Mummy

Ozymandeus's page

Goblin Squad Member. Pathfinder Starfinder Roleplaying Game Subscriber. Organized Play Member. 35 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


Scarab Sages

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Pathfinder Starfinder Roleplaying Game Subscriber

Really appreciate the detailed response! We've been playing some other systems between AV and now a return to pf2e so perhaps their palate has been cleaned for more megadungeon :) I enjoyed Otari but indeed felt like my group didn't really need to interact with it that much. I know in book 2 there was a bit more town plot but overall they weren't too interested in Otari. From reading a bit of the players book, Sandpoint sounds much more exciting and I know we're missing tons of nostalgia hooks that I'm sure other players will love.

Thanks!

Scarab Sages

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Pathfinder Starfinder Roleplaying Game Subscriber

Hello, I'm interested in running Dooms as looked fun but some of my players who aren't very experienced with Golarion expressed some concern that this looked too similar to Abom Vaults which has been their only other AP. They enjoyed AV but we only got through the 1st book, and aren't sure if they want to do another "small town next to a megadungeon" adventure. Also none of us have played the original Rise of the Runelords so there's less nostalgia factor for us. I love a good dungeon but perhaps I should consider a different AP with more roleplay potential? They are excited with the idea of starting at lvl 4 instead of lvl 1, and would love to see options to start at mid-early level for similar adventures in the future!

Maybe for someone who's had a chance to look more at the adventure, what do you feel the ratio of 'megadungeon' to roleplay or even other types of encounters?

Thanks!

Scarab Sages

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Mattastrophic wrote:

*The Rules Police air-drops Matt out of a helicopter*

Feint is not actually a combat maneuver, thus it cannot be used in a Maneuver Master's flurry.

*Matt puts on a pair of sunglasses, then pulls the lever on his jetpack and flies off.*

-Matt

This has got to be the most amazing rules correction I've ever seen.

Scarab Sages

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Drake_rocket wrote:

DrakeRocket's Gunslinger guide

The Creepy Two Gun Build:

Alright, so, I -know- someone is going to want to play a two-gun wielding character and they are going to plead to DrakeRocket to tell them how. The reality of this is that Gunslinger does not support an effective way to use two pistols, because you have to have a hand free to reload. Other classes however...

Alchemist: Yup. I am telling you to take two levels in alchemist. In particular pick up vivisectionist for the 1d6 sneak attack instead of a worthless (to you) bomb. This gives you a few okay infusions, a very nice mutagen for your dex that will last most of a dungeon and, of greatest importance: the vestigial arm or tentacle discoveries from Ultimate Magic. Yup, use horrific potions to grow extra limbs to reload your weapon.

I thought of the creepy 3-armed gunslinger "Justice" from Afro Samurai as soon as I read this :)

Scarab Sages

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Pathfinder Starfinder Roleplaying Game Subscriber
ElyasRavenwood wrote:

I have an Inquisitor in PFS who likes to turn his adversaries into Pincushion with the arrows he shoots from his +1 Composite Longbow (with +2 str).

After squaring off with some incorporeal undead, I have decided my inquisitor is in need of a weapon with the “Ghost touch” quality.

How would I go about this? Do I need to purchase a new +1 Composite Longbow (+2 str bonus) with the Ghost touch ability? Or can I simply add the “Ghost Touch” quality to my existing bow? If possible how much would this improvement cost?

Thank you

In the new Pathfinder Society field guide, they added ghost salt weapon blanches, 200g for 10 arrows. Probably much better than enchanting your weapon with a very situational effect.