Darkness + Darkvision seems a very powerful combo. Specifically regarding the Darkness Spell. Essentially, it's like greater invisibility for a few minutes if your enemy cannot escape, and lacks darkvision or appropriate counter. I ran into a scenario where the party was fighting a creature that cast darkness on itself and had darkvision. Luckily we had a dwarf and half-orc so we weren't totally helpless, but it was rough. Party level 5.
So I looked into how to deal with darkness. From the spell darkness:
Quote:
Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.
and
Quote:
Darkness can be used to counter or dispel any light spell of equal or lower spell level.
Now, I take the latter to mean that if I actually cast the spell myself I could use it to counter or dispel a light spell. Meaning that if I cast darkness on a stone, then walked into a light spell (lvl 0) it would not counter it, just negate it.
My primary question is this: For the first sentence it says light of a higher spell level does increase the light level. Now, am I correct in assuming this means Spell level (as in, Light is level 0, Continual Flame is level 3), and not caster level?
If this assumption is true, does that mean that an everburning torch or ioun torch (3rd level spells) would always illuminate a darkness spell? And if so, would the continual flame completely ignore the darkness spell (Providing normal light in 20' radius, dim to 40'), would the darkness have some sort of 'dimming' effect on the flame, or would the two completely counter and you are left with ambient lighting? I'm inclined to go with a lvl 3 effect completely overriding a lvl 2 effect.
Regarding Deeper Darkness, Daylight, and Continual Flame (all level 3 spells), continual flame brought into a region of deeper darkness would NOT counteract the effect (the effect has to be of a higher spell level, which it is not) but it could be cast, as a spell, to specifically counter or dispel the effect.
Daylight brought into an area of deeper darkness *would* negate the effect, because of the wording under daylight:
Quote:
Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.
Which seems to make daylight the end-all spell for negating magical darkness effects.
TL:DR Does a level 3 continual flame spell from an ioun torch completely override a level 2 darkness spell when brought into the same area? If so, darkness goes from a possibly crippling effect to very easily manageable.