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Init +2; HP 13/14, AC 18/13T/15F, Perception +4, F+4, R+3, W+2
![]() Owen finds a quiet moment to heal himself when he notices that his aches and pains are not from his old wounds flaring up. He also offers to heal up Izzak and Groomahk when he realizes that the blood staining their footsteps is their own. heal self: 1d8 + 1 ⇒ (4) + 1 = 5 Got four spontaneous casts a day. I thought other stuff might be more useful but we're getting a little low on HP. ![]()
Init +2; HP 13/14, AC 18/13T/15F, Perception +4, F+4, R+3, W+2
![]() Owen takes a look at the pool. It reminds him of latrines he's seen in the past. Unfortunately, it isn't getting any sweeter smelling as he looks at it. He squares his shoulders and dives in. Swim, take 10 -> 10 for all Fort: 1d20 + 4 ⇒ (16) + 4 = 20 Upon arriving in the cave, Owen immediately sets to work squeezing the foul water out of his beard. ![]()
Init +2; HP 13/14, AC 18/13T/15F, Perception +4, F+4, R+3, W+2
![]() Just to double check on the language: HeroLabs gives me Common and Hallit. I've just been assuming that Common turns into Taldane but on reflection I don't have an int bonus and I think I only have two languages because of my ethnic background. Under our language rules do I only speak Hallit? I may need to be a little less vocal from now on. ![]()
Init +2; HP 13/14, AC 18/13T/15F, Perception +4, F+4, R+3, W+2
![]() "Easy, now," Owen says, positioning himself as something of a shield for the girl. "Let the girl get settled and I'm sure she'll be happy to tell us what happened." Owen spares a glance through the window to check on the wreckage of the robot, alarmed at the mention of a self-repair function. ![]()
Init +2; HP 13/14, AC 18/13T/15F, Perception +4, F+4, R+3, W+2
![]() Owen, I assume, finishes pulling the kid out of the net. "It's over, child," Owen says, smoothing her hair as he attempts to calm the girl. Diplomacy check to calm the kid down and/or befriend her: 1d20 + 7 ⇒ (10) + 7 = 17 Heal check to see if she's ok: 1d20 + 4 ⇒ (12) + 4 = 16 ![]()
Init +2; HP 13/14, AC 18/13T/15F, Perception +4, F+4, R+3, W+2
![]() The robot is trying to shut the little kid up? Obviously he's on our side and we need to do a diplomacy check to get him into our party. Or... run action. Owen hears the change in pitch of the little girl's screams. It spurs him to move faster than he has in years. He ignores the ominous popping sounds coming from his joints and races around the corner to stand in front of the unbroken window. He feels an old anger begin to stir as he sees the girl silhouetted against the oiled paper and the menacing figure that threatens her. ![]()
Init +2; HP 13/14, AC 18/13T/15F, Perception +4, F+4, R+3, W+2
![]() "That's a lot of folks gone missing. Did Khonnir find any bodies?" Owen's no stranger to men chasing adventure, but it still surprises him sometimes just how many people will jump straight in to a risky situation when they ought to know better. He tries not to dwell on the fact that he's planning to do the same thing. ![]()
Init +2; HP 13/14, AC 18/13T/15F, Perception +4, F+4, R+3, W+2
![]() "Underhill? Owen asks, glad to hear that somebody has already started investigating recent events but saddened to hear the results. "Did he bring anybody with him?" In Owen's experience, most underground mysteries aren't the kind of places a man should explore alone. ![]()
Init +2; HP 13/14, AC 18/13T/15F, Perception +4, F+4, R+3, W+2
![]() Owen looks down at the faded line of the scar running across the palm of his hand. He looks at his missing finger. He closes his eyes and sees the faces of missing friends. He crosses his arms, tucking his hand out of sight. Blood oaths, pacts of vengeance... he's lost his enthusiasm for such things. Yet Ulfar's words weigh on him still. "What must be done, will be done." ![]()
Init +2; HP 13/14, AC 18/13T/15F, Perception +4, F+4, R+3, W+2
![]() Owen sat stone still as Ulfar recounted the portents. He could feel the weight on his shoulders pressing down harder with each new revelation. It had been a long time since he had received a premonition. He had hoped to speak with Ulfar and hear that his concerns were groundless. That he should go home to his family. He wondered how long it would be before he saw them again. Owen waited for the others to finish speaking before adding his own observation. "This morning a flock of meadowlarks flew over my camp. One tumbled from the sky and landed at my feet. It had a third wing growing from its back." ![]()
![]() You can't go north with just one barbarian. Too many things would go unsmashed. Crunch:
Steiner Strongarm
Human (Ulfen) barbarian (drunken brute, invulnerable rager) 1 CN Medium humanoid (human) Init +4; Senses Perception +5 -------------------- Defense -------------------- AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex) hp 15 (1d12+3) Fort +4, Ref +2, Will +1 -------------------- Offense -------------------- Speed 30 ft. Melee earth breaker +5 (2d6+6/×3) or . . warhammer +5 (1d8+4/×3) Special Attacks rage (6 rounds/day) -------------------- Statistics -------------------- Str 18, Dex 14, Con 14, Int 7, Wis 13, Cha 7 Base Atk +1; CMB +5; CMD 17 Feats Potion Glutton, Power Attack Traits Blood of Giants, reactionary Skills Acrobatics -2 (-6 to jump), Intimidate +2, Perception +5, Survival +5 Languages Common, Skald SQ raging drunk Other Gear studded leather, earth breaker[UE], warhammer, 3 gp -------------------- Special Abilities -------------------- Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged. Raging Drunk (Ex) Move action: consume alchohol - this round does not count against rounds of rage/day. Potion Glutton You can drink a potion, elixir, or other potable as a swift action without provoking an attack of opportunity. Background:
Though he grew up far from the frozen north, Steinar is clearly of Ulfen descent. His almost unnaturally pale skin and enormous size suggest that there may have been something a bit more exotic way back in his family tree, but Steinar doesn't fret much about such things.
Steinar's primary interests in life are: (1) drinking, (2) fighting, and (3) wenching, usually in that order. He's made his living as a mercenary like his father before him. His prowess on the battlefield is only matched by his profligacy in local taverns. He doesn't consider anybody to be a true friend until they've either drunk each other under the table or beaten each other unconscious, preferably both. By the same token he does not hold grudges and respects anybody who puts up a good fight. Recently he's been feeling a restlessness in his blood. Although he enjoys the thrill of the battlefield, he was raised on tales of the wild north as the last place that a man can truly run free. So far it seems much like the south, only colder. Potion Glutton wants you to be a follower of Urgathoa. I think that requirement is silly and would prefer to worship Cayden Cailean, but I'll roll with whatever the GM prefers. The main point is the drinking and the smashing. ETA: Paizo #182954 |