is a bit overwhelming.
What happened, guys? I...I'm a bit shocked.
This isn't the Paizo I know.
(Will now sulk as I wait for 2nd printing.)

You mean it's not the Paizo which did the Core Rulebook (which had an errata with every printing)?

Or not the Paizo which made Bestiary 1 and 2? (Look for "Bestiary Errata" threads?)

Or not the Paizo which made APG, with a sizeable errata of it's own?

Each of the above won critical acclaim, Ennie awards and dozens of 5-star reviews over here and at Amazon, and I don't recall anybody trashing them for editing/errors. But yes, they did have dozens of small bugs.

Small errors happen, and every RPG book has them in spades. They only become a problem if they are of serious magnitude and/or affect important areas of the book, as it happened with UM.

1. Lots of people DID trash them for editing/errors.

2. I'm not one of them, nor am I trashing this (having not read it). (I've never trashed a Paizo product, I believe. I sort of have a crush on them.) BTW, hi, Lisa. ;)
3. I've looked at the errata for the other products (as I do own those), but, IMO, did not find it to be the same caliber as the errata here (except perhaps, that Paladin smiting one). Many of these errata make parts unusable, not just 'off' or misworded. And this thread's still growing.
4. I find errata difficult to reintegrate into the main body, partly because it's harder to unlearn than just learn.
5. I don't accept that every RPG product has errata in spades (even if true, it makes a lousy philosophy), so won't rush to buy those that do.

So, I shall wait. And be sad. And not trash.
(And I accept that you might know Paizo products better than I. I'm poor.)
JMK


leo1925 wrote:
Lokius wrote:
leo1925 wrote:


Can you provide a link to that? Or anyone else who can find it for that matter.
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/paizo/ultimateCombatPDFJustReleased&page=19&source=search#901

Linkified.

But i can't find any of the devs saying anything about it.

I think that Golden-esque hit on the likely Intent of the rules, in that thread; however, I agree with leo1925 in thinking that, by RAW, it would appear EDL starts equal to Ranger-level, but drops to Ranger -3 with Hunter's Bond.

My purpose in posting here in the Errata thread was to show that the wording, as it stands, is very unclear, and will require an FAQ entry (at the least) or some errata.


Kung-Fu Joe wrote:
leo1925 wrote:
Lokius wrote:
leo1925 wrote:


Can you provide a link to that? Or anyone else who can find it for that matter.
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/paizo/ultimateCombatPDFJustReleased&page=19&source=search#901

Linkified.

But i can't find any of the devs saying anything about it.

I think that Golden-esque hit on the likely Intent of the rules, in that thread; however, I agree with leo1925 in thinking that, by RAW, it would appear EDL starts equal to Ranger-level, but drops to Ranger -3 with Hunter's Bond.

My purpose in posting here in the Errata thread was to show that the wording, as it stands, is very unclear, and will require an FAQ entry (at the least) or some errata.

I don't believe that EDL starts at ranger level and then drops, i believe that EDL is ranger-3 (minimum 1) and at 4th ranger level it gets full hit points for it's current HD (that is 2HD). Yes it kinda sucks and i wish for an errata/FAQ that clarifies that.

Grand Lodge

6 people marked this as FAQ candidate.

pg50-51
Musket Master: "Weapon Proficiency: A musket master only gains proficiency with two-handed firearms. She must take the Exotic Weapon Proficiency (firearm) feat to gain proficiency with two-handed firearms and firearm siege engines. Gives the Rapid Reload feat without replacing anything."
I got it, but I still need me a feat!
Also, gives the Rapid Reload feat without replacing anything... not fair!

Mysterious Stranger: Clipping Shot does not specify which deed it replaces.
Stranger's Fortune is worded like it replaces ALL Gun Training(1-4).

Pistolero: Pistol Training does not say that it replaces firearm training (should be gun training) 1-4... thems sum mighty pistols yer got there.

Can I haz for free?

Sczarni

1 person marked this as FAQ candidate.
Itsgottabeodin wrote:

pg50-51

Musket Master: "Weapon Proficiency: A musket master only gains proficiency with two-handed firearms. She must take the Exotic Weapon Proficiency (firearm) feat to gain proficiency with two-handed firearms and firearm siege engines. Gives the Rapid Reload feat without replacing anything."
I got it, but I still need me a feat!
Also, gives the Rapid Reload feat without replacing anything... not fair!

Mysterious Stranger: Clipping Shot does not specify which deed it replaces.
Stranger's Fortune is worded like it replaces ALL Gun Training(1-4).

Pistolero: Pistol Training does not say that it replaces firearm training (should be gun training) 1-4... thems sum mighty pistols yer got there.

Can I haz for free?

Actually I was curious about this as well. We are getting our characters ready to play Carrion Crown, and I'm making a Gunslinger Mysterious Stranger, if I can augment with Pistolero as well(I only plan on using pistols) then that will rock.


5 people marked this as FAQ candidate.

The Advanced Rogue Talent Confounding Blades does the exact same thing as the Rogue Talent Slow Reactions in the Pathfinder Core book. I assume Confounding Blades was meant to do something else?


1 person marked this as FAQ candidate.

On page 37, under the description for the Gendarme, it lists bonus feats that must be selected, but there is no text regarding meeting the prerequisites for the feats. For instance, Spring Attack is on there but none of the prerequisites for Spring Attack are on the list. So if that's the only feat on the list I haven't taken, can I take it for my bonus feat even if I don't qualify for it?


11 people marked this as FAQ candidate. Answered in the errata. 2 people marked this as a favorite.
Razz wrote:
The Advanced Rogue Talent Confounding Blades does the exact same thing as the Rogue Talent Slow Reactions in the Pathfinder Core book. I assume Confounding Blades was meant to do something else?

On that note, the Advanced Rogue Talent Hard to Fool has several issues.

Problem 1: Duplicate name. There's a (basic) Rogue Talent in the APG with the exact same name.

Next, compare it with Slippery Mind from the Core, another Advanced Talent:
Slippery Mind: If you fail a save vs. an enchantment spell, you get one extra chance at the same DC a round later on your turn.
UC-Hard to Fool: If you are subject to a mind-affecting effect at the start of your turn, you may make a Will save at the same DC to no longer be affected by it. In addition, you treat no-save mind-affecting abilities as it they had a save DC.

Problem 2: Enchantments, by definition are all mind-affecting spells. So, by RAW, the UC-Hard to Fool is broader in application than Slippery Mind.
Problem 3: Slippery Mind works once. UC-Hard to Fool doesn't list a limit on recurrence, merely "At the start of her turn, if she is still subject".

So, two Advanced Rogue Talents covering the same niche, with the UC talent clearly more powerful than the core even on a 1:1 basis. The ability to get a save on no-save effects is just the icing on the proverbial cake.

Grand Lodge

7 people marked this as FAQ candidate.

Is the double barreled musket suppose to have a range increment of 10 feet when the regular musket has 40 feet. Does anyone else find this strange and hopefully a typo!

Dark Archive

5 people marked this as FAQ candidate.

Katana, double walking stick 50 gp 1d4/1d4 1d6/1d6 ×3 — 6 lbs. B double

it says its called a katana, but the blades resemble wakizashi. it can be used as a .25staff, but doesnt list the blades damage.

is it as wakizashi for d6 (18-20x2) crit, or is it d6 x3? do you need wakizashi prof to use them? does seperating them make them light weapons?

are the blades slashing or piercing? only damage listed is B.

Dark Archive

Blistering Invective p. 224

stat block order: casting time comes before components

Dark Archive

Brow Gasher p. 224

minor formatting , semicolon between School and Level not comma

Dark Archive

Discovery Torch p. 228

stat block order, Area comes before Target

Dark Archive

Forest Friend p. 230

minor formatting , semicolon between School and Level not colon

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
gbonehead wrote:


"Not detected by any means." Great. Won't be any abuse with that one.

So if you throw a bag of flour, it somehow doesn't adhere. If the ninja is standing in the water, it doesn't reveal their location. When they get out of the water and walk across a dry floor, they're still undetectable.

If they're in a net chained to a length of tin cans, on fire, clashing a set of cymbals, and stomping through mudpuddles while screaming the Taldoran national anthem at the top of their lungs, somehow, incredibly, they're still undetectable, even to, say, Nethys, the All-Seeing Eye.

invisibility cannot be defeated, it was just worded poorly.

Part of being a ninja obviously is not doing stupid things to show yourself off. Or hanging around waiting for someone to dump a sack of flour on you. Remember the rules and exceptions. generally Ninja are not detectable by ORDINARY means. However given the Eye of Agamotto is an artifact, remember the one major rule that defines an artifact.... they break rules.

Dark Archive

2 people marked this as FAQ candidate. 1 person marked this as a favorite.

Frightful Aspect p. 230

missing casting time

Dark Archive

Healing Thief p. 231

minor formatting , semicolon missing between School and Level

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