Rough Rampager

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69 posts. Alias of Peet.


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Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Veronica Miller wrote:
Lol I guess the PM was ineffective? xD

Yeah, no response.

Frankly, I've signed up for a few Gestalt games and they have all gone this way so far.

Oh, well.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Ozak Daggertooth wrote:
GM Architecture, still there?

I sent him a PM.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

GM Architecture, still there?


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

Ready.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Sarona Epsilon wrote:
Sarona's built to be a crafter/trap-breaker.

I don't know the investigator class that well, but it should be noted that Uret only has a perception of 7 and though he has disable device he has no thieves tools. So I don't think Uret was expecting to be the trapfinder of the party, though he would be okay at it.

Skill-wise it looks like Uret is meant to have lots of knowledge skills.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Veronica Miller wrote:
If Tesla decides to drop, my friend by the username "Uret Jet" would love to be a part of this x3 He posted the character "Etern" in the recruitment tab.

Was trying to find the character, but he seems to have deleted the alias. I know it was supposed to be an android and likely an investigator for one of its classes.

Do you recall what the other class was going to be?


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

Send her a PM, and give her a few days. She may have stopped checking this thread.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

Welcome!

Glad to see you have figured it out.

Take your time getting ready; just keep us in the loop as to where you're at.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Sarona Epsilon wrote:
Any word from our prospective GM?

Let's give it another day. There is another campaign he might end up taking over (though last time we spoke he thought it would be doubtful). But he spoke to them first so if that falls through he will take over ours.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Artificer Ironface wrote:
Here is to hoping =^^=

I got a PM from someone who said "maybe." It depends on another game he may or may not be running. Keep your fingers crossed.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

I suppose it depends on how much time you have available.

I am running a RotRL home game with 6 players. I have had to do a number of conversions (sometimes out of my own ideas) and I often find it difficult to find the time and energy to do so.

Anyway, I made a thread asking for a GM here:
http://paizo.com/threads/rzs2tnfp?Stillborn-Iron-Gods-Gestalt-game-looking- for-GM

We will see if anyone takes the bait.


We have an Iron Gods campaign and the GM has disappeared after the first (small) combat.

The party has 5 players who are gestalt characters.

I know it's a lot to ask but I figured I would see if there is anyone out there who feels like stepping up taking over this game before it is abandoned.

This is the link to the campaign: http://paizo.com/campaigns/IronGods662of

Anyone who is interested could respond here or in the campaign recruitment thread here: http://paizo.com/campaigns/IronGods662of/recruiting&page=last

Thanks in advance to anyone interested.

Ozak


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

Gestalt games are hard to balance and require a lot of customization by the GM.

I was playing this character in a kingmaker game that didn't make it to the first encounter. We had some good RP at the beginning and then the GM just vanished before the first combat.

I suspect he started to look at how much work he had to do in terms of modifying the published encounters, and may have realized he bit off more than he could chew. It could have been the same for Lost 33.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

It seems like a typical GM doesn't realize the amount of work required in running a gestalt game. Burnout and demoralization happens.

If someone is willing to step up I'm happy to continue. Not too many people want to run Gestalt games but we can go ahead and try.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

Did our GM vanish into thin air?

This is the second time this has happened with this character. :(


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Sarona Epsilon wrote:
So, can we move on? Or is real life getting in the way?

Ready to go whenever!


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

<knock.> Don't have anything to add but ready to go whenever.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Ozak Daggertooth wrote:
"Tell me, if we find this Khonnir alive, how do we pass the water breathing blessing on to him so we can get him out?"

BTW GM Lost 33: I don't think I got an answer to this question. And it is at least a little important.


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Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Lost 33 wrote:
Ozak will be out for a few days to take care of some personal issues. I'll run his character until he returns.

What? Says who?


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Sarona Epsilon wrote:
"...last I checked of the clockwork drone..."

Ozak looks around at the others as they discuss the robot.

"You know about these things?"

Ozak looks at the wreckage.

"I saw a similar creature once, and destroyed it. I was wandering, in despair and uncertain of my future. And then I saw it. I took it as a sign from Gorum, and found my way here. Who else would animate pieces of metal but Our Lord In Iron? So it may have been Gorum's will that this metal creature came alive again."

Ozak shrugs.

"Or maybe not. Who knows? It's dealt with now, that's the main thing."

Ozak doesn't especially care how it was recharged, and doesn't find such a discussion very interesting. He's glad it happened though because then he got to smash the thing up. :)

"So... do we head to this pond now? Or tomorrow?"


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Lost 33 wrote:
Thinking about it through out the day, even though the Repair Drone was attacking the wall it wasn't really in a combat mode, so should have been flatfooted at the start. That makes both of Ozak's first strikes hits, and the Repair Drone is now scrap.

Ah now I understand. From the description, I thought my first swing hit but my second missed, which would have meant (since I rolled the same for both swings) that its AC had changed. But by "glancing blow" you originally meant a miss, yes?

"Hah! Another iron man defeated. This one was a bit of a disappointment, actually."

Ozak listens to the discussion of what caused the robot to come to life.

"Most likely Gorum gave it life to provide us with a test." Ozak looks at the wreckage thoughtfully. "If it was 'dead' before, and Gorum brought it to life, perhaps he will do so again!"

Ozak turns and faces the dead robot, axe ready. After a few moments, when the robot fails to move... "On the other hand, maybe not."

He looks around at the others.

"Are we going into the water today? If so, should we pack along some food to take with us?"

Ozak is ready to get going unless there are things you guys want to take care of.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

"Iron men are tough as iron! But this one doesn't seem too scary." Ozak eyes the robot warily before swinging again.

Move action to study target, then swing two-handed again.

Orc Double Axe, two-handed (+1 trait and +1 studied target): 1d20 + 7 + 1 + 1 ⇒ (11) + 7 + 1 + 1 = 201d8 + 8 ⇒ (2) + 8 = 10

Ozak will then 5' step to one side to allow others to melee if they want. AC is 20 and Touch AC is 14 against the robot.

GM Lost 33: Did my AoO hit? I'm guessing it probably did unless the robot was flat-footed for my first attack.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Artificer Ironface wrote:
cant crit constructs as far as i know

Actually that rule dates from D&D 3.5, and was removed from Pathfinder. Only amorphous creatures such as oozes and elementals are immune to crits.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

I actually don't think it's dangerous... it was only banging on the wall, and it throws nets. But Ozak wouldn't know that.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

"Ha! Nice Try!"

Ozak swings again.

Orc Double Axe, two-handed: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 7 ⇒ (4) + 7 = 11

Actually, on my first roll I forgot I have the trait (robot slayer) that gives +1 to hit on attacks vs robots and +1 to AC against them. It doesn't actually make any difference for these rolls though.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

Ozak goes after Sarona, Ironface, and Veronica.

Ozak tears into the room behind Sarona, axe drawn. He sees the robot.

"It's an Iron Man! They are sent by Gorum to test our bravery!"

Ozak rushes in with his axe.

Unless anyone stops him, Ozak attacks:

Attack:

Orc Double Axe, two-handed: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 7 ⇒ (1) + 7 = 8


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
GM Lost 33: I am totally cool with you rolling initiative for the party in future. It tends to speed things up.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

Ozak chases after Sarona, axe in hand.

"Sarona, point the way."

Ozak is prepared to go in first if you want but he doesn't know the layout.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Sarona Epsilon wrote:
Anyone heard from Veronica's player?

Can't say I have...

The player, Technical Difficulty, last posted from any of his aliases on Monday.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Artificer Ironface wrote:

"I need to make sure all my documentation is safe... a water tight bag will do nicely" he adds

"We can make a quick stop in town, then return to get the blessing. Anyone else need anything?"


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Lost 33 wrote:
The entrance is flooded, but I can bless you with water breathing to help you gain entrance.

"Well, it looks like we're going to get wet. Tell me, if we find this Khonnir alive, how do we pass the water breathing blessing on to him so we can get him out?"

Tesla Gossamar wrote:
"Are you all prepared? Does anyone need to pick up any last minute supplies?"

Ozak shrugs. "I can go any time."


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Sarona Epsilon wrote:
And I like them just the way they are, thank you.

Hey, suit yourself. Just trying to help.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Lost 33 wrote:
Councilor Jormam is with Councilor Bazlundi at the Temple of Brigh currently...

"All right then, which way to the temple of Brigh? Let's see this Joram and then head off to these caves."

Ozak picks up his gear and slings his axe over his shoulder, ready to go.

Ozak turns to Tesla and Veronica, who spoke in Orcish. He holds up the axe, and looks at it for a moment.

Yeah, Swahili works for Orc...
"Miongoni mwa watu wangu hii ni kuchukuliwa silaha muhimu sana , na wengi vigumu bwana. Lakini hasa tu inachukua mazoezi na nguvu . Na wewe kuushika kwa mikono miwili, si tu moja."

Orcish:
"Among my people this is considered the greatest weapon, and most difficult to master. But mainly it just takes practice and strength. And you wield it with both hands, not just one."


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Ozak Daggertooth wrote:
Think about it. This campaign will be difficult and everyone ought to be doing some basic optimizing at least.

@ Sarona: this applies to you too. You have a lot of odd-numbered stats.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Veronica Miller wrote:

Gives Ozak a rose.

Ozak is fairly happy!

:)

Veronica Miller wrote:
Ahh, that makes sense then xD Nice to see some variety around us :) I think this will be a great AP - it's my first too ^^

This is your first AP. How new are you to Pathfinder?

The reason I ask is that the GM has said that as a Gestalt game we will be faced with higher level difficulty than normal.

That being said, looking at your character I see that you have spent your ability score points fairly inefficiently. Your low CON score worries me especially since you are a "fighter" type.

Forgive me if you know all this, but:

What I mean is that when you assign a value to an ability score, there is almost no mechanical benefit to making a score an odd number - it is just as good as having an even numbered score one point less. Which means that extra point is "wasted," so sensible character designers make characters with as few odd scores as possible. Usually the only reason you put an odd number in a score is if you can't afford the next higher even number and plan to use your level bumps to increase it later. I think we will get a total of 3 such bumps in the course of this AP. Occasionally you do it because there is a specific feat you want to qualify for but don't want to invest any more than you have to in that score. I'm not sure either applies in your case.

If the GM allows it you could reorganize your scores you might consider going from this:

STR 16 (10 points)
DEX 17 (incl. +2 racial 7 points)
CON 11 (1 point)
INT 15 (7 points)
WIS 17 (13 points)
CHA 15 (7 points)

To maybe this:

STR 16 (10 points)
DEX 18 (incl. +2 racial 10 points)
CON 12 (2 points)
INT 14 (5 points)
WIS 17 (13 points)
CHA 14 (5 points)

Or perhaps this:

STR 16 (10 points)
DEX 18 (incl. +2 racial 10 points)
CON 14 (5 points)
INT 14 (5 points)
WIS 16 (10 points)
CHA 14 (5 points)

Both these arrays increase DEX and CON, while not reducing the bonuses for any other score. CON is important for hit points and Fort saves and DEX is important for hit chance, AC, and Reflex saves. DEX will be your main score for your gunslinger abilities along with WIS for your grit abilities.

Think about it. This campaign will be difficult and everyone ought to be doing some basic optimizing at least.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Lost 33 wrote:
...none have returned other than Khonnir's first excursion.

"Did Knonnir say anything about what he found there? Or are any other members of his first expedition still in town?"

He looks around at the others.

"I am ready to go whenever, but there's no sense going in blind if information is to be had."

I don't need to drag that out but if there is any intel on what we might find then Ozak will try to find out. Seems like somebody ought to know something.

"Oh, and who is this Joram Kyte, and where do we find him?"


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

Ozak shakes his head.
Why do I ask questions? They only lead to more questions.

"So... wait. A group of people left town and two days later the torch went out? Why would you think that these two things are connected? This is a market town, surely people come and go all the time?"

"Also, the caves under Weeping Pond, are these the same as the Black Hill Caves? Or are they a different place?"

"One more: there have been five separate expeditions into the caves, including two by Khonnir. Was it only the last expedition that didn't come back? Perhaps we can talk to the others who have been there and can describe the layout."


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

Ozak listens carefully.

It's not a fight they're sending me to. Too bad. Still, the money's very good.

Ozak screws up his face in concentration. Wait, something about this story doesn't make sense.

"Hmmm... nobody knows how this torch thing works, though, right? So why do you think the answer lies in these Black Hill Caves? And what can you tell us about them?"


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Sarona Epsilon wrote:
MAD is an acronym for Multiple Attribute Dependent. It's commonly used to denote classes & builds that require lots of high ability scores to function.

Quite. As gestalt characters you will often have more than one main attribute, which is why we got to build our characters with so many points. But it would still seem normally sensible to concentrate in a few areas rather than have all your attributes be half-decent.

Ozak is fairly SAD - i.e. Single Ability Dependent. As a melee fighter Strength is by far the most important for him. Other ability scores are still useful, but some less than others. His INT is only 12 and his CHA is 7.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

OK, why don't we talk about how our characters work?

Ozak is primarily a melee fighter. He will get TWF at second level but for now uses his double axe as a two-handed weapon. He is able to buff himself for combat in several ways, including spells, judgements, and studied target.

He also is designed to use Intimidate in combat. This may or may not be a good idea in a campaign with a lot of emotionless creatures... we'll see.

As an inquisitor he gets spells, but not very many. He can't cast any healing at level 1. Both his 1st level spells known at the moment are personal buffs.

He has decent skills incluing good perception and sense motive. His DEX is not bad but until he gets better armor his ACP is fairly high so his stealth is only decent when he isn't wearing armor.

-----

Here's my impressions of the others:

Artificer Ironface: Cleric/Wizard. Lots of casting, though with the spell selection I am not sure what his focus is. I am not sure what to make of Ironface yet but he has decent physical stats so perhaps he is planning on using normal combat supplemented with spells.

Sarona Epsilon: Rogue/Cleric. A good combo as clerics are unimpeded by armor and cleric buffs can boost a rogue in combat. Fire and artifice domains so she will get some blasting spells. Also has the technologist feat. Lots of skills. Kind of MAD ability score layout.

Tesla Gossamar: Slayer/Arcanist. Looks like she is going for an archery build but can't afford a composite bow yet. Could be devastating when she gets one, combining gravity bow with the other buffs. Wears armor... I guess she just eats the arcane failure chance when she casts spells. She may be planning to take arcane armor training.

Veronica Miller: Gunslinger/Fighter. So, A gunslinger with tons of bonus feats. Could be very impressive for a straight combat build. Fighter side fights unarmed. A little MAD for my tastes - her mental stats are very good. Very good perception skill.

Looking at this I think I will usually be the main frontline with Sarona trying to flank with me. Tesla and Veronica probably prefer to fight at range.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

Ozak looks around the room at the others who are gathered there.

He looks over the half-elven woman, lightly armored and carrying a few recognizable weapons, and one he has never seen. The holster makes it obvious that it is a weapon, but the handle doesn't match any weapon he knows. "What sort of weapon is that?" he says as he points at the gun. "Some kind of weird Numerian thing?"

Hi eyes then move over to the dwarf. Ozak's eyes narrow. It was dwarves that decimated my tribe outside the walls of Harthost. And yet... they gave us the gift of battle. Gorum teaches us to be grateful. Hmmm. He looks the dwarf over, and starts when he sees the dwarf's face. He has bits of metal in his face! "Har! I thought I would be the ugliest one here! Those bits of metal - perhaps it is a mark of the blessing of Our Lord in Iron!"

He then looks over at the two pale women. They seem alert and aware, and yet, somehow... absent. Ozak cannot quite put his finger on why. But they both have similar... markings. "Those are interesting tattoos. Are you from the same tribe?"

Ozak goes back to sharpening his axe. "I'm Ozak, by the way. Of the Daggertooth tribe. Ever heard of me?" Ozak looks around but sees no signs of recognition. "Oh well, I'm a long way from home, so there's no reason you should have I suppose. I used to think I had a bright future among my people. But that... didn't work out the way I expected. Who knows," Ozak shrugs. "Perhaps there is a greater battle awaiting me here than there could have been at home."


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

After a few days at the local tavern bragging about the "iron man" he killed out on the wastes, Ozak realizes he is nearly out of money. The town doesn't seem to need mercenaries or gladiators, so when the news about a possible "job" reaches his ears he heads over to the town hall.

Lost 33 wrote:
"So Councilwoman Dolga Freddert will be out shortly to tell you all you need to know."

"Heh. Hurry up and wait. I know that one."

Ozak plops himself down unceremoniously on a bench in the waiting area, and pulls out a whetstone to sharpen his axe.

Lost 33 wrote:
"Councilman Khonnir Baine has yet to return from his expedition in to the Black Hill Caves...."

"Humph. How many councilmen does a little town like this need, anyway? It seems like you have several to spare. So what are the Black Hill Caves?"

Lost 33 wrote:
(Roll 1d20 for starting rumors)

1d20 ⇒ 5


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

OK, I don't have a roll 20 account. I'll have to set one up. Don't really want to be joining yet another internet service.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Artificer Ironface wrote:
Someone else may have a bow :P

FYI gravity bow is a personal spell, and you can't cast it on someone else. So you should get a crossbow or something.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Artificer Ironface wrote:
Hello Folks!

Hi, Ironface!

I was looking at your sheet - it looks like you have the spell gravity bow prepared, but you don't have a bow to cast it on.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

Also: Should I read the Technology Guide? Or should I leave that stuff as a surprise?


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

At the start of the game, Ozak will be newly arrived in Torch. I am not sure how long he has been there, but he will have brought the wreckage of a smallish robot that he found and killed on the plains. It isn't worth anything (maybe a few silver pieces as scrap) but he will brag about it.

How do we work ourselves into the game?


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1
Lost 33 wrote:
@Ozak: Both of your first level classes count as favored classes. You combine the list for both classes, then pick one option when you level up. (Option 2)

I will be going with the special bonus for Inquisitor for the forseeable future.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

Just realized I need to include the campaign bonus feats (a big list) and background skills. Updating my sheet now.


Male Half-Orc Gestalt Slayer 1/ Inquisitor 1 | HP 13/13 | AC 19, TAC 13, FF 16, CMD 16 | Fort +4, Ref +4, Will +5 | Init +3 | Perception +6 (+7 vs. Surprise), Sense Motive +7, darkvision 60' |
Resources:
Spell Slots: 1st level: 2/2, Judgements: 1/1

@ Lost 33:

How does favored class bonus work in Gestalt?

Do you:
1. choose one favored class as normal
2. choose two favored classes but you still gain only one bonus per level
2. choose two favored classes and get two separate bonuses per level

I am currently assuming it is #1 but #2 might also be reasonable. #3 is probably too powerful but I'll take it if you are offering. :)