Pad Shiro's page

Organized Play Member. 34 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.



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I'm very happy that any stat is important.

In PF1 some stats were not important and usually, over the main stat, the people incremented dex, con and wis, there wasn't the need to upgrade the others.

Now:
Strenght in important for damages;
Intelligence for the ability;
Charisma for the things mentioned above.

So you can shift the character with the four increments where you prefer, taking the advantages, but also disadvantages from own choices.


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Why not?

I propose to add to tumble through at page 145 this:
if the enemy is larger than you al least two sizes you can move on them (using also climb if necessary, for example). The foe don't take disadvantages for that and you must make maintain the balance on the reflex DC when necessary.

And i propose to add this to grabble at page 146:
if the enemy il larger than you 3 sizes or more, you can make the attempt, but he do not take the grabbed condition.


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Two handed unarmed fighter BAB 29, Monk 24.

The monk have a ki attack more than fighter.
The monk deal 2d10 damage instead 1d4. The warrior have weapon training (+4 damage) and 2x weapon specialization (+4 damage). Middle damage 11 vs 10,5.
Using power attack with the weak attack the warrior have -6 damage.
The monk can use flurry for some manoveurs, the warrior can't.
The monk has a better AC while the warrior has more PF.

The monk has abundant step (use it whit dimensional dervish :P), spell resistance and much more.

The fighter is not so good.

And the same is valid for all other classes. Less direct damage, but more fun and possibility!