Rallen Nowicki or Ox as most call him is a fairly good humored, well natured and noble individual. He is stalwart in his loyalty to the house he serves, he is dedicated to his service to the Lodovka's and has been since he was six and realized that was where he was bound to serve anyhow. When it comes to duty it comes first and always does, luckily for him He has been assigned to his favorite Lodovka, Kalsgrim! no offense to the rest of the house of course. but Kalsgrim knew how to fight, how to charm and was just easy to get along with. and he got to go with his older brother Garick! Making the Trio, up of his three favorite people in the whole wide world.
growing up:
In the service of the Lodovka's Ox had started out wanting to follow his brother in the hunt, but Ox's sheer size saw to it that he was trained with blade and on horse back, a sword lord recognized his size and talent with a blade and his ease with a mount to be things that were easily desirable in a squire and soon he took him under his wing. Anytime he was in the Keep, Sir Ression was there he checked on Ox and would attempt to talk the Lodovka's out of his service and into a squire for himself, but Kalsgirm's mother always talked his father into turning him down, the boy was near the age of their own and would make a hearty defender for their son. and so the tutelage of Sir Ression, was never to be, but the kinship was there and so the old sword lord, gave him advice and instruction when the House guard would let him.
description:
Ox fits his nick name very well,both in strength and service. He stands at a intimidating six foot, ten, a foot over his older brother, His build is muscled from years of training and physical effort, he was never one to slack and his inhuman strength is the harvest of a lot of hard work sewn. His hair is always kept a long and he keeps side burns and is letting his beard grow out now that they are on the plains, perhaps he is taking the symbol of his order a bit to seriously. his hair is a dark brown along with wood colored eyes, his skin is tanned from a life time of days in the sun.
base info:
BAB +2
Melee +7/+8 with long swords /+1AoO with blades.
Range +4
Fort =5 3base 2ability mod
Ref = 2 0base 2ability mod
Wil =0
Hp:21
Init: 2
AC:18 Touch 12 Flat foot 16
skills:
Skills
rank+mod+class=total
Diplomacy 1+2+3=6
Ride 2+2+3=7
Handle Animal 2+2+3=7
Intimidate 1+2+3=6
bluff 1+2+3=6
Profession(e) 1+0+3=4
Sense Motive 1+0+3=4
abilities:
Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier’s Concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.
Challenge of the lion: Whenever an order of
the lion cavalier issues a challenge,
he receives a +1 dodge bonus to his AC
against attacks made by the target of his
challenge. This bonus increases by +1 for
every four levels the cavalier possesses.
Tactician (Ex): At 1st level, a cavalier
receives a teamwork feat as a bonus feat.
He must meet the prerequisites for this feat. A s
a standard action, the cavalier can grant this feat
to all allies within 30 feet who can see and hear
him. Allies retain the use of this bonus feat for 3
rounds plus 1 round for every two levels the
cavalier possesses. The cavalier can use this
ability once per day at 1st level, plus one
additional time per day at 5th level and
for every 5 levels thereafter.
Lion’s Call (Ex): At 2nd level, an order of the lion cavalier
gains the ability to rally his allies. As a standard action,
he can give an encouraging speech which grants all
allies within 60 feet a competence bonus on their saving
throws against fear equal to his Charisma modifier and
a +1 competence bonus on attack rolls for a number of
rounds equal to his cavalier level. If an ally within range
is under the effect of a spell or ability that causes him
to be frightened or panicked, he can immediately make
another saving throw to resist the effect (if allowed).
Feat:
Feats
Mounted Combat (Combat)
You are adept at guiding your mount through combat.
• Benefit: Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.
Ride-by Attack (Combat)
While mounted and charging, you can move, strike at a foe, and then continue moving.
Benefit: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.
tactician feat:Precise Strike (Combat, Teamwork)
You are skilled at striking where it counts, as long as an
ally distracts your foe.
Prerequisites: Dex 13, base attack bonus +1.
Benefit: Whenever you and an ally who also has this
feat are flanking the same creature, you deal an
additional 1d6 points of precision damage with each
successful melee attack. This bonus damage stacks with
other sources of precision damage, such as sneak attack.
This bonus damage is not multiplied on a critical hit.
~~As a standard action, the cavalier can grant this feat
to all allies within 30 feet who can see and hear
him. Allies retain the use of this bonus feat for 3
rounds plus 1 round for every two levels the
cavalier possesses. The cavalier can use this
ability once per day at 1st level, plus one
additional time per day at 5th level and
for every 5 levels thereafter.~~
traits:
Sword Scion: You have lived all your life in and around
the city of Restov, growing up on tales of Baron Sirian
Aldori and the exploits of your home city’s heroic and
legendary swordlords. Perhaps one of your family members
was an Aldori swordlord, you have a contact among their
members, or you have dreamed since childhood of joining.
Regardless, you idolize the heroes, styles, and philosophies
of the Aldori and have sought to mimic their vaunted art.
Before you can petition to join their ranks, however, you
feel that you must test your mettle. Joining an expedition
into the Stolen Lands seems like a perfect way to improve
your skills and begin a legend comparable to that of Baron
Aldori. You begin play with a longsword or Aldori dueling
sword and gain a +1 trait bonus on all attacks and combat
maneuvers made with such weapons.
Fencer: You trained long hours as a youth with blades,
either taking lessons in the genteel art of fencing from
tutors paid for by your parents or by being taken under
the wing of a disenfranchised fencer who may have
turned to a life of crime. You gain a +1 trait bonus on
attacks of opportunity made with daggers, swords, and
similar bladed weapons.
equipment:
Longsword
15 gp 1d6 1d8 19–20/×2 — 4 lbs. S
Lance
10 gp 1d6 1d8 ×3 — 10 lbs. P reach
Shortbow
30 gp 1d4 1d6 ×3 60 ft. 2 lbs. P Arrows (20)
1 gp — — — — 3 lbs. —
56 gp spent
Leather barding 40 gp +2 +6 0 10% 30 ft. 20 ft. 15 lbs.
Riding saddle 10 gp 25 lbs.
Bit and bridle 2 gp 1 lb.
108 gpspent
Scale mail
50 gp +5 +3 –4 25% 20 ft. 15 ft. 30 lbs.
50 gp spent
158 total
Backpack (empty)2 gp 2 lbs.1
Bedroll 1 sp 5 lbs.1
Blanket, winter 5 sp 3 lbs.1
Flint and steel 1 gp —
Tankard, clay 2 cp 1 lbs.
Rope, hemp50ft 1 gp 10 lbs.
Tent 10 gp 20 lbs.1
Travel outfit 1 gp 5 lbs.1
Waterskin 1 gp 4 lbs.1
1 potion of comprehend language
1 potion CLW
money on hand:120gp 3s 8c left
mount:
Leather barding 40 gp +2 +6 0 10% 30 ft. 20 ft. 15 lbs.
Name:Noir, color:Black Mane:white
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
DEFENSE
AC 16, touch 10, flat-footed 15 (+1 Dex, –1 size, +4 natural, +2 barding)
hp 14 (2d8+4)
Fort +9, Ref +7, Will +1
OFFENSE
Speed 50 ft.
Melee bite +4 (1d4+3), 2 hooves +2 (1d6+1)
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats; Multiattack
Skills; Perception +5, Swim +7
Special Qualities low-light vision, scent. .
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Base Attack Bonus: +1
Hit Dice: d10.
Fort Save:+2
Ref Save: +0
Will Save+0
abilities:
Challenge 1/day---Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier’s Concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.
Challenge(Order of the Lion)
Whenever an order of the lion cavalier issues a challenge, he receives a +1 Dodge bonus to his AC against attacks made by the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.
mount----A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts.
A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability. A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.
order At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses all benefits gained from his order for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benefits from his old order. He must then follow the edicts of his new order for one entire level without gaining any benefits from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting.
Order of the Lion
A cavalier who belongs to this order has pledged himself to a sovereign; be it a king, queen, or even the local warlord. Cavaliers of this order are stalwart and dedicated to their cause, willing to go any length to ensure the safety of their lord and his domain.
Edicts
The cavalier must protect the life and lands of his sovereign at all costs. He must obey the commands of his sovereign without question. He must strive to expand the power and prestige of his realm.
(specifics added to apropriate sections)
Order Abilities
A cavalier belonging to the order of the lion gains the following abilities as he increases in level. To be added as levels are attained.
Class Skills:
Skill Ranks per Level: 4 + Int modifier.
The cavalier’s class skills are
Bluff (Cha)
Climb (Str)
Craft (Int)
Diplomacy (Cha)
Handle Animal (Cha)
Intimidate (Cha)
Profession (Wis)
Ride (Dex)
Sense Motive (Wis)
and Swim(Str)
Skills
Knowledge (Local) (Int)
Knowledge (Nobility) (Int)
An order of the lion cavalier adds Knowledge (Local) (Int) and Knowledge (Nobility) (Int) to his list of class skills. An order of the lion cavalier can make Knowledge (Nobility) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) as long as the check involves his sovereign.
Diplomacy 1+2+3=6
Ride 1+2+3=6
Handle Animal 1+2+3=6
Intimidate 1+2+3=6
bluff 1+2+3=6
Weapon and Armor Proficiency:
Cavaliers are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).